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#include <SFML/Network.hpp>
#include <thread>
#include "Event.hpp"
#include "Pub_Sub.h"
#include <list>
/**
*
* NetworkInput
*
* Prototype network joystick, listens to clients connecting to a certain port and reads
* packets pertaining to, in the case of the lights, xyz movement. This could in theory
* provide a very generic way to listen to network input and generate events from received
* packets.
*
*/
struct CustomPacket {
char data[1024];
int position = 0;
int size = 12;
};
class NetworkInput : public VrEventPublisher {
public:
NetworkInput();
void listen_for_clients(int port);
void stop_listening_for_clients();
void recieve_from_clients();
void stop_recieving_from_clients();
void generate_events();
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void dispatch_events();
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private:
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std::list<std::unique_ptr<vr::Event>> event_queue;
std::vector<sf::TcpSocket*> client_sockets;
sf::SocketSelector socket_selector;
std::thread *client_listener_thread;
std::thread *client_reciever_thread;
void threaded_client_listener(int port);
void threaded_client_reciever();
sf::TcpListener listener;
bool listening = true;
};