diff --git a/.gitmodules b/.gitmodules new file mode 100644 index 0000000..c6fb7cf --- /dev/null +++ b/.gitmodules @@ -0,0 +1,6 @@ +[submodule "magnum"] + path = magnum + url = https://github.com/mosra/magnum.git +[submodule "corrade"] + path = corrade + url = https://github.com/mosra/corrade.git diff --git a/FindSFML.cmake b/FindSFML.cmake deleted file mode 100644 index fdea1eb..0000000 --- a/FindSFML.cmake +++ /dev/null @@ -1,368 +0,0 @@ -# This script locates the SFML library -# ------------------------------------ -# -# Usage -# ----- -# -# When you try to locate the SFML libraries, you must specify which modules you want to use (system, window, graphics, network, audio, main). -# If none is given, the SFML_LIBRARIES variable will be empty and you'll end up linking to nothing. -# example: -# find_package(SFML COMPONENTS graphics window system) # find the graphics, window and system modules -# -# You can enforce a specific version, either MAJOR.MINOR or only MAJOR. -# If nothing is specified, the version won't be checked (i.e. any version will be accepted). -# example: -# find_package(SFML COMPONENTS ...) # no specific version required -# find_package(SFML 2 COMPONENTS ...) # any 2.x version -# find_package(SFML 2.4 COMPONENTS ...) # version 2.4 or greater -# -# By default, the dynamic libraries of SFML will be found. To find the static ones instead, -# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...). -# Since you have to link yourself all the SFML dependencies when you link it statically, the following -# additional variables are defined: SFML_XXX_DEPENDENCIES and SFML_DEPENDENCIES (see their detailed -# description below). -# In case of static linking, the SFML_STATIC macro will also be defined by this script. -# example: -# set(SFML_STATIC_LIBRARIES TRUE) -# find_package(SFML 2 COMPONENTS network system) -# -# On Mac OS X if SFML_STATIC_LIBRARIES is not set to TRUE then by default CMake will search for frameworks unless -# CMAKE_FIND_FRAMEWORK is set to "NEVER" for example. Please refer to CMake documentation for more details. -# Moreover, keep in mind that SFML frameworks are only available as release libraries unlike dylibs which -# are available for both release and debug modes. -# -# If SFML is not installed in a standard path, you can use the SFML_ROOT CMake (or environment) variable -# to tell CMake where SFML is. -# -# Output -# ------ -# -# This script defines the following variables: -# - For each specified module XXX (system, window, graphics, network, audio, main): -# - SFML_XXX_LIBRARY_DEBUG: the name of the debug library of the xxx module (set to SFML_XXX_LIBRARY_RELEASE is no debug version is found) -# - SFML_XXX_LIBRARY_RELEASE: the name of the release library of the xxx module (set to SFML_XXX_LIBRARY_DEBUG is no release version is found) -# - SFML_XXX_LIBRARY: the name of the library to link to for the xxx module (includes both debug and optimized names if necessary) -# - SFML_XXX_FOUND: true if either the debug or release library of the xxx module is found -# - SFML_XXX_DEPENDENCIES: the list of libraries the module depends on, in case of static linking -# - SFML_LIBRARIES: the list of all libraries corresponding to the required modules -# - SFML_FOUND: true if all the required modules are found -# - SFML_INCLUDE_DIR: the path where SFML headers are located (the directory containing the SFML/Config.hpp file) -# - SFML_DEPENDENCIES: the list of libraries SFML depends on, in case of static linking -# -# example: -# find_package(SFML 2 COMPONENTS system window graphics audio REQUIRED) -# include_directories(${SFML_INCLUDE_DIR}) -# add_executable(myapp ...) -# target_link_libraries(myapp ${SFML_LIBRARIES}) - -# define the SFML_STATIC macro if static build was chosen -if(SFML_STATIC_LIBRARIES) - add_definitions(-DSFML_STATIC) -endif() - -# define the list of search paths for headers and libraries -set(FIND_SFML_PATHS - ${SFML_ROOT} - $ENV{SFML_ROOT} - ~/Library/Frameworks - /Library/Frameworks - /usr/local - /usr - /sw - /opt/local - /opt/csw - /opt) - -# find the SFML include directory -find_path(SFML_INCLUDE_DIR SFML/Config.hpp - PATH_SUFFIXES include - PATHS ${FIND_SFML_PATHS}) - -# check the version number -set(SFML_VERSION_OK TRUE) -if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR) - # extract the major and minor version numbers from SFML/Config.hpp - # we have to handle framework a little bit differently: - if("${SFML_INCLUDE_DIR}" MATCHES "SFML.framework") - set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/Headers/Config.hpp") - else() - set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/SFML/Config.hpp") - endif() - FILE(READ "${SFML_CONFIG_HPP_INPUT}" SFML_CONFIG_HPP_CONTENTS) - STRING(REGEX REPLACE ".*#define SFML_VERSION_MAJOR ([0-9]+).*" "\\1" SFML_VERSION_MAJOR "${SFML_CONFIG_HPP_CONTENTS}") - STRING(REGEX REPLACE ".*#define SFML_VERSION_MINOR ([0-9]+).*" "\\1" SFML_VERSION_MINOR "${SFML_CONFIG_HPP_CONTENTS}") - STRING(REGEX REPLACE ".*#define SFML_VERSION_PATCH ([0-9]+).*" "\\1" SFML_VERSION_PATCH "${SFML_CONFIG_HPP_CONTENTS}") - if (NOT "${SFML_VERSION_PATCH}" MATCHES "^[0-9]+$") - set(SFML_VERSION_PATCH 0) - endif() - math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10000 + ${SFML_FIND_VERSION_MINOR} * 100 + ${SFML_FIND_VERSION_PATCH}") - - # if we could extract them, compare with the requested version number - if (SFML_VERSION_MAJOR) - # transform version numbers to an integer - math(EXPR SFML_VERSION "${SFML_VERSION_MAJOR} * 10000 + ${SFML_VERSION_MINOR} * 100 + ${SFML_VERSION_PATCH}") - - # compare them - if(SFML_VERSION LESS SFML_REQUESTED_VERSION) - set(SFML_VERSION_OK FALSE) - endif() - else() - # SFML version is < 2.0 - if (SFML_REQUESTED_VERSION GREATER 10900) - set(SFML_VERSION_OK FALSE) - set(SFML_VERSION_MAJOR 1) - set(SFML_VERSION_MINOR x) - set(SFML_VERSION_PATCH x) - endif() - endif() -endif() - -# find the requested modules -set(SFML_FOUND TRUE) # will be set to false if one of the required modules is not found -foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS}) - string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER) - string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER) - set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER}) - - # no suffix for sfml-main, it is always a static library - if(FIND_SFML_COMPONENT_LOWER STREQUAL "main") - # release library - find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE - NAMES ${FIND_SFML_COMPONENT_NAME} - PATH_SUFFIXES lib64 lib - PATHS ${FIND_SFML_PATHS}) - - # debug library - find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG - NAMES ${FIND_SFML_COMPONENT_NAME}-d - PATH_SUFFIXES lib64 lib - PATHS ${FIND_SFML_PATHS}) - else() - # static release library - find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE - NAMES ${FIND_SFML_COMPONENT_NAME}-s - PATH_SUFFIXES lib64 lib - PATHS ${FIND_SFML_PATHS}) - - # static debug library - find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG - NAMES ${FIND_SFML_COMPONENT_NAME}-s-d - PATH_SUFFIXES lib64 lib - PATHS ${FIND_SFML_PATHS}) - - # dynamic release library - find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE - NAMES ${FIND_SFML_COMPONENT_NAME} - PATH_SUFFIXES lib64 lib - PATHS ${FIND_SFML_PATHS}) - - # dynamic debug library - find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG - NAMES ${FIND_SFML_COMPONENT_NAME}-d - PATH_SUFFIXES lib64 lib - PATHS ${FIND_SFML_PATHS}) - - # choose the entries that fit the requested link type - if(SFML_STATIC_LIBRARIES) - if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE) - set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE}) - endif() - if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG) - set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG}) - endif() - else() - if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE) - set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE}) - endif() - if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG) - set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG}) - endif() - endif() - endif() - - if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE) - # library found - set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE) - - # if both are found, set SFML_XXX_LIBRARY to contain both - if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE) - set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG} - optimized ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE}) - endif() - - # if only one debug/release variant is found, set the other to be equal to the found one - if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE) - # debug and not release - set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}) - set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}) - endif() - if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG) - # release and not debug - set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE}) - set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE}) - endif() - else() - # library not found - set(SFML_FOUND FALSE) - set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND FALSE) - set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY "") - set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY") - endif() - - # mark as advanced - MARK_AS_ADVANCED(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY - SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE - SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG - SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE - SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG - SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE - SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG) - - # add to the global list of libraries - set(SFML_LIBRARIES ${SFML_LIBRARIES} "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}") -endforeach() - -# in case of static linking, we must also define the list of all the dependencies of SFML libraries -if(SFML_STATIC_LIBRARIES) - - # detect the OS - if(${CMAKE_SYSTEM_NAME} MATCHES "Windows") - set(FIND_SFML_OS_WINDOWS 1) - elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux") - set(FIND_SFML_OS_LINUX 1) - elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") - set(FIND_SFML_OS_FREEBSD 1) - elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin") - set(FIND_SFML_OS_MACOSX 1) - endif() - - # start with an empty list - set(SFML_DEPENDENCIES) - set(FIND_SFML_DEPENDENCIES_NOTFOUND) - - # macro that searches for a 3rd-party library - macro(find_sfml_dependency output friendlyname) - # No lookup in environment variables (PATH on Windows), as they may contain wrong library versions - find_library(${output} NAMES ${ARGN} PATHS ${FIND_SFML_PATHS} PATH_SUFFIXES lib NO_SYSTEM_ENVIRONMENT_PATH) - if(${${output}} STREQUAL "${output}-NOTFOUND") - unset(output) - set(FIND_SFML_DEPENDENCIES_NOTFOUND "${FIND_SFML_DEPENDENCIES_NOTFOUND} ${friendlyname}") - endif() - endmacro() - - # sfml-system - list(FIND SFML_FIND_COMPONENTS "system" FIND_SFML_SYSTEM_COMPONENT) - if(NOT ${FIND_SFML_SYSTEM_COMPONENT} EQUAL -1) - - # update the list -- these are only system libraries, no need to find them - if(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD OR FIND_SFML_OS_MACOSX) - set(SFML_SYSTEM_DEPENDENCIES "pthread") - endif() - if(FIND_SFML_OS_LINUX) - set(SFML_SYSTEM_DEPENDENCIES ${SFML_SYSTEM_DEPENDENCIES} "rt") - endif() - if(FIND_SFML_OS_WINDOWS) - set(SFML_SYSTEM_DEPENDENCIES "winmm") - endif() - set(SFML_DEPENDENCIES ${SFML_SYSTEM_DEPENDENCIES} ${SFML_DEPENDENCIES}) - endif() - - # sfml-network - list(FIND SFML_FIND_COMPONENTS "network" FIND_SFML_NETWORK_COMPONENT) - if(NOT ${FIND_SFML_NETWORK_COMPONENT} EQUAL -1) - - # update the list -- these are only system libraries, no need to find them - if(FIND_SFML_OS_WINDOWS) - set(SFML_NETWORK_DEPENDENCIES "ws2_32") - endif() - set(SFML_DEPENDENCIES ${SFML_NETWORK_DEPENDENCIES} ${SFML_DEPENDENCIES}) - endif() - - # sfml-window - list(FIND SFML_FIND_COMPONENTS "window" FIND_SFML_WINDOW_COMPONENT) - if(NOT ${FIND_SFML_WINDOW_COMPONENT} EQUAL -1) - - # find libraries - if(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD) - find_sfml_dependency(X11_LIBRARY "X11" X11) - find_sfml_dependency(LIBXCB_LIBRARIES "XCB" xcb libxcb) - find_sfml_dependency(X11_XCB_LIBRARY "X11-xcb" X11-xcb libX11-xcb) - find_sfml_dependency(XCB_RANDR_LIBRARY "xcb-randr" xcb-randr libxcb-randr) - find_sfml_dependency(XCB_IMAGE_LIBRARY "xcb-image" xcb-image