//#include //#include "Bird.h" // // //Bird::Bird(float x, float y, const std::shared_ptr> texture_list) : position(x, y), texture_list(texture_list), momentum(1.0) //{ // sprite = sf::Sprite(texture_list->at(0)); // sprite.setPosition(position); //} // //void Bird::impulse(float p) { // momentum = -p; //} // //void Bird::tick(float step) { // momentum += gravity * step; // Impart gravity // position.y += momentum; // sprite.setPosition(position); //} // //void Bird::draw(sf::RenderTarget &target, sf::RenderStates states) const { // target.draw(sprite, states); //} // //bool Bird::collides(sf::FloatRect bounds) //{ // return sprite.getGlobalBounds().intersects(bounds); //} //