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mitchellhansen 9f4c8a856c
Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected!
4 years ago
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Tree_01.mtl ripping up the example 4 years ago
Tree_01.mtl.meta ripping up the example 4 years ago
Tree_01.obj ripping up the example 4 years ago
Tree_01.obj.meta ripping up the example 4 years ago
Tree_02.mtl ripping up the example 4 years ago
Tree_02.mtl.meta ripping up the example 4 years ago
Tree_02.obj ripping up the example 4 years ago
Tree_02.obj.meta ripping up the example 4 years ago
bake.frag runs 4 years ago
bake.frag.spv ripping up the example 4 years ago
bake.vert ripping up the example 4 years ago
bake.vert.spv ripping up the example 4 years ago
ball.mtl Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected! 4 years ago
ball.obj Wow, ECS is really amazing for this kind of work. Physics are attached to renderable entities and render as expected! 4 years ago
cube.obj ripping up the example 4 years ago
forward.frag runs 4 years ago
forward.frag.spv ripping up the example 4 years ago
forward.vert ripping up the example 4 years ago
forward.vert.spv ripping up the example 4 years ago
monkey.mtl ripping up the example 4 years ago
monkey.obj ripping up the example 4 years ago
my_tree.mtl ripping up the example 4 years ago
my_tree.obj ripping up the example 4 years ago
teapot.obj refactor 4 years ago
untitled.mtl refactor 4 years ago
untitled.obj refactor 4 years ago