diff --git a/include/Map.h b/include/Map.h index 7f65f64..44b4f1c 100644 --- a/include/Map.h +++ b/include/Map.h @@ -6,6 +6,9 @@ #include #include #include +#define _USE_MATH_DEFINES +#include + #include class Map { @@ -57,30 +60,85 @@ public: //generate_octree(); //return; + dimensions = dim; + std::mt19937 gen; + std::uniform_real_distribution dis(-1.0, 1.0); + auto f_rand = std::bind(dis, gen); + list = new char[dim.x * dim.y * dim.z]; + height_map = new double[dim.x * dim.y]; + for (int i = 0; i < dim.x * dim.y * dim.z; i++) { + list[i] = 0; + } + //for (int x = -dim.x / 2; x < dim.x/2; x++) { + // for (int y = -dim.y / 2; y < dim.y/2; y++) { + // + // double height = 20; + // height += std::pow(x / 50.0, 2) - 10 * std::cos(2 * 3.1415926 * x / 50.0); + // height += std::pow(y / 50.0, 2) - 10 * std::cos(2 * 3.1415926 * y / 50.0); + // + // list[(x + dim.x/2) + dim.x * ((y +dim.y/2) + dim.z * (int)height)] = 5; + // } + //} + int xx = 0; + int yy = 0; + for (int x = -dim.x / 2; x < dim.x / 2; x++) { + for (int y = -dim.y / 2; y < dim.y / 2; y++) { + + double z = 150; + //for (int x = 0; x < dim.x; x++) { + // for (int y = 0; y < dim.y; y++) { + double height = 0; + + z += -x*2 * std::sin(std::sqrt(abs(x*2 - y*2 - 47))) - + (y*2 + 47) * std::sin(std::sqrt(std::abs(y*2 + 47 + x*2 / 2))); + + + //z += x * std::sin(std::sqrt(std::abs(y - x + 1))) * + // std::cos(std::sqrt(std::abs(y + x + 1))) + + // (y + 1) * + // std::cos(std::sqrt(std::abs(y - x + 1))) * + // std::sin(std::sqrt(std::abs(y + x + 1))); + + // Pathological + //z += 0.5 + + // (std::pow(std::sin(std::sqrt(100 * std::pow(x/20, 2) + std::pow(y/20, 2))), 2) - 0.5) / + // (1 + 0.001 * std::pow(std::pow(x/20, 2) - 2 * x/20 * y/20 + std::pow(y/20, 2), 2)); + + // Ackleys + //z += 20 + M_E - + // (20 / (std::pow(M_E, 0.2) * std::sqrt((std::pow(x / 16.0, 2) + std::pow(y / 16.0, 2) + 1) / 2))) - + // std::pow(M_E, 0.5 * std::cos(2 * M_PI * x / 16.0) + cos(2 * M_PI * y / 16.0)); + + // + //z += -20 * std::pow(M_E, -0.2 * sqrt(0.5 * std::pow(x/64.0, 2) + std::pow(y/64.0, 2))) - std::pow(M_E, 0.5 * (cos(2 * M_PI * x/64.0) + (cos(2 * M_PI * y/64.0)))) + 20 + M_E; + + //list[x + dim.x * (y + dim.z * (int)height)] = 5; + double m = 0.7; + while ((z*m) > 0){ + list[xx + dim.x * (yy + dim.z * (int)(z*m))] = 5; + z -= 1/m; + } + yy++; - dimensions = dim; - std::mt19937 gen; - std::uniform_real_distribution dis(-1.0, 1.0); - auto f_rand = std::bind(dis, gen); - + } + yy = 0; + xx++; + } + - list = new char[dim.x * dim.y * dim.z]; + return; - height_map = new double[dim.x * dim.y]; - for (int i = 0; i < dim.x * dim.y; i++) { - height_map[i] = 0; - } //int featuresize = 2; @@ -109,7 +167,7 @@ public: //value 2^n+1 int DATA_SIZE = dim.x + 1; //an initial seed value for the corners of the data - double SEED = 50; + double SEED = rand() % 25 + 25; //seed the data setSample(0, 0, SEED); diff --git a/kernels/ray_caster_kernel.cl b/kernels/ray_caster_kernel.cl index d27448c..ac4d14e 100644 --- a/kernels/ray_caster_kernel.cl +++ b/kernels/ray_caster_kernel.cl @@ -13,7 +13,12 @@ float4 white_light(float4 input, float3 light, int3 mask) { } +// {r, g, b, i, x, y, z, x', y', z'} +float4 cast_light_rays(float3 ray_origin, global float* lights, global int* light_count) { + + +} __kernel void min_kern( global char* map, @@ -81,7 +86,7 @@ __kernel void min_kern( uint t = seed ^ (seed << 11); uint result = randoms.y ^ (randoms.y >> 19) ^ (t ^ (t >> 8)); - int max_dist = 500 + result % 50; + int max_dist = 800 + result % 50; int dist = 0; int3 mask = { 0, 0, 0 }; @@ -90,7 +95,6 @@ __kernel void min_kern( do { mask = intersection_t.xyz <= min(intersection_t.yzx, intersection_t.zxy); - intersection_t += delta_t * fabs(convert_float3(mask.xyz)); voxel.xyz += voxel_step.xyz * mask.xyz; @@ -108,7 +112,9 @@ __kernel void min_kern( } // If we hit a voxel - int index = voxel.x + (*map_dim).x * (voxel.y + (*map_dim).z * voxel.z); + //int index = voxel.x * (*map_dim).y * (*map_dim).z + voxel.z * (*map_dim).z + voxel.y; + // Why the off by one on voxel.y? + int index = voxel.x + (*map_dim).x * (voxel.y + (*map_dim).z * (voxel.z-1)); int voxel_data = map[index]; if (voxel_data != 0) { @@ -127,11 +133,15 @@ __kernel void min_kern( return; case 5: //write_imagef(image, pixel, (float4)(.25, .00, .25, 1.00)); - write_imagef(image, pixel, white_light((float4)(.25, .32, .14, 0.2), (float3)(lights[7], lights[8], lights[9]), mask)); + write_imagef(image, pixel, white_light((float4)(.25, .32, .14, 0.2), (float3)(lights[7], lights[8], lights[9]), mask)); + //cast_light_rays(voxel, lights, light_count) return; case 6: write_imagef(image, pixel, (float4)(.30, .80, .10, 1.00)); return; + default: + write_imagef(image, pixel, (float4)(.30, .80, .10, 1.00)); + return; } } diff --git a/src/main.cpp b/src/main.cpp index ba76946..471a1ff 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -38,9 +38,9 @@ const int WINDOW_X = 1000; const int WINDOW_Y = 1000; const int WORK_SIZE = WINDOW_X * WINDOW_Y; -const int MAP_X = 1024; -const int MAP_Y = 1024; -const int MAP_Z = 256; +const int MAP_X = 512; +const int MAP_Y = 512; +const int MAP_Z = 512; float elap_time(){ static std::chrono::time_point start; @@ -135,7 +135,7 @@ int main() { c.create_buffer("view_matrix_buffer", sizeof(float) * 4 * view_res.x * view_res.y, view_matrix); Camera camera( - sf::Vector3f(55, 50, 50), + sf::Vector3f(256, 256, 256), sf::Vector2f(0.0f, 1.00f) );