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shade_runner/src/layouts.rs

217 lines
5.7 KiB

use crate::vk;
use vk::pipeline::shader::*;
pub use vk::pipeline::shader::ShaderInterfaceDef;
use vk::descriptor::descriptor::*;
use vk::descriptor::pipeline_layout::*;
use crate::reflection::LayoutData;
#[derive(Debug, Clone, Default)]
pub struct Entry {
pub frag_input: FragInput,
pub frag_output: FragOutput,
pub frag_layout: FragLayout,
pub vert_input: VertInput,
pub vert_output: VertOutput,
pub vert_layout: VertLayout,
pub compute_layout: ComputeLayout,
}
#[derive(Debug, Clone, Default)]
pub struct FragInput {
pub inputs: Vec<ShaderInterfaceDefEntry>,
}
unsafe impl ShaderInterfaceDef for FragInput {
type Iter = FragInputIter;
fn elements(&self) -> FragInputIter {
self.inputs.clone().into_iter()
}
}
pub type FragInputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
#[derive(Debug, Clone, Default)]
pub struct FragOutput {
pub outputs: Vec<ShaderInterfaceDefEntry>,
}
unsafe impl ShaderInterfaceDef for FragOutput {
type Iter = FragOutputIter;
fn elements(&self) -> FragOutputIter {
self.outputs.clone().into_iter()
}
}
pub type FragOutputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
// Layout same as with vertex shader.
#[derive(Debug, Clone, Default)]
pub struct FragLayout {
pub layout_data: LayoutData,
}
impl FragLayout {
const STAGES: ShaderStages = ShaderStages {
vertex: false,
tessellation_control: false,
tessellation_evaluation: false,
geometry: false,
fragment: true,
compute: false,
};
}
unsafe impl PipelineLayoutDesc for FragLayout {
fn num_sets(&self) -> usize {
self.layout_data.num_sets
}
fn num_bindings_in_set(&self, set: usize) -> Option<usize> {
self.layout_data.num_bindings.get(&set).map(|&b|b)
}
fn descriptor(&self, set: usize, binding: usize) -> Option<DescriptorDesc> {
self.layout_data.descriptions.get(&set)
.and_then(|s|s.get(&binding))
.map(|desc| {
let mut desc = desc.clone();
desc.stages = FragLayout::STAGES;
desc
})
}
fn num_push_constants_ranges(&self) -> usize {
self.layout_data.num_constants
}
fn push_constants_range(&self, num: usize) -> Option<PipelineLayoutDescPcRange> {
self.layout_data.pc_ranges.get(num)
.map(|desc| {
let mut desc = *desc;
desc.stages = FragLayout::STAGES;
desc
})
}
}
#[derive(Debug, Clone, Default)]
pub struct VertInput {
pub inputs: Vec<ShaderInterfaceDefEntry>,
}
unsafe impl ShaderInterfaceDef for VertInput {
type Iter = VertInputIter;
fn elements(&self) -> VertInputIter {
self.inputs.clone().into_iter()
}
}
pub type VertInputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
#[derive(Debug, Clone, Default)]
pub struct VertOutput {
pub outputs: Vec<ShaderInterfaceDefEntry>,
}
unsafe impl ShaderInterfaceDef for VertOutput {
type Iter = VertOutputIter;
fn elements(&self) -> VertOutputIter {
self.outputs.clone().into_iter()
}
}
pub type VertOutputIter = std::vec::IntoIter<ShaderInterfaceDefEntry>;
// This structure describes layout of this stage.
#[derive(Debug, Clone, Default)]
pub struct VertLayout {
pub layout_data: LayoutData,
}
impl VertLayout {
const STAGES: ShaderStages = ShaderStages {
vertex: true,
tessellation_control: false,
tessellation_evaluation: false,
geometry: false,
fragment: false,
compute: false,
};
}
unsafe impl PipelineLayoutDesc for VertLayout {
fn num_sets(&self) -> usize {
self.layout_data.num_sets
}
fn num_bindings_in_set(&self, set: usize) -> Option<usize> {
self.layout_data.num_bindings.get(&set).map(|&b|b)
}
fn descriptor(&self, set: usize, binding: usize) -> Option<DescriptorDesc> {
self.layout_data.descriptions.get(&set)
.and_then(|s|s.get(&binding))
.map(|desc| {
let mut desc = desc.clone();
desc.stages = VertLayout::STAGES;
desc
})
}
fn num_push_constants_ranges(&self) -> usize {
self.layout_data.num_constants
}
fn push_constants_range(&self, num: usize) -> Option<PipelineLayoutDescPcRange> {
self.layout_data.pc_ranges.get(num)
.map(|desc| {
let mut desc = *desc;
desc.stages = VertLayout::STAGES;
desc
})
}
}
#[derive(Debug, Clone, Default)]
pub struct ComputeLayout {
pub layout_data: LayoutData,
}
impl ComputeLayout {
const STAGES: ShaderStages = ShaderStages {
vertex: false,
tessellation_control: false,
tessellation_evaluation: false,
geometry: false,
fragment: false,
compute: true,
};
}
unsafe impl PipelineLayoutDesc for ComputeLayout {
fn num_sets(&self) -> usize {
self.layout_data.num_sets
}
fn num_bindings_in_set(&self, set: usize) -> Option<usize> {
self.layout_data.num_bindings.get(&set).map(|&b|b)
}
fn descriptor(&self, set: usize, binding: usize) -> Option<DescriptorDesc> {
self.layout_data.descriptions.get(&set)
.and_then(|s|s.get(&binding))
.map(|desc| {
let mut desc = desc.clone();
desc.stages = Self::STAGES;
desc
})
}
fn num_push_constants_ranges(&self) -> usize {
self.layout_data.num_constants
}
fn push_constants_range(&self, num: usize) -> Option<PipelineLayoutDescPcRange> {
self.layout_data.pc_ranges.get(num)
.map(|desc| {
let mut desc = *desc;
desc.stages = Self::STAGES;
desc
})
}
}