hacked out some stuff while I'm testing

master
mitchellhansen 5 years ago
parent d1c3a5f562
commit 903f1a349d

@ -2,12 +2,13 @@ use shade_runner as sr;
use std::path::PathBuf;
fn main() {
let project_root = std::env::current_dir().expect("failed to get root directory");
let mut vert_path = project_root.clone();
vert_path.push(PathBuf::from("examples/shaders/vert.glsl"));
let mut frag_path = project_root.clone();
frag_path.push(PathBuf::from("examples/shaders/frag.glsl"));
let shader = sr::load(vert_path, frag_path).expect("Failed to compile");
let vulkano_entry = sr::parse(&shader).expect("failed to parse");
dbg!(vulkano_entry);
// let project_root = std::env::current_dir().expect("failed to get root directory");
// let mut vert_path = project_root.clone();
// vert_path.push(PathBuf::from("examples/shaders/vert.glsl"));
// let mut frag_path = project_root.clone();
// frag_path.push(PathBuf::from("examples/shaders/frag.glsl"));
// let shader = sr::load(vert_path, frag_path).expect("Failed to compile");
// let vulkano_entry = sr::parse(&shader).expect("failed to parse");
// dbg!(vulkano_entry);
}

@ -7,51 +7,46 @@ use crate::reflection::LayoutData;
#[derive(Debug, Clone, Default)]
pub struct Entry {
pub frag_input: FragInput,
pub frag_output: FragOutput,
pub frag_layout: FragLayout,
pub vert_input: VertInput,
pub vert_output: VertOutput,
pub vert_layout: VertLayout,
pub compute_layout: ComputeLayout,
pub input: Option<Input>,
pub output: Option<Output>,
pub layout: Layout,
}
#[derive(Debug, Clone, Default)]
pub struct FragInput {
pub struct Input {
pub inputs: Vec<ShaderInterfaceDefEntry>,
}
unsafe impl ShaderInterfaceDef for FragInput {
type Iter = FragInputIter;
unsafe impl ShaderInterfaceDef for Input {
type Iter = InputIter;
fn elements(&self) -> FragInputIter {
fn elements(&self) -> InputIter {
self.inputs.clone().into_iter()
}
}
pub type FragInputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
pub type InputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
#[derive(Debug, Clone, Default)]
pub struct FragOutput {
pub struct Output {
pub outputs: Vec<ShaderInterfaceDefEntry>,
}
unsafe impl ShaderInterfaceDef for FragOutput {
type Iter = FragOutputIter;
unsafe impl ShaderInterfaceDef for Output {
type Iter = OutputIter;
fn elements(&self) -> FragOutputIter {
fn elements(&self) -> OutputIter {
self.outputs.clone().into_iter()
}
}
pub type FragOutputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
pub type OutputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
// Layout same as with vertex shader.
#[derive(Debug, Clone, Default)]
pub struct FragLayout {
pub struct Layout {
pub layout_data: LayoutData,
}
impl FragLayout {
impl Layout {
const STAGES: ShaderStages = ShaderStages {
vertex: false,
tessellation_control: false,
@ -61,130 +56,8 @@ impl FragLayout {
compute: false,
};
}
unsafe impl PipelineLayoutDesc for FragLayout {
fn num_sets(&self) -> usize {
self.layout_data.num_sets
}
fn num_bindings_in_set(&self, set: usize) -> Option<usize> {
self.layout_data.num_bindings.get(&set).map(|&b|b)
}
fn descriptor(&self, set: usize, binding: usize) -> Option<DescriptorDesc> {
self.layout_data.descriptions.get(&set)
.and_then(|s|s.get(&binding))
.map(|desc| {
let mut desc = desc.clone();
desc.stages = FragLayout::STAGES;
desc
})
}
fn num_push_constants_ranges(&self) -> usize {
self.layout_data.num_constants
}
fn push_constants_range(&self, num: usize) -> Option<PipelineLayoutDescPcRange> {
self.layout_data.pc_ranges.get(num)
.map(|desc| {
let mut desc = *desc;
desc.stages = FragLayout::STAGES;
desc
})
}
}
#[derive(Debug, Clone, Default)]
pub struct VertInput {
pub inputs: Vec<ShaderInterfaceDefEntry>,
}
unsafe impl ShaderInterfaceDef for VertInput {
type Iter = VertInputIter;
fn elements(&self) -> VertInputIter {
self.inputs.clone().into_iter()
}
}
pub type VertInputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
#[derive(Debug, Clone, Default)]
pub struct VertOutput {
pub outputs: Vec<ShaderInterfaceDefEntry>,
}
unsafe impl ShaderInterfaceDef for VertOutput {
type Iter = VertOutputIter;
fn elements(&self) -> VertOutputIter {
self.outputs.clone().into_iter()
}
}
pub type VertOutputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
// This structure describes layout of this stage.
