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#version 330 core
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in vec3 ourColor;
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in vec2 TexCoord;
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out vec4 color;
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// Texture samplers
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uniform sampler2D ourTexture1;
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void main()
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{
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// Linearly interpolate between both textures (second texture is only slightly combined)
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color = texture(ourTexture1, TexCoord);
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} |