( texture_width: 512, texture_height: 512, sprites: [ ( // Daytime background x: 0, y: 0, width: 144, height: 256, ), ( // Nighttime background x: 146, y: 0, width: 144, height: 256, ), ( // Down Pipe x: 56, y: 323, width: 26, height: 160, ), ( // Up Pipe x: 84, y: 323, width: 26, height: 160, ), ( // Ground x: 292, y: 0, width: 168, height: 56, ), ( // Floppy x: 3, y: 490, width: 17, height: 13, ) ] )