libxcb-image) - endif() - - if(FIND_SFML_OS_LINUX) - find_sfml_dependency(UDEV_LIBRARIES "UDev" udev libudev) - endif() - - # update the list - if(FIND_SFML_OS_WINDOWS) - set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "opengl32" "winmm" "gdi32") - elseif(FIND_SFML_OS_LINUX) - set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "GL" ${X11_LIBRARY} ${LIBXCB_LIBRARIES} ${X11_XCB_LIBRARY} ${XCB_RANDR_LIBRARY} ${XCB_IMAGE_LIBRARY} ${UDEV_LIBRARIES}) - elseif(FIND_SFML_OS_FREEBSD) - set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "GL" ${X11_LIBRARY} ${LIBXCB_LIBRARIES} ${X11_XCB_LIBRARY} ${XCB_RANDR_LIBRARY} ${XCB_IMAGE_LIBRARY} "usbhid") - elseif(FIND_SFML_OS_MACOSX) - set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "-framework OpenGL -framework Foundation -framework AppKit -framework IOKit -framework Carbon") - endif() - set(SFML_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} ${SFML_DEPENDENCIES}) - endif() - - # sfml-graphics - list(FIND SFML_FIND_COMPONENTS "graphics" FIND_SFML_GRAPHICS_COMPONENT) - if(NOT ${FIND_SFML_GRAPHICS_COMPONENT} EQUAL -1) - - # find libraries - find_sfml_dependency(FREETYPE_LIBRARY "FreeType" freetype) - find_sfml_dependency(JPEG_LIBRARY "libjpeg" jpeg) - - # update the list - set(SFML_GRAPHICS_DEPENDENCIES ${FREETYPE_LIBRARY} ${JPEG_LIBRARY}) - set(SFML_DEPENDENCIES ${SFML_GRAPHICS_DEPENDENCIES} ${SFML_DEPENDENCIES}) - endif() - - # sfml-audio - list(FIND SFML_FIND_COMPONENTS "audio" FIND_SFML_AUDIO_COMPONENT) - if(NOT ${FIND_SFML_AUDIO_COMPONENT} EQUAL -1) - - # find libraries - find_sfml_dependency(OPENAL_LIBRARY "OpenAL" openal openal32) - find_sfml_dependency(OGG_LIBRARY "Ogg" ogg) - find_sfml_dependency(VORBIS_LIBRARY "Vorbis" vorbis) - find_sfml_dependency(VORBISFILE_LIBRARY "VorbisFile" vorbisfile) - find_sfml_dependency(VORBISENC_LIBRARY "VorbisEnc" vorbisenc) - find_sfml_dependency(FLAC_LIBRARY "FLAC" FLAC) - - # update the list - set(SFML_AUDIO_DEPENDENCIES ${OPENAL_LIBRARY} ${FLAC_LIBRARY} ${VORBISENC_LIBRARY} ${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY} ${OGG_LIBRARY}) - set(SFML_DEPENDENCIES ${SFML_DEPENDENCIES} ${SFML_AUDIO_DEPENDENCIES}) - endif() - -endif() - -# handle errors -if(NOT SFML_VERSION_OK) - # SFML version not ok - set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR}.${SFML_VERSION_PATCH})") - set(SFML_FOUND FALSE) -elseif(SFML_STATIC_LIBRARIES AND FIND_SFML_DEPENDENCIES_NOTFOUND) - set(FIND_SFML_ERROR "SFML found but some of its dependencies are missing (${FIND_SFML_DEPENDENCIES_NOTFOUND})") - set(SFML_FOUND FALSE) -elseif(NOT SFML_FOUND) - # include directory or library not found - set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})") -endif() -if (NOT SFML_FOUND) - if(SFML_FIND_REQUIRED) - # fatal error - message(FATAL_ERROR ${FIND_SFML_ERROR}) - elseif(NOT SFML_FIND_QUIETLY) - # error but continue - message("${FIND_SFML_ERROR}") - endif() -endif() - -# handle success -if(SFML_FOUND AND NOT SFML_FIND_QUIETLY) - message(STATUS "Found SFML ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR}.${SFML_VERSION_PATCH} in ${SFML_INCLUDE_DIR}") -endif() diff --git a/corrade b/corrade new file mode 160000 index 0000000..8effd9c --- /dev/null +++ b/corrade @@ -0,0 +1 @@ +Subproject commit 8effd9c49dd2a1c0fdc9dc814cc2aefa0867421c diff --git a/magnum b/magnum new file mode 160000 index 0000000..632bf93 --- /dev/null +++ b/magnum @@ -0,0 +1 @@ +Subproject commit 632bf93a4e8adf03caa39830050c5abd5d27d109 diff --git a/modules/FindCorrade.cmake b/modules/FindCorrade.cmake new file mode 100644 index 0000000..8a5fd6f --- /dev/null +++ b/modules/FindCorrade.cmake @@ -0,0 +1,598 @@ +#.rst: +# Find Corrade +# ------------ +# +# Finds the Corrade library. Basic usage:: +# +# find_package(Corrade REQUIRED) +# +# This module tries to find the base Corrade library and then defines the +# following: +# +# Corrade_FOUND - Whether the base library was found +# CORRADE_LIB_SUFFIX_MODULE - Path to CorradeLibSuffix.cmake module +# CORRADE_INCLUDE_INSTALL_PREFIX - Prefix where to put platform-independent +# include and other files, defaults to ``.``. If a relative path is used, +# it's relative to :variable:`CMAKE_INSTALL_PREFIX`. +# +# This command will try to find only the base library, not the optional +# components, which are: +# +# Containers - Containers library +# PluginManager - PluginManager library +# TestSuite - TestSuite library +# Utility - Utility library +# rc - corrade-rc executable +# +# Example usage with specifying additional components is:: +# +# find_package(Corrade REQUIRED Utility TestSuite) +# +# For each component is then defined: +# +# Corrade_*_FOUND - Whether the component was found +# Corrade::* - Component imported target +# +# The package is found if either debug or release version of each library is +# found. If both debug and release libraries are found, proper version is +# chosen based on actual build configuration of the project (i.e. Debug build +# is linked to debug libraries, Release build to release libraries). +# +# Corrade conditionally defines ``CORRADE_IS_DEBUG_BUILD`` preprocessor +# variable in case build configuration is ``Debug`` (not Corrade itself, but +# build configuration of the project using it). Useful e.g. for selecting +# proper plugin directory. +# +# Corrade defines the following custom target properties: +# +# CORRADE_CXX_STANDARD - C++ standard to require when compiling given +# target. Does nothing if :variable:`CMAKE_CXX_FLAGS` already contains +# particular standard setting flag or if given target contains +# :prop_tgt:`CMAKE_CXX_STANDARD` property. Allowed value is 11, 14 or 17. +# INTERFACE_CORRADE_CXX_STANDARD - C++ standard to require when using given +# target. Does nothing if :variable:`CMAKE_CXX_FLAGS` already contains +# particular standard setting flag or if given target contains +# :prop_tgt:`CMAKE_CXX_STANDARD` property. Allowed value is 11, 14 or 17. +# CORRADE_USE_PEDANTIC_FLAGS - Enable additional compiler/linker flags. +# Boolean. +# +# These properties are inherited from directory properties, meaning that if you +# set them on directories, they get implicitly set on all targets in given +# directory (with a possibility to do target-specific overrides). All Corrade +# libraries have the :prop_tgt:`INTERFACE_CORRADE_CXX_STANDARD` property set to +# 11, meaning that you will always have at least C++11 enabled once you link to +# any Corrade library. +# +# Features of found Corrade library are exposed in these variables: +# +# CORRADE_MSVC2019_COMPATIBILITY - Defined if compiled with compatibility +# mode for MSVC 2019 +# CORRADE_MSVC2017_COMPATIBILITY - Defined if compiled with compatibility +# mode for MSVC 2017 +# CORRADE_MSVC2015_COMPATIBILITY - Defined if compiled with compatibility +# mode for MSVC 2015 +# CORRADE_BUILD_DEPRECATED - Defined if compiled with deprecated APIs +# included +# CORRADE_BUILD_STATIC - Defined if compiled as static libraries. +# Default are shared libraries. +# CORRADE_BUILD_STATIC_UNIQUE_GLOBALS - Defined if static libraries keep their +# globals unique even across different shared libraries. Enabled by default +# for static builds. +# CORRADE_BUILD_MULTITHREADED - Defined if compiled in a way that makes it +# possible to safely use certain Corrade features simultaenously in multiple +# threads +# CORRADE_TARGET_UNIX - Defined if compiled for some Unix flavor +# (Linux, BSD, macOS) +# CORRADE_TARGET_APPLE - Defined if compiled for Apple platforms +# CORRADE_TARGET_IOS - Defined if compiled for iOS (device or +# simulator) +# CORRADE_TARGET_IOS_SIMULATOR - Defined if compiled for iOS Simulator +# CORRADE_TARGET_WINDOWS - Defined if compiled for Windows +# CORRADE_TARGET_WINDOWS_RT - Defined if compiled for Windows RT +# CORRADE_TARGET_EMSCRIPTEN - Defined if compiled for Emscripten +# CORRADE_TARGET_ANDROID - Defined if compiled for Android +# CORRADE_TARGET_GCC - Defined if compiling with GCC or GCC- +# compatible Clang +# CORRADE_TARGET_CLANG - Defined if compiling with Clang or any of its +# variants +# CORRADE_TARGET_APPLE_CLANG - Defined if compiling with Apple's Clang +# CORRADE_TARGET_CLANG_CL - Defined if compiling with Clang-CL (Clang +# with a MSVC frontend) +# CORRADE_TARGET_MSVC - Defined if compiling with MSVC or Clang with +# a MSVC frontend +# CORRADE_TARGET_MINGW - Defined if compiling under MinGW +# CORRADE_PLUGINMANAGER_NO_DYNAMIC_PLUGIN_SUPPORT - Defined if PluginManager +# doesn't support dynamic plugin loading due to platform limitations +# CORRADE_TESTSUITE_TARGET_XCTEST - Defined if TestSuite is targetting Xcode +# XCTest +# CORRADE_UTILITY_USE_ANSI_COLORS - Defined if ANSI escape sequences are used +# for colored output with Utility::Debug on Windows +# +# Additionally these variables are defined for internal usage: +# +# CORRADE_INCLUDE_DIR - Root include dir +# CORRADE_*_LIBRARY_DEBUG - Debug version of given library, if found +# CORRADE_*_LIBRARY_RELEASE - Release version of given library, if found +# CORRADE_*_EXECUTABLE - Location of given executable, if found +# CORRADE_USE_MODULE - Path to UseCorrade.cmake module (included +# automatically) +# CORRADE_TESTSUITE_XCTEST_RUNNER - Path to XCTestRunner.mm.in file +# CORRADE_TESTSUITE_ADB_RUNNER - Path to AdbRunner.sh file +# CORRADE_PEDANTIC_COMPILER_OPTIONS - List of pedantic compiler options used +# for targets with :prop_tgt:`CORRADE_USE_PEDANTIC_FLAGS` enabled +# CORRADE_PEDANTIC_COMPILER_DEFINITIONS - List of pedantic compiler +# definitions used for targets with :prop_tgt:`CORRADE_USE_PEDANTIC_FLAGS` +# enabled +# +# Workflows without :prop_tgt:`IMPORTED` targets are deprecated and the +# following variables are included just for backwards compatibility and only if +# :variable:`CORRADE_BUILD_DEPRECATED` is enabled: +# +# CORRADE_CXX_FLAGS - Pedantic compile flags. Use +# :prop_tgt:`CORRADE_USE_PEDANTIC_FLAGS` property or +# :variable:`CORRADE_PEDANTIC_COMPILER_DEFINITIONS` / +# :variable:`CORRADE_PEDANTIC_COMPILER_OPTIONS` list variables instead. +# +# Corrade provides these macros and functions: +# +# .. command:: corrade_add_test +# +# Add unit test using Corrade's TestSuite:: +# +# corrade_add_test( +# ... +# [LIBRARIES ...] +# [FILES ...] +# [ARGUMENTS ...]) +# +# Test name is also executable name. You can use ``LIBRARIES`` to specify +# libraries to link with instead of using :command:`target_link_libraries()`. +# The ``Corrade::TestSuite`` target is linked automatically to each test. Note +# that the :command:`enable_testing()` function must be called explicitly. +# Arguments passed after ``ARGUMENTS`` will be appended to the test +# command line. ``ARGUMENTS`` are supported everywhere except when +# ``CORRADE_TESTSUITE_TARGET_XCTEST`` is enabled. +# +# You can list files needed by the test in the ``FILES`` section. If given +# filename is relative, it is treated relatively to `CMAKE_CURRENT_SOURCE_DIR`. +# The files are added to the :prop_test:`REQUIRED_FILES` target property. On +# Emscripten they are bundled to the executable and available in the virtual +# filesystem root. On Android they are copied along the executable to the +# target. In case of Emscripten and Android, if the file is absolute or +# contains ``..``, only the leaf name is used. Alternatively you can have a +# filename formatted as ``@``, in which case the ```` is +# treated as local filesystem location and ```` as remote/virtual +# filesystem location. The remote location can't be absolute or contain ``..