From 0b3b1660ff6e2028fc681b7690e812160a3a2fb5 Mon Sep 17 00:00:00 2001 From: Mitchell Date: Fri, 17 Mar 2017 17:00:23 -0700 Subject: [PATCH] Update README.md --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index c352581..b56fa7b 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,9 @@ This project is an implementation of an experimental volumetric rendering engine In order to build this project you must have Cmake, GLEW, SFML, and the OpenCL development libraries installed / downloaded. You're also going to need OpenCL compatable hardware that supports the cl_khr_gl_sharing extension. The VS2015 build is working, Linux compiles but I don't have hardware that works, and Mac should compile and run, but I don't have access to a Mac. -Note on cl_khr_gl_sharing: The cl_khr_gl_sharing extension, or cl_APPLE_gl_sharing for macOS, is only supported on certain hardware. Further, cl_khr_gl_sharing is not supported on intel CPU's running linux. You might be able to install and use beignet to get around this. The program will warn you if your CL device doesn't support this extension. +* Note on GLEW: macOS takes care of most of the "extension wrangling" so GLEW is not required when compiling for macOS + +* Note on cl_khr_gl_sharing: The cl_khr_gl_sharing extension, or cl_APPLE_gl_sharing for macOS, is only supported on certain hardware. Further, cl_khr_gl_sharing is not supported on intel CPU's running linux. You might be able to install and use beignet to get around this. The program will warn you if your CL device doesn't support this extension. # Screenshots