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#include "Renderer.h"
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Renderer::Renderer() {
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cl = new CL_Wrapper();
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if (!cl->was_init_valid()) {
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delete cl;
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rc = new RayCaster();
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}
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}
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void Renderer::register_camera(Camera *camera)
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{
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}
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void Renderer::draw()
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{
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}
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