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#version 450
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layout(location = 0) in vec2 position;
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layout(location = 0) out vec4 cool;
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layout(location = 1) out vec2 yep;
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layout(location = 2) out float monkey;
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void main() {
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cool = vec4(0.0, 0.5, 1.0, 1.0);
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yep = position;
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monkey = 0.9;
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gl_Position = vec4(yep, 0.0, 1.0);
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}
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