diff --git a/include/Application.h b/include/Application.h index d11ef7e..6ac1499 100644 --- a/include/Application.h +++ b/include/Application.h @@ -63,6 +63,7 @@ private: std::shared_ptr window; std::shared_ptr map; + std::shared_ptr octree; std::shared_ptr camera; std::shared_ptr raycaster; std::shared_ptr light_handle; diff --git a/include/CLCaster.h b/include/CLCaster.h index bba4404..0572a90 100644 --- a/include/CLCaster.h +++ b/include/CLCaster.h @@ -10,6 +10,7 @@ #include #include #include "Logger.h" +#include "map/Map.h" #ifdef linux #include @@ -86,71 +87,19 @@ struct PackedData; class CLCaster { - public: - enum ERROR_CODES { - SHARING_NOT_SUPPORTED = 800, - OPENCL_NOT_SUPPORTED = 801, - OPENCL_ERROR = 802, - ERR = 803 - }; - - /** - * Device is a storage container for device data we retrieve from OpenCL - * - * The data is mainly queries as strings or integer types and stored into - * respective containers. We store this data into a file and retrieve it later - * to let users select a preferred compute device and keep track of their choice - */ - class device { - - public: - -#pragma pack(push, 1) - struct packed_data { - - cl_device_type device_type; - cl_uint clock_frequency; - char opencl_version[64]; - cl_uint compute_units; - char device_extensions[1024]; - char device_name[256]; - char platform_name[128]; - }; -#pragma pack(pop) - - device(cl_device_id device_id, cl_platform_id platform_id); - device(const device& d); - void print(std::ostream& stream) const; - void print_packed_data(std::ostream& stream); - - cl_device_id getDeviceId() const { return device_id; }; - cl_platform_id getPlatformId() const { return platform_id; }; - - private: - - packed_data data; - - cl_device_id device_id; - cl_platform_id platform_id; - - cl_bool is_little_endian = false; - bool cl_gl_sharing = false; - - }; - /** - * Hardware caster is the beginning and end to all interaction with the GPU. + * CLCaster is the beginning and end to all interaction with the GPU. * * It queries devices, manages the creation of various data structures as well * as they syncing between the GPU. It Handles computing of the cast as well * as rendering of the computed cast. * */ + CLCaster(); virtual ~CLCaster(); - // Queries hardware, creates the command queue and context, and compiles kernel bool init(); @@ -167,6 +116,10 @@ public: bool assign_map(std::shared_ptr map); bool release_map(); + // We take a ptr to the map and create the map, and map_dimensions buffer for the GPU + bool assign_octree(std::shared_ptr octree); + bool release_octree(); + // We take a ptr to the camera and create a camera direction and position buffer bool assign_camera(std::shared_ptr camera); bool release_camera(); @@ -200,6 +153,50 @@ public: private: + /** + * Device is a storage container for device data we retrieve from OpenCL + * + * The data is mainly queries as strings or integer types and stored into + * respective containers. We store this data into a file and retrieve it later + * to let users select a preferred compute device and keep track of their choice + */ + class device { + + public: + +#pragma pack(push, 1) + struct packed_data { + + cl_device_type device_type; + cl_uint clock_frequency; + char opencl_version[64]; + cl_uint compute_units; + char device_extensions[1024]; + char device_name[256]; + char platform_name[128]; + }; +#pragma pack(pop) + + device(cl_device_id device_id, cl_platform_id platform_id); + device(const device& d); + void print(std::ostream& stream) const; + void print_packed_data(std::ostream& stream); + + cl_device_id getDeviceId() const { return device_id; }; + cl_platform_id getPlatformId() const { return platform_id; }; + + private: + + packed_data data; + + cl_device_id device_id; + cl_platform_id platform_id; + + cl_bool is_little_endian = false; + bool cl_gl_sharing = false; + + }; + // Cycle through the OpenCL devices and store *all* of their data, not super useful bool query_hardware(); @@ -281,6 +278,7 @@ private: std::shared_ptr camera; std::shared_ptr map; + std::shared_ptr octree; std::vector *lights; int light_count = 0; diff --git a/include/LightController.h b/include/LightController.h index ad745cd..c66bb6c 100644 --- a/include/LightController.h +++ b/include/LightController.h @@ -7,10 +7,35 @@ #include "CLCaster.h" #include "LightHandle.h" - -// Typical light workflow: -// 1.) Create light prototype with desired values -// 2.) Submit prototype to the LightController +/** +* Light Handle : +* - Contains data relating to movement, and a reference to the rbgi, direction, and position +* elements in the LightController. +* - Resultant of the use of LightController.create_light(LightPrototype). Cannot be self instantiated. +* - On deconstruction, light data is removed from the LightController via a reference and the light disappears +* +* LightPrototype : +* - Contains the desired starting values for the light. The LightHandler object will then be +* instantiated using this data +* +* PackedData : +* - We need to single out the data that the GPU needs into a single contiguous +* array. PackedData holds the values for position, direction, and rgbi +* +* LightController : +* - Contains the PackedData array in a static sized array. +* Empty light slots are set to 0 and still sent over the line +* TODO: This introduces light limits and inefficiencies +* - Contains a factory that takes LightPrototypes and generates unique ptr LightHandles. +* Each light handle is given a light index enabling light removal. +* +* Typical light workflow: +* 1.) Create light prototype with desired values +* 2.) Submit prototype to the LightController +* 3.) Get a light handle back from the controller +* - The handle is unsafe and will break if it exceeds PackedData's lifetime +* +*/ struct LightPrototype { @@ -56,8 +81,10 @@ public: LightController(std::shared_ptr raycaster); ~LightController(); - // find a free light 'slot' and create + // find a free light 'slot' and create the light + // LightHandles are single instance single lifetime data structures std::shared_ptr create_light(LightPrototype light_prototype); + void remove_light(unsigned int light_index); void recieve_event(VrEventPublisher* publisher, std::unique_ptr event) override; diff --git a/include/LightHandle.h b/include/LightHandle.h index 0465865..5d26f88 100644 --- a/include/LightHandle.h +++ b/include/LightHandle.h @@ -6,29 +6,6 @@ #include "Vector4.hpp" -// Light Handle : -// - Contains data relating to movement, and a reference to the rbgi, direction, and position -// elements in the LightController. -// - Resultant of the use of LightController.create_light(LightPrototype). Cannot be self instantiated. -// - On deconstruction, light data is removed from the LightController and the light disappears - -// LightPrototype : -// - Contains the desired starting values for the light. The LightHandler object will then be -// instantiated using this data - -// PackedData : -// - We need to single out the data that the GPU needs into a single contiguous -// array. PackedData holds the values for position, direction, and rgbi - -// LightController : -// - Contains the PackedData array in a static sized array. -// Empty light