tweaking, fixed logic errors in the DFS vox function along with some traversal errors. Hunting down a driver crash that I somehow introduced

master
MitchellHansen 7 years ago
parent 20f36d4eb1
commit 9ab0770bdb

@ -44,8 +44,8 @@ public:
// static const int WINDOW_X = 1366;
// static const int WINDOW_Y = 768;
static const int WINDOW_X = 200;
static const int WINDOW_Y = 200;
static const int WINDOW_X = 5;
static const int WINDOW_Y = 5;
static const int MAP_X;
static const int MAP_Y;
static const int MAP_Z;

@ -113,21 +113,27 @@ int rand(int* seed) // 1 <= *seed < m
struct TraversalState {
// 0 being the root node
int parent_stack_position;
// Holds child descriptors and their indices in the oct array
ulong parent_stack[10];
ulong parent_stack_index[10];
// 0 being the root node
uchar scale;
uchar idx_stack[10];
// current child descriptor for this node
ulong current_descriptor;
ulong current_descriptor_index;
// The position of the (0,0)th vox in an oct
int3 oct_pos;
int oct_size;
// The width in voxels of the current valid masks being tested
int resolution;
// ====== DEBUG =======
char found;
};
struct TraversalState get_oct_vox(
@ -140,18 +146,19 @@ struct TraversalState get_oct_vox(
struct TraversalState ts;
// push the root node to the parent stack
ts.current_descriptor_index = setting(OCTREE_ROOT_INDEX);
ts.current_descriptor = octree_descriptor_buffer[ts.current_descriptor_index];
ts.scale = 0;
ts.oct_size = 0;
ts.parent_stack_position = 0;
ts.found = false;
// push the root node to the parent stack
ts.parent_stack[0] = ts.current_descriptor;
// Set our initial dimension and the position at the corner of the oct to keep track of our position
int dimension = setting(OCTDIM);
ts.oct_size = dimension/2;
ts.resolution = dimension/2;
ts.oct_pos = zeroed_int3;
// While we are not at the required resolution
@ -161,7 +168,6 @@ struct TraversalState get_oct_vox(
// Check to see if it is a leaf
// No? Break
// Yes? Scale down to the next hierarchy, push the parent to the stack
//
// No?
// Break
while (dimension > 1) {
@ -175,7 +181,7 @@ struct TraversalState get_oct_vox(
if (position.x >= (dimension / 2) + ts.oct_pos.x) {
// Set our voxel position to the (0,0) of the correct oct
ts.oct_pos.x += (dimension / 2);
// ts.oct_pos.x += (dimension / 2);
// Set the idx to represent the move
ts.idx_stack[ts.scale] |= idx_set_x_mask;
@ -183,21 +189,19 @@ struct TraversalState get_oct_vox(
}
if (position.y >= (dimension / 2) + ts.oct_pos.y) {
ts.oct_pos.y += (dimension / 2);
// ts.oct_pos.y += (dimension / 2);
ts.idx_stack[ts.scale] |= idx_set_y_mask;
}
if (position.z >= (dimension / 2) + ts.oct_pos.z) {
ts.oct_pos.z += (dimension / 2);
// ts.oct_pos.z += (dimension / 2);
ts.idx_stack[ts.scale] |= idx_set_z_mask;
}
int mask_index = ts.idx_stack[ts.scale];
// Check to see if we are on a valid oct
// Check to see if we are on a valid oct / vox
if ((ts.current_descriptor >> 16) & mask_8[mask_index]) {
// Check to see if it is a leaf
@ -205,20 +209,24 @@ struct TraversalState get_oct_vox(
// If it is, then we cannot traverse further as CP's won't have been generated
ts.found = true;
// Early exit, dimension and resolution are not updated
return ts;
}
// If all went well and we found a valid non-leaf oct then we will traverse further down the hierarchy
ts.scale++;
ts.parent_stack_position++;
ts.oct_pos += select((int3)(0), (int3)(dimension/2), position >= (int3)(dimension/2) + ts.oct_pos);
dimension /= 2;
ts.oct_size /= 2;
ts.resolution /= 2;
// Count the number of valid octs that come before and add it to the index to get the position
// Negate it by one as it counts itself
int count = popcount((uchar)(ts.current_descriptor >> 16) & count_mask_8[mask_index]) - 1;
// access the far point at which the head points too. Determine it's value, and add
