From 519a470d338cfb79ff0e80a796303ac991104a9d Mon Sep 17 00:00:00 2001 From: Mitchell Date: Thu, 19 Jan 2017 21:29:21 -0800 Subject: [PATCH] Update README.md --- README.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index ac2de79..34bf92a 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,12 @@ Building this project is not difficult, but the setup prior can be. You must have OpenCL and SFML development libraries installed. You must also have OpenCL compatible hardware to run it on. The CMake file should take care of most of the configuration, but you have to point it to your SFML root directory before it will generate. Working in VS2015, I don't have Linux compatible hardware, but it does compile and run on the backup renderer albeit horrendously slowly. The macOS build was working around commit 50, but I no longer have access to a mac. -Papers used: +Featuring... Efficient Sparse Voxel Octrees, Laine et al. - A fast voxel traversal algorithm for ray tracing, Woo et al. +Blinn-Phong lighting +Shadowing + ![alt tag](https://github.com/MitchellHansen/voxel-raycaster/blob/master/assets/screenshot1.png) ![alt tag](https://github.com/MitchellHansen/voxel-raycaster/blob/master/assets/screenshot.PNG)