`` +# / ``@`` characters. +# +# Unless :variable:`CORRADE_TESTSUITE_TARGET_XCTEST` is set, test cases on iOS +# targets are created as bundles with bundle identifier set to CMake project +# name by default. Use the cache variable :variable:`CORRADE_TESTSUITE_BUNDLE_IDENTIFIER_PREFIX` +# to change it to something else. +# +# .. command:: corrade_add_resource +# +# Compile data resources into application binary:: +# +# corrade_add_resource( ) +# +# Depends on ``Corrade::rc``, which is part of Corrade utilities. This command +# generates resource data using given configuration file in current build +# directory. Argument name is name under which the resources can be explicitly +# loaded. Variable ```` contains compiled resource filename, which is +# then used for compiling library / executable. On CMake >= 3.1 the +# `resources.conf` file can contain UTF-8-encoded filenames. Example usage:: +# +# corrade_add_resource(app_resources resources.conf) +# add_executable(app source1 source2 ... ${app_resources}) +# +# .. command:: corrade_add_plugin +# +# Add dynamic plugin:: +# +# corrade_add_plugin( +# ";" +# ";" +# +# ...) +# +# The macro adds a preprocessor directive ``CORRADE_DYNAMIC_PLUGIN`` when +# compiling ````. Additional libraries can be linked in via +# :command:`target_link_libraries(plugin_name ...) `. +# On DLL platforms, the plugin DLLs and metadata files are put into +# ```` / ```` and the +# ``*.lib`` files into ```` / +# ````. On non-DLL platforms everything is put +# into ```` / ````. +# +# If the plugin interface disables plugin metadata files, the +# ```` can be set to ``""``, in which case no metadata file is +# copied anywhere. Otherwise the metadata file is copied and renamed to +# ````, retaining its original extension. +# +# corrade_add_plugin( +# +# +# +# ...) +# +# Unline the above version this puts everything into ```` on +# both DLL and non-DLL platforms. If ```` is set to +# :variable:`CMAKE_CURRENT_BINARY_DIR` (e.g. for testing purposes), the files +# are copied directly, without the need to perform install step. Note that the +# files are actually put into configuration-based subdirectory, i.e. +# ``${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}``. See documentation of +# :variable:`CMAKE_CFG_INTDIR` variable for more information. +# +# .. command:: corrade_add_static_plugin +# +# Add static plugin:: +# +# corrade_add_static_plugin( +# ";" +# +# ...) +# +# The macro adds a preprocessor directive ``CORRADE_STATIC_PLUGIN`` when +# compiling ````. Additional libraries can be linked in via +# :command:`target_link_libraries(plugin_name ...) `. +# The ```` is ignored and included just for compatibility +# with the :command:`corrade_add_plugin` command, everything is installed into +# ````. Note that plugins built in debug configuration +# (e.g. with :variable:`CMAKE_BUILD_TYPE` set to ``Debug``) have ``"-d"`` +# suffix to make it possible to have both debug and release plugins installed +# alongside each other. +# +# If the plugin interface disables plugin metadata files, the +# ```` can be set to ``""``, in which case no metadata file is +# used. Otherwise the metadata file is bundled and renamed to +# ````, retaining its original extension. +# +# corrade_add_static_plugin( +# +# +# ...) +# +# Equivalent to the above with ```` set to ````. +# If ```` is set to :variable:`CMAKE_CURRENT_BINARY_DIR` (e.g. for +# testing purposes), no installation rules are added. +# +# .. command:: corrade_find_dlls_for_libs +# +# Find corresponding DLLs for library files:: +# +# corrade_find_dlls_for_libs( ...) +# +# Available only on Windows, for all ``*.lib`` files tries to find +# corresponding DLL file. Useful for bundling dependencies for e.g. WinRT +# packages. +# + +# +# This file is part of Corrade. +# +# Copyright © 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, +# 2017, 2018, 2019, 2020 Vladimír Vondruš +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included +# in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +# DEALINGS IN THE SOFTWARE. +# + +# Root include dir +find_path(CORRADE_INCLUDE_DIR + NAMES Corrade/Corrade.h) +mark_as_advanced(CORRADE_INCLUDE_DIR) + +# Configuration file +find_file(_CORRADE_CONFIGURE_FILE configure.h + HINTS ${CORRADE_INCLUDE_DIR}/Corrade/) +mark_as_advanced(_CORRADE_CONFIGURE_FILE) + +# We need to open configure.h file from CORRADE_INCLUDE_DIR before we check for +# the components. Bail out with proper error message if it wasn't found. The +# complete check with all components is further below. +if(NOT CORRADE_INCLUDE_DIR) + include(FindPackageHandleStandardArgs) + find_package_handle_standard_args(Corrade + REQUIRED_VARS CORRADE_INCLUDE_DIR _CORRADE_CONFIGURE_FILE) +endif() + +# Read flags from configuration +file(READ ${_CORRADE_CONFIGURE_FILE} _corradeConfigure) +string(REGEX REPLACE ";" "\\\\;" _corradeConfigure "${_corradeConfigure}") +string(REGEX REPLACE "\n" ";" _corradeConfigure "${_corradeConfigure}") +set(_corradeFlags + MSVC2015_COMPATIBILITY + MSVC2017_COMPATIBILITY + MSVC2019_COMPATIBILITY + BUILD_DEPRECATED + BUILD_STATIC + BUILD_STATIC_UNIQUE_GLOBALS + BUILD_MULTITHREADED + TARGET_UNIX + TARGET_APPLE + TARGET_IOS + TARGET_IOS_SIMULATOR + TARGET_WINDOWS + TARGET_WINDOWS_RT + TARGET_EMSCRIPTEN + TARGET_ANDROID + # TARGET_X86 etc and TARGET_LIBCXX are not exposed to CMake as the meaning + # is unclear on platforms with multi-arch binaries or when mixing different + # STL implementations. TARGET_GCC etc are figured out via UseCorrade.cmake, + # as the compiler can be different when compiling the lib & when using it. + PLUGINMANAGER_NO_DYNAMIC_PLUGIN_SUPPORT + TESTSUITE_TARGET_XCTEST + UTILITY_USE_ANSI_COLORS) +foreach(_corradeFlag ${_corradeFlags}) + list(FIND _corradeConfigure "#define CORRADE_${_corradeFlag}" _corrade_${_corradeFlag}) + if(NOT _corrade_${_corradeFlag} EQUAL -1) + set(CORRADE_${_corradeFlag} 1) + endif() +endforeach() + +# CMake module dir +find_path(_CORRADE_MODULE_DIR + NAMES UseCorrade.cmake CorradeLibSuffix.cmake + PATH_SUFFIXES share/cmake/Corrade) +mark_as_advanced(_CORRADE_MODULE_DIR) + +set(CORRADE_USE_MODULE ${_CORRADE_MODULE_DIR}/UseCorrade.cmake) +set(CORRADE_LIB_SUFFIX_MODULE ${_CORRADE_MODULE_DIR}/CorradeLibSuffix.cmake) + +# Ensure that all inter-component dependencies are specified as well +foreach(_component ${Corrade_FIND_COMPONENTS}) + string(TOUPPER ${_component} _COMPONENT) + + if(_component STREQUAL Containers) + set(_CORRADE_${_COMPONENT}_DEPENDENCIES Utility) + elseif(_component STREQUAL Interconnect) + set(_CORRADE_${_COMPONENT}_DEPENDENCIES Utility) + elseif(_component STREQUAL PluginManager) + set(_CORRADE_${_COMPONENT}_DEPENDENCIES Containers Utility rc) + elseif(_component STREQUAL TestSuite) + set(_CORRADE_${_COMPONENT}_DEPENDENCIES Utility Main) # see below + elseif(_component STREQUAL Utility) + set(_CORRADE_${_COMPONENT}_DEPENDENCIES Containers rc) + endif() + + # Mark the dependencies as required if the component is also required + if(Corrade_FIND_REQUIRED_${_component}) + foreach(_dependency ${_CORRADE_${_COMPONENT}_DEPENDENCIES}) + set(Corrade_FIND_REQUIRED_${_dependency} TRUE) + endforeach() + endif() + + list(APPEND _CORRADE_ADDITIONAL_COMPONENTS ${_CORRADE_${_COMPONENT}_DEPENDENCIES}) + + # Main is linked only in corrade_add_test(), not to everything that depends + # on TestSuite, so remove it from the list again once we filled the above + # variables + if(_component STREQUAL TestSuite) + set(_CORRADE_${_COMPONENT}_DEPENDENCIES Utility) + endif() +endforeach() + +# Join the lists, remove duplicate components +if(_CORRADE_ADDITIONAL_COMPONENTS) + list(INSERT Corrade_FIND_COMPONENTS 0 ${_CORRADE_ADDITIONAL_COMPONENTS}) +endif() +if(Corrade_FIND_COMPONENTS) + list(REMOVE_DUPLICATES Corrade_FIND_COMPONENTS) +endif() + +# Component distinction +set(_CORRADE_LIBRARY_COMPONENTS "^(Containers|Interconnect|Main|PluginManager|TestSuite|Utility)$") +if(CORRADE_TARGET_WINDOWS) + # CorradeMain is a real library only on windows, a dummy target elsewhere + set(_CORRADE_HEADER_ONLY_COMPONENTS "^(Containers)$") +else() + set(_CORRADE_HEADER_ONLY_COMPONENTS "^(Containers|Main)$") +endif() +set(_CORRADE_EXECUTABLE_COMPONENTS "^(rc)$") + +# Find all components +foreach(_component ${Corrade_FIND_COMPONENTS}) + string(TOUPPER ${_component} _COMPONENT) + + # Create imported target in case the library is found. If the project is + # added as subproject to CMake, the target already exists and all the + # required setup is already done from the build tree. + if(TARGET Corrade::${_component}) + set(Corrade_${_component}_FOUND TRUE) + else() + # Library (and not header-only) components + if(_component MATCHES ${_CORRADE_LIBRARY_COMPONENTS} AND NOT _component MATCHES ${_CORRADE_HEADER_ONLY_COMPONENTS}) + add_library(Corrade::${_component} UNKNOWN IMPORTED) + + # Try to find both debug and release version + find_library(CORRADE_${_COMPONENT}_LIBRARY_DEBUG Corrade${_component}-d) + find_library(CORRADE_${_COMPONENT}_LIBRARY_RELEASE Corrade${_component}) + mark_as_advanced(CORRADE_${_COMPONENT}_LIBRARY_DEBUG + CORRADE_${_COMPONENT}_LIBRARY_RELEASE) + + if(CORRADE_${_COMPONENT}_LIBRARY_RELEASE) + set_property(TARGET Corrade::${_component} APPEND PROPERTY + IMPORTED_CONFIGURATIONS RELEASE) + set_property(TARGET Corrade::${_component} PROPERTY + IMPORTED_LOCATION_RELEASE ${CORRADE_${_COMPONENT}_LIBRARY_RELEASE}) + endif() + + if(CORRADE_${_COMPONENT}_LIBRARY_DEBUG) + set_property(TARGET Corrade::${_component} APPEND PROPERTY + IMPORTED_CONFIGURATIONS DEBUG) + set_property(TARGET Corrade::${_component} PROPERTY + IMPORTED_LOCATION_DEBUG ${CORRADE_${_COMPONENT}_LIBRARY_DEBUG}) + endif() + endif() + + # Header-only library components + if(_component MATCHES ${_CORRADE_HEADER_ONLY_COMPONENTS}) + add_library(Corrade::${_component} INTERFACE IMPORTED) + endif() + + # Default include path names to look for for library / header-only + # components + if(_component MATCHES ${_CORRADE_LIBRARY_COMPONENTS}) + set(_CORRADE_${_COMPONENT}_INCLUDE_PATH_SUFFIX Corrade/${_component}) + set(_CORRADE_${_COMPONENT}_INCLUDE_PATH_NAMES ${_component}.h) + endif() + + # Executable components + if(_component MATCHES ${_CORRADE_EXECUTABLE_COMPONENTS}) + add_executable(Corrade::${_component} IMPORTED) + + find_program(CORRADE_${_COMPONENT}_EXECUTABLE corrade-${_component}) + mark_as_advanced(CORRADE_${_COMPONENT}_EXECUTABLE) + + if(CORRADE_${_COMPONENT}_EXECUTABLE) + set_property(TARGET Corrade::${_component} PROPERTY + IMPORTED_LOCATION ${CORRADE_${_COMPONENT}_EXECUTABLE}) + endif() + endif() + + # No special setup for Containers library + + # Interconnect library + if(_component STREQUAL Interconnect) + # Disable /OPT:ICF on MSVC, which merges functions with identical + # contents and thus breaks signal comparison + if(CORRADE_TARGET_WINDOWS AND CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") + if(CMAKE_VERSION VERSION_LESS 3.13) + set_property(TARGET Corrade::${_component} PROPERTY + INTERFACE_LINK_LIBRARIES "-OPT:NOICF,REF") + else() + set_property(TARGET Corrade::${_component} PROPERTY + INTERFACE_LINK_OPTIONS "/OPT:NOICF,REF") + endif() + endif() + + # Main library + elseif(_component STREQUAL Main) + set(_CORRADE_${_COMPONENT}_INCLUDE_PATH_SUFFIX Corrade) + set(_CORRADE_${_COMPONENT}_INCLUDE_PATH_NAMES Corrade.h) + + if(CORRADE_TARGET_WINDOWS) + if(NOT MINGW) + # Abusing INTERFACE_LINK_LIBRARIES because + # INTERFACE_LINK_OPTIONS is only since 3.13. They treat + # things with `-` in front as linker flags and fortunately + # I can use `-ENTRY` instead of `/ENTRY`. + # https://gitlab.kitware.com/cmake/cmake/issues/16543 + set_property(TARGET Corrade::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES "-ENTRY:$<$>>:wmainCRTStartup>$<$>:wWinMainCRTStartup>") + else() + set_property(TARGET Corrade::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES "-municode") + endif() + endif() + + # PluginManager library + elseif(_component STREQUAL PluginManager) + # -ldl is handled by Utility now + + # TestSuite library has some additional files + elseif(_component STREQUAL TestSuite) + # XCTest runner file + if(CORRADE_TESTSUITE_TARGET_XCTEST) + find_file(CORRADE_TESTSUITE_XCTEST_RUNNER XCTestRunner.mm.in + PATH_SUFFIXES share/corrade/TestSuite) + set(CORRADE_TESTSUITE_XCTEST_RUNNER_NEEDED CORRADE_TESTSUITE_XCTEST_RUNNER) + + # ADB runner file + elseif(CORRADE_TARGET_ANDROID) + find_file(CORRADE_TESTSUITE_ADB_RUNNER AdbRunner.sh + PATH_SUFFIXES share/corrade/TestSuite) + set(CORRADE_TESTSUITE_ADB_RUNNER_NEEDED CORRADE_TESTSUITE_ADB_RUNNER) + + # Emscripten runner file + elseif(CORRADE_TARGET_EMSCRIPTEN) + find_file(CORRADE_TESTSUITE_EMSCRIPTEN_RUNNER EmscriptenRunner.html.in + PATH_SUFFIXES share/corrade/TestSuite) + set(CORRADE_TESTSUITE_EMSCRIPTEN_RUNNER_NEEDED CORRADE_TESTSUITE_EMSCRIPTEN_RUNNER) + endif() + + # Utility library (contains all setup that is used by others) + elseif(_component STREQUAL Utility) + # Top-level include directory + set_property(TARGET Corrade::${_component} APPEND PROPERTY + INTERFACE_INCLUDE_DIRECTORIES ${CORRADE_INCLUDE_DIR}) + + # Require (at least) C++11 for users + set_property(TARGET Corrade::${_component} PROPERTY + INTERFACE_CORRADE_CXX_STANDARD 11) + set_property(TARGET Corrade::${_component} APPEND PROPERTY + COMPATIBLE_INTERFACE_NUMBER_MAX CORRADE_CXX_STANDARD) + + # Directory::libraryLocation() needs this + if(CORRADE_TARGET_UNIX) + set_property(TARGET Corrade::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES ${CMAKE_DL_LIBS}) + endif() + # AndroidLogStreamBuffer class needs to be linked to log library + if(CORRADE_TARGET_ANDROID) + set_property(TARGET Corrade::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES "log") + endif() + endif() + + # Find library includes + if(_component MATCHES ${_CORRADE_LIBRARY_COMPONENTS}) + find_path(_CORRADE_${_COMPONENT}_INCLUDE_DIR + NAMES ${_CORRADE_${_COMPONENT}_INCLUDE_PATH_NAMES} + HINTS ${CORRADE_INCLUDE_DIR}/${_CORRADE_${_COMPONENT}_INCLUDE_PATH_SUFFIX}) + mark_as_advanced(_CORRADE_${_COMPONENT}_INCLUDE_DIR) + endif() + + # Add inter-library dependencies + if(_component MATCHES ${_CORRADE_LIBRARY_COMPONENTS} OR _component MATCHES ${_CORRADE_HEADER_ONLY_COMPONENTS}) + foreach(_dependency ${_CORRADE_${_COMPONENT}_DEPENDENCIES}) + if(_dependency MATCHES ${_CORRADE_LIBRARY_COMPONENTS} OR _dependency MATCHES ${_CORRADE_HEADER_ONLY_COMPONENTS}) + set_property(TARGET Corrade::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES Corrade::${_dependency}) + endif() + endforeach() + endif() + + # Decide if the component was found + if((_component MATCHES ${_CORRADE_LIBRARY_COMPONENTS} AND _CORRADE_${_COMPONENT}_INCLUDE_DIR AND (_component MATCHES ${_CORRADE_HEADER_ONLY_COMPONENTS} OR CORRADE_${_COMPONENT}_LIBRARY_RELEASE OR CORRADE_${_COMPONENT}_LIBRARY_DEBUG)) OR (_component MATCHES ${_CORRADE_EXECUTABLE_COMPONENTS} AND CORRADE_${_COMPONENT}_EXECUTABLE)) + set(Corrade_${_component}_FOUND TRUE) + else() + set(Corrade_${_component}_FOUND FALSE) + endif() + endif() +endforeach() + +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(Corrade REQUIRED_VARS + CORRADE_INCLUDE_DIR + _CORRADE_MODULE_DIR + _CORRADE_CONFIGURE_FILE + ${CORRADE_TESTSUITE_XCTEST_RUNNER_NEEDED} + ${CORRADE_TESTSUITE_ADB_RUNNER_NEEDED} + ${CORRADE_TESTSUITE_EMSCRIPTEN_RUNNER_NEEDED} + HANDLE_COMPONENTS) + +# Finalize the finding process +include(${CORRADE_USE_MODULE}) + +# Installation dirs +set(CORRADE_INCLUDE_INSTALL_PREFIX "." + CACHE STRING "Prefix where to put platform-independent include and other files") + +set(CORRADE_INCLUDE_INSTALL_DIR ${CORRADE_INCLUDE_INSTALL_PREFIX}/include/Corrade) diff --git a/modules/FindMagnum.cmake b/modules/FindMagnum.cmake new file mode 100644 index 0000000..8761448 --- /dev/null +++ b/modules/FindMagnum.cmake @@ -0,0 +1,1182 @@ +#.rst: +# Find Magnum +# ----------- +# +# Finds the Magnum library. Basic usage:: +# +# find_package(Magnum REQUIRED) +# +# This module tries to find the base Magnum library and then defines the +# following: +# +# Magnum_FOUND - Whether the base library was found +# MAGNUM_DEPLOY_PREFIX - Prefix where to put final application +# executables, defaults to ``.``. If a relative path is used, it's relative +# to :variable:`CMAKE_INSTALL_PREFIX`. +# MAGNUM_INCLUDE_INSTALL_PREFIX - Prefix where to put platform-independent +# include and other files, defaults to ``.``. If a relative path is used, +# it's relative to :variable:`CMAKE_INSTALL_PREFIX`. +# MAGNUM_PLUGINS_DEBUG_DIR - Base directory with dynamic plugins for +# debug builds, defaults to magnum-d/ subdirectory of dir where Magnum +# library was found +# MAGNUM_PLUGINS_RELEASE_DIR - Base directory with dynamic plugins for +# release builds, defaults to magnum/ subdirectory of dir where Magnum +# library was found +# MAGNUM_PLUGINS_DIR - Base directory with dynamic plugins, defaults +# to :variable:`MAGNUM_PLUGINS_RELEASE_DIR` in release builds and +# multi-configuration builds or to :variable:`MAGNUM_PLUGINS_DEBUG_DIR` in +# debug builds +# MAGNUM_PLUGINS_FONT[|_DEBUG|_RELEASE]_DIR - Directory with dynamic font +# plugins +# MAGNUM_PLUGINS_FONTCONVERTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic +# font converter plugins +# MAGNUM_PLUGINS_IMAGECONVERTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic +# image converter plugins +# MAGNUM_PLUGINS_SCENECONVERTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic +# scene converter plugins +# MAGNUM_PLUGINS_IMPORTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic +# importer plugins +# MAGNUM_PLUGINS_AUDIOIMPORTER[|_DEBUG|_RELEASE]_DIR - Directory with dynamic +# audio importer plugins +# +# If Magnum is built for Emscripten, the following variables contain paths to +# various support files: +# +# MAGNUM_EMSCRIPTENAPPLICATION_JS - Path to the EmscriptenApplication.js file +# MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS - Path to the +# WindowlessEmscriptenApplication.js file +# MAGNUM_WEBAPPLICATION_CSS - Path to the WebApplication.css file +# +# This command will try to find only the base library, not the optional +# components. The base library depends on Corrade and OpenGL libraries (or +# OpenGL ES libraries). Additional dependencies are specified by the +# components. The optional components are: +# +# AnyAudioImporter - Any audio importer +# AnyImageConverter - Any image converter +# AnyImageImporter - Any image importer +# AnySceneConverter - Any scene converter +# AnySceneImporter - Any scene importer +# Audio - Audio library +# DebugTools - DebugTools library +# GL - GL library +# MeshTools - MeshTools library +# Primitives - Primitives library +# SceneGraph - SceneGraph library +# Shaders - Shaders library +# Text - Text library +# TextureTools - TextureTools library +# Trade - Trade library +# Vk - Vk library +# AndroidApplication - Android application +# EmscriptenApplication - Emscripten application +# GlfwApplication - GLFW application +# GlxApplication - GLX application +# Sdl2Application - SDL2 application +# XEglApplication - X/EGL application +# WindowlessCglApplication - Windowless CGL application +# WindowlessEglApplication - Windowless EGL application +# WindowlessGlxApplication - Windowless GLX application +# WindowlessIosApplication - Windowless iOS application +# WindowlessWglApplication - Windowless WGL application +# WindowlessWindowsEglApplication - Windowless Windows/EGL application +# CglContext - CGL context +# EglContext - EGL context +# GlxContext - GLX context +# WglContext - WGL context +# OpenGLTester - OpenGLTester class +# MagnumFont - Magnum bitmap font plugin +# MagnumFontConverter - Magnum bitmap font converter plugin +# ObjImporter - OBJ importer plugin +# TgaImageConverter - TGA image converter plugin +# TgaImporter - TGA importer plugin +# WavAudioImporter - WAV audio importer plugin +# distancefieldconverter - magnum-distancefieldconverter executable +# fontconverter - magnum-fontconverter executable +# imageconverter - magnum-imageconverter executable +# sceneconverterter - magnum-sceneconverter executable +# gl-info - magnum-gl-info executable +# al-info - magnum-al-info executable +# +# Example usage with specifying additional components is:: +# +# find_package(Magnum REQUIRED Trade MeshTools Primitives GlfwApplication) +# +# For each component is then defined: +# +# Magnum_*_FOUND - Whether the component was found +# Magnum::* - Component imported target +# +# If exactly one ``*Application`` or exactly one ``Windowless*Application`` +# component is requested and found, its target is available in convenience +# alias ``Magnum::Application`` / ``Magnum::WindowlessApplication`` to simplify +# porting. Similarly, if exactly one ``*Context`` component is requested and +# found, its target is available in convenience alias ``Magnum::GLContext``. +# +# The package is found if either debug or release version of each requested +# library (or plugin) is found. If both debug and release libraries (or +# plugins) are found, proper version is chosen based on actual build +# configuration of the project (i.e. Debug build is linked to debug libraries, +# Release build to release libraries). Note that this autodetection might fail +# for the :variable:`MAGNUM_PLUGINS_DIR` variable, especially on +# multi-configuration build systems. You can make use of +# ``CORRADE_IS_DEBUG_BUILD`` preprocessor variable along with +# ``MAGNUM_PLUGINS_*_DEBUG_DIR`` / ``MAGNUM_PLUGINS_*_RELEASE_DIR`` variables +# to decide in preprocessing step. +# +# Features of found Magnum library are exposed in these variables: +# +# MAGNUM_BUILD_DEPRECATED - Defined if compiled with deprecated APIs +# included +# MAGNUM_BUILD_STATIC - Defined if compiled as static libraries +# MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS - Defined if static libraries keep the +# globals unique even across different shared libraries +# MAGNUM_TARGET_GL - Defined if compiled with OpenGL interop +# MAGNUM_TARGET_GLES - Defined if compiled for OpenGL ES +# MAGNUM_TARGET_GLES2 - Defined if compiled for OpenGL ES 2.0 +# MAGNUM_TARGET_GLES3 - Defined if compiled for OpenGL ES 3.0 +# MAGNUM_TARGET_DESKTOP_GLES - Defined if compiled with OpenGL ES +# emulation on desktop OpenGL +# MAGNUM_TARGET_WEBGL - Defined if compiled for WebGL +# MAGNUM_TARGET_HEADLESS - Defined if compiled for headless machines +# MAGNUM_TARGET_VK - Defined if compiled with Vulkan interop +# +# The following variables are provided for backwards compatibility purposes +# only when MAGNUM_BUILD_DEPRECATED is enabled and will be removed in a future +# release: +# +# MAGNUM_BUILD_MULTITHREADED - Alias to CORRADE_BUILD_MULTITHREADED. Use +# CORRADE_BUILD_MULTITHREADED instead. +# +# Additionally these variables are defined for internal usage: +# +# MAGNUM_INCLUDE_DIR - Root include dir (w/o dependencies) +# MAGNUM_LIBRARY - Magnum library (w/o dependencies) +# MAGNUM_LIBRARY_DEBUG - Debug version of Magnum library, if found +# MAGNUM_LIBRARY_RELEASE - Release version of Magnum library, if found +# MAGNUM_*_LIBRARY - Component libraries (w/o dependencies) +# MAGNUM_*_LIBRARY_DEBUG - Debug version of given library, if found +# MAGNUM_*_LIBRARY_RELEASE - Release version of given library, if found +# MAGNUM_BINARY_INSTALL_DIR - Binary installation directory +# MAGNUM_LIBRARY_INSTALL_DIR - Library installation directory +# MAGNUM_DATA_INSTALL_DIR - Data installation directory +# MAGNUM_PLUGINS_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Plugin binary +# installation directory +# MAGNUM_PLUGINS_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Plugin library +# installation directory +# MAGNUM_PLUGINS_FONT_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Font plugin binary +# installation directory +# MAGNUM_PLUGINS_FONT_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Font plugin +# library installation directory +# MAGNUM_PLUGINS_FONTCONVERTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Font +# converter plugin binary installation directory +# MAGNUM_PLUGINS_FONTCONVERTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Font +# converter plugin library installation directory +# MAGNUM_PLUGINS_IMAGECONVERTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Image +# converter plugin binary installation directory +# MAGNUM_PLUGINS_IMAGECONVERTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Image +# converter plugin library installation directory +# MAGNUM_PLUGINS_IMPORTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Importer +# plugin binary installation directory +# MAGNUM_PLUGINS_IMPORTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Importer +# plugin library installation directory +# MAGNUM_PLUGINS_SCENECONVERTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Scene +# converter plugin binary installation directory +# MAGNUM_PLUGINS_SCENECONVERTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Scene +# converter plugin library installation directory +# MAGNUM_PLUGINS_AUDIOIMPORTER_[DEBUG|RELEASE]_BINARY_INSTALL_DIR - Audio +# importer plugin binary installation directory +# MAGNUM_PLUGINS_AUDIOIMPORTER_[DEBUG|RELEASE]_LIBRARY_INSTALL_DIR - Audio +# importer plugin library installation directory +# MAGNUM_INCLUDE_INSTALL_DIR - Header installation directory +# MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR - Plugin header installation directory +# + +# +# This file is part of Magnum. +# +# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, +# 2020 Vladimír Vondruš +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included +# in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +# DEALINGS IN THE SOFTWARE. +# + +# Corrade library dependencies +set(_MAGNUM_CORRADE_DEPENDENCIES ) +foreach(_component ${Magnum_FIND_COMPONENTS}) + string(TOUPPER ${_component} _COMPONENT) + + # Unrolling the transitive dependencies here so this doesn't need to be + # after resolving inter-component dependencies. Listing also all plugins. + if(_component MATCHES "^(Audio|DebugTools|MeshTools|Primitives|Text|TextureTools|Trade|.