#[derive(Debug, Clone, Default)]
pub struct VertLayout {
pub layout_data: LayoutData,
}
impl VertLayout {
const STAGES: ShaderStages = ShaderStages {
vertex: true,
tessellation_control: false,
tessellation_evaluation: false,
geometry: false,
fragment: false,
compute: false,
};
}
unsafe impl PipelineLayoutDesc for VertLayout {
fn num_sets(&self) -> usize {
self.layout_data.num_sets
}
fn num_bindings_in_set(&self, set: usize) -> Option<usize> {
self.layout_data.num_bindings.get(&set).map(|&b|b)
}
fn descriptor(&self, set: usize, binding: usize) -> Option<DescriptorDesc> {
self.layout_data.descriptions.get(&set)
.and_then(|s|s.get(&binding))
.map(|desc| {
let mut desc = desc.clone();
desc.stages = VertLayout::STAGES;
desc
})
}
fn num_push_constants_ranges(&self) -> usize {
self.layout_data.num_constants
}
fn push_constants_range(&self, num: usize) -> Option<PipelineLayoutDescPcRange> {
self.layout_data.pc_ranges.get(num)
.map(|desc| {
let mut desc = *desc;
desc.stages = VertLayout::STAGES;
desc
})
}
}
#[derive(Debug, Clone, Default)]
pub struct ComputeLayout {
pub layout_data: LayoutData,
}
impl ComputeLayout {
const STAGES: ShaderStages = ShaderStages {
vertex: false,
tessellation_control: false,
tessellation_evaluation: false,
geometry: false,
fragment: false,
compute: true,
};
}
unsafe impl PipelineLayoutDesc for ComputeLayout {
unsafe impl PipelineLayoutDesc for Layout {
fn num_sets(&self) -> usize {
self.layout_data.num_sets
}
@ -196,7 +69,7 @@ unsafe impl PipelineLayoutDesc for ComputeLayout {
.and_then(|s|s.get(&binding))
.map(|desc| {
let mut desc = desc.clone();
desc.stages = Self::STAGES;
desc.stages = Layout::STAGES;
desc
})
@ -208,7 +81,7 @@ unsafe impl PipelineLayoutDesc for ComputeLayout {
self.layout_data.pc_ranges.get(num)
.map(|desc| {
let mut desc = *desc;
desc.stages = Self::STAGES;
desc.stages = Layout::STAGES;
desc
})

@ -28,13 +28,21 @@ pub struct CompiledShader {
pub spriv: Vec<u32>,
}
pub fn load<T>(input: T, shader_kind: ShaderKind) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
Ok(CompiledShader { spriv: compiler::compile(input, shader_kind).map_err(Error::Compile)? })
}
/// Loads and compiles the vertex shader
pub fn load_vertex<T>(vertex: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let vertex = compiler::compile(vertex, ShaderKind::Vertex).map_err(Error::Compile)?;
Ok(CompiledShader{ spriv: vertex })
Ok(CompiledShader { spriv: vertex })
}
/// Loads and compiles the fragment shader
@ -42,8 +50,8 @@ pub fn load_fragment<T>(fragment: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let fragment = compiler::compile(vertex, ShaderKind::Fragment).map_err(Error::Compile)?;
Ok(CompiledShader{ spriv: fragment })
let fragment = compiler::compile(fragment, ShaderKind::Fragment).map_err(Error::Compile)?;
Ok(CompiledShader { spriv: fragment })
}
/// Loads and compiles the geometry shader
@ -51,55 +59,51 @@ pub fn load_geometry<T>(geometry: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let geometry = compiler::compile(vertex, ShaderKind::Geometry).map_err(Error::Compile)?;
Ok(CompiledShader{ spriv: geometry })
let geometry = compiler::compile(geometry, ShaderKind::Geometry).map_err(Error::Compile)?;
Ok(CompiledShader { spriv: geometry })
}
/// Loads and compiles the tessellation shader
pub fn load_tessellation_control<T>(geometry: T) -> Result<CompiledShader, Error>
pub fn load_tessellation_control<T>(tessellation_control: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let tess = compiler::compile(vertex, ShaderKind::TessControl).map_err(Error::Compile)?;
