# include <iostream>
# include <random>
# include <chrono>
# include <list>
# include "Bird.h"
# include "Pipe.h"
# include "Magnum/GL/Renderer.h"
# include "Magnum/Math/Color.h"
# ifdef linux
# elif defined _WIN32
# elif defined TARGET_OS_MAC
# endif
# include <Magnum/GL/DefaultFramebuffer.h>
# include <Magnum/Platform/Sdl2Application.h>
using namespace Magnum ;
class MyApplication : public Platform : : Application {
public :
explicit MyApplication ( const Arguments & arguments ) ;
private :
void drawEvent ( ) override ;
} ;
MyApplication : : MyApplication ( const Arguments & arguments ) : Platform : : Application { arguments } {
/* TODO: Add your initialization code here */
}
void MyApplication : : drawEvent ( ) {
Color4 r ;
GL : : Renderer : : setClearColor ( Color4 : : red ( ) ) ;
GL : : defaultFramebuffer . clear ( GL : : FramebufferClear : : Color ) ;
swapBuffers ( ) ;
}
MAGNUM_APPLICATION_MAIN ( MyApplication )
const float g = 7.8 ;
const int WINDOW_X = 600 ;
const int WINDOW_Y = 800 ;
float elap_time ( ) {
static std : : chrono : : time_point < std : : chrono : : system_clock > start ;
static bool started = false ;
if ( ! started ) {
start = std : : chrono : : system_clock : : now ( ) ;
started = true ;
}
std : : chrono : : time_point < std : : chrono : : system_clock > now = std : : chrono : : system_clock : : now ( ) ;
std : : chrono : : duration < double > elapsed_time = now - start ;
return static_cast < float > ( elapsed_time . count ( ) ) ;
}
//
//int main()
//{
// std::mt19937 rng(time(NULL));
// std::uniform_int_distribution<int> rgen(100, 400);
//
// int pipe_dist = 200;
//sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "flappy");
// std::shared_ptr<std::vector<sf::Texture>> texture_list = std::make_shared<std::vector<sf::Texture>>();
// for (int i = 0; i < 4; i++) {
// sf::Texture t;
// t.loadFromFile("../Assets/bird.png", sf::IntRect(0, i*12, 34, 24));
// texture_list->push_back(t);
// }
//
// // Init flappy
// Bird bird(WINDOW_X/2, WINDOW_Y/2, texture_list);
//
// std::list<Pipe> pipes;
//
// // Init world
// sf::Texture background = sf::Texture(); background.loadFromFile("../Assets/sky.png");
// sf::Sprite background_sprite = sf::Sprite(background); background_sprite.setPosition(0, 0); background_sprite.setScale(8, 8);
// sf::Texture land = sf::Texture(); land.loadFromFile("../Assets/land.png");
// sf::Sprite land_sprite = sf::Sprite(land); land_sprite.setPosition(0, WINDOW_Y - WINDOW_Y / 10); land_sprite.setScale(3, 2);
// sf::Texture pipe_up, pipe_down = sf::Texture(); pipe_down.loadFromFile("../Assets/pipe-down.png"); pipe_up.loadFromFile("../Assets/pipe-up.png");
// sf::Sprite pipe_up_sprite = sf::Sprite(pipe_up); sf::Sprite pipe_down_sprite = sf::Sprite(pipe_down);
// sf::Texture pipe_shaft = sf::Texture(); pipe_shaft.loadFromFile("../Assets/pipe.png");
// sf::Sprite pipe_shaft_sprite = sf::Sprite(pipe_shaft);
//
// double momentum = 0;
// float step_size = 0.005f;
// double frame_time = 0.0, elapsed_time = 0.0, delta_time = 0.0, accumulator_time = 0.0, current_time = 0.0;
// float speed = 250;
//
// std::shared_ptr<sf::Shader> shader = std::make_shared<sf::Shader>();
// if (!shader->loadFromFile("/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.vert", "/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.frag"))
// {
// std::cout << "asodijfoqijwef" << std::endl;
// }
//
// while (window.isOpen())
// {
// sf::Event event; // Handle input