+Importer|.+ImageConverter|.+Font)$") + set(_MAGNUM_${_COMPONENT}_CORRADE_DEPENDENCIES PluginManager) + endif() + + list(APPEND _MAGNUM_CORRADE_DEPENDENCIES ${_MAGNUM_${_COMPONENT}_CORRADE_DEPENDENCIES}) +endforeach() +find_package(Corrade REQUIRED Utility ${_MAGNUM_CORRADE_DEPENDENCIES}) + +# Root include dir +find_path(MAGNUM_INCLUDE_DIR + NAMES Magnum/Magnum.h) +mark_as_advanced(MAGNUM_INCLUDE_DIR) + +# Configuration file +find_file(_MAGNUM_CONFIGURE_FILE configure.h + HINTS ${MAGNUM_INCLUDE_DIR}/Magnum/) +mark_as_advanced(_MAGNUM_CONFIGURE_FILE) + +# We need to open configure.h file from MAGNUM_INCLUDE_DIR before we check for +# the components. Bail out with proper error message if it wasn't found. The +# complete check with all components is further below. +if(NOT MAGNUM_INCLUDE_DIR) + include(FindPackageHandleStandardArgs) + find_package_handle_standard_args(Magnum + REQUIRED_VARS MAGNUM_INCLUDE_DIR _MAGNUM_CONFIGURE_FILE) +endif() + +# Read flags from configuration +file(READ ${_MAGNUM_CONFIGURE_FILE} _magnumConfigure) +string(REGEX REPLACE ";" "\\\\;" _magnumConfigure "${_magnumConfigure}") +string(REGEX REPLACE "\n" ";" _magnumConfigure "${_magnumConfigure}") +set(_magnumFlags + BUILD_DEPRECATED + BUILD_STATIC + BUILD_STATIC_UNIQUE_GLOBALS + TARGET_GL + TARGET_GLES + TARGET_GLES2 + TARGET_GLES3 + TARGET_DESKTOP_GLES + TARGET_WEBGL + TARGET_HEADLESS + TARGET_VK) +foreach(_magnumFlag ${_magnumFlags}) + list(FIND _magnumConfigure "#define MAGNUM_${_magnumFlag}" _magnum_${_magnumFlag}) + if(NOT _magnum_${_magnumFlag} EQUAL -1) + set(MAGNUM_${_magnumFlag} 1) + endif() +endforeach() + +# For compatibility only, to be removed at some point +if(MAGNUM_BUILD_DEPRECATED AND CORRADE_BUILD_MULTITHREADED) + set(MAGNUM_BUILD_MULTITHREADED 1) +endif() + +# OpenGL library preference. Prefer to use GLVND, since that's the better +# approach nowadays, but allow the users to override it from outside in case +# it is broken for some reason (Nvidia drivers in Debian's testing (Buster) -- +# reported on 2019-04-09). +if(NOT CMAKE_VERSION VERSION_LESS 3.10 AND NOT OpenGL_GL_PREFERENCE) + set(OpenGL_GL_PREFERENCE GLVND) +endif() + +# Base Magnum library +if(NOT TARGET Magnum::Magnum) + add_library(Magnum::Magnum UNKNOWN IMPORTED) + + # Try to find both debug and release version + find_library(MAGNUM_LIBRARY_DEBUG Magnum-d) + find_library(MAGNUM_LIBRARY_RELEASE Magnum) + mark_as_advanced(MAGNUM_LIBRARY_DEBUG + MAGNUM_LIBRARY_RELEASE) + + # Set the MAGNUM_LIBRARY variable based on what was found, use that + # information to guess also build type of dynamic plugins + if(MAGNUM_LIBRARY_DEBUG AND MAGNUM_LIBRARY_RELEASE) + set(MAGNUM_LIBRARY ${MAGNUM_LIBRARY_RELEASE}) + get_filename_component(_MAGNUM_PLUGINS_DIR_PREFIX ${MAGNUM_LIBRARY_DEBUG} PATH) + if(CMAKE_BUILD_TYPE STREQUAL "Debug") + set(_MAGNUM_PLUGINS_DIR_SUFFIX "-d") + endif() + elseif(MAGNUM_LIBRARY_DEBUG) + set(MAGNUM_LIBRARY ${MAGNUM_LIBRARY_DEBUG}) + get_filename_component(_MAGNUM_PLUGINS_DIR_PREFIX ${MAGNUM_LIBRARY_DEBUG} PATH) + set(_MAGNUM_PLUGINS_DIR_SUFFIX "-d") + elseif(MAGNUM_LIBRARY_RELEASE) + set(MAGNUM_LIBRARY ${MAGNUM_LIBRARY_RELEASE}) + get_filename_component(_MAGNUM_PLUGINS_DIR_PREFIX ${MAGNUM_LIBRARY_RELEASE} PATH) + endif() + + # On DLL platforms the plugins are stored in bin/ instead of lib/, modify + # _MAGNUM_PLUGINS_DIR_PREFIX accordingly + if(CORRADE_TARGET_WINDOWS) + get_filename_component(_MAGNUM_PLUGINS_DIR_PREFIX ${_MAGNUM_PLUGINS_DIR_PREFIX} PATH) + set(_MAGNUM_PLUGINS_DIR_PREFIX ${_MAGNUM_PLUGINS_DIR_PREFIX}/bin) + endif() + + if(MAGNUM_LIBRARY_RELEASE) + set_property(TARGET Magnum::Magnum APPEND PROPERTY + IMPORTED_CONFIGURATIONS RELEASE) + set_property(TARGET Magnum::Magnum PROPERTY + IMPORTED_LOCATION_RELEASE ${MAGNUM_LIBRARY_RELEASE}) + endif() + + if(MAGNUM_LIBRARY_DEBUG) + set_property(TARGET Magnum::Magnum APPEND PROPERTY + IMPORTED_CONFIGURATIONS DEBUG) + set_property(TARGET Magnum::Magnum PROPERTY + IMPORTED_LOCATION_DEBUG ${MAGNUM_LIBRARY_DEBUG}) + endif() + + # Include directories + set_property(TARGET Magnum::Magnum APPEND PROPERTY INTERFACE_INCLUDE_DIRECTORIES + ${MAGNUM_INCLUDE_DIR}) + # Some deprecated APIs use headers (but not externally defined symbols) + # from the GL library, link those includes as well + if(MAGNUM_BUILD_DEPRECATED AND MAGNUM_TARGET_GL) + set_property(TARGET Magnum::Magnum APPEND PROPERTY + INTERFACE_INCLUDE_DIRECTORIES ${MAGNUM_INCLUDE_DIR}/MagnumExternal/OpenGL) + endif() + + # Dependent libraries + set_property(TARGET Magnum::Magnum APPEND PROPERTY INTERFACE_LINK_LIBRARIES + Corrade::Utility) +else() + set(MAGNUM_LIBRARY Magnum::Magnum) +endif() + +# Component distinction (listing them explicitly to avoid mistakes with finding +# components from other repositories) +set(_MAGNUM_LIBRARY_COMPONENT_LIST + Audio DebugTools GL MeshTools Primitives SceneGraph Shaders Text + TextureTools Trade Vk + AndroidApplication EmscriptenApplication GlfwApplication GlxApplication + Sdl2Application XEglApplication WindowlessCglApplication + WindowlessEglApplication WindowlessGlxApplication WindowlessIosApplication + WindowlessWglApplication WindowlessWindowsEglApplication + CglContext EglContext GlxContext WglContext + OpenGLTester) +set(_MAGNUM_PLUGIN_COMPONENT_LIST + AnyAudioImporter AnyImageConverter AnyImageImporter AnySceneConverter + AnySceneImporter MagnumFont MagnumFontConverter ObjImporter + TgaImageConverter TgaImporter WavAudioImporter) +set(_MAGNUM_EXECUTABLE_COMPONENT_LIST + distancefieldconverter fontconverter imageconverter sceneconverter gl-info + al-info) + +# Inter-component dependencies +set(_MAGNUM_Audio_DEPENDENCIES ) + +# Trade is used by CompareImage. If Trade is not enabled, CompareImage is not +# compiled at all. +set(_MAGNUM_DebugTools_DEPENDENCIES Trade) +set(_MAGNUM_DebugTools_Trade_DEPENDENCY_IS_OPTIONAL ON) +# MeshTools, Primitives, SceneGraph and Shaders are used only for GL renderers +# in DebugTools. All of this is optional, compiled in only if the base library +# was selected. +if(MAGNUM_TARGET_GL) + list(APPEND _MAGNUM_DebugTools_DEPENDENCIES MeshTools Primitives SceneGraph Shaders GL) + set(_MAGNUM_DebugTools_MeshTools_DEPENDENCY_IS_OPTIONAL ON) + set(_MAGNUM_DebugTools_Primitives_DEPENDENCY_IS_OPTIONAL ON) + set(_MAGNUM_DebugTools_SceneGraph_DEPENDENCY_IS_OPTIONAL ON) + set(_MAGNUM_DebugTools_Shaders_DEPENDENCY_IS_OPTIONAL ON) + set(_MAGNUM_DebugTools_GL_DEPENDENCY_IS_OPTIONAL ON) +endif() + +set(_MAGNUM_MeshTools_DEPENDENCIES Trade) +if(MAGNUM_TARGET_GL) + list(APPEND _MAGNUM_MeshTools_DEPENDENCIES GL) +endif() + +set(_MAGNUM_OpenGLTester_DEPENDENCIES GL) +if(MAGNUM_TARGET_HEADLESS OR CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_ANDROID) + list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessEglApplication) +elseif(CORRADE_TARGET_IOS) + list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessIosApplication) +elseif(CORRADE_TARGET_APPLE) + list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessCglApplication) +elseif(CORRADE_TARGET_UNIX) + if(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_DESKTOP_GLES) + list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessEglApplication) + else() + list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessGlxApplication) + endif() +elseif(CORRADE_TARGET_WINDOWS) + if(NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES) + list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessWglApplication) + else() + list(APPEND _MAGNUM_OpenGLTester_DEPENDENCIES WindowlessWindowsEglApplication) + endif() +endif() + +set(_MAGNUM_Primitives_DEPENDENCIES MeshTools Trade) +if(MAGNUM_TARGET_GL) + # GL not required by Primitives themselves, but transitively by MeshTools + list(APPEND _MAGNUM_Primitives_DEPENDENCIES GL) +endif() +set(_MAGNUM_SceneGraph_DEPENDENCIES ) +set(_MAGNUM_Shaders_DEPENDENCIES GL) +set(_MAGNUM_Text_DEPENDENCIES TextureTools) +if(MAGNUM_TARGET_GL) + list(APPEND _MAGNUM_Text_DEPENDENCIES GL) +endif() + +set(_MAGNUM_TextureTools_DEPENDENCIES ) +if(MAGNUM_TARGET_GL) + list(APPEND _MAGNUM_TextureTools_DEPENDENCIES GL) +endif() + +set(_MAGNUM_Trade_DEPENDENCIES ) +set(_MAGNUM_AndroidApplication_DEPENDENCIES GL) +set(_MAGNUM_EmscriptenApplication_DEPENDENCIES) +if(MAGNUM_TARGET_GL) + list(APPEND _MAGNUM_EmscriptenApplication_DEPENDENCIES GL) +endif() + +set(_MAGNUM_GlfwApplication_DEPENDENCIES ) +if(MAGNUM_TARGET_GL) + list(APPEND _MAGNUM_GlfwApplication_DEPENDENCIES GL) +endif() + +set(_MAGNUM_GlxApplication_DEPENDENCIES GL) + +set(_MAGNUM_Sdl2Application_DEPENDENCIES ) +if(MAGNUM_TARGET_GL) + list(APPEND _MAGNUM_Sdl2Application_DEPENDENCIES GL) +endif() + +set(_MAGNUM_WindowlessCglApplication_DEPENDENCIES GL) +set(_MAGNUM_WindowlessEglApplication_DEPENDENCIES GL) +set(_MAGNUM_WindowlessGlxApplication_DEPENDENCIES GL) +set(_MAGNUM_WindowlessIosApplication_DEPENDENCIES GL) +set(_MAGNUM_WindowlessWglApplication_DEPENDENCIES GL) +set(_MAGNUM_WindowlessWindowsEglApplication_DEPENDENCIES GL) +set(_MAGNUM_XEglApplication_DEPENDENCIES GL) +set(_MAGNUM_CglContext_DEPENDENCIES GL) +set(_MAGNUM_EglContext_DEPENDENCIES GL) +set(_MAGNUM_GlxContext_DEPENDENCIES GL) +set(_MAGNUM_WglContext_DEPENDENCIES GL) + +set(_MAGNUM_MagnumFont_DEPENDENCIES Trade TgaImporter GL) # and below +set(_MAGNUM_MagnumFontConverter_DEPENDENCIES Trade TgaImageConverter) # and below +set(_MAGNUM_ObjImporter_DEPENDENCIES MeshTools) # and below +foreach(_component ${_MAGNUM_PLUGIN_COMPONENT_LIST}) + if(_component MATCHES ".+AudioImporter") + list(APPEND _MAGNUM_${_component}_DEPENDENCIES Audio) + elseif(_component MATCHES ".+(Importer|ImageConverter|SceneConverter)") + list(APPEND _MAGNUM_${_component}_DEPENDENCIES Trade) + elseif(_component MATCHES ".+(Font|FontConverter)") + list(APPEND _MAGNUM_${_component}_DEPENDENCIES Text TextureTools) + endif() +endforeach() + +# Ensure that all inter-component dependencies are specified as well +set(_MAGNUM_ADDITIONAL_COMPONENTS ) +foreach(_component ${Magnum_FIND_COMPONENTS}) + # Mark the dependencies as required if the component is also required, but + # only if they themselves are not optional (for example parts of DebugTools + # are present only if their respective base library is compiled) + if(Magnum_FIND_REQUIRED_${_component}) + foreach(_dependency ${_MAGNUM_${_component}_DEPENDENCIES}) + if(NOT _MAGNUM_${_component}_${_dependency}_DEPENDENCY_IS_OPTIONAL) + set(Magnum_FIND_REQUIRED_${_dependency} TRUE) + endif() + endforeach() + endif() + + list(APPEND _MAGNUM_ADDITIONAL_COMPONENTS ${_MAGNUM_${_component}_DEPENDENCIES}) +endforeach() + +# Join the lists, remove duplicate components +if(_MAGNUM_ADDITIONAL_COMPONENTS) + list(INSERT Magnum_FIND_COMPONENTS 0 ${_MAGNUM_ADDITIONAL_COMPONENTS}) +endif() +if(Magnum_FIND_COMPONENTS) + list(REMOVE_DUPLICATES Magnum_FIND_COMPONENTS) +endif() + +# Convert components lists to regular expressions so I can use if(MATCHES). +# TODO: Drop this once CMake 3.3 and if(IN_LIST) can be used +foreach(_WHAT LIBRARY PLUGIN EXECUTABLE) + string(REPLACE ";" "|" _MAGNUM_${_WHAT}_COMPONENTS "${_MAGNUM_${_WHAT}_COMPONENT_LIST}") + set(_MAGNUM_${_WHAT}_COMPONENTS "^(${_MAGNUM_${_WHAT}_COMPONENTS})$") +endforeach() + +# Find all components. Maintain a list of components that'll need to have +# their optional dependencies checked. +set(_MAGNUM_OPTIONAL_DEPENDENCIES_TO_ADD ) +foreach(_component ${Magnum_FIND_COMPONENTS}) + string(TOUPPER ${_component} _COMPONENT) + + # Create imported target in case the library is found. If the project is + # added as subproject to CMake, the target already exists and all the + # required setup is already done from the build tree. + if(TARGET Magnum::${_component}) + set(Magnum_${_component}_FOUND TRUE) + else() + # Library components + if(_component MATCHES ${_MAGNUM_LIBRARY_COMPONENTS}) + add_library(Magnum::${_component} UNKNOWN IMPORTED) + + # Set library defaults, find the library + set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/${_component}) + set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES ${_component}.h) + + # Try to find both debug and release version + find_library(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG Magnum${_component}-d) + find_library(MAGNUM_${_COMPONENT}_LIBRARY_RELEASE Magnum${_component}) + mark_as_advanced(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG + MAGNUM_${_COMPONENT}_LIBRARY_RELEASE) + endif() + + # Plugin components + if(_component MATCHES ${_MAGNUM_PLUGIN_COMPONENTS}) + add_library(Magnum::${_component} UNKNOWN IMPORTED) + + # AudioImporter plugin specific name suffixes + if(_component MATCHES ".