Fix comments and rename to opaque subpass (#3)

Rename default to opaque pass and add transparent as a separate subpass so the sprites will render
master
Aaron Housh 6 years ago committed by Hilmar Wiegand
parent 1e682ede22
commit daeb3543b0

@ -1,7 +1,7 @@
use amethyst::{
ecs::prelude::{ReadExpect, Resources, SystemData},
renderer::{
pass::DrawFlat2DTransparentDesc,
pass::{DrawFlat2DDesc, DrawFlat2DTransparentDesc},
rendy::{
factory::Factory,
graph::{
@ -73,7 +73,16 @@ impl GraphCreator<DefaultBackend> for RenderGraph {
let depth = builder.create_image(window_kind, 1, Format::D32Sfloat, Some(clear_depth));
// Add additional draw groups here for things like UI
let pass = builder.add_node(
let opaque = builder.add_node(
SubpassBuilder::new()
// Draw sprites with flat subpass
.with_group(DrawFlat2DDesc::new().builder())
.with_color(color)
.with_depth_stencil(depth)
.into_pass(),
);
let transparent = builder.add_node(
SubpassBuilder::new()
// Draw sprites with transparency
.with_group(DrawFlat2DTransparentDesc::new().builder())
@ -83,8 +92,11 @@ impl GraphCreator<DefaultBackend> for RenderGraph {
);
// Render the result to the surface
let present = PresentNode::builder(factory, surface, color).with_dependency(pass);
builder.add_node(present);
let _present = builder.add_node(
PresentNode::builder(factory, surface, color)
.with_dependency(opaque)
.with_dependency(transparent),
);
builder
}

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