You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
47 lines
1.2 KiB
47 lines
1.2 KiB
8 years ago
|
#ifndef GAME_RENDERER_H
|
||
|
#define GAME_RENDERER_H
|
||
|
|
||
|
#include "SFML/Graphics.hpp"
|
||
|
#include "CL_Wrapper.h"
|
||
|
#include "Camera.h"
|
||
|
|
||
|
// Renderer needs to handle the distinction between a few difference circumstances.
|
||
|
// A.) The machine supports OpenCL and cl_khr_gl_sharing
|
||
|
// Everything is normal, rendering is handled on-gpu
|
||
|
// B.) The machine support Opencl and NOT cl_khr_gl_sharing
|
||
|
// For every frame we have to pull the screen buffer from the GPU's memory
|
||
|
// C.) The machine does not support OpenCL
|
||
|
// We must use the fallback software renderer
|
||
|
|
||
|
// Renderer will hold its own CL_Renderer class which contains all of the data
|
||
|
// and functionality that the CL_Wrapper class currently does, but with the
|
||
|
// intent of leaving it specialized to only the raycaster. Any further OpenCL
|
||
|
// work can use its own class
|
||
|
|
||
|
|
||
|
class Renderer {
|
||
|
|
||
|
public:
|
||
|
Renderer();
|
||
|
|
||
|
// The renderer needs all of the things that are required
|
||
|
// by CL in order to render the screen
|
||
|
void register_camera(Camera camera);
|
||
|
|
||
|
|
||
|
|
||
|
void draw();
|
||
|
sf::RenderWindow* get_window();
|
||
|
|
||
|
private:
|
||
|
|
||
|
CL_Wrapper *cl;
|
||
|
bool sharing_supported = False;
|
||
|
sf::Uint8 *drawing_surface;
|
||
|
sf::RenderWindow* window;
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif
|