+AudioImporter$") + set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX audioimporters) + + # Audio importer class is Audio::*Importer, thus we need to + # convert *AudioImporter.h to *Importer.h + string(REPLACE "AudioImporter" "Importer" _MAGNUM_${_COMPONENT}_HEADER_NAME "${_component}") + set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES ${_MAGNUM_${_COMPONENT}_HEADER_NAME}.h) + + # Importer plugin specific name suffixes + elseif(_component MATCHES ".+Importer$") + set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX importers) + + # Font plugin specific name suffixes + elseif(_component MATCHES ".+Font$") + set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX fonts) + + # ImageConverter plugin specific name suffixes + elseif(_component MATCHES ".+ImageConverter$") + set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX imageconverters) + + # SceneConverter plugin specific name suffixes + elseif(_component MATCHES ".+SceneConverter$") + set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX sceneconverters) + + # FontConverter plugin specific name suffixes + elseif(_component MATCHES ".+FontConverter$") + set(_MAGNUM_${_COMPONENT}_PATH_SUFFIX fontconverters) + endif() + + # Don't override the exception for *AudioImporter plugins + set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX MagnumPlugins/${_component}) + if(NOT _MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES) + set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES ${_component}.h) + endif() + + # Dynamic plugins don't have any prefix (e.g. `lib` on Linux), + # search with empty prefix and then reset that back so we don't + # accidentaly break something else + set(_tmp_prefixes "${CMAKE_FIND_LIBRARY_PREFIXES}") + set(CMAKE_FIND_LIBRARY_PREFIXES "${CMAKE_FIND_LIBRARY_PREFIXES};") + + # Try to find both debug and release version. Dynamic and static + # debug libraries are in different places. Static debug plugins are + # in magnum/ with a -d suffix while dynamic debug plugins are in + # magnum-d/ with no suffix. Problem is that Vcpkg's library linking + # automagic needs the static libs to be in the root library + # directory along with everything else and so we need to search for + # the -d suffixed version *before* the unsuffixed so it doesn't + # pick the release library for both debug and release. + find_library(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG ${_component}-d + PATH_SUFFIXES magnum/${_MAGNUM_${_COMPONENT}_PATH_SUFFIX}) + find_library(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG ${_component} + PATH_SUFFIXES magnum-d/${_MAGNUM_${_COMPONENT}_PATH_SUFFIX}) + find_library(MAGNUM_${_COMPONENT}_LIBRARY_RELEASE ${_component} + PATH_SUFFIXES magnum/${_MAGNUM_${_COMPONENT}_PATH_SUFFIX}) + mark_as_advanced(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG + MAGNUM_${_COMPONENT}_LIBRARY_RELEASE) + + # Reset back + set(CMAKE_FIND_LIBRARY_PREFIXES "${_tmp_prefixes}") + endif() + + # Library location for libraries/plugins + if(_component MATCHES ${_MAGNUM_LIBRARY_COMPONENTS} OR _component MATCHES ${_MAGNUM_PLUGIN_COMPONENTS}) + if(MAGNUM_${_COMPONENT}_LIBRARY_RELEASE) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + IMPORTED_CONFIGURATIONS RELEASE) + set_property(TARGET Magnum::${_component} PROPERTY + IMPORTED_LOCATION_RELEASE ${MAGNUM_${_COMPONENT}_LIBRARY_RELEASE}) + endif() + + if(MAGNUM_${_COMPONENT}_LIBRARY_DEBUG) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + IMPORTED_CONFIGURATIONS DEBUG) + set_property(TARGET Magnum::${_component} PROPERTY + IMPORTED_LOCATION_DEBUG ${MAGNUM_${_COMPONENT}_LIBRARY_DEBUG}) + endif() + endif() + + # Executables + if(_component MATCHES ${_MAGNUM_EXECUTABLE_COMPONENTS}) + add_executable(Magnum::${_component} IMPORTED) + + find_program(MAGNUM_${_COMPONENT}_EXECUTABLE magnum-${_component}) + mark_as_advanced(MAGNUM_${_COMPONENT}_EXECUTABLE) + + if(MAGNUM_${_COMPONENT}_EXECUTABLE) + set_property(TARGET Magnum::${_component} PROPERTY + IMPORTED_LOCATION ${MAGNUM_${_COMPONENT}_EXECUTABLE}) + endif() + endif() + + # Applications + if(_component MATCHES ".+Application") + set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/Platform) + + # Android application dependencies + if(_component STREQUAL AndroidApplication) + find_package(EGL) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES android EGL::EGL) + + # EmscriptenApplication has no additional dependencies + + # GLFW application dependencies + elseif(_component STREQUAL GlfwApplication) + find_package(GLFW) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES GLFW::GLFW) + # Use the Foundation framework on Apple to query the DPI awareness + if(CORRADE_TARGET_APPLE) + find_library(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY Foundation) + mark_as_advanced(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES ${_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY}) + # Needed for opt-in DPI queries + elseif(CORRADE_TARGET_UNIX) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES ${CMAKE_DL_LIBS}) + endif() + + # With GLVND (since CMake 3.11) we need to explicitly link to + # GLX/EGL because libOpenGL doesn't provide it. For EGL we have + # our own EGL find module, which makes things simpler. The + # upstream FindOpenGL is anything but simple. Also can't use + # OpenGL_OpenGL_FOUND, because that one is set also if GLVND is + # *not* found. WTF. Also can't just check for + # OPENGL_opengl_LIBRARY because that's set even if + # OpenGL_GL_PREFERENCE is explicitly set to LEGACY. + if(MAGNUM_TARGET_GL) + if(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE AND (NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES)) + find_package(OpenGL) + if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND) + set_property(TARGET Magnum::${_component} APPEND + PROPERTY INTERFACE_LINK_LIBRARIES OpenGL::GLX) + endif() + elseif(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_DESKTOP_GLES AND NOT CORRADE_TARGET_EMSCRIPTEN) + find_package(EGL) + set_property(TARGET Magnum::${_component} APPEND + PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL) + endif() + endif() + + # SDL2 application dependencies + elseif(_component STREQUAL Sdl2Application) + find_package(SDL2) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES SDL2::SDL2) + # Use the Foundation framework on Apple to query the DPI awareness + if(CORRADE_TARGET_APPLE) + find_library(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY Foundation) + mark_as_advanced(_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES ${_MAGNUM_APPLE_FOUNDATION_FRAMEWORK_LIBRARY}) + # Needed for opt-in DPI queries + elseif(CORRADE_TARGET_UNIX) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES ${CMAKE_DL_LIBS}) + endif() + + # With GLVND (since CMake 3.11) we need to explicitly link to + # GLX/EGL because libOpenGL doesn't provide it. For EGL we have + # our own EGL find module, which makes things simpler. The + # upstream FindOpenGL is anything but simple. Also can't use + # OpenGL_OpenGL_FOUND, because that one is set also if GLVND is + # *not* found. WTF. Also can't just check for + # OPENGL_opengl_LIBRARY because that's set even if + # OpenGL_GL_PREFERENCE is explicitly set to LEGACY. + if(MAGNUM_TARGET_GL) + if(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE AND (NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES)) + find_package(OpenGL) + if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND) + set_property(TARGET Magnum::${_component} APPEND + PROPERTY INTERFACE_LINK_LIBRARIES OpenGL::GLX) + endif() + elseif(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_DESKTOP_GLES AND NOT CORRADE_TARGET_EMSCRIPTEN) + find_package(EGL) + set_property(TARGET Magnum::${_component} APPEND + PROPERTY INTERFACE_LINK_LIBRARIES EGL::EGL) + endif() + endif() + + # (Windowless) GLX application dependencies + elseif(_component STREQUAL GlxApplication OR _component STREQUAL WindowlessGlxApplication) + find_package(X11) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_INCLUDE_DIRECTORIES ${X11_INCLUDE_DIR}) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES ${X11_LIBRARIES}) + + # With GLVND (since CMake 3.11) we need to explicitly link to + # GLX because libOpenGL doesn't provide it. Also can't use + # OpenGL_OpenGL_FOUND, because that one is set also if GLVND is + # *not* found. WTF. Also can't just check for + # OPENGL_opengl_LIBRARY because that's set even if + # OpenGL_GL_PREFERENCE is explicitly set to LEGACY. + find_package(OpenGL) + if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES OpenGL::GLX) + endif() + + # Windowless CGL application has no additional dependencies + + # Windowless EGL application dependencies + elseif(_component STREQUAL WindowlessEglApplication) + find_package(EGL) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES EGL::EGL) + + # Windowless iOS application dependencies + elseif(_component STREQUAL WindowlessIosApplication) + # We need to link to Foundation framework to use ObjC + find_library(_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY Foundation) + mark_as_advanced(_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY) + find_package(EGL) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES EGL::EGL ${_MAGNUM_IOS_FOUNDATION_FRAMEWORK_LIBRARY}) + + # Windowless WGL application has no additional dependencies + + # Windowless Windows/EGL application dependencies + elseif(_component STREQUAL WindowlessWindowsEglApplication) + find_package(EGL) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES EGL::EGL) + + # X/EGL application dependencies + elseif(_component STREQUAL XEglApplication) + find_package(EGL) + find_package(X11) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_INCLUDE_DIRECTORIES ${X11_INCLUDE_DIR}) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES EGL::EGL ${X11_LIBRARIES}) + endif() + + # Context libraries + elseif(_component MATCHES ".+Context") + set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/Platform) + set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES GLContext.h) + + # GLX context dependencies + if(_component STREQUAL GlxContext) + # With GLVND (since CMake 3.11) we need to explicitly link to + # GLX because libOpenGL doesn't provide it. Also can't use + # OpenGL_OpenGL_FOUND, because that one is set also if GLVND is + # *not* found. If GLVND is not used, link to X11 instead. Also + # can't just check for OPENGL_opengl_LIBRARY because that's set + # even if OpenGL_GL_PREFERENCE is explicitly set to LEGACY. + find_package(OpenGL) + if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES OpenGL::GLX) + else() + find_package(X11) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_INCLUDE_DIRECTORIES ${X11_INCLUDE_DIR}) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES ${X11_LIBRARIES}) + endif() + + # EGL context dependencies + elseif(_component STREQUAL EglContext) + find_package(EGL) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES EGL::EGL) + endif() + + # No additional dependencies for CGL context + # No additional dependencies for WGL context + + # Audio library + elseif(_component STREQUAL Audio) + find_package(OpenAL) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES Corrade::PluginManager OpenAL::OpenAL) + + # No special setup for DebugTools library + + # GL library + elseif(_component STREQUAL GL) + if(NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES) + # If the GLVND library (CMake 3.11+) was found, link to the + # imported target. Otherwise (and also on all systems except + # Linux) link to the classic libGL. Can't use + # OpenGL_OpenGL_FOUND, because that one is set also if GLVND is + # *not* found. WTF. Also can't just check for + # OPENGL_opengl_LIBRARY because that's set even if + # OpenGL_GL_PREFERENCE is explicitly set to LEGACY. + find_package(OpenGL REQUIRED) + if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES OpenGL::OpenGL) + else() + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES ${OPENGL_gl_LIBRARY}) + endif() + elseif(MAGNUM_TARGET_GLES2) + find_package(OpenGLES2 REQUIRED) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES OpenGLES2::OpenGLES2) + elseif(MAGNUM_TARGET_GLES3) + find_package(OpenGLES3 REQUIRED) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES OpenGLES3::OpenGLES3) + endif() + + # MeshTools library + elseif(_component STREQUAL