mitchellhansen 5 years ago
parent 0113f04457
commit 4528299b7e

@ -28,7 +28,7 @@ fn main() -> amethyst::Result<()> {
//amethyst::start_logger(Default::default());
// Gets the root directory of the application
let mut app_root = PathBuf::from_str("/home/mrh/source/amethyst-starter-2d/")?;
let mut app_root = PathBuf::from_str("/home/mrh/source/flappy-bird-rust/")?;
// join on the resources path, and the config.
let resources = app_root.join("resources");

@ -12,9 +12,9 @@ use amethyst::{
use log::info;
use crate::components::*;
use std::collections::HashMap;
use crate::systems::BirbGravity;
pub struct MyState;
impl SimpleState for MyState {
// On start will run when this state is initialized. For more
@ -36,6 +36,7 @@ impl SimpleState for MyState {
// Load our sprites and display them
let sprites = load_sprites(world);
init_sprites(world, &sprites, &dimensions);
}
fn handle_event(
@ -50,14 +51,9 @@ impl SimpleState for MyState {
return Trans::Quit;
}
// Listen to any key events
if let Some(event) = get_key(&event) {
// info!("handling key event: {:?}", event);
if is_key_down(&event, VirtualKeyCode::P) {
return Trans::Push(Box::new(PausedState));
}
// If you're looking for a more sophisticated event handling solution,
// including key bindings and gamepad support, please have a look at
// https://book.amethyst.rs/stable/pong-tutorial/pong-tutorial-03.html#capturing-user-input
}
// Keep going
@ -196,3 +192,36 @@ fn init_sprites(world: &mut World, sprites: &HashMap<String, SpriteRender>, dime
.build();
}
pub struct PausedState;
impl SimpleState for PausedState {
fn on_start(&mut self, data: StateData<'_, GameData<'_, '_>>) {
let world = data.world;
let dimensions = (*world.read_resource::<ScreenDimensions>()).clone();
let storage = world.read_storage::<BirbGravity>();
}
fn handle_event(
&mut self,
mut _data: StateData<'_, GameData<'_, '_>>,
event: StateEvent,
) -> SimpleTrans {
if let StateEvent::Window(event) = &event {
// Check if the window should be closed
if is_key_down(&event, VirtualKeyCode::Space) {
return Trans::Pop;
}
}
// Keep going
Trans::None
}
fn update(&mut self, data: &mut StateData<'_, GameData<'_, '_>>) -> SimpleTrans {
Trans::None
}
}

@ -53,9 +53,9 @@ impl<'a> System<'a> for BirbGravity {
for (mut transform, mut object) in (&mut transforms, &mut scrolling).join() {
if input.action_is_down("flap").expect("No action") {
object.vertical_speed = 500.0;
object.vertical_speed = 600.0;
}
object.vertical_speed -= 1000.0 * time.delta_seconds();
object.vertical_speed -= 1500.0 * time.delta_seconds();
transform.prepend_translation_y(object.vertical_speed * time.delta_seconds());
}
}

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