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#include <SFML/Network.hpp>
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#include <thread>
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#include "Event.hpp"
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#include "Pub_Sub.h"
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#include <list>
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/**
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*
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* NetworkInput
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*
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* Prototype network joystick, listens to clients connecting to a certain port and reads
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* packets pertaining to, in the case of the lights, xyz movement. This could in theory
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* provide a very generic way to listen to network input and generate events from received
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* packets.
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*
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*/
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struct CustomPacket {
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char data[1024];
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int position = 0;
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int size = 12;
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};
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class NetworkInput : public VrEventPublisher {
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public:
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NetworkInput();
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void listen_for_clients(int port);
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void stop_listening_for_clients();
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void recieve_from_clients();
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void stop_recieving_from_clients();
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void generate_events();
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void dispatch_events();
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private:
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std::list<std::unique_ptr<vr::Event>> event_queue;
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std::vector<sf::TcpSocket*> client_sockets;
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sf::SocketSelector socket_selector;
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std::thread *client_listener_thread;
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std::thread *client_reciever_thread;
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void threaded_client_listener(int port);
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void threaded_client_reciever();
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sf::TcpListener listener;
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bool listening = true;
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};
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