going to update wgpu

master
mitchellhansen 4 years ago
parent 9824c1ad61
commit a7c74fc47e

@ -35,6 +35,14 @@ v -0.739722 0.303859 -0.303860
v -0.739722 0.238740 -0.357301
v -0.739722 0.164447 -0.397012
v -0.739722 0.083834 -0.421465
v -0.377020 -0.377020 0.377020
v -0.377020 0.377020 0.377020
v -0.377020 -0.377020 -0.377020
v -0.377020 0.377020 -0.377020
v 0.377020 -0.377020 0.377020
v 0.377020 0.377020 0.377020
v 0.377020 -0.377020 -0.377020
v 0.377020 0.377020 -0.377020
vn 0.4455 -0.0878 -0.8910
vn 0.4455 -0.2599 -0.8567
vn 0.4455 -0.4220 -0.7896
@ -68,6 +76,11 @@ vn 0.4455 0.4220 -0.7896
vn 0.4455 0.2599 -0.8567
vn 0.4455 0.0878 -0.8910
vn -1.0000 -0.0000 -0.0000
vn -0.0000 0.0000 -1.0000
vn 1.0000 -0.0000 0.0000
vn -0.0000 0.0000 1.0000
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
usemtl None
s off
f 1//1 24//1 2//1
@ -103,6 +116,12 @@ f 31//30 24//30 32//30
f 32//31 24//31 33//31
f 33//32 24//32 1//32
f 8//33 16//33 25//33
f 35//33 36//33 34//33
f 37//34 40//34 36//34
f 41//35 38//35 40//35
f 39//36 34//36 38//36
f 40//37 34//37 36//37
f 37//38 39//38 41//38
f 33//33 1//33 2//33
f 2//33 3//33 4//33
f 4//33 5//33 6//33
@ -132,32 +151,9 @@ f 27//33 29//33 33//33
f 33//33 4//33 8//33
f 8//33 12//33 16//33
f 33//33 8//33 25//33
o Cube_Cube.001
v -0.377020 -0.377020 0.377020
v -0.377020 0.377020 0.377020
v -0.377020 -0.377020 -0.377020
v -0.377020 0.377020 -0.377020
v 0.377020 -0.377020 0.377020
v 0.377020 0.377020 0.377020
v 0.377020 -0.377020 -0.377020
v 0.377020 0.377020 -0.377020
vn -1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 0.0000 1.0000
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
usemtl None
s off
f 35//34 36//34 34//34
f 37//35 40//35 36//35
f 41//36 38//36 40//36
f 39//37 34//37 38//37
f 40//38 34//38 36//38
f 37//39 39//39 41//39
f 35//34 37//34 36//34
f 37//35 41//35 40//35
f 41//36 39//36 38//36
f 39//37 35//37 34//37
f 40//38 38//38 34//38
f 37//39 35//39 39//39
f 35//33 37//33 36//33
f 37//34 41//34 40//34
f 41//35 39//35 38//35
f 39//36 35//36 34//36
f 40//37 38//37 34//37
f 37//38 35//38 39//38

@ -134,17 +134,6 @@ impl CameraController {
self.rotate_vertical = mouse_dy as f32;
}
// pub fn process_scroll(&mut self, delta: &MouseScrollDelta) {
// self.scroll = -match delta {
// // I'm assuming a line is about 100 pixels
// MouseScrollDelta::LineDelta(_, scroll) => scroll * 100.0,
// MouseScrollDelta::PixelDelta(LogicalPosition {
// y: scroll,
// ..
// }) => *scroll as f32,
// };
// }
pub fn update_camera(&mut self, camera: &mut Camera, dt: f32) {
// Move forward/backward and left/right
let (yaw_sin, yaw_cos) = camera.yaw.0.sin_cos();
@ -168,15 +157,6 @@ impl CameraController {
camera.position += view_vector * (self.amount_forward - self.amount_backward) * self.speed * dt;
camera.position += left_vector * (self.amount_left - self.amount_right) * self.speed * dt;
// I'm not a huge fan of this
// // Move in/out (aka. "zoom")
// // Note: this isn't an actual zoom. The camera's position
// // changes when zooming. I've added this to make it easier
// // to get closer to an object you want to focus on.
// let (pitch_sin, pitch_cos) = camera.pitch.0.sin_cos();
// let scrollward = Vector3::new(pitch_cos * yaw_cos, pitch_sin, pitch_cos * yaw_sin).normalize();
// camera.position += scrollward * self.scroll * self.speed * self.sensitivity * dt;
// self.scroll = 0.0;
// Move up/down. Since we don't use roll, we can just
// modify the y coordinate directly.
@ -193,10 +173,10 @@ impl CameraController {
self.rotate_vertical = 0.0;
// Keep the camera's angle from going too high/low.
if camera.pitch < -Rad(0.0) {
camera.pitch = -Rad(0.0);
} else if camera.pitch > Rad(PI) {
camera.pitch = Rad(PI);
if camera.pitch < -Rad(0.001) {
camera.pitch = -Rad(0.001);
} else if camera.pitch > Rad(PI - 0.001) {
camera.pitch = Rad(PI - 0.001);
}
}
}

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