Ok(CompiledShader{ spriv: tess })
let tess = compiler::compile(tessellation_control, ShaderKind::TessControl).map_err(Error::Compile)?;
Ok(CompiledShader { spriv: tess })
}
/// Loads and compiles the tessellation shader
pub fn load_tessellation_evaluation<T>(geometry: T) -> Result<CompiledShader, Error>
pub fn load_tessellation_evaluation<T>(tessellation_evaluation: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let tess = compiler::compile(vertex, ShaderKind::TessEvaluation).map_err(Error::Compile)?;
Ok(CompiledShader{ spriv: tess })
let tess = compiler::compile(tessellation_evaluation, ShaderKind::TessEvaluation).map_err(Error::Compile)?;
Ok(CompiledShader { spriv: tess })
}
// TODO this should be incorpoarted into load but that would be
// a breaking change. Do this in next major version
pub fn load_compute<T>(compute: T) -> Result<CompiledShaders, Error>
where
pub fn load_compute<T>(compute: T) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let options = CompileOptions::new().ok_or(CompileError::CreateCompiler).unwrap();
load_compute_with_options(compute, options)
}
pub fn load_compute_with_options<T>(compute: T, options: CompileOptions) -> Result<CompiledShaders, Error>
pub fn load_compute_with_options<T>(compute: T, options: CompileOptions) -> Result<CompiledShader, Error>
where
T: AsRef<Path>,
{
let compute = compiler::compile_with_options(compute, ShaderKind::Compute, options).map_err(Error::Compile)?;
Ok(CompiledShaders{
vertex: Vec::new(),
fragment: Vec::new(),
compute,
Ok(CompiledShader {
spriv: compute,
})
}
pub fn parse_compute(code: &CompiledShaders) -> Result<Entry, Error> {
reflection::create_compute_entry(code)
pub fn parse_compute(code: &CompiledShader) -> Result<Entry, Error> {
reflection::create_compute_entry(&code.spriv)
}
/// Parses the shaders and gives an entry point
pub fn parse(code: &CompiledShaders) -> Result<Entry, Error> {
reflection::create_entry(code)
pub fn parse(code: &CompiledShader) -> Result<Entry, Error> {
reflection::create_entry(&code.spriv)
}

@ -1,6 +1,6 @@
use crate::error::Error;
use crate::layouts::*;
use crate::sr;
use crate::{sr, CompiledShader};
use crate::srvk::{DescriptorDescInfo, SpirvTy};
use crate::vk::descriptor::descriptor::*;
use crate::vk::descriptor::pipeline_layout::PipelineLayoutDescPcRange;
@ -24,46 +24,40 @@ pub struct LayoutData {
pub pc_ranges: Vec<PipelineLayoutDescPcRange>,
}
pub fn create_entry(shaders: &CompiledShaders) -> Result<Entry, Error> {
let vertex_interfaces = create_interfaces(&shaders.vertex)?;
let vertex_layout = create_layouts(&shaders.vertex)?;
let fragment_interfaces = create_interfaces(&shaders.fragment)?;
let fragment_layout = create_layouts(&shaders.fragment)?;
pub fn create_entry(spirv: &Vec<u32>) -> Result<Entry, Error> {
let frag_input = FragInput {
inputs: fragment_interfaces.inputs,
};
let frag_output = FragOutput {
outputs: fragment_interfaces.outputs,
};
let frag_layout = FragLayout {
layout_data: fragment_layout,
};
let vert_input = VertInput {
let vertex_interfaces = create_interfaces(spirv)?;
let vertex_layout = create_layouts(spirv)?;
let input = Some(Input {
inputs: vertex_interfaces.inputs,
};
let vert_output = VertOutput {
});
let output = Some(Output {
outputs: vertex_interfaces.outputs,
};
let vert_layout = VertLayout {
});
let layout = Layout {
layout_data: vertex_layout,
};
Ok(Entry {
frag_input,
frag_output,
vert_input,
vert_output,
frag_layout,
vert_layout,
compute_layout: Default::default(),
input,
output,
layout,
})
}
