#version 330 core in vec3 ourColor; in vec2 TexCoord; out vec4 color; // Texture samplers uniform sampler2D ourTexture1; void main() { // Linearly interpolate between both textures (second texture is only slightly combined) //color = vec4(1.0f, 0.5f, 0.2f, 1.0f); color = texture(ourTexture1, TexCoord); }