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#include <iostream>
#include <random>
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#include <chrono>
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#include <list>
#include "Bird.h"
#include "Pipe.h"
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#include "Magnum/GL/Renderer.h"
#include "Magnum/Math/Color.h"
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#ifdef linux
#elif defined _WIN32
#elif defined TARGET_OS_MAC
#endif
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#include <Magnum/GL/DefaultFramebuffer.h>
#include <Magnum/Platform/Sdl2Application.h>
using namespace Magnum;
class MyApplication: public Platform::Application {
public:
explicit MyApplication(const Arguments& arguments);
private:
void drawEvent() override;
};
MyApplication::MyApplication(const Arguments& arguments): Platform::Application{arguments} {
/* TODO: Add your initialization code here */
}
void MyApplication::drawEvent() {
Color4 r;
GL::Renderer::setClearColor(Color4::red());
GL::defaultFramebuffer.clear(GL::FramebufferClear::Color);
swapBuffers();
}
MAGNUM_APPLICATION_MAIN(MyApplication)
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const float g = 7.8;
const int WINDOW_X = 600;
const int WINDOW_Y = 800;
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float elap_time() {
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static std::chrono::time_point<std::chrono::system_clock> start;
static bool started = false;
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if (!started) {
start = std::chrono::system_clock::now();
started = true;
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}
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std::chrono::time_point<std::chrono::system_clock> now = std::chrono::system_clock::now();
std::chrono::duration<double> elapsed_time = now - start;
return static_cast<float>(elapsed_time.count());
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}
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//
//int main()
//{
// std::mt19937 rng(time(NULL));
// std::uniform_int_distribution<int> rgen(100, 400);
//
// int pipe_dist = 200;
//sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "flappy");
// std::shared_ptr<std::vector<sf::Texture>> texture_list = std::make_shared<std::vector<sf::Texture>>();
// for (int i = 0; i < 4; i++) {
// sf::Texture t;
// t.loadFromFile("../Assets/bird.png", sf::IntRect(0, i*12, 34, 24));
// texture_list->push_back(t);
// }
//
// // Init flappy
// Bird bird(WINDOW_X/2, WINDOW_Y/2, texture_list);
//
// std::list<Pipe> pipes;
//
// // Init world
// sf::Texture background = sf::Texture(); background.loadFromFile("../Assets/sky.png");
// sf::Sprite background_sprite = sf::Sprite(background); background_sprite.setPosition(0, 0); background_sprite.setScale(8, 8);
// sf::Texture land = sf::Texture(); land.loadFromFile("../Assets/land.png");
// sf::Sprite land_sprite = sf::Sprite(land); land_sprite.setPosition(0, WINDOW_Y - WINDOW_Y / 10); land_sprite.setScale(3, 2);
// sf::Texture pipe_up, pipe_down = sf::Texture(); pipe_down.loadFromFile("../Assets/pipe-down.png"); pipe_up.loadFromFile("../Assets/pipe-up.png");
// sf::Sprite pipe_up_sprite = sf::Sprite(pipe_up); sf::Sprite pipe_down_sprite = sf::Sprite(pipe_down);
// sf::Texture pipe_shaft = sf::Texture(); pipe_shaft.loadFromFile("../Assets/pipe.png");
// sf::Sprite pipe_shaft_sprite = sf::Sprite(pipe_shaft);
//
// double momentum = 0;
// float step_size = 0.005f;
// double frame_time = 0.0, elapsed_time = 0.0, delta_time = 0.0, accumulator_time = 0.0, current_time = 0.0;
// float speed = 250;
//
// std::shared_ptr<sf::Shader> shader = std::make_shared<sf::Shader>();