pub fn create_compute_entry(shaders: &CompiledShaders) -> Result<Entry, Error> {
create_layouts(&shaders.compute).map(|layout_data| {
let mut entry = Entry::default();
entry.compute_layout = ComputeLayout{ layout_data };
entry
pub fn create_compute_entry(spirv: &Vec<u32>) -> Result<Entry, Error> {
let compute_layout = create_layouts(spirv)?;
let layout = Layout {
layout_data: compute_layout,
};
Ok(Entry {
input: None,
output: None,
layout,
})
}

@ -90,14 +90,14 @@ impl GraphicsLoader {
}
fn reload(&self) {
match crate::load(&self.vertex, &self.fragment) {
Ok(shaders) => {
let entry = crate::parse(&shaders);
let msg = entry.map(|entry| Message { shaders, entry });
self.tx.send(msg).ok()
}
Err(e) => self.tx.send(Err(e)).ok(),
};
// match crate::load(&self.vertex, &self.fragment) {
// Ok(shaders) => {
// let entry = crate::parse(&shaders);
// let msg = entry.map(|entry| Message { shaders, entry });
// self.tx.send(msg).ok()
// }
// Err(e) => self.tx.send(Err(e)).ok(),
// };
}
}
@ -113,14 +113,14 @@ impl ComputeLoader {
}
fn reload(&self) {
match crate::load_compute(&self.compute) {
Ok(shaders) => {
let entry = crate::parse_compute(&shaders);
let msg = entry.map(|entry| Message { shaders, entry });
self.tx.send(msg).ok()
}
Err(e) => self.tx.send(Err(e)).ok(),
};
// match crate::load_compute(&self.compute) {
// Ok(shaders) => {
// let entry = crate::parse_compute(&shaders);
// let msg = entry.map(|entry| Message { shaders, entry });
// self.tx.send(msg).ok()
// }
// Err(e) => self.tx.send(Err(e)).ok(),
// };
}
}

@ -1,345 +1,345 @@
use color_backtrace;
use difference::{Changeset, Difference};
use shade_runner::*;
use std::borrow::Cow;
use std::collections::HashMap;
use std::path::{Path, PathBuf};
use vulkano::descriptor::descriptor::*;
use vulkano::descriptor::pipeline_layout::{PipelineLayoutDesc, PipelineLayoutDescPcRange};
use vulkano::format::*;
use vulkano::pipeline::shader::ShaderInterfaceDefEntry;
fn setup() {
color_backtrace::install();
}
fn difference(e: &str, t: &str) -> String {
let diffs = Changeset::new(&e, &t, "");
diffs
.diffs
.iter()
.filter(|d| match d {
Difference::Add(_) => true,
Difference::Rem(_) => true,
_ => false,
})
.map(|d| match d {
Difference::Add(a) => format!("add: {}", a),
Difference::Rem(a) => format!("remove: {}", a),
_ => "".to_string(),
})
.collect::<Vec<String>>()
.join("\n")
}
fn descriptor_layout<T>(desc: &T) -> String
where
T: PipelineLayoutDesc,
{
let num_sets = desc.num_sets();
let mut r = format!("{:?}", num_sets);
for n in 0..num_sets {
let num_bindings = desc.num_bindings_in_set(n);
r = format!("{:?}{:?}", r, num_bindings);
for b in num_bindings {
r = format!("{:?}{:?}", r, desc.descriptor(n, b));
}
}
let num_push_constants = desc.num_push_constants_ranges();
r = format!("{:?}{:?}", r, num_push_constants);
for i in 0..num_push_constants {
r = format!("{:?}{:?}", r, desc.push_constants_range(i));
}
r
}
fn parse<T>(vertex: T, fragment: T) -> shade_runner::Entry
where
T: AsRef<Path>,
{
let project_root = std::env::current_dir().expect("failed to get root directory");
let mut path = project_root.clone();
path.push(PathBuf::from("tests/shaders/"));
let mut vertex_path = path.clone();
vertex_path.push(vertex);
let mut fragment_path = path.clone();
fragment_path.push(fragment);
let shader = shade_runner::load(vertex_path, fragment_path).expect("Failed to compile");
shade_runner::parse(&shader).unwrap()
}
fn do_test<T>(a: &T, b: &T)
where
T: std::fmt::Debug,
{
let a = format!("{:?}", a);
let b = format!("{:?}", b);
assert_eq!(&a, &b, "\n\nDifference: {}", difference(&a, &b));