slots are set to 0 and still sent over the line -// TODO: This introduces light limits and inefficiencies -// - Contains a factory that takes LightPrototypes and generates unique ptr LightHandles. -// Each light handle is given a light index enabling light removal. - - - struct LightPrototype; class LightController; struct PackedData; diff --git a/include/map/Octree.h b/include/map/Octree.h index bb7bd27..32abe75 100644 --- a/include/map/Octree.h +++ b/include/map/Octree.h @@ -95,7 +95,7 @@ private: }; // Mask for counting the previous valid bits - const uint8_t count_mask_8[8]{ + const uint8_t count_mask_8[8] = { 0x1, 0x3, 0x7, 0xF, 0x1F, 0x3F, 0x7F, 0xFF }; diff --git a/kernels/ray_caster_kernel.cl b/kernels/ray_caster_kernel.cl index ddb5ac1..3206d7e 100644 --- a/kernels/ray_caster_kernel.cl +++ b/kernels/ray_caster_kernel.cl @@ -25,13 +25,10 @@ float4 white_light(float4 input, float3 light, int3 mask) { } - // Phong + diffuse lighting function for g - // 0 1 2 3 4 5 6 7 8 9 // {r, g, b, i, x, y, z, x', y', z'} - float4 view_light(float4 in_color, float3 light, float4 light_color, float3 view, int3 mask) { float d = Distance(light) / 100.0f; @@ -63,7 +60,155 @@ int rand(int* seed) // 1 <= *seed < m return(*seed); } +bool get_oct_vox( + int3 position, + global ulong *octree_descriptor_buffer, + global uint *octree_attachment_lookup_buffer, + global ulong *octree_attachment_buffer, + global ulong *settings_buffer +){ + + // (X, Y, Z) mask for the idx + const uchar idx_set_x_mask = 0x1; + const uchar idx_set_y_mask = 0x2; + const uchar idx_set_z_mask = 0x4; + + const uchar mask_8[8] = { + 0x1, 0x2, 0x4, 0x8, + 0x10, 0x20, 0x40, 0x80 + }; + + // Mask for counting the previous valid bits + const uchar count_mask_8[8] = { + 0x1, 0x3, 0x7, 0xF, + 0x1F, 0x3F, 0x7F, 0xFF + }; + + // uint64_t manipulation masks + const ulong child_pointer_mask = 0x0000000000007fff; + const ulong far_bit_mask = 0x8000; + const ulong valid_mask = 0xFF0000; + const ulong leaf_mask = 0xFF000000; + const ulong contour_pointer_mask = 0xFFFFFF00000000; + const ulong contour_mask = 0xFF00000000000000; + + + // push the root node to the parent stack + ulong current_index = *settings_buffer; + ulong head = octree_descriptor_buffer[current_index]; + + uint parent_stack_position = 0; + ulong parent_stack[32]; + + uchar scale = 0; + uchar idx_stack[32]; + + ulong current_descriptor = 0; + + bool found = false; + + parent_stack[parent_stack_position] = head; + + // Set our initial dimension and the position at the corner of the oct to keep track of our position + int dimension = 32; + int3 quad_position = (0, 0, 0); + + // While we are not at the required resolution + // Traverse down by setting the valid/leaf mask to the subvoxel + // Check to see if it is valid + // Yes? + // Check to see if it is a leaf + // No? Break + // Yes? Scale down to the next hierarchy, push the parent to the stack + // + // No? + // Break + while (dimension > 1) { + + // So we can be a little bit tricky here and increment our + // array index that holds our masks as we build the idx. + // Adding 1 for X, 2 for Y, and 4 for Z + int mask_index = 0; + + + // Do the logic steps to find which sub oct we step down into + if (position.x >= (dimension / 2) + quad_position.x) { + + // Set our voxel position to the (0,0) of the correct oct + quad_position.x += (dimension / 2); + + // increment the mask index and mentioned above + mask_index += 1; + + // Set the idx to represent the move + idx_stack[scale] |= idx_set_x_mask; + + } + if (position.y >= (dimension / 2) + quad_position.y) { + + quad_position.y |= (dimension / 2); + + mask_index += 2; + // TODO What is up with the binary operator on this one? + idx_stack[scale] ^= idx_set_y_mask; + + } + if (position.z >= (dimension / 2) + quad_position.z) { + + quad_position.z += (dimension / 2); + + mask_index += 4; + + idx_stack[scale] |= idx_set_z_mask; + + } + + // Check to see if we are on a valid oct + if ((head >> 16) & mask_8[mask_index]) { + + // Check to see if it is a leaf + if ((head >> 24) & mask_8[mask_index]) { + + // If it is, then we cannot traverse further as CP's won't have been generated + found = true; + return found; + } + + // If all went well and we found a valid non-leaf oct then we will traverse further down the hierarchy + scale++; + dimension /= 2; + + // Count the number of valid octs that come before and add it to the index to get the position + // Negate it by one as it counts itself + int count = popcount((uchar)(head >> 16) & count_mask_8[mask_index]) - 1; + + // access the element at which head points to and then add the specified number of indices + // to get to the correct child descriptor + current_index = current_index + (head & child_pointer_mask) + count; + head = octree_descriptor_buffer[current_index]; + + // Increment the parent stack position and put the new oct node as the parent + parent_stack_position++; + parent_stack[parent_stack_position] = head; + + } + else { + // If the oct was not valid, then no CP's exists any further + // This implicitly says that if it's non-valid then it must be a leaf!! + + // It appears that the traversal is now working but I need + // to focus on how to now take care of the end condition. + // Currently it adds the last parent on the second to lowest + // oct CP. Not sure if thats correct + found = 0; + return found; + } + } + + found = 1; + return found; +} // =================================== Boolean ray intersection ============================ // ========================================================================================= @@ -71,8 +216,8 @@ int rand(int* seed) // 1 <= *seed < m bool cast_light_intersection_ray( global char* map, global int3* map_dim, - float3 ray_dir, - float3 ray_pos, + float3 ray_dir, + float3 ray_pos, global float* lights, global int* light_count @@ -147,12 +292,15 @@ __kernel void raycaster( global float* lights, global int* light_count, __write_only image2d_t image, - global int* seed_memory, + //global int* seed_memory, __read_only image2d_t texture_atlas, global int2 *atlas_dim, - global int2 *tile_dim + global int2 *tile_dim, + global ulong *octree_descriptor_buffer, + global uint *octree_attachment_lookup_buffer, + global ulong *octree_attachment_buffer, + global ulong *settings_buffer ){ - // int global_id = x * y; // Get and set the random seed from seed memory @@ -224,8 +372,24 @@ __kernel void raycaster( return; } + // If we hit a voxel - voxel_data = map[voxel.x + (*map_dim).x * (voxel.y + (*map_dim).z * (voxel.z))]; + if (voxel.x < 32 && voxel.y < 32 && voxel.z < 32){ + if (get_oct_vox( + voxel, + octree_descriptor_buffer, + octree_attachment_lookup_buffer, + octree_attachment_buffer, + settings_buffer + )){ + voxel_data = 1; + } else { + voxel_data = 0; + } + } else { + voxel_data = map[voxel.x + (*map_dim).x * (voxel.y + (*map_dim).z * (voxel.z))]; + } + if (voxel_data != 0) { @@ -323,6 +487,8 @@ __kernel void raycaster( voxel_color.w = 0.0f; + // This has a very large performance hit, I assume CL doesn't really + // like calling into other functions with lots of state. if (cast_light_intersection_ray( map, map_dim, diff --git a/src/Application.cpp b/src/Application.cpp