// if (!shader->loadFromFile("/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.vert", "/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.frag"))
// {
// std::cout << "asodijfoqijwef" << std::endl;
// }
//
// while (window.isOpen())
// {
// sf::Event event; // Handle input
// while (window.pollEvent(event)) {
// if (event.type == sf::Event::Closed)
// window.close();
// if (event.type == sf::Event::MouseWheelScrolled)
// if (event.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel)
// speed += event.mouseWheelScroll.delta * 20;
// if(event.type == sf::Event::KeyPressed)
// if (event.key.code == sf::Keyboard::Space)
// bird.impulse(3.0);
// if (event.type == sf::Event::MouseButtonPressed) {
// if (event.mouseButton.button == sf::Mouse::Right)
// pipe_dist -= 10;
// if (event.mouseButton.button == sf::Mouse::Middle)
// pipe_dist += 10;
// if (event.mouseButton.button == sf::Mouse::Left)
// bird.impulse(3.0);
// }
// }
//
// elapsed_time = elap_time(); // Handle time
// delta_time = elapsed_time - current_time;
// current_time = elapsed_time;
// if (delta_time > 0.02f) {
// delta_time = 0.02f;
// }
// accumulator_time += delta_time;
//
// while ((accumulator_time - step_size) >= step_size) { // While the frame has sim time, update
// accumulator_time -= step_size;
//
// if (pipe_down_sprite.getPosition().x < -pipe_down_sprite.getGlobalBounds().width) {
// pipe_down_sprite.setPosition(WINDOW_X, rgen(rng));
// pipe_up_sprite.setPosition(WINDOW_X, pipe_down_sprite.getPosition().y + pipe_dist);
//
// pipes.emplace_back(100, 100, std::make_shared<sf::Texture>(pipe_up), std::make_shared<sf::Texture>(pipe_shaft), shader);
// std::cout << "added one" << std::endl;
// }
// else {
// pipe_up_sprite.setPosition(pipe_up_sprite.getPosition().x - step_size * speed, pipe_up_sprite.getPosition().y);
// pipe_down_sprite.setPosition(pipe_down_sprite.getPosition().x - step_size * speed, pipe_down_sprite.getPosition().y);
// }
// if (background_sprite.getPosition().x + background_sprite.getGlobalBounds().width < WINDOW_X) {
// background_sprite.setPosition(0, 0);
// }
// else
// background_sprite.setPosition(background_sprite.getPosition().x - step_size * (speed - 100), background_sprite.getPosition().y);
// if (land_sprite.getPosition().x + 10 + land_sprite.getGlobalBounds().width < WINDOW_X)
// land_sprite.setPosition(14, land_sprite.getPosition().y);
// else
// land_sprite.setPosition(land_sprite.getPosition().x - step_size * speed, land_sprite.getPosition().y);
//
// // Check collisions
// if (bird.collides(pipe_up_sprite.getGlobalBounds()) ||
// bird.collides(pipe_down_sprite.getGlobalBounds()) ||
// bird.collides(land_sprite.getGlobalBounds())
// )
// {
// //std::cout << "dead!!!!!!!!" << std::endl;
// }
//
// bird.tick(step_size);
// for (auto pipe = pipes.begin(); pipe != pipes.end(); ++pipe)
// {
// pipe->tick(step_size, speed);
// }
// }
//
// window.draw(background_sprite, &*shader); // Render
// window.draw(land_sprite);
// window.draw(bird);
// window.draw(pipe_up_sprite);
// window.draw(pipe_down_sprite);
//
// for (auto ptr = pipes.begin(); ptr != pipes.end(); ++ptr)
// {
// window.draw(*ptr);
// }
//
// pipe_shaft_sprite.setPosition(pipe_up_sprite.getPosition()); // Render the bottom pipe
// int y_pos = pipe_up_sprite.getPosition().y + pipe_up_sprite.getGlobalBounds().height;
// while (y_pos < WINDOW_Y) {
// pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos);
// y_pos++;
// window.draw(pipe_shaft_sprite);
// }
//
// y_pos = pipe_down_sprite.getPosition().y; // Render the top pipe
// while (y_pos > 0) {
// pipe_shaft_sprite.setPosition(pipe_shaft_sprite.getPosition().x, y_pos);
// y_pos--;
// window.draw(pipe_shaft_sprite);
// }
//
// window.display();
// }
// return 0;
//
//}
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