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30 lines
472 B
30 lines
472 B
8 years ago
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#pragma once
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#include <string>
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#include <util.hpp>
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#define GLEW_STATIC
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#include <GL/glew.h>
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class GL_Testing
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{
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public:
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GL_Testing();
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~GL_Testing(){};
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enum Shader_Type {VERTEX, FRAGMENT};
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void compile_shader(std::string file_path, Shader_Type t);
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void create_program();
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void create_buffers();
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void draw();
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private:
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GLuint VBO; //raw points
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GLuint EBO; //link triangles
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GLuint VAO;
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GLuint vertex_shader;
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GLuint fragment_shader;
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GLuint shader_program;
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};
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