@ -178,26 +178,14 @@ struct TraversalState get_oct_vox(
ts.idx_stack[ts.scale] = 0 ;
// Do the logic steps to find which sub oct we step down into
if ( position.x >= ( dimension / 2 ) + ts.oct_pos.x ) {
uchar3 thing = select ( ( uchar3 ) ( 0 , 0 , 0 ) ,
( uchar3 ) ( idx_set_x_mask, idx_set_y_mask, idx_set_z_mask ) ,
convert_char3 ( position >= ( int3 ) ( dimension/2 ) + ts.oct_pos ) ) ;
// Set our voxel position to the ( 0 , 0 ) of the correct oct
// ts.oct_pos.x += ( dimension / 2 ) ;
ts.idx_stack[ts.scale] = thing.x | thing.y | thing.z ;
// Set the idx to represent the move
ts.idx_stack[ts.scale] | = idx_set_x_mask ;
}
if ( position.y >= ( dimension / 2 ) + ts.oct_pos.y ) {
// ts.oct_pos.y += ( dimension / 2 ) ;
ts.idx_stack[ts.scale] | = idx_set_y_mask ;
}
if ( position.z >= ( dimension / 2 ) + ts.oct_pos.z ) {
// ts.oct_pos.z += ( dimension / 2 ) ;
ts.idx_stack[ts.scale] | = idx_set_z_mask ;
}
// Set our voxel position to the ( 0 , 0 ) of the correct oct
ts.oct_pos += select ( ( int3 ) ( 0 ) , ( int3 ) ( dimension/2 ) , position >= ( int3 ) ( dimension/2 ) + ts.oct_pos ) ;
int mask_index = ts.idx_stack[ts.scale] ;
@ -217,11 +205,9 @@ struct TraversalState get_oct_vox(
// If all went well and we found a valid non-leaf oct then we will traverse further down the hierarchy
ts.scale++ ;
ts.parent_stack_position++ ;
ts.oct_pos += select ( ( int3 ) ( 0 ) , ( int3 ) ( dimension/2 ) , position >= ( int3 ) ( dimension/2 ) + ts.oct_pos ) ;
dimension /= 2 ;
ts.resolution /= 2 ;
// Count the number of valid octs that come before and add it to the index to get the position
// Negate it by one as it counts itself
int count = popcount ( ( uchar ) ( ts.current_descriptor >> 16 ) & count_mask_8[mask_index] ) - 1 ;
@ -251,7 +237,6 @@ struct TraversalState get_oct_vox(
// Parent stack is only populated up to the current descriptors parent.
// So that would be the current voxels grandparent
ts.oct_pos += select ( ( int3 ) ( 0 ) , ( int3 ) ( dimension/2 ) , position >= ( int3 ) ( dimension/2 ) + ts.oct_pos ) ;
ts.found = 0 ;
return ts ;
}
@ -333,7 +318,7 @@ __kernel void raycaster(
intersection_t += delta_t * -1 * convert_float3 ( isless ( intersection_t, 0 ) ) ;
int distance_traveled = 0 ;
int max_distance = 10 0 ;
int max_distance = 10 ;
uint bounce_count = 0 ;
int3 face_mask = { 0 , 0 , 0 } ;
int voxel_data = 0 ;
@ -390,8 +375,8 @@ __kernel void raycaster(
prev_voxel = voxel ;
// not working, wish I would have commented!!!
// voxel.xyz += voxel_step.xyz * face_mask.xyz * convert_int3 ( ( traversal_state.oct_pos - voxel.xyz ) + traversal_state.resolution ) ;
voxel.xyz += voxel_step.xyz * face_mask.xyz * traversal_state.resolution ;
voxel.xyz += voxel_step.xyz * face_mask.xyz * convert_int3 ( ( traversal_state.oct_pos - voxel.xyz ) + traversal_state.resolution ) ;
// voxel.xyz += voxel_step.xyz * face_mask.xyz * traversal_state.resolution ;
// Test for out of bounds contions, add fog
if ( any ( voxel >= *map_dim ) | | any ( voxel < 0 ) ) {
@ -465,7 +450,7 @@ __kernel void raycaster(
mask_index = traversal_state.idx_stack[traversal_state.scale] ;
is_valid = ( traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16 ) & mask_8[mask_index] ;
failsafe++ ;
if ( failsafe > 5 0)
if ( failsafe > 1 0)
break ;
}
@ -540,7 +525,7 @@ __kernel void raycaster(
is_valid = ( traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16 ) & mask_8[mask_index] ;
failsafe++ ;
if ( failsafe > 5 0)
if ( failsafe > 1 0)
break ;
}