changed to c++ input args. Also, C++11 is the one true god

master
mitchellhansen 7 years ago
parent 7679a5a938
commit 29612edd61

@ -22,6 +22,95 @@ namespace ImGui {
static ImVec2 subtract(const ImVec2& a, const ImVec2& b){
return ImVec2(a.x-b.x, a.y-b.y);
}
static void PlotMultiLines(
const std::vector<std::vector<int>> &data,
std::string title,
const std::vector<std::string> &labels,
const std::vector<ImColor> &colors,
float maximum_scale,
float minimum_scale,
sf::Vector2f graph_size
){
int values_count = data.at(0).size();
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return;
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImVec2 label_size = ImGui::CalcTextSize(title.c_str(), NULL, true);
if (graph_size.x == 0.0f)
graph_size.x = CalcItemWidth();
if (graph_size.y == 0.0f)
graph_size.y = label_size.y + (style.FramePadding.y * 2);
const ImRect frame_bb(window->DC.CursorPos,
add(window->DC.CursorPos, graph_size));
const ImRect inner_bb(add(frame_bb.Min,style.FramePadding),
subtract(frame_bb.Max , style.FramePadding));
ImVec2 thing = ImVec2(label_size.x > 0.0f ?
style.ItemInnerSpacing.x + label_size.x : 0.0f,
0);
const ImRect total_bb(frame_bb.Min, add(frame_bb.Max , thing));
ItemSize(total_bb, style.FramePadding.y);
if (!ItemAdd(total_bb, 0))
return;
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg),
true, style.FrameRounding);
int res_w = ImMin((int) graph_size.x, values_count );
int item_count = values_count;
int text_margin = 10;
for (int data_idx = 0; data_idx < data.size(); ++data_idx)
{
const float t_step = 1.0f / (float) res_w;
float v0 = data.at(data_idx).at(0);
float t0 = 0.0f;
ImVec2 tp0 = ImVec2(t0,
1.0f - ImSaturate((v0 - minimum_scale) / (maximum_scale - minimum_scale))); // Point in the normalized space of our target rectangle
const ImU32 col_base = colors.at(data_idx);
const ImU32 col_hovered = InvertColorU32(colors.at(data_idx));
for (int n = 0; n < res_w; n++)
{
const float t1 = t0 + t_step;
const int v1_idx = (int) (t0 * item_count + 0.5f);
IM_ASSERT(v1_idx >= 0 && v1_idx < values_count);
const float v1 = data.at(data_idx).at(v1_idx);
const ImVec2 tp1 = ImVec2(t1,
1.0f - ImSaturate((v1 - minimum_scale) / (maximum_scale - minimum_scale)));
// NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, tp1);//ImVec2(tp1.x, 1.0f));
window->DrawList->AddLine(pos0, pos1, col_base);
t0 = t1;
tp0 = tp1;
}
// Render the text label
ImGui::PushStyleColor(ImGuiCol_Text, (ImVec4)colors.at(data_idx));
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y + text_margin * data_idx), labels.at(data_idx).c_str());
ImGui::PopStyleColor(1);
}
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Max.y), title.c_str());
}
static void PlotMultiEx(
ImGuiPlotType plot_type,
const char* label,
@ -58,14 +147,9 @@ namespace ImGui {
const ImRect total_bb(frame_bb.Min, add(frame_bb.Max , thing));
// const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(graph_size.x, graph_size.y));
// const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
// const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0));
ItemSize(total_bb, style.FramePadding.y);
// if (!ItemAdd(total_bb, NULL))
// return;
if (!ItemAdd(total_bb, 0))
return;
// Determine scale from values if not specified
if (scale_min == FLT_MAX || scale_max == FLT_MAX)

@ -42,8 +42,8 @@ public:
}
static float edit(const void* data, int idx){
//*(int*)data = idx;
return *(int*)(data+sizeof(int)*idx);
*(int*)data = idx;
//return *(int*)(data+sizeof(int)*idx);
};
void draw() {
@ -64,10 +64,33 @@ public:
const char* to_names[3] = {"a", "b", "z"};
ImGuiPlotType plottype = ImGuiPlotType_Lines;
ImColor color = ImColor(255, 255, 255);
ImGui::PlotMultiLines(
"label", 3, to_names, &color, &edit,
to_data, 3, 0.0f, 10.0f, ImVec2(300, 300));
//ImGui::PlotMultiLines(
// "label", 3, to_names, &color, &edit,
// to_data, 3, 0.0f, 10.0f, ImVec2(300, 300));
std::vector<std::vector<int>> data = {
{1, 2, 3, 4},
{9, 3, 7, 1},
{8, 3, 6, 2}
};
std::string title = "HELLO";
std::vector<std::string> labels = {
"ONE",
"TWO",
"THREE"
};
std::vector<ImColor> colors = {
ImColor(255, 255, 255),
ImColor( 0, 255, 0),
ImColor(255, 0, 0),
};
sf::Vector2f graph_size(300, 300);
ImGui::PlotMultiLines(data, title, labels, colors, 10, 0, graph_size);
ImGui::PlotLines("FPS", fps_array, 1000, 0,
std::to_string(1.0 / fps_average).c_str(),

@ -374,7 +374,7 @@ void CLCaster::render_gui() {
int offset = 150;
int count = 1;
ImGui::Text(x.first.c_str());
ImGui::Text("%s", x.first.c_str());
ImGui::NextColumn();
@ -382,7 +382,7 @@ void CLCaster::render_gui() {
ImGui::SetColumnOffset(count, offset);
offset += 150; count++;
ss << std::dec << std::to_string(settings_buffer[x.second]);
ImGui::Text(ss.str().c_str());
ImGui::Text("%s", ss.str().c_str());
ss.clear();
ss.str("");
ImGui::NextColumn();
@ -392,7 +392,7 @@ void CLCaster::render_gui() {
ImGui::SetColumnOffset(count, offset);
offset += 150; count++;
ss << "0x" << std::setfill ('0') << std::setw(sizeof(int64_t)*2) << std::hex << settings_buffer[x.second];
ImGui::Text(ss.str().c_str());
ImGui::Text("%s", ss.str().c_str());
ss.clear();
ss.str("");
ImGui::NextColumn();
@ -402,7 +402,7 @@ void CLCaster::render_gui() {
ImGui::SetColumnOffset(count, offset);
offset += 150; count++;
ss << "b" << std::setfill('0') << std::setw(sizeof(int64_t) * 2) << std::bitset<64>(settings_buffer[x.second]);
ImGui::Text(ss.str().c_str());
ImGui::Text("%s", ss.str().c_str());
ss.clear();
ss.str("");
ImGui::NextColumn();

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