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@ -24,7 +24,6 @@ use crate::physics::state::PhysicsState;
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use crate::render::state::RenderState;
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use crate::render::system::{ImguiGenericOutputLine, ImguiPerformanceProfilerLine};
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use crate::runtime::state::RuntimeState;
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use crate::geometry::create_quad_mesh;
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use crate::geometry::RawMesh;
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pub fn quad_color(color: [f32; 4]) -> [[f32; 4]; 4] {
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@ -130,7 +129,7 @@ pub fn runtime_spawn(
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match entity.type_name.as_ref() {
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"Sprite" => {
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let raw_mesh = create_quad_mesh();
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let mesh_name = entity.mesh.clone().unwrap();
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let raw_mesh = match runtime_state.get_mesh(mesh_name.as_str()) {
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@ -199,6 +198,10 @@ pub fn runtime_spawn(
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let collider = ColliderBuilder::capsule_y(2.0, 1.0).build();
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//let mut vec = Vec::new();
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//vec.push()
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let gpu_mesh_buffer = renderer
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.upload_mesh_to_buffer(
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raw_mesh,
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