|
|
|
#pragma once
|
|
|
|
#include <SFML/System/Vector3.hpp>
|
|
|
|
#include <SFML/Graphics/Color.hpp>
|
|
|
|
|
|
|
|
class Map {
|
|
|
|
public:
|
|
|
|
Map(sf::Vector3i dim) {
|
|
|
|
list = new char[dim.x * dim.y * dim.z];
|
|
|
|
for (int i = 0; i < dim.x * dim.y * dim.x; i++) {
|
|
|
|
list[i] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 50; i < 52; i++) {
|
|
|
|
list[55 + dim.x * (55 + dim.z * i)] = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int x = 0; x < dim.x; x += 2) {
|
|
|
|
for (int y = 0; y < dim.y; y += 2) {
|
|
|
|
list[x + dim.x * (y + dim.z * 1)] = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int x = 0; x < dim.x; x += 2) {
|
|
|
|
for (int y = 0; y < dim.y; y += 2) {
|
|
|
|
list[x + dim.x * (y + dim.z * 99)] = 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int x = 0; x < dim.x; x += 2) {
|
|
|
|
for (int z = 0; z < dim.z; z += 2) {
|
|
|
|
list[x + dim.x * (99 + dim.z * z)] = 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (int x = 0; x < dim.x; x += 2) {
|
|
|
|
for (int z = 0; z < dim.z; z += 2) {
|
|
|
|
list[x + dim.x * (1 + dim.z * z)] = 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for (int y = 0; y < dim.y; y += 2) {
|
|
|
|
for (int z = 0; z < dim.z; z += 2) {
|
|
|
|
list[99 + dim.x * (y + dim.z * z)] = 5;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (int y = 0; y < dim.y; y += 2) {
|
|
|
|
for (int z = 0; z < dim.z; z += 2) {
|
|
|
|
list[1 + dim.x * (y + dim.z * z)] = 6;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
dimensions = dim;
|
|
|
|
}
|
|
|
|
|
|
|
|
~Map() {
|
|
|
|
}
|
|
|
|
|
|
|
|
sf::Vector3i getDimensions();
|
|
|
|
char *list;
|
|
|
|
sf::Vector3i dimensions;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|