//#ifndef FLOPPY_BIRD_PIPE_H //#define FLOPPY_BIRD_PIPE_H // // //#include //#include //#include //#include // //class Pipe : public sf::Drawable { // // sf::Sprite pipe_top; // sf::Sprite pipe_shaft; // // std::shared_ptr pipe_top_texture; // std::shared_ptr pipe_shaft_texture; // // std::shared_ptr pipe_shaft_shader; // // sf::Vector2f position; // float momentum; // //public: // Pipe(float x, float y, std::shared_ptr pipe_top_texture, std::shared_ptr pipe_shaft_texture, std::shared_ptr shader); // // void tick(float step, float speed); // bool collides(sf::FloatRect bounds); // // virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const; //}; // // //#endif //FLOPPY_BIRD_PIPE_H