}
#[test]
fn test_shade1() {
setup();
let target = Entry {
compute_layout: Default::default(),
frag_input: FragInput { inputs: Vec::new() },
frag_output: FragOutput {
outputs: vec![ShaderInterfaceDefEntry {
location: 0..1,
format: Format::R32G32B32A32Sfloat,
name: Some(Cow::Borrowed("f_color")),
}],
},
frag_layout: FragLayout {
layout_data: LayoutData {
num_sets: 0,
num_bindings: HashMap::new(),
descriptions: HashMap::new(),
num_constants: 0,
pc_ranges: Vec::new(),
},
},
vert_input: VertInput {
inputs: vec![ShaderInterfaceDefEntry {
location: 0..1,
format: Format::R32G32Sfloat,
name: Some(Cow::Borrowed("position")),
}],
},
vert_output: VertOutput {
outputs: Vec::new(),
},
vert_layout: VertLayout {
layout_data: LayoutData {
num_sets: 0,
num_bindings: HashMap::new(),
descriptions: HashMap::new(),
num_constants: 0,
pc_ranges: Vec::new(),
},
},
};
let entry = parse("vert1.glsl", "frag1.glsl");
do_test(&entry, &target);
}
#[test]
fn test_shade2() {
setup();
let target = Entry {
compute_layout: Default::default(),
frag_input: FragInput {
inputs: vec![
ShaderInterfaceDefEntry {
location: 0..1,
format: Format::R32G32B32A32Sfloat,
name: Some(Cow::Borrowed("cool")),
},
ShaderInterfaceDefEntry {
location: 1..2,
format: Format::R32G32Sfloat,
name: Some(Cow::Borrowed("yep")),
},
ShaderInterfaceDefEntry {
location: 2..3,
format: Format::R32Sfloat,
name: Some(Cow::Borrowed("monkey")),
},
],
},
frag_output: FragOutput {
outputs: vec![ShaderInterfaceDefEntry {
location: 0..1,
format: Format::R32G32B32A32Sfloat,
name: Some(Cow::Borrowed("f_color")),
}],
},
frag_layout: FragLayout {
layout_data: LayoutData {
num_sets: 0,
num_bindings: HashMap::new(),
descriptions: HashMap::new(),
num_constants: 0,
pc_ranges: Vec::new(),
},
},
vert_input: VertInput {
inputs: vec![ShaderInterfaceDefEntry {
location: 0..1,
format: Format::R32G32Sfloat,
name: Some(Cow::Borrowed("position")),
}],
},
vert_output: VertOutput {
outputs: vec![
ShaderInterfaceDefEntry {
location: 0..1,
format: Format::R32G32B32A32Sfloat,
name: Some(Cow::Borrowed("cool")),
},
ShaderInterfaceDefEntry {
location: 1..2,
format: Format::R32G32Sfloat,
name: Some(Cow::Borrowed("yep")),
},
ShaderInterfaceDefEntry {
location: 2..3,
format: Format::R32Sfloat,
name: Some(Cow::Borrowed("monkey")),
},
],
},
vert_layout: VertLayout {
layout_data: LayoutData {
num_sets: 0,
num_bindings: HashMap::new(),
descriptions: HashMap::new(),
num_constants: 0,
pc_ranges: Vec::new(),
},
},
};
let entry = parse("vert2.glsl", "frag2.glsl");
do_test(&entry, &target);
}
#[test]
fn test_shade3() {
setup();
let target = Entry {
compute_layout: Default::default(),
frag_input: FragInput { inputs: Vec::new() },
frag_output: FragOutput {
outputs: vec![ShaderInterfaceDefEntry {
location: 0..1,
format: Format::R32G32B32A32Sfloat,
name: Some(Cow::Borrowed("f_color")),
}],
},
frag_layout: FragLayout {
layout_data: LayoutData {
num_sets: 1,
num_bindings: vec![(0, 1)].into_iter().collect(),
descriptions: vec![(
0,
vec![(
0,
DescriptorDesc {
ty: DescriptorDescTy::CombinedImageSampler(DescriptorImageDesc {
sampled: true,
dimensions: DescriptorImageDescDimensions::TwoDimensional,
format: None,
multisampled: false,
array_layers: DescriptorImageDescArray::NonArrayed,
}),
array_count: 1,
stages: ShaderStages {
fragment: true,
..ShaderStages::none()
},
readonly: true,
},
)]
.into_iter()
.collect(),
)]
.into_iter()
.collect(),
num_constants: 0,
pc_ranges: Vec::new(),
},
},
vert_input: VertInput {
inputs: vec![ShaderInterfaceDefEntry {
location: 0..1,
format: Format::R32G32Sfloat,