// access the far pointer at which the head points too. Determine it's value, and add
// a count of the valid bits to the index
if (far_bit_mask & octree_descriptor_buffer[ts.current_descriptor_index]) {
int far_pointer_index = ts.current_descriptor_index + (ts.current_descriptor & child_pointer_mask);
@ -229,9 +237,11 @@ struct TraversalState get_oct_vox(
else {
ts.current_descriptor_index = ts.current_descriptor_index + (ts.current_descriptor & child_pointer_mask) + count;
}
ts.current_descriptor = octree_descriptor_buffer[ts.current_descriptor_index];
// Set the current descriptor with the calculated descriptor index
ts.current_descriptor = octree_descriptor_buffer[ts.current_descriptor_index];
// And update the data structure with the descriptor and it's index
ts.parent_stack[ts.parent_stack_position] = ts.current_descriptor;
ts.parent_stack_index[ts.parent_stack_position] = ts.current_descriptor_index;
}
@ -241,6 +251,7 @@ struct TraversalState get_oct_vox(
// Parent stack is only populated up to the current descriptors parent.
// So that would be the current voxels grandparent
ts.oct_pos += select((int3)(0), (int3)(dimension/2), position >= (int3)(dimension/2) + ts.oct_pos);
ts.found = 0;
return ts;
}
@ -345,12 +356,12 @@ __kernel void raycaster(
octree_attachment_buffer,
settings_buffer);
int jump_power = traversal_state.oct_size;
int jump_power = traversal_state.resolution;
int prev_jump_power = jump_power;
int3 last_oct_pos = (0);
// TODO: DEBUG
int failsafe = 0;
intersection_t +=
convert_float3((traversal_state.oct_pos - voxel.xyz) * traversal_state.resolution/2 + traversal_state.resolution/2);
// Andrew Woo's raycasting algo
while (distance_traveled < max_distance && bounce_count < 2) {
@ -362,23 +373,13 @@ __kernel void raycaster(
// If we hit a voxel
if (setting(OCTENABLED) == 0 && voxel.x < (*map_dim).x && voxel.y < (*map_dim).x && voxel.z < (*map_dim).x) {
traversal_state = get_oct_vox(
voxel,
octree_descriptor_buffer,
octree_attachment_lookup_buffer,
octree_attachment_buffer,
settings_buffer);
intersection_t +=
convert_float3((traversal_state.oct_pos - voxel.xyz) * traversal_state.oct_size/2 + traversal_state.oct_size/2);
// True will result in a -1, e.g (0, 0, -1) so negate it to positive
face_mask = -1 * (intersection_t.xyz <= min(intersection_t.yzx, intersection_t.zxy));
prev_jump_power = jump_power;
prev_voxel = voxel;
voxel.xyz += voxel_step.xyz * face_mask.xyz * convert_int3((traversal_state.oct_pos - voxel.xyz) + traversal_state.oct_size);
voxel.xyz += voxel_step.xyz * face_mask.xyz * convert_int3((traversal_state.oct_pos - voxel.xyz) + traversal_state.resolution);
// Test for out of bounds contions, add fog
if (any(voxel >= *map_dim) || any(voxel < 0)){
@ -414,32 +415,35 @@ __kernel void raycaster(
// Check to see if the idx increased or decreased
// If it decreased, thus invalid
// Pop up the stack until the oct that the idx flip is valid and we landed on a valid oct
failsafe = 0;
if (mask_index > prev_val) // TODO: Rework this logic so we don't have this bodgy if
is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index];
while (mask_index < prev_val || !is_valid) {
jump_power *= 2;
// Keep track of the 0th edge of our current oct
traversal_state.oct_pos.x -= jump_power/2;
traversal_state.oct_pos.y -= jump_power/2;
traversal_state.oct_pos.z -= jump_power/2;
// Clear and pop the idx stack
traversal_state.idx_stack[traversal_state.scale] = 0;
// Clear and pop the parent stack
traversal_state.parent_stack_index[traversal_state.parent_stack_position] = 0;
traversal_state.parent_stack[traversal_state.parent_stack_position] = 0;
// Scale is now set to the oct above. Be wary of this
jump_power *= 2;
traversal_state.scale--;
traversal_state.parent_stack_position--;
// Update the prev_val for our new idx
