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39 lines
1.1 KiB
39 lines
1.1 KiB
2 years ago
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#include "Pipe.h"
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#include <utility>
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Pipe::Pipe(float x, float y,
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std::shared_ptr<sf::Texture> pipe_top_texture_s,
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std::shared_ptr<sf::Texture> pipe_shaft_texture_s,
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std::shared_ptr<sf::Shader> pipe_shaft_shader_s) :
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position(x, y),
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pipe_top_texture(std::move(pipe_top_texture_s)),
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pipe_shaft_texture(std::move(pipe_shaft_texture_s)),
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pipe_shaft_shader(std::move(pipe_shaft_shader_s)),
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momentum(1.0)
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{
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pipe_top = sf::Sprite(*pipe_top_texture);
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pipe_shaft = sf::Sprite(*pipe_shaft_texture);
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pipe_top.setPosition(position);
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}
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void Pipe::tick(float step, float speed) {
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position.x += step * speed;
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pipe_top.setPosition(position);
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auto pos = pipe_top.getPosition();
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pos.y += 25;
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pipe_shaft.setPosition(pos);
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}
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void Pipe::draw(sf::RenderTarget &target, sf::RenderStates states) const{
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states.shader = &*pipe_shaft_shader;
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target.draw(pipe_top, states);
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target.draw(pipe_shaft, states);
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}
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bool Pipe::collides(sf::FloatRect bounds) {
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return false;
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}
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