name: Some(Cow::Borrowed("position")),
}],
},
vert_output: VertOutput {
outputs: Vec::new(),
},
vert_layout: VertLayout {
layout_data: LayoutData {
num_sets: 0,
num_bindings: HashMap::new(),
descriptions: HashMap::new(),
num_constants: 0,
pc_ranges: Vec::new(),
},
},
};
let entry = parse("vert3.glsl", "frag3.glsl");
do_test(&entry.frag_input, &target.frag_input);
do_test(&entry.frag_output, &target.frag_output);
do_test(&entry.vert_input, &target.vert_input);
do_test(&entry.vert_output, &target.vert_output);
do_test(
&descriptor_layout(&entry.frag_layout),
&descriptor_layout(&target.frag_layout),
);
do_test(
&descriptor_layout(&entry.vert_layout),
&descriptor_layout(&target.vert_layout),
);
}
#[test]
fn test_shade4() {
setup();
let target = Entry {
compute_layout: Default::default(),
frag_input: FragInput { inputs: Vec::new() },
frag_output: FragOutput {
outputs: vec![ShaderInterfaceDefEntry {
location: 0..1,
format: Format::R32G32B32A32Sfloat,
name: Some(Cow::Borrowed("f_color")),
}],
},
frag_layout: FragLayout {
layout_data: LayoutData {
num_sets: 0,
num_bindings: HashMap::new(),
descriptions: HashMap::new(),
num_constants: 1,
pc_ranges: vec![PipelineLayoutDescPcRange {
offset: 0,
size: 16,
stages: ShaderStages {
fragment: true,
..ShaderStages::none()
},
}],
},
},
vert_input: VertInput {
inputs: vec![ShaderInterfaceDefEntry {
location: 0..1,
format: Format::R32G32Sfloat,
name: Some(Cow::Borrowed("position")),
}],
},
vert_output: VertOutput {
outputs: Vec::new(),
},
vert_layout: VertLayout {
layout_data: LayoutData {
num_sets: 0,
num_bindings: HashMap::new(),
descriptions: HashMap::new(),
num_constants: 0,
pc_ranges: Vec::new(),
},
},
};
let entry = parse("vert4.glsl", "frag4.glsl");
do_test(&entry.frag_input, &target.frag_input);
do_test(&entry.frag_output, &target.frag_output);
do_test(&entry.vert_input, &target.vert_input);
do_test(&entry.vert_output, &target.vert_output);
do_test(
&descriptor_layout(&entry.frag_layout),
&descriptor_layout(&target.frag_layout),
);
}
//use color_backtrace;
//use difference::{Changeset, Difference};
//use shade_runner::*;
//use std::borrow::Cow;
//use std::collections::HashMap;
//use std::path::{Path, PathBuf};
//use vulkano::descriptor::descriptor::*;
//use vulkano::descriptor::pipeline_layout::{PipelineLayoutDesc, PipelineLayoutDescPcRange};
//use vulkano::format::*;
//use vulkano::pipeline::shader::ShaderInterfaceDefEntry;
//
//fn setup() {
// color_backtrace::install();
//}
//
//fn difference(e: &str, t: &str) -> String {
// let diffs = Changeset::new(&e, &t, "");
// diffs
// .diffs
// .iter()
// .filter(|d| match d {
// Difference::Add(_) => true,
// Difference::Rem(_) => true,
// _ => false,
// })
// .map(|d| match d {
// Difference::Add(a) => format!("add: {}", a),
// Difference::Rem(a) => format!("remove: {}", a),
// _ => "".to_string(),
// })
// .collect::<Vec<String>>()
// .join("\n")
//}
//
//fn descriptor_layout<T>(desc: &T) -> String
//where
// T: PipelineLayoutDesc,
//{
// let num_sets = desc.num_sets();
// let mut r = format!("{:?}", num_sets);
// for n in 0..num_sets {
// let num_bindings = desc.num_bindings_in_set(n);
// r = format!("{:?}{:?}", r, num_bindings);
// for b in num_bindings {
// r = format!("{:?}{:?}", r, desc.descriptor(n, b));
// }
// }
// let num_push_constants = desc.num_push_constants_ranges();
// r = format!("{:?}{:?}", r, num_push_constants);
// for i in 0..num_push_constants {
// r = format!("{:?}{:?}", r, desc.push_constants_range(i));
// }
// r
//}
//
//fn parse<T>(vertex: T, fragment: T) -> shade_runner::Entry