index 73dcfe8..1846eba 100644 --- a/src/Application.cpp +++ b/src/Application.cpp @@ -3,7 +3,7 @@ #include "imgui/imgui-SFML.h" Application::Application() { - srand(time(nullptr)); + //srand(time(nullptr)); window = std::make_shared(sf::VideoMode(WINDOW_X, WINDOW_Y), "SFML"); window->setMouseCursorVisible(false); @@ -23,7 +23,7 @@ Application::~Application() { bool Application::init_clcaster() { - Map _map(32); + //Map _map(32); //return 0; // Start up the raycaster @@ -38,6 +38,10 @@ bool Application::init_clcaster() { // Send the data to the GPU raycaster->assign_map(map); + octree = std::make_shared(32); + raycaster->assign_octree(octree); + + // Create a new camera with (starting position, direction) camera = std::make_shared( sf::Vector3f(50, 50, 50), @@ -90,6 +94,8 @@ bool Application::init_events() { window_handler->subscribe_to_publisher(&input_handler, vr::Event::EventType::Closed); window_handler->subscribe_to_publisher(&input_handler, vr::Event::EventType::KeyPressed); + //camera->subscribe_to_publisher(&input_handler, vr::Event::EventType::JoystickMoved); + return true; } @@ -234,6 +240,47 @@ bool Application::game_loop() { ImGui::End(); + ImGui::Begin("Controller debugger"); + + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + static ImVec4 col = ImVec4(1.0f, 0.0f, 1.0f, 1.0f); + const ImVec2 p = ImGui::GetCursorScreenPos(); + const ImU32 col32 = ImColor(col); + + std::vector axis_values = { + sf::Joystick::getAxisPosition(0, sf::Joystick::Axis::X) / 2, + sf::Joystick::getAxisPosition(0, sf::Joystick::Axis::Y) / 2, + sf::Joystick::getAxisPosition(0, sf::Joystick::Axis::U) / 2, + sf::Joystick::getAxisPosition(0, sf::Joystick::Axis::R) / 2, + sf::Joystick::getAxisPosition(0, sf::Joystick::Axis::Z) / 2, + sf::Joystick::getAxisPosition(0, sf::Joystick::Axis::V) / 2 + }; + + ImGui::Columns(3, "Axis's"); // 4-ways, with border + ImGui::Separator(); + ImGui::Text("X Y"); ImGui::NextColumn(); + ImGui::Text("U R"); ImGui::NextColumn(); + ImGui::Text("Z V"); ImGui::NextColumn(); + ImGui::Separator(); + + for (int i = 0; i < 3; i++) { + + + float offset = ImGui::GetColumnWidth(i); + + draw_list->AddLine(ImVec2(p.x + 0 + offset * i, p.y + 50), ImVec2(p.x + 100 + offset * i, p.y + 50), col32, 1.0); + draw_list->AddLine(ImVec2(p.x + 50 + offset * i, p.y + 0), ImVec2(p.x + 50 + offset * i, p.y + 100), col32, 1.0); + draw_list->AddCircleFilled(ImVec2(p.x + axis_values[2 * i] + 50 + offset * i, p.y + axis_values[2 * i + 1] + 50), 6, col32, 32); + + ImGui::Dummy(ImVec2(100, 100)); + ImGui::NextColumn(); + } + + + ImGui::End(); + + //ImGui::ShowTestWindow(); + ImGui::Render(); // ImGUI messes up somthing in the SFML GL state, so we need a single draw call to right things diff --git a/src/CLCaster.cpp b/src/CLCaster.cpp index 43f9685..ae1903d 100644 --- a/src/CLCaster.cpp +++ b/src/CLCaster.cpp @@ -49,7 +49,6 @@ bool CLCaster::init() { Logger::log("Failed to create a OpenCL command queue", Logger::LogLevel::ERROR, __LINE__, __FILE__); return false; } - if (!compile_kernel("../kernels/ray_caster_kernel.cl", true, "raycaster")) { Logger::log("Failed to compile the kernel", Logger::LogLevel::ERROR, __LINE__, __FILE__); @@ -75,7 +74,6 @@ bool CLCaster::assign_map(std::shared_ptr map) { if (!create_buffer("map", sizeof(char) * dimensions.x * dimensions.y * dimensions.z, map->get_voxel_data())) return false; - if (!create_buffer("map_dimensions", sizeof(int) * 3, &dimensions)) return false; @@ -88,7 +86,6 @@ bool CLCaster::release_map() { if (!release_buffer("map")) return false; - if (!release_buffer("map_dimensions")) return false; @@ -96,13 +93,45 @@ bool CLCaster::release_map() { } +bool CLCaster::assign_octree(std::shared_ptr octree) { + + this->octree = octree; + + if (!create_buffer("octree_descriptor_buffer", octree->octree.buffer_size, &octree->octree.descriptor_buffer)) + return false; + if (!create_buffer("octree_attachment_lookup_buffer", octree->octree.buffer_size, &octree->octree.attachment_lookup)) + return false; + if (!create_buffer("octree_attachment_buffer", octree->octree.buffer_size, &octree->octree.attachment_buffer)) + return false; + if (!create_buffer("settings_buffer", sizeof(uint64_t), &octree->octree.root_index)) + return false; + + return true; +} + + +bool CLCaster::release_octree() +{ + this->octree = nullptr; + + if (!release_buffer("octree_descriptor_buffer")) + return false; + if (!release_buffer("octree_attachment_lookup_buffer")) + return false; + if (!release_buffer("octree_attachment_buffer")) + return false; + if (!release_buffer("settings_buffer")) + return false; + + return true; +} + bool CLCaster::assign_camera(std::shared_ptr camera) { this->camera = camera; if (!create_buffer("camera_direction", sizeof(float) * 4, (void*)camera->get_direction_pointer(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR)) return false; - if (!create_buffer("camera_position", sizeof(float) * 4, (void*)camera->get_position_pointer(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR)) return false; @@ -115,7 +144,6 @@ bool CLCaster::release_camera() { if (!release_buffer("camera_direction")) return false; - if (!release_buffer("camera_position")) return false; @@ -154,10 +182,14 @@ bool CLCaster::validate() { set_kernel_arg("raycaster", 6, "lights"); set_kernel_arg("raycaster", 7, "light_count"); set_kernel_arg("raycaster", 8, "image"); - set_kernel_arg("raycaster", 9, "seed"); - set_kernel_arg("raycaster", 10, "texture_atlas"); - set_kernel_arg("raycaster", 11, "atlas_dim"); - set_kernel_arg("raycaster", 12, "tile_dim"); + //set_kernel_arg("raycaster", 9, "seed"); + set_kernel_arg("raycaster", 9, "texture_atlas"); + set_kernel_arg("raycaster", 10, "atlas_dim"); + set_kernel_arg("raycaster", 11, "tile_dim"); + set_kernel_arg("raycaster", 12, "octree_descriptor_buffer"); + set_kernel_arg("raycaster", 13, "octree_attachment_lookup_buffer"); + set_kernel_arg("raycaster", 14, "octree_attachment_buffer"); + set_kernel_arg("raycaster", 15, "settings_buffer"); return true; @@ -173,7 +205,6 @@ bool CLCaster::create_texture_atlas(sf::Texture *t, sf::Vector2i tile_dim) { if (!create_buffer("atlas_dim", sizeof(sf::Vector2u) , &v)) return false; - if (!create_buffer("tile_dim", sizeof(sf::Vector2i), &tile_dim)) return false; @@ -283,7 +314,6 @@ bool CLCaster::assign_lights(std::vector *data) { if (!create_buffer("lights", packed_size * light_count, lights->data(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR)) return false; - if (!create_buffer("light_count", 8, &light_count)) return false; @@ -1080,18 +1110,6 @@ std::string CLCaster::cl_err_lookup(int error_code) { case CL_PLATFORM_NOT_FOUND_KHR: err_msg = "CL_PLATFORM_NOT_FOUND_KHR"; break; - case CLCaster::SHARING_NOT_SUPPORTED: - err_msg = "SHARING_NOT_SUPPORTED"; - break; - case CLCaster::OPENCL_NOT_SUPPORTED: - err_msg = "OPENCL_NOT_SUPPORTED"; - break; - case CLCaster::OPENCL_ERROR: - err_msg = "OPENCL_ERROR"; - break; - case CLCaster::ERR: - err_msg = "ERROR"; - break; default: err_msg = "UNKNOWN_ERROR"; } diff --git a/src/Camera.cpp b/src/Camera.cpp index b8114b3..d8f6198 100644 --- a/src/Camera.cpp +++ b/src/Camera.cpp @@ -167,23 +167,39 @@ void