[[entities]] name = "terrain.1" type = "Terrain" mesh = "test-textured.obj" [[entities]] name = "ball.1" type = "PhysicsEntity" mesh = "ball.obj" [entities.position] x = 15.0 y = 15.0 z = 15.0 [entities.position.rotation] x = 0.0 y = 0.0 z = 0.0 [entities.physics] body_status = "static" [entities.physics.cuboid] x = 1.0 y = 1.0 z = 1.0 [[entities]] name = "camera.1" type = "Camera" [entities.position] x = 15.0 y = 15.0 z = 15.0 [[entities]] name = "light.1" type = "Light" mesh = "light.obj" [entities.position] x = 25.0 y = 25.0 z = 20.0