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#pragma once
#include <SFML/Graphics.hpp>
#include <list>
#include "Event.hpp"
#include <memory>
#include "Pub_Sub.h"
class Input : public VrEventPublisher {
public:
Input();
~Input();
// Keep track of keys that are not released
// Keep track of mouse up and downs in conjunction with dragging
// Keep track of joystick buttons
void consume_sf_events(sf::RenderWindow *window);
void consume_vr_events();
void set_flags();
void dispatch_events();
private:
void transpose_sf_events(std::list<sf::Event> event_queue);
// Network controller class
std::vector<sf::Keyboard::Key> held_keys;
std::vector<sf::Mouse::Button> held_mouse_buttons;
std::vector<bool> keyboard_flags;
std::vector<bool> mouse_flags;
private:
std::list<std::unique_ptr<vr::Event>> event_queue;
};