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19 lines
337 B
19 lines
337 B
8 years ago
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#include "LightHandle.h"
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LightHandle::LightHandle() {
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// init an empty light
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LightController::PackedData data;
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data.direction_cartesian = sf::Vector3f(0, 0, 0);
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data.position = sf::Vector3f(0, 0, 0);
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data.rgbi = sf::Vector4f(0, 0, 0, 0);
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//light_controller.create_light(data, light_name);
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}
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LightHandle::~LightHandle() {
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}
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