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8 years ago
#pragma once
#include "search_function.h"
class iterative_local_search : public search_function {
public:
iterative_local_search(function f) : search_function(f) {};
double search(int permutations, int dimensionality) {
// Set up random start
std::vector<double> global_best_solution;
for (int i = 0; i < dimensionality; i++) {
global_best_solution.push_back(fmod(randomMT(), (func.upper_bound * 2)) + func.lower_bound);
}
// 30 iteration max
int iteration_max = 30;
for (int i = 0; i < iteration_max; i++){
// Random new solution
std::vector<double> best_solution;
for (int i = 0; i < dimensionality; i++) {
best_solution.push_back(fmod(randomMT(), (func.upper_bound * 2)) + func.lower_bound);
}
std::vector<double> temp_solution = best_solution;
// While a better solution is still being found
bool better_solution_found = true;
while (better_solution_found) {
better_solution_found = false;
double delta = 0.11;
temp_solution = best_solution;
std::vector<double> new_solution(dimensionality);
// Set up the new solution
for (int i = 0; i < dimensionality; i++) {
temp_solution[i] += delta;
new_solution[i] = best_solution[i] - delta * (func.compute(temp_solution) - func.compute(best_solution));
temp_solution[i] = best_solution[i];
// temp[i] - delta * new with delta, and the old without
}
// test it
if (func.compute(new_solution) < func.compute(best_solution)) {
best_solution = new_solution;
better_solution_found = true;
}
}
// Check to see if we found a better global solution
if (func.compute(best_solution) < func.compute(global_best_solution)){
global_best_solution = best_solution;
}
}
return func.compute(global_best_solution);
8 years ago
};
};