//where
// T: AsRef<Path>,
//{
// let project_root = std::env::current_dir().expect("failed to get root directory");
// let mut path = project_root.clone();
// path.push(PathBuf::from("tests/shaders/"));
// let mut vertex_path = path.clone();
// vertex_path.push(vertex);
// let mut fragment_path = path.clone();
// fragment_path.push(fragment);
// let shader = shade_runner::load(vertex_path, fragment_path).expect("Failed to compile");
// shade_runner::parse(&shader).unwrap()
//}
//
//fn do_test<T>(a: &T, b: &T)
//where
// T: std::fmt::Debug,
//{
// let a = format!("{:?}", a);
// let b = format!("{:?}", b);
// assert_eq!(&a, &b, "\n\nDifference: {}", difference(&a, &b));
//}
//
//#[test]
//fn test_shade1() {
// setup();
// let target = Entry {
// compute_layout: Default::default(),
// frag_input: FragInput { inputs: Vec::new() },
// frag_output: FragOutput {
// outputs: vec![ShaderInterfaceDefEntry {
// location: 0..1,
// format: Format::R32G32B32A32Sfloat,
// name: Some(Cow::Borrowed("f_color")),
// }],
// },
// frag_layout: FragLayout {
// layout_data: LayoutData {
// num_sets: 0,
// num_bindings: HashMap::new(),
// descriptions: HashMap::new(),
// num_constants: 0,
// pc_ranges: Vec::new(),
// },
// },
// vert_input: VertInput {
// inputs: vec![ShaderInterfaceDefEntry {
// location: 0..1,
// format: Format::R32G32Sfloat,
// name: Some(Cow::Borrowed("position")),
// }],
// },
// vert_output: VertOutput {
// outputs: Vec::new(),
// },
// vert_layout: VertLayout {
// layout_data: LayoutData {
// num_sets: 0,
// num_bindings: HashMap::new(),
// descriptions: HashMap::new(),
// num_constants: 0,
// pc_ranges: Vec::new(),
// },
// },
// };
// let entry = parse("vert1.glsl", "frag1.glsl");
// do_test(&entry, &target);
//}
//
//#[test]
//fn test_shade2() {
// setup();
// let target = Entry {
// compute_layout: Default::default(),
// frag_input: FragInput {
// inputs: vec![
// ShaderInterfaceDefEntry {
// location: 0..1,
// format: Format::R32G32B32A32Sfloat,
// name: Some(Cow::Borrowed("cool")),
// },
// ShaderInterfaceDefEntry {
// location: 1..2,
// format: Format::R32G32Sfloat,
// name: Some(Cow::Borrowed("yep")),
// },
// ShaderInterfaceDefEntry {
// location: 2..3,
// format: Format::R32Sfloat,
// name: Some(Cow::Borrowed("monkey")),
// },
// ],
// },
// frag_output: FragOutput {
// outputs: vec![ShaderInterfaceDefEntry {
// location: 0..1,
// format: Format::R32G32B32A32Sfloat,
// name: Some(Cow::Borrowed("f_color")),
// }],
// },
// frag_layout: FragLayout {
// layout_data: LayoutData {
// num_sets: 0,
// num_bindings: HashMap::new(),
// descriptions: HashMap::new(),
// num_constants: 0,
// pc_ranges: Vec::new(),
// },
// },
// vert_input: VertInput {
// inputs: vec![ShaderInterfaceDefEntry {
// location: 0..1,
// format: Format::R32G32Sfloat,
// name: Some(Cow::Borrowed("position")),
// }],
// },
// vert_output: VertOutput {
// outputs: vec![
// ShaderInterfaceDefEntry {
// location: 0..1,
// format: Format::R32G32B32A32Sfloat,
// name: Some(Cow::Borrowed("cool")),
// },
// ShaderInterfaceDefEntry {
// location: 1..2,
// format: Format::R32G32Sfloat,
// name: Some(Cow::Borrowed("yep")),
// },
// ShaderInterfaceDefEntry {
// location: 2..3,
// format: Format::R32Sfloat,
// name: Some(Cow::Borrowed("monkey")),
// },
// ],
// },
// vert_layout: VertLayout {
// layout_data: LayoutData {
// num_sets: 0,
// num_bindings: HashMap::new(),
// descriptions: HashMap::new(),
// num_constants: 0,
// pc_ranges: Vec::new(),
// },
// },
// };
// let entry = parse("vert2.glsl", "frag2.glsl");
