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minimum-viable-game-engine/conf/entity_spawns.toml

70 lines
1003 B

[[entities]]
name = "terrain.1"
3 years ago
type = "StaticMesh"
mesh = "test-textured.obj"
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[[entities]]
name = "ball.1"
type = "PhysicsEntity"
mesh = "ball.obj"
[entities.position]
x = 15.0
y = 15.0
z = 15.0
[entities.position.rotation]
x = 0.0
y = 0.0
z = 0.0
[entities.physics]
body_status = "static"
[entities.physics.cuboid]
x = 1.0
y = 1.0
z = 1.0
[[entities]]
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name = "tile.1"
type = "Sprite"
texture = "test.jpg"
[entities.position]
x = 15.0
y = 15.0
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z = 0.0
[entities.position.rotation]
x = 0.0
y = 0.0
[[entities]]
name = "camera.1"
type = "Camera"
[entities.position]
x = 15.0
y = 15.0
z = 15.0
[[entities]]
name = "light.1"
type = "Light"
mesh = "light.obj"
[entities.position]
x = 25.0
y = 75.0
z = 20.0
[[entities]]
name = "light.2"
type = "Light"
mesh = "light.obj"
[entities.position]
x = 50.0
y = 75.0
z = 20.0