Camera::recieve_event(VrEventPublisher* publisher, std::unique_ptr(event.get()); if (joystick_event->axis == sf::Joystick::Axis::X) { - movement.x -= joystick_event->position / 5; - //add_relative_impulse(Camera::DIRECTION::FORWARD, joystick_event->position); + if (joystick_event->position > 0) + add_relative_impulse(Camera::DIRECTION::RIGHT, joystick_event->position / 100); + else + add_relative_impulse(Camera::DIRECTION::LEFT, joystick_event->position / 100); } else if (joystick_event->axis == sf::Joystick::Axis::Y) { - movement.y += joystick_event->position / 5; - //add_relative_impulse(Camera::DIRECTION::RIGHT, joystick_event->position); + if (joystick_event->position > 0) + add_relative_impulse(Camera::DIRECTION::FORWARD, joystick_event->position / 100); + else + add_relative_impulse(Camera::DIRECTION::REARWARD, joystick_event->position / 100); + } + else if (joystick_event->axis == sf::Joystick::Axis::Z) { + if (joystick_event->position > 0) + add_relative_impulse(Camera::DIRECTION::DOWN, joystick_event->position / 100); + else + add_relative_impulse(Camera::DIRECTION::UP, joystick_event->position / 100); } - //else if (joystick_event->axis == sf::Joystick::Axis::Z) { - // add_relative_impulse(Camera::DIRECTION::DOWN, joystick_event->position); - //} + else if (joystick_event->axis == sf::Joystick::Axis::U) { + slew_camera(sf::Vector2f( + deltas.y / 1200.0f, + deltas.x / 1200.0f + )); + } + + + } } void Camera::look_at_center() { - direction = CartToNormalizedSphere(sf::Vector3f(75, 75, 75) - position); + direction = CartToNormalizedSphere(sf::Vector3f(60, 60, 35) - position); } sf::Vector2f* Camera::get_direction_pointer() { diff --git a/src/Input.cpp b/src/Input.cpp index 75d44f0..400e535 100644 --- a/src/Input.cpp +++ b/src/Input.cpp @@ -2,6 +2,7 @@ #include #include #include "imgui/imgui-SFML.h" +#include "Logger.h" Input::Input() : @@ -22,9 +23,8 @@ void Input::consume_sf_events(sf::RenderWindow *window) { sf::Event e; while (window->pollEvent(e)) { - - ImGui::SFML::ProcessEvent(e); sf_event_queue.push_back(e); + ImGui::SFML::ProcessEvent(e); } transpose_sf_events(sf_event_queue); @@ -121,6 +121,7 @@ void Input::dispatch_events() { void Input::transpose_sf_events(std::list sf_event_queue) { + for (auto sf_event: sf_event_queue) { switch(sf_event.type) { diff --git a/src/LightHandle.cpp b/src/LightHandle.cpp index 2495f66..930dd26 100644 --- a/src/LightHandle.cpp +++ b/src/LightHandle.cpp @@ -70,16 +70,16 @@ void LightHandle::recieve_event(VrEventPublisher* publisher, std::unique_ptr(event.get()); if (joystick_event->axis == sf::Joystick::Axis::X) { - movement.x = -joystick_event->position / 5; + movement.x = -joystick_event->position / 100; //add_relative_impulse(Camera::DIRECTION::FORWARD, joystick_event->position); } else if (joystick_event->axis == sf::Joystick::Axis::Y) { - movement.y = joystick_event->position / 5; + movement.y = joystick_event->position / 100; //add_relative_impulse(Camera::DIRECTION::RIGHT, joystick_event->position); } - //else if (joystick_event->axis == sf::Joystick::Axis::Z) { - // add_relative_impulse(Camera::DIRECTION::DOWN, joystick_event->position); - //} + else if (joystick_event->axis == sf::Joystick::Axis::Z) { + movement.y = joystick_event->position / 100; + } } } diff --git a/src/map/Map.cpp b/src/map/Map.cpp index 57a442c..0efcf38 100644 --- a/src/map/Map.cpp +++ b/src/map/Map.cpp @@ -12,7 +12,7 @@ Map::Map(uint32_t dimensions) { // randomly set the voxel data for testing for (uint64_t i = 0; i < dimensions * dimensions * dimensions; i++) { - if (rand() % 25 < 2) + if (i % 2 == 0) voxel_data[i] = 1; else voxel_data[i] = 0;