pause screen sprite add/delete

master
mitchellhansen 5 years ago
parent ac011ddb07
commit fc0cb579b3

@ -38,7 +38,6 @@ fn main() -> amethyst::Result<()> {
let input_bundle = InputBundle::<StringBindings>::new()
.with_bindings_from_file(binding_path)?;
//
let game_data = GameDataBuilder::default()
.with_bundle(TransformBundle::new())?
.with_bundle(input_bundle)?

@ -38,8 +38,6 @@ impl<'a, 'b> SimpleState for PlayState<'a, 'b> {
/// function sets size of camera window
init_camera(world, &dimensions);
// Create the `DispatcherBuilder` and register some `System`s that should only run for this `State`.
let mut dispatcher_builder = DispatcherBuilder::new();
dispatcher_builder.add(ScrollScrollables, "scroll", &[]);
@ -53,6 +51,7 @@ impl<'a, 'b> SimpleState for PlayState<'a, 'b> {
// Load our sprites and display them
let sprites = load_sprites(world);
world.insert(sprites.clone());
init_sprites(world, &sprites, &dimensions);
}
@ -72,7 +71,7 @@ impl<'a, 'b> SimpleState for PlayState<'a, 'b> {
if is_key_down(&event, VirtualKeyCode::P) {
// So I need to set the scrolling and gravity systems to pause
return Trans::Push(Box::new(PausedState));
return Trans::Push(Box::new(PausedState{ sprite: None }));
}
}
@ -132,18 +131,18 @@ fn load_sprites(world: &mut World) -> HashMap<String, SpriteRender> {
};
let sprite_map = vec![
(0, "day-background".to_string()),
(1, "night-background".to_string()),
(2, "down-pipe".to_string()),
(3, "up-pipe".to_string()),
(4, "ground".to_string()),
(5, "floppy".to_string()),
("day-background".to_string(), 0),
("night-background".to_string(), 1),
("down-pipe".to_string(), 2),
("up-pipe".to_string(), 3),
("ground".to_string(), 4),
("floppy".to_string(), 5),
];
sprite_map.iter()
.map(|i| (i.1.clone(), SpriteRender {
.map(|i| (i.0.clone(), SpriteRender {
sprite_sheet: sheet_handle.clone(),
sprite_number: i.0,
sprite_number: i.1,
}))
.collect()
}
@ -204,7 +203,6 @@ fn init_sprites(world: &mut World, sprites: &HashMap<String, SpriteRender>, dime
let birb_sprite = sprites.get("floppy").unwrap();
transform.set_translation_xyz(dimensions.width()/2.0, dimensions.height()/2.0, 0.2);
world
.create_entity()
.with(birb_sprite.clone()) // Sprite Render
@ -218,18 +216,35 @@ fn init_sprites(world: &mut World, sprites: &HashMap<String, SpriteRender>, dime
}
#[derive(Default)]
pub struct PausedState {
sprite: Option<Entity>,
}
pub struct PausedState;
impl SimpleState for PausedState {
fn on_start(&mut self, data: StateData<'_, GameData<'_, '_>>) {
let world = data.world;
let dimensions = (*world.read_resource::<ScreenDimensions>()).clone();
let sprite = world.try_fetch::<HashMap<String, SpriteRender>>().unwrap().get("up-pipe").unwrap().clone();
// let sprite = resource.get("up-pipe").unwrap().clone();
let mut transform = Transform::default();
transform.set_scale(Vector3::new(3.0, 3.0, 3.0));
transform.set_translation_xyz(500.0/2.0, 500.0/2.0, 0.1);
self.sprite = Some(world
.create_entity()
.with(sprite.clone()) // Sprite Render
.with(transform.clone())
.build());
}
fn handle_event(
&mut self,
mut _data: StateData<'_, GameData<'_, '_>>,
mut data: StateData<'_, GameData<'_, '_>>,
event: StateEvent,
) -> SimpleTrans {
@ -237,6 +252,9 @@ impl SimpleState for PausedState {
// Check if the window should be closed
if is_key_down(&event, VirtualKeyCode::Space) {
let world = data.world;
world.delete_entity(self.sprite.unwrap());
self.sprite = None;
return Trans::Pop;
}
}

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