diff --git a/kernels/ray_caster_kernel.cl b/kernels/ray_caster_kernel.cl index 096f826..79eb7e3 100644 --- a/kernels/ray_caster_kernel.cl +++ b/kernels/ray_caster_kernel.cl @@ -176,14 +176,14 @@ struct TraversalState get_oct_vox( while (dimension > 1) { // Do the logic steps to find which sub oct we step down into - uchar3 thing = select((uchar3)(0, 0, 0), + uchar3 masks = select((uchar3)(0, 0, 0), (uchar3)(idx_set_x_mask, idx_set_y_mask, idx_set_z_mask), convert_char3(position >= (int3)(dimension/2) + ts.oct_pos)); // So we can be a little bit tricky here and increment our // array index that holds our masks as we build the idx. // Adding 1 for X, 2 for Y, and 4 for Z - ts.idx_stack[ts.scale] = thing.x | thing.y | thing.z; + ts.idx_stack[ts.scale] = masks.x | masks.y | masks.z; // Set our voxel position to the (0,0) of the correct oct by rerunning the logic step ts.oct_pos = ts.sub_oct_pos; @@ -334,9 +334,6 @@ __kernel void raycaster( bool shadow_ray = false; int vox_dim = setting(OCTDIM); - - int failsafe = 0; - struct TraversalState traversal_state; traversal_state = get_oct_vox( @@ -397,7 +394,6 @@ __kernel void raycaster( (bool)(traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index], mask_index > prev_val); - failsafe = 0; while ((mask_index < prev_val || !is_valid) && traversal_state.scale >= 1) { // Clear and pop the idx stack @@ -435,9 +431,6 @@ __kernel void raycaster( // Get the mask index of the new idx and check the valid status mask_index = traversal_state.idx_stack[traversal_state.scale]; is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index]; - failsafe++; - if (failsafe > 10) - break; } @@ -445,12 +438,6 @@ __kernel void raycaster( // valid oct at the leaf indicated by the current idx in the idx stack scale // While we haven't bottomed out and the oct we're looking at is valid - failsafe = 0; - if (jump_power == 8 && is_valid) - failsafe = 5; - if (jump_power > 1 && is_valid) - failsafe = 1; - while (jump_power > 1 && is_valid) { // If all went well and we found a valid non-leaf oct then we will traverse further down the hierarchy @@ -500,10 +487,6 @@ __kernel void raycaster( is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index]; traversal_state.scale++; - - failsafe++; - if (failsafe > 10) - break; } traversal_state.sub_oct_pos = traversal_state.oct_pos; @@ -519,8 +502,6 @@ __kernel void raycaster( // Set our voxel position to the (0,0) of the correct oct by rerunning the logic step traversal_state.sub_oct_pos += select((int3)(0), (int3)(jump_power), voxel >= (int3)(jump_power) + traversal_state.oct_pos); - - traversal_state = traversal_state; // Add the delta for the jump power and the traversed face intersection_t += delta_t * jump_power * fabs(convert_float3(face_mask.xyz));