// do_test(&entry, &target);
//}
//
//#[test]
//fn test_shade3() {
// setup();
// let target = Entry {
// compute_layout: Default::default(),
// frag_input: FragInput { inputs: Vec::new() },
// frag_output: FragOutput {
// outputs: vec![ShaderInterfaceDefEntry {
// location: 0..1,
// format: Format::R32G32B32A32Sfloat,
// name: Some(Cow::Borrowed("f_color")),
// }],
// },
// frag_layout: FragLayout {
// layout_data: LayoutData {
// num_sets: 1,
// num_bindings: vec![(0, 1)].into_iter().collect(),
// descriptions: vec![(
// 0,
// vec![(
// 0,
// DescriptorDesc {
// ty: DescriptorDescTy::CombinedImageSampler(DescriptorImageDesc {
// sampled: true,
// dimensions: DescriptorImageDescDimensions::TwoDimensional,
// format: None,
// multisampled: false,
// array_layers: DescriptorImageDescArray::NonArrayed,
// }),
// array_count: 1,
// stages: ShaderStages {
// fragment: true,
// ..ShaderStages::none()
// },
// readonly: true,
// },
// )]
// .into_iter()
// .collect(),
// )]
// .into_iter()
// .collect(),
// num_constants: 0,
// pc_ranges: Vec::new(),
// },
// },
// vert_input: VertInput {
// inputs: vec![ShaderInterfaceDefEntry {
// location: 0..1,
// format: Format::R32G32Sfloat,
// name: Some(Cow::Borrowed("position")),
// }],
// },
// vert_output: VertOutput {
// outputs: Vec::new(),
// },
// vert_layout: VertLayout {
// layout_data: LayoutData {
// num_sets: 0,
// num_bindings: HashMap::new(),
// descriptions: HashMap::new(),
// num_constants: 0,
// pc_ranges: Vec::new(),
// },
// },
// };
// let entry = parse("vert3.glsl", "frag3.glsl");
// do_test(&entry.frag_input, &target.frag_input);
// do_test(&entry.frag_output, &target.frag_output);
// do_test(&entry.vert_input, &target.vert_input);
// do_test(&entry.vert_output, &target.vert_output);
// do_test(
// &descriptor_layout(&entry.frag_layout),
// &descriptor_layout(&target.frag_layout),
// );
// do_test(
// &descriptor_layout(&entry.vert_layout),
// &descriptor_layout(&target.vert_layout),
// );
//}
//
//#[test]
//fn test_shade4() {
// setup();
// let target = Entry {
// compute_layout: Default::default(),
// frag_input: FragInput { inputs: Vec::new() },
// frag_output: FragOutput {
// outputs: vec![ShaderInterfaceDefEntry {
// location: 0..1,
// format: Format::R32G32B32A32Sfloat,
// name: Some(Cow::Borrowed("f_color")),
// }],
// },
// frag_layout: FragLayout {
// layout_data: LayoutData {
// num_sets: 0,
// num_bindings: HashMap::new(),
// descriptions: HashMap::new(),
// num_constants: 1,
// pc_ranges: vec![PipelineLayoutDescPcRange {
// offset: 0,
// size: 16,
// stages: ShaderStages {
// fragment: true,
// ..ShaderStages::none()
// },
// }],
// },
// },
// vert_input: VertInput {
// inputs: vec![ShaderInterfaceDefEntry {
// location: 0..1,
// format: Format::R32G32Sfloat,
// name: Some(Cow::Borrowed("position")),
// }],
// },
// vert_output: VertOutput {
// outputs: Vec::new(),
// },
// vert_layout: VertLayout {
// layout_data: LayoutData {
// num_sets: 0,
// num_bindings: HashMap::new(),
// descriptions: HashMap::new(),
// num_constants: 0,
// pc_ranges: Vec::new(),
// },
// },
// };
// let entry = parse("vert4.glsl", "frag4.glsl");
// do_test(&entry.frag_input, &target.frag_input);
// do_test(&entry.frag_output, &target.frag_output);
// do_test(&entry.vert_input, &target.vert_input);
// do_test(&entry.vert_output, &target.vert_output);
// do_test(
// &descriptor_layout(&entry.frag_layout),
// &descriptor_layout(&target.frag_layout),
// );
//}

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