prev_val = traversal_state.idx_stack[traversal_state.scale];
// Clear and pop the parent stack, maybe off by one error?
traversal_state.parent_stack_index[traversal_state.parent_stack_position] = 0;
traversal_state.parent_stack[traversal_state.parent_stack_position] = 0;
traversal_state.parent_stack_position--;
//traversal_state.oct_pos -= select((int3)0, (int3)jump_power, (int3)(prev_val & idx_set_x_mask, prev_val & idx_set_y_mask, prev_val & idx_set_z_mask));
// Keep track of the 0th edge of our current oct
// TODO: Transfer over to selects
if (prev_val & idx_set_x_mask)
traversal_state.oct_pos.x -= jump_power;
if (prev_val & idx_set_y_mask)
traversal_state.oct_pos.y -= jump_power;
if (prev_val & idx_set_z_mask)
traversal_state.oct_pos.z -= jump_power;
// Set the current CD to the one on top of the stack
traversal_state.current_descriptor =
@ -452,21 +456,16 @@ __kernel void raycaster(
mask_index = traversal_state.idx_stack[traversal_state.scale];
is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index];
failsafe++;
if (failsafe > 50)
break;
}
// At this point parent_stack[position] is at the CD of an oct with a
// valid oct at the leaf indicated by the current idx in the idx stack scale
failsafe = 0;
// While we haven't bottomed out and the oct we're looking at is valid
while (jump_power > 1 && is_valid) {
// If all went well and we found a valid non-leaf oct then we will traverse further down the hierarchy
traversal_state.scale++;
jump_power /= 2;
// Count the number of valid octs that come before and add it to the index to get the position
// Negate it by one as it counts itself
@ -500,7 +499,9 @@ __kernel void raycaster(
traversal_state.parent_stack_position++;
traversal_state.parent_stack[traversal_state.parent_stack_position] = octree_descriptor_buffer[traversal_state.parent_stack_index[traversal_state.parent_stack_position]];
// Unlike the single shot DFS, it makes a bit more sense to have this at the tail of the while loop
jump_power /= 2;
// Unlike the single shot DFS, we inherited a valid idx from the upwards traversal. So now we must
// set the idx at the tail end of this for loop
// Do the logic steps to find which sub oct we step down into
if (voxel.x >= (jump_power * 2) + traversal_state.oct_pos.x) {
@ -525,10 +526,6 @@ __kernel void raycaster(
// Update the mask index with the new voxel we walked down to, and then check it's valid status
mask_index = traversal_state.idx_stack[traversal_state.scale];
is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index];
failsafe++;
if (failsafe > 50)
break;
}
// Add the delta for the jump power and the traversed face
@ -548,13 +545,13 @@ __kernel void raycaster(
// add back the intersection for our current jump power
intersection_t += delta_t * convert_float3(multiplier) * jump_power * fabs(convert_float3(other_faces.xyz));
if (traversal_state.scale == 1 && is_valid){
voxel_data = 5;
//voxel.xyz -= voxel_step.xyz * face_mask.xyz;
color_accumulator = mix((1.0f, 1.0f, 1.0f, 1.0f), (1.0f, 1.0f, 1.0f, 1.0f), 1.0f - max(distance_traveled / 700.0f, 0.0f));
color_accumulator.w *= 4;
break;
}
// if (traversal_state.scale == 1 && is_valid){
// voxel_data = 5;
// //voxel.xyz -= voxel_step.xyz * face_mask.xyz;
// color_accumulator = mix((1.0f, 1.0f, 1.0f, 1.0f), (1.0f, 1.0f, 1.0f, 1.0f), 1.0f - max(distance_traveled / 700.0f, 0.0f));
// color_accumulator.w *= 4;
// break;
// }
//voxel_data = map[voxel.x + (*map_dim).x * (voxel.y + (*map_dim).z * (voxel.z))];
}

@ -16,7 +16,7 @@ ArrayMap::ArrayMap(sf::Vector3i dimensions) {
for (int x = 0; x < dimensions.x; x++) {
for (int y = 0; y < dimensions.y; y++) {
for (int z = 0; z < 1; z++) {
for (int z = 0; z < dimensions.z; z++) {
setVoxel(sf::Vector3i(x, y, z), 5);
}
}

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