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#pragma once
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#include <SFML/System/Vector3.hpp>
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#include <SFML/System/Vector2.hpp>
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#include "util.hpp"
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class Camera {
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public:
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enum DIRECTION { FORWARD, REARWARD, LEFT, RIGHT, UP, DOWN };
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Camera();
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Camera(sf::Vector3f position, sf::Vector2f direction);
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~Camera();
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int set_position(sf::Vector3f position);
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int add_static_impulse(sf::Vector3f impulse);
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int add_relative_impulse(DIRECTION direction, float speed);
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int slew_camera(sf::Vector2f input);
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void set_camera(sf::Vector2f input);
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void set_camera(sf::Vector3f input);
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int update(double delta_time);
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void look_at_center();
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sf::Vector2f* get_direction_pointer();
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sf::Vector3f* get_position_pointer();
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sf::Vector3f* get_movement_pointer();
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sf::Vector3f get_movement();
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sf::Vector3f get_position();
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sf::Vector2f get_direction();
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private:
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float friction_coefficient = 0.1f;
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float default_impulse = 1.0f;
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// 3D vector
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sf::Vector3f movement;
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// XYZ
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sf::Vector3f position;
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// These are spherical coords
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sf::Vector2f direction;
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};
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