MeshTools) + set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES CompressIndices.h) + + # OpenGLTester library + elseif(_component STREQUAL OpenGLTester) + set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX Magnum/GL) + + # Primitives library + elseif(_component STREQUAL Primitives) + set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Cube.h) + + # No special setup for SceneGraph library + # No special setup for Shaders library + + # Text library + elseif(_component STREQUAL Text) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES Corrade::PluginManager) + + # TextureTools library + elseif(_component STREQUAL TextureTools) + set(_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES Atlas.h) + + # Trade library + elseif(_component STREQUAL Trade) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES Corrade::PluginManager) + + # Vk library + elseif(_component STREQUAL Vk) + set(Vulkan_INCLUDE_DIR ${MAGNUM_INCLUDE_DIR}/MagnumExternal/Vulkan) + find_package(Vulkan REQUIRED) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES Vulkan::Vulkan) + endif() + + # No special setup for AnyAudioImporter plugin + # No special setup for AnyImageConverter plugin + # No special setup for AnyImageImporter plugin + # No special setup for AnySceneImporter plugin + # No special setup for MagnumFont plugin + # No special setup for MagnumFontConverter plugin + # No special setup for ObjImporter plugin + # No special setup for TgaImageConverter plugin + # No special setup for TgaImporter plugin + # No special setup for WavAudioImporter plugin + + # Find library/plugin includes + if(_component MATCHES ${_MAGNUM_LIBRARY_COMPONENTS} OR _component MATCHES ${_MAGNUM_PLUGIN_COMPONENTS}) + find_path(_MAGNUM_${_COMPONENT}_INCLUDE_DIR + NAMES ${_MAGNUM_${_COMPONENT}_INCLUDE_PATH_NAMES} + HINTS ${MAGNUM_INCLUDE_DIR}/${_MAGNUM_${_COMPONENT}_INCLUDE_PATH_SUFFIX}) + mark_as_advanced(_MAGNUM_${_COMPONENT}_INCLUDE_DIR) + endif() + + # Automatic import of static plugins. Skip in case the include dir was + # not found -- that'll fail later with a proper message. + if(_component MATCHES ${_MAGNUM_PLUGIN_COMPONENTS} AND _MAGNUM_${_COMPONENT}_INCLUDE_DIR) + # Automatic import of static plugins + file(READ ${_MAGNUM_${_COMPONENT}_INCLUDE_DIR}/configure.h _magnum${_component}Configure) + string(FIND "${_magnum${_component}Configure}" "#define MAGNUM_${_COMPONENT}_BUILD_STATIC" _magnum${_component}_BUILD_STATIC) + if(NOT _magnum${_component}_BUILD_STATIC EQUAL -1) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_SOURCES ${_MAGNUM_${_COMPONENT}_INCLUDE_DIR}/importStaticPlugin.cpp) + endif() + endif() + + # Link to core Magnum library, add inter-library dependencies. If there + # are optional dependencies, defer adding them to later once we know if + # they were found or not. + if(_component MATCHES ${_MAGNUM_LIBRARY_COMPONENTS} OR _component MATCHES ${_MAGNUM_PLUGIN_COMPONENTS}) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES Magnum::Magnum) + set(_MAGNUM_${component}_OPTIONAL_DEPENDENCIES_TO_ADD ) + foreach(_dependency ${_MAGNUM_${_component}_DEPENDENCIES}) + if(NOT _MAGNUM_${_component}_${_dependency}_DEPENDENCY_IS_OPTIONAL) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES Magnum::${_dependency}) + else() + list(APPEND _MAGNUM_${_component}_OPTIONAL_DEPENDENCIES_TO_ADD + ${_dependency}) + endif() + endforeach() + if(_MAGNUM_${_component}_OPTIONAL_DEPENDENCIES_TO_ADD) + list(APPEND _MAGNUM_OPTIONAL_DEPENDENCIES_TO_ADD ${_component}) + endif() + endif() + + # Decide if the library was found + if(((_component MATCHES ${_MAGNUM_LIBRARY_COMPONENTS} OR _component MATCHES ${_MAGNUM_PLUGIN_COMPONENTS}) AND _MAGNUM_${_COMPONENT}_INCLUDE_DIR AND (MAGNUM_${_COMPONENT}_LIBRARY_DEBUG OR MAGNUM_${_COMPONENT}_LIBRARY_RELEASE)) OR (_component MATCHES ${_MAGNUM_EXECUTABLE_COMPONENTS} AND MAGNUM_${_COMPONENT}_EXECUTABLE)) + set(Magnum_${_component}_FOUND TRUE) + else() + set(Magnum_${_component}_FOUND FALSE) + endif() + endif() + + # Global aliases for Windowless*Application, *Application and *Context + # components. If already set, unset them to avoid ambiguity. + if(_component MATCHES "Windowless.+Application") + if(NOT DEFINED _MAGNUM_WINDOWLESSAPPLICATION_ALIAS) + set(_MAGNUM_WINDOWLESSAPPLICATION_ALIAS Magnum::${_component}) + else() + unset(_MAGNUM_WINDOWLESSAPPLICATION_ALIAS) + endif() + elseif(_component MATCHES ".+Application") + if(NOT DEFINED _MAGNUM_APPLICATION_ALIAS) + set(_MAGNUM_APPLICATION_ALIAS Magnum::${_component}) + else() + unset(_MAGNUM_APPLICATION_ALIAS) + endif() + elseif(_component MATCHES ".+Context") + if(NOT DEFINED _MAGNUM_GLCONTEXT_ALIAS) + set(_MAGNUM_GLCONTEXT_ALIAS Magnum::${_component}) + else() + unset(_MAGNUM_GLCONTEXT_ALIAS) + endif() + endif() +endforeach() + +# Emscripten-specific files and flags +if(CORRADE_TARGET_EMSCRIPTEN) + find_file(MAGNUM_EMSCRIPTENAPPLICATION_JS EmscriptenApplication.js + PATH_SUFFIXES share/magnum) + find_file(MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS WindowlessEmscriptenApplication.js + PATH_SUFFIXES share/magnum) + find_file(MAGNUM_WEBAPPLICATION_CSS WebApplication.css + PATH_SUFFIXES share/magnum) + mark_as_advanced( + MAGNUM_EMSCRIPTENAPPLICATION_JS + MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS + MAGNUM_WEBAPPLICATION_CSS) + set(MAGNUM_EXTRAS_NEEDED + MAGNUM_EMSCRIPTENAPPLICATION_JS + MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS + MAGNUM_WEBAPPLICATION_CSS) + + # If we are on CMake 3.13 and up, `-s USE_WEBGL2=1` linker option is + # propagated from FindOpenGLES3.cmake already. If not (and the GL library + # is used), we need to modify the global CMAKE_EXE_LINKER_FLAGS. Do it here + # instead of in FindOpenGLES3.cmake so it works also for CMake subprojects + # (in which case find_package(OpenGLES3) is called in (and so + # CMAKE_EXE_LINKER_FLAGS would be modified in) Magnum's root CMakeLists.txt + # and thus can't affect the variable in the outer project). CMake supports + # IN_LIST as an operator since 3.1 (Emscripten needs at least 3.7), but + # it's behind a policy, so enable that one as well. + cmake_policy(SET CMP0057 NEW) + if(CMAKE_VERSION VERSION_LESS 3.13 AND GL IN_LIST Magnum_FIND_COMPONENTS AND NOT MAGNUM_TARGET_GLES2 AND NOT CMAKE_EXE_LINKER_FLAGS MATCHES "-s USE_WEBGL2=1") + set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_WEBGL2=1") + endif() +endif() + +# Complete the check with also all components +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(Magnum + REQUIRED_VARS MAGNUM_INCLUDE_DIR MAGNUM_LIBRARY ${MAGNUM_EXTRAS_NEEDED} + HANDLE_COMPONENTS) + +# Components with optional dependencies -- add them once we know if they were +# found or not. +foreach(_component ${_MAGNUM_OPTIONAL_DEPENDENCIES_TO_ADD}) + foreach(_dependency ${_MAGNUM_${_component}_OPTIONAL_DEPENDENCIES_TO_ADD}) + if(Magnum_${_dependency}_FOUND) + set_property(TARGET Magnum::${_component} APPEND PROPERTY + INTERFACE_LINK_LIBRARIES Magnum::${_dependency}) + endif() + endforeach() +endforeach() + +# Create Windowless*Application, *Application and *Context aliases +# TODO: ugh why can't I make an alias of IMPORTED target? +if(_MAGNUM_WINDOWLESSAPPLICATION_ALIAS AND NOT TARGET Magnum::WindowlessApplication) + get_target_property(_MAGNUM_WINDOWLESSAPPLICATION_ALIASED_TARGET ${_MAGNUM_WINDOWLESSAPPLICATION_ALIAS} ALIASED_TARGET) + if(_MAGNUM_WINDOWLESSAPPLICATION_ALIASED_TARGET) + add_library(Magnum::WindowlessApplication ALIAS ${_MAGNUM_WINDOWLESSAPPLICATION_ALIASED_TARGET}) + else() + add_library(Magnum::WindowlessApplication UNKNOWN IMPORTED) + foreach(property IMPORTED_CONFIGURATIONS INTERFACE_INCLUDE_DIRECTORIES INTERFACE_COMPILE_DEFINITIONS INTERFACE_COMPILE_OPTIONS INTERFACE_LINK_LIBRARIES) + get_target_property(_MAGNUM_WINDOWLESSAPPLICATION_${property} ${_MAGNUM_WINDOWLESSAPPLICATION_ALIAS} ${property}) + if(_MAGNUM_WINDOWLESSAPPLICATION_${property}) + set_target_properties(Magnum::WindowlessApplication PROPERTIES + ${property} "${_MAGNUM_WINDOWLESSAPPLICATION_${property}}") + endif() + endforeach() + get_target_property(_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_RELEASE ${_MAGNUM_WINDOWLESSAPPLICATION_ALIAS} IMPORTED_LOCATION_RELEASE) + get_target_property(_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_DEBUG ${_MAGNUM_WINDOWLESSAPPLICATION_ALIAS} IMPORTED_LOCATION_DEBUG) + if(_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_RELEASE) + set_target_properties(Magnum::WindowlessApplication PROPERTIES + IMPORTED_LOCATION_RELEASE ${_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_RELEASE}) + endif() + if(_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_DEBUG) + set_target_properties(Magnum::WindowlessApplication PROPERTIES + IMPORTED_LOCATION_DEBUG ${_MAGNUM_WINDOWLESSAPPLICATION_IMPORTED_LOCATION_DEBUG}) + endif() + endif() + # Prevent creating the alias again + unset(_MAGNUM_WINDOWLESSAPPLICATION_ALIAS) +endif() +if(_MAGNUM_APPLICATION_ALIAS AND NOT TARGET Magnum::Application) + get_target_property(_MAGNUM_APPLICATION_ALIASED_TARGET ${_MAGNUM_APPLICATION_ALIAS} ALIASED_TARGET) + if(_MAGNUM_APPLICATION_ALIASED_TARGET) + add_library(Magnum::Application ALIAS ${_MAGNUM_APPLICATION_ALIASED_TARGET}) + else() + add_library(Magnum::Application UNKNOWN IMPORTED) + foreach(property IMPORTED_CONFIGURATIONS INTERFACE_INCLUDE_DIRECTORIES INTERFACE_COMPILE_DEFINITIONS INTERFACE_COMPILE_OPTIONS INTERFACE_LINK_LIBRARIES) + get_target_property(_MAGNUM_APPLICATION_${property} + ${_MAGNUM_APPLICATION_ALIAS} ${property}) + if(_MAGNUM_APPLICATION_${property}) + set_target_properties(Magnum::Application PROPERTIES ${property} + "${_MAGNUM_APPLICATION_${property}}") + endif() + endforeach() + get_target_property(_MAGNUM_APPLICATION_IMPORTED_LOCATION_RELEASE ${_MAGNUM_APPLICATION_ALIAS} IMPORTED_LOCATION_RELEASE) + get_target_property(_MAGNUM_APPLICATION_IMPORTED_LOCATION_DEBUG ${_MAGNUM_APPLICATION_ALIAS} IMPORTED_LOCATION_DEBUG) + if(_MAGNUM_APPLICATION_IMPORTED_LOCATION_RELEASE) + set_target_properties(Magnum::Application PROPERTIES + IMPORTED_LOCATION_RELEASE ${_MAGNUM_APPLICATION_IMPORTED_LOCATION_RELEASE}) + endif() + if(_MAGNUM_APPLICATION_IMPORTED_LOCATION_DEBUG) + set_target_properties(Magnum::Application PROPERTIES + IMPORTED_LOCATION_DEBUG ${_MAGNUM_APPLICATION_IMPORTED_LOCATION_DEBUG}) + endif() + endif() + # Prevent creating the alias again + unset(_MAGNUM_APPLICATION_ALIAS) +endif() +if(_MAGNUM_GLCONTEXT_ALIAS AND NOT TARGET Magnum::GLContext) + get_target_property(_MAGNUM_GLCONTEXT_ALIASED_TARGET ${_MAGNUM_GLCONTEXT_ALIAS} ALIASED_TARGET) + if(_MAGNUM_GLCONTEXT_ALIASED_TARGET) + add_library(Magnum::GLContext ALIAS ${_MAGNUM_GLCONTEXT_ALIASED_TARGET}) + else() + add_library(Magnum::GLContext UNKNOWN IMPORTED) + foreach(property IMPORTED_CONFIGURATIONS INTERFACE_INCLUDE_DIRECTORIES INTERFACE_COMPILE_DEFINITIONS INTERFACE_COMPILE_OPTIONS INTERFACE_LINK_LIBRARIES) + get_target_property(_MAGNUM_GLCONTEXT_${property} ${_MAGNUM_GLCONTEXT_ALIAS} ${property}) + if(_MAGNUM_GLCONTEXT_${property}) + set_target_properties(Magnum::GLContext PROPERTIES ${property} + "${_MAGNUM_GLCONTEXT_${property}}") + endif() + endforeach() + get_target_property(_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_RELEASE ${_MAGNUM_GLCONTEXT_ALIAS} IMPORTED_LOCATION_RELEASE) + get_target_property(_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_DEBUG ${_MAGNUM_GLCONTEXT_ALIAS} IMPORTED_LOCATION_DEBUG) + if(_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_RELEASE) + set_target_properties(Magnum::GLContext PROPERTIES + IMPORTED_LOCATION_RELEASE ${_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_RELEASE}) + endif() + if(_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_DEBUG) + set_target_properties(Magnum::GLContext PROPERTIES + IMPORTED_LOCATION_DEBUG ${_MAGNUM_GLCONTEXT_IMPORTED_LOCATION_DEBUG}) + endif() + endif() + # Prevent creating the alias again + unset(_MAGNUM_GLCONTEXT_ALIAS) +endif() + +# Installation and deploy dirs +set(MAGNUM_DEPLOY_PREFIX "." + CACHE STRING "Prefix where to put final application executables") +set(MAGNUM_INCLUDE_INSTALL_PREFIX "." + CACHE STRING "Prefix where to put platform-independent include and other files") + +include(${CORRADE_LIB_SUFFIX_MODULE}) +set(MAGNUM_BINARY_INSTALL_DIR bin) +set(MAGNUM_LIBRARY_INSTALL_DIR