// while (window.pollEvent(event)) {
// if (event.type == sf::Event::Closed)
// window.close();
// if (event.type == sf::Event::MouseWheelScrolled)
// if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel)
// speed += event.mouseWheelScroll.delta * 20;
// if(event.type == sf::Event::KeyPressed)
// if (event.key.code == sf::Keyboard::Space)
// bird.impulse(3.0);
// if (event.type == sf::Event::MouseButtonPressed) {
// if (event.mouseButton.button == sf::Mouse::Right)
// pipe_dist -= 10;
// if (event.mouseButton.button == sf::Mouse::Middle)
// pipe_dist += 10;
// if (event.mouseButton.button == sf::Mouse::Left)
// bird.impulse(3.0);
// }
// }
//
// elapsed_time = elap_time(); // Handle time
// delta_time = elapsed_time - current_time;
// current_time = elapsed_time;
// if (delta_time > 0.02f) {
// delta_time = 0.02f;
// }
// accumulator_time += delta_time;
//
// while ((accumulator_time - step_size) >= step_size) { // While the frame has sim time, update
// accumulator_time -= step_size;
//
// if (pipe_down_sprite.getPosition().x < -pipe_down_sprite.getGlobalBounds().width) {
// pipe_down_sprite.setPosition(WINDOW_X, rgen(rng));
// pipe_up_sprite.setPosition(WINDOW_X, pipe_down_sprite.getPosition().y + pipe_dist);
//
// pipes.emplace_back(100, 100, std::make_shared<sf::Texture>(pipe_up), std::make_shared<sf::Texture>(pipe_shaft), shader);
// std::cout << "added one" << std::endl;
// }
// else {
// pipe_up_sprite.setPosition(pipe_up_sprite.getPosition().x - step_size * speed, pipe_up_sprite.getPosition().y);
// pipe_down_sprite.setPosition(pipe_down_sprite.getPosition().x - step_size * speed, pipe_down_sprite.getPosition().y);
// }
// if (background_sprite.getPosition().x + background_sprite.getGlobalBounds().width < WINDOW_X) {
// background_sprite.setPosition(0, 0);
// }
// else
// background_sprite.setPosition(background_sprite.getPosition().x - step_size * (speed - 100), background_sprite.getPosition().y);
// if (land_sprite.getPosition().x + 10 + land_sprite.getGlobalBounds().width < WINDOW_X)
// land_sprite.setPosition(14, land_sprite.getPosition().y);
// else
// land_sprite.setPosition(land_sprite.getPosition().x - step_size * speed, land_sprite.getPosition().y);
//
// // Check collisions
// if (bird.collides(pipe_up_sprite.getGlobalBounds()) ||
// bird.collides(pipe_down_sprite.getGlobalBounds()) ||
// bird.collides(land_sprite.getGlobalBounds())
// )
// {
// //std::cout << "dead!!!!!!!!" << std::endl;
// }
//
// bird.tick(step_size);
// for (auto pipe = pipes.begin(); pipe != pipes.end(); ++pipe)
// {
// pipe->tick(step_size, speed);
// }
// }
//
// window.draw(background_sprite, &*shader); // Render
// window.draw(land_sprite);
// window.draw(bird);
// window.draw(pipe_up_sprite);
// window.draw(pipe_down_sprite);
//
// for (auto ptr = pipes.begin(); ptr != pipes.end(); ++ptr)
// {
// window.draw(*ptr);
// }
//
// pipe_shaft_sprite.setPosition(pipe_up_sprite.getPosition()); // Render the bottom pipe
// int y_pos = pipe_up_sprite.getPosition().y + pipe_up_sprite.getGlobalBounds().height;
// while (y_pos < WINDOW_Y) {
// pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos);
// y_pos++;
// window.draw(pipe_shaft_sprite);
// }
//
// y_pos = pipe_down_sprite.getPosition().y; // Render the top pipe
// while (y_pos > 0) {
// pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos);
// y_pos--;
// window.draw(pipe_shaft_sprite);
// }
//
// window.display();
// }
// return 0;
//
//}