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#include "LightHandle.h"
LightHandle::LightHandle() {
// init an empty light
LightController::PackedData data;
data.direction_cartesian = sf::Vector3f(0, 0, 0);
data.position = sf::Vector3f(0, 0, 0);
data.rgbi = sf::Vector4f(0, 0, 0, 0);
//light_controller.create_light(data, light_name);
}
LightHandle::~LightHandle() {
}