lib${LIB_SUFFIX}) +set(MAGNUM_DATA_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/share/magnum) +set(MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_BINARY_INSTALL_DIR}/magnum-d) +set(MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_LIBRARY_INSTALL_DIR}/magnum-d) +set(MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_BINARY_INSTALL_DIR}/magnum) +set(MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_LIBRARY_INSTALL_DIR}/magnum) +set(MAGNUM_PLUGINS_FONT_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/fonts) +set(MAGNUM_PLUGINS_FONT_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/fonts) +set(MAGNUM_PLUGINS_FONT_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/fonts) +set(MAGNUM_PLUGINS_FONT_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/fonts) +set(MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/fontconverters) +set(MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/fontconverters) +set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/imageconverters) +set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/imageconverters) +set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/imageconverters) +set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/imageconverters) +set(MAGNUM_PLUGINS_IMPORTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/importers) +set(MAGNUM_PLUGINS_IMPORTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/importers) +set(MAGNUM_PLUGINS_IMPORTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/importers) +set(MAGNUM_PLUGINS_IMPORTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/importers) +set(MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/sceneconverters) +set(MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/sceneconverters) +set(MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/sceneconverters) +set(MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/sceneconverters) +set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/audioimporters) +set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/audioimporters) +set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/audioimporters) +set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/audioimporters) +set(MAGNUM_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/include/Magnum) +set(MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/include/MagnumExternal) +set(MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/include/MagnumPlugins) + +# Get base plugin directory from main library location. This is *not* PATH, +# because CMake always converts the path to an absolute location internally, +# making it impossible to specify relative paths there. Sorry in advance for +# not having the dir selection button in CMake GUI. +set(MAGNUM_PLUGINS_DEBUG_DIR "" + CACHE STRING "Base directory where to look for Magnum plugins for debug builds") +set(MAGNUM_PLUGINS_RELEASE_DIR "" + CACHE STRING "Base directory where to look for Magnum plugins for release builds") +set(MAGNUM_PLUGINS_DIR "" + CACHE STRING "Base directory where to look for Magnum plugins") + +# Plugin directories. Set only if the above are non-empty. otherwise empty as +# well. +if(MAGNUM_PLUGINS_DIR) + set(MAGNUM_PLUGINS_FONT_DIR ${MAGNUM_PLUGINS_DIR}/fonts) + set(MAGNUM_PLUGINS_FONTCONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/fontconverters) + set(MAGNUM_PLUGINS_IMAGECONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/imageconverters) + set(MAGNUM_PLUGINS_IMPORTER_DIR ${MAGNUM_PLUGINS_DIR}/importers) + set(MAGNUM_PLUGINS_SCENECONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/sceneconverters) + set(MAGNUM_PLUGINS_AUDIOIMPORTER_DIR ${MAGNUM_PLUGINS_DIR}/audioimporters) +endif() +if(MAGNUM_PLUGINS_DEBUG_DIR) + set(MAGNUM_PLUGINS_FONT_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/fonts) + set(MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/fontconverters) + set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/imageconverters) + set(MAGNUM_PLUGINS_IMPORTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/importers) + set(MAGNUM_PLUGINS_FONT_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/fonts) + set(MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/sceneconverters) + set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/audioimporters) +endif() +if(MAGNUM_PLUGINS_RELEASE_DIR) + set(MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/fontconverters) + set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/imageconverters) + set(MAGNUM_PLUGINS_IMPORTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/importers) + set(MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/sceneconverters) + set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/audioimporters) +endif() diff --git a/modules/FindSDL2.cmake b/modules/FindSDL2.cmake new file mode 100644 index 0000000..c7e3527 --- /dev/null +++ b/modules/FindSDL2.cmake @@ -0,0 +1,228 @@ +#.rst: +# Find SDL2 +# --------- +# +# Finds the SDL2 library. This module defines: +# +# SDL2_FOUND - True if SDL2 library is found +# SDL2::SDL2 - SDL2 imported target +# +# Additionally these variables are defined for internal usage: +# +# SDL2_LIBRARY_DEBUG - SDL2 debug library, if found +# SDL2_LIBRARY_RELEASE - SDL2 release library, if found +# SDL2_DLL_DEBUG - SDL2 debug DLL on Windows, if found +# SDL2_DLL_RELEASE - SDL2 release DLL on Windows, if found +# SDL2_INCLUDE_DIR - Root include dir +# + +# +# This file is part of Magnum. +# +# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, +# 2020 Vladimír Vondruš +# Copyright © 2018 Jonathan Hale +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included +# in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +# DEALINGS IN THE SOFTWARE. +# + +# In Emscripten SDL is linked automatically, thus no need to find the library. +# Also the includes are in SDL subdirectory, not SDL2. +if(CORRADE_TARGET_EMSCRIPTEN) + set(_SDL2_PATH_SUFFIXES SDL) +else() + set(_SDL2_PATH_SUFFIXES SDL2) + if(WIN32) + # Precompiled libraries for MSVC are in x86/x64 subdirectories + if(MSVC) + if(CMAKE_SIZEOF_VOID_P EQUAL 8) + set(_SDL2_LIBRARY_PATH_SUFFIX lib/x64) + elseif(CMAKE_SIZEOF_VOID_P EQUAL 4) + set(_SDL2_LIBRARY_PATH_SUFFIX lib/x86) + endif() + + # Both includes and libraries for MinGW are in some directory deep + # inside. There's also a CMake config file but it has HARDCODED path + # to /opt/local/i686-w64-mingw32, which doesn't make ANY SENSE, + # especially on Windows. + elseif(MINGW) + if(CMAKE_SIZEOF_VOID_P EQUAL 8) + set(_SDL2_LIBRARY_PATH_SUFFIX x86_64-w64-mingw32/lib) + set(_SDL2_RUNTIME_PATH_SUFFIX x86_64-w64-mingw32/bin) + list(APPEND _SDL2_PATH_SUFFIXES x86_64-w64-mingw32/include/SDL2) + elseif(CMAKE_SIZEOF_VOID_P EQUAL 4) + set(_SDL2_LIBRARY_PATH_SUFFIX i686-w64-mingw32/lib) + set(_SDL2_RUNTIME_PATH_SUFFIX i686-w64-mingw32/lib) + list(APPEND _SDL2_PATH_SUFFIXES i686-w64-mingw32/include/SDL2) + endif() + else() + message(FATAL_ERROR "Unsupported compiler") + endif() + endif() + + find_library(SDL2_LIBRARY_RELEASE + # Compiling SDL2 from scratch on macOS creates dead libSDL2.so symlink + # which CMake somehow prefers before the SDL2-2.0.dylib file. Making + # the dylib first so it is preferred. Not sure how this maps to debug + # config though :/ + NAMES SDL2-2.0 SDL2 + PATH_SUFFIXES ${_SDL2_LIBRARY_PATH_SUFFIX}) + find_library(SDL2_LIBRARY_DEBUG + NAMES SDL2d + PATH_SUFFIXES ${_SDL2_LIBRARY_PATH_SUFFIX}) + # FPHSA needs one of the _DEBUG/_RELEASE variables to check that the + # library was found -- using SDL_LIBRARY, which will get populated by + # select_library_configurations() below. + set(SDL2_LIBRARY_NEEDED SDL2_LIBRARY) +endif() + +include(SelectLibraryConfigurations) +select_library_configurations(SDL2) + +# Include dir +find_path(SDL2_INCLUDE_DIR + # We must search file which is present only in SDL2 and not in SDL1. + # Apparently when both SDL.h and SDL_scancode.h are specified, CMake is + # happy enough that it found SDL.h and doesn't bother about the other. + # + # On macOS, where the includes are not in SDL2/SDL.h form (which would + # solve this issue), but rather SDL2.framework/Headers/SDL.h, CMake might + # find SDL.framework/Headers/SDL.h if SDL1 is installed, which is wrong. + NAMES SDL_scancode.h + PATH_SUFFIXES ${_SDL2_PATH_SUFFIXES}) + +# DLL on Windows +if(CORRADE_TARGET_WINDOWS) + find_file(SDL2_DLL_RELEASE + NAMES SDL2.dll + PATH_SUFFIXES ${_SDL2_RUNTIME_PATH_SUFFIX} ${_SDL2_LIBRARY_PATH_SUFFIX}) + find_file(SDL2_DLL_DEBUG + NAMES SDL2d.dll # not sure? + PATH_SUFFIXES ${_SDL2_RUNTIME_PATH_SUFFIX} ${_SDL2_LIBRARY_PATH_SUFFIX}) +endif() + +# (Static) macOS / iOS dependencies +if(CORRADE_TARGET_APPLE AND SDL2_LIBRARY MATCHES ".*libSDL2.a$") + if(CORRADE_TARGET_IOS) + set(_SDL2_FRAMEWORKS + AudioToolbox + AVFoundation + CoreGraphics + CoreMotion + Foundation + GameController + Metal # needed since 2.0.8 + QuartzCore + UIKit) + else() + # Those are needed when building SDL statically using its CMake project + set(_SDL2_FRAMEWORKS + iconv # should be in the system + AudioToolbox + AVFoundation + Carbon + Cocoa + CoreAudio + CoreVideo + ForceFeedback + Foundation + IOKit) + endif() + set(_SDL2_FRAMEWORK_LIBRARIES ) + foreach(framework ${_SDL2_FRAMEWORKS}) + find_library(_SDL2_${framework}_LIBRARY ${framework}) + mark_as_advanced(_SDL2_${framework}_LIBRARY) + list(APPEND _SDL2_FRAMEWORK_LIBRARIES ${_SDL2_${framework}_LIBRARY}) + list(APPEND _SDL2_FRAMEWORK_LIBRARY_NAMES _SDL2_${framework}_LIBRARY) + endforeach() +endif() + +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args("SDL2" DEFAULT_MSG + ${SDL2_LIBRARY_NEEDED} + ${_SDL2_FRAMEWORK_LIBRARY_NAMES} + SDL2_INCLUDE_DIR) + +if(NOT TARGET SDL2::SDL2) + if(SDL2_LIBRARY_NEEDED) + add_library(SDL2::SDL2 UNKNOWN IMPORTED) + + # Work around BUGGY framework support on macOS + # https://cmake.org/Bug/view.php?id=14105 + if(CORRADE_TARGET_APPLE AND SDL2_LIBRARY_RELEASE MATCHES "\\.framework$") + set_property(TARGET SDL2::SDL2 APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE) + set_property(TARGET SDL2::SDL2 PROPERTY IMPORTED_LOCATION_RELEASE ${SDL2_LIBRARY_RELEASE}/SDL2) + else() + if(SDL2_LIBRARY_RELEASE) + set_property(TARGET SDL2::SDL2 APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE) + set_property(TARGET SDL2::SDL2 PROPERTY IMPORTED_LOCATION_RELEASE ${SDL2_LIBRARY_RELEASE}) + endif() + + if(SDL2_LIBRARY_DEBUG) + set_property(TARGET SDL2::SDL2 APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG) + set_property(TARGET SDL2::SDL2 PROPERTY IMPORTED_LOCATION_DEBUG ${SDL2_LIBRARY_DEBUG}) + endif() + endif() + + # Link additional `dl` and `pthread` libraries required by a static + # build of SDL on Unixy platforms (except Apple, where it is most + # probably some frameworks instead) + if(CORRADE_TARGET_UNIX AND NOT CORRADE_TARGET_APPLE AND (SDL2_LIBRARY_DEBUG MATCHES "${CMAKE_STATIC_LIBRARY_SUFFIX}$" OR SDL2_LIBRARY_RELEASE MATCHES "${CMAKE_STATIC_LIBRARY_SUFFIX}$")) + find_package(Threads REQUIRED) + set_property(TARGET SDL2::SDL2 APPEND PROPERTY + INTERFACE_LINK_LIBRARIES Threads::Threads ${CMAKE_DL_LIBS}) + endif() + + # Link frameworks on macOS / iOS if we have a static SDL + if(CORRADE_TARGET_APPLE AND SDL2_LIBRARY MATCHES ".*libSDL2.a$") + set_property(TARGET SDL2::SDL2 APPEND PROPERTY + INTERFACE_LINK_LIBRARIES ${_SDL2_FRAMEWORK_LIBRARIES}) + endif() + + # Windows dependencies for a static library. Unfortunately there's no + # easy way to figure out if a *.lib is static or dynamic, so we're + # adding only if a DLL is not found. + if(CORRADE_TARGET_WINDOWS AND NOT CORRADE_TARGET_WINDOWS_RT AND NOT SDL2_DLL_RELEASE AND NOT SDL2_DLL_DEBUG) + set_property(TARGET SDL2::SDL2 APPEND PROPERTY INTERFACE_LINK_LIBRARIES + # https://github.com/SDL-mirror/SDL/blob/release-2.0.10/CMakeLists.txt#L1338 + user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32 + # https://github.com/SDL-mirror/SDL/blob/release-2.0.10/CMakeLists.txt#L1384 + dinput8) + # https://github.com/SDL-mirror/SDL/blob/release-2.0.10/CMakeLists.txt#L1422 + # additionally has dxerr for MSVC if DirectX SDK is not used, but + # according to https://walbourn.github.io/wheres-dxerr-lib/ this + # thing is long deprecated. + if(MINGW) + set_property(TARGET SDL2::SDL2 APPEND PROPERTY INTERFACE_LINK_LIBRARIES + # https://github.com/SDL-mirror/SDL/blob/release-2.0.10/CMakeLists.txt#L1386 + dxerr8 + # https://github.com/SDL-mirror/SDL/blob/release-2.0.10/CMakeLists.txt#L1388 + mingw32) + endif() + endif() + + else() + add_library(SDL2::SDL2 INTERFACE IMPORTED) + endif() + + set_property(TARGET SDL2::SDL2 PROPERTY + INTERFACE_INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR}) +endif() + +mark_as_advanced(SDL2_INCLUDE_DIR)