Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
parent
3c9b39f682
commit
edd8075afb
@ -1,47 +1,47 @@
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# Compiled source #
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###################
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*.com
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*.class
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*.dll
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*.exe
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*.o
|
||||
*.so
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||||
|
||||
# Packages #
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||||
############
|
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# it's better to unpack these files and commit the raw source
|
||||
# git has its own built in compression methods
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||||
*.7z
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||||
*.dmg
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||||
*.gz
|
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*.iso
|
||||
*.jar
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||||
*.rar
|
||||
*.tar
|
||||
*.zip
|
||||
|
||||
# Logs and databases #
|
||||
######################
|
||||
*.log
|
||||
*.sql
|
||||
*.sqlite
|
||||
|
||||
# OS generated files #
|
||||
######################
|
||||
.DS_Store
|
||||
.DS_Store?
|
||||
._*
|
||||
.Spotlight-V100
|
||||
.Trashes
|
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ehthumbs.db
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||||
Thumbs.db
|
||||
|
||||
# CMake Generated Files #
|
||||
#########################
|
||||
CMakeCache.txt
|
||||
CMakeFiles
|
||||
CMakeScripts
|
||||
Makefile
|
||||
cmake_install.cmake
|
||||
install_manifest.txt
|
||||
CTestTestfile.cmake
|
||||
# Compiled source #
|
||||
###################
|
||||
*.com
|
||||
*.class
|
||||
*.dll
|
||||
*.exe
|
||||
*.o
|
||||
*.so
|
||||
|
||||
# Packages #
|
||||
############
|
||||
# it's better to unpack these files and commit the raw source
|
||||
# git has its own built in compression methods
|
||||
*.7z
|
||||
*.dmg
|
||||
*.gz
|
||||
*.iso
|
||||
*.jar
|
||||
*.rar
|
||||
*.tar
|
||||
*.zip
|
||||
|
||||
# Logs and databases #
|
||||
######################
|
||||
*.log
|
||||
*.sql
|
||||
*.sqlite
|
||||
|
||||
# OS generated files #
|
||||
######################
|
||||
.DS_Store
|
||||
.DS_Store?
|
||||
._*
|
||||
.Spotlight-V100
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||||
.Trashes
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||||
ehthumbs.db
|
||||
Thumbs.db
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||||
|
||||
# CMake Generated Files #
|
||||
#########################
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CMakeCache.txt
|
||||
CMakeFiles
|
||||
CMakeScripts
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||||
Makefile
|
||||
cmake_install.cmake
|
||||
install_manifest.txt
|
||||
CTestTestfile.cmake
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||||
|
@ -1,41 +1,41 @@
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# Check versions
|
||||
message(STATUS "CMake version: ${CMAKE_VERSION}")
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||||
cmake_minimum_required(VERSION 3.1)
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|
||||
# Set the project name
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set(PNAME Game)
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project(${PNAME})
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|
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# Set up variables, and find SFML
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#set(SFML_ROOT root CACHE STRING "User specified path")
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set(SFML_COMPONENTS graphics window system network audio)
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
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find_package(SFML 2.1 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
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message(STATUS "SFML found: ${SFML_FOUND}")
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# Find OpenCL
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find_package( OpenCL REQUIRED )
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message(STATUS "OpenCL found: ${OPENCL_FOUND}")
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# Find OpenGL
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find_package( OpenGL REQUIRED)
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message(STATUS "OpenGL found: ${OPENGL_FOUND}")
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# Include the directories for the main program, GL, CL and SFML's headers
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include_directories(${SFML_INCLUDE_DIR})
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include_directories(${OpenCL_INCLUDE_DIRS})
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include_directories(${OpenGL_INCLUDE_DIRS})
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include_directories(include)
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# Set the .cpp sources
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file(GLOB SOURCES "src/*.cpp")
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add_executable(${PNAME} ${SOURCES})
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# Link CL, GL, and SFML
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target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
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target_link_libraries (${PNAME} ${OpenCL_LIBRARY})
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target_link_libraries (${PNAME} ${OPENGL_LIBRARIES})
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|
||||
# Setup to use C++11
|
||||
set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11
|
||||
|
||||
# Check versions
|
||||
message(STATUS "CMake version: ${CMAKE_VERSION}")
|
||||
cmake_minimum_required(VERSION 3.1)
|
||||
|
||||
# Set the project name
|
||||
set(PNAME Game)
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project(${PNAME})
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||||
|
||||
# Set up variables, and find SFML
|
||||
#set(SFML_ROOT root CACHE STRING "User specified path")
|
||||
set(SFML_COMPONENTS graphics window system network audio)
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
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find_package(SFML 2.1 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
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message(STATUS "SFML found: ${SFML_FOUND}")
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# Find OpenCL
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find_package( OpenCL REQUIRED )
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message(STATUS "OpenCL found: ${OPENCL_FOUND}")
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# Find OpenGL
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find_package( OpenGL REQUIRED)
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message(STATUS "OpenGL found: ${OPENGL_FOUND}")
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|
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# Include the directories for the main program, GL, CL and SFML's headers
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include_directories(${SFML_INCLUDE_DIR})
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include_directories(${OpenCL_INCLUDE_DIRS})
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include_directories(${OpenGL_INCLUDE_DIRS})
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include_directories(include)
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# Set the .cpp sources
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||||
file(GLOB SOURCES "src/*.cpp")
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add_executable(${PNAME} ${SOURCES})
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# Link CL, GL, and SFML
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||||
target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
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target_link_libraries (${PNAME} ${OpenCL_LIBRARY})
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target_link_libraries (${PNAME} ${OPENGL_LIBRARIES})
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|
||||
# Setup to use C++11
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set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11
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||||
|
||||
|
@ -1,369 +1,369 @@
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# This script locates the SFML library
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# ------------------------------------
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||||
#
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||||
# Usage
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||||
# -----
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||||
#
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||||
# When you try to locate the SFML libraries, you must specify which modules you want to use (system, window, graphics, network, audio, main).
|
||||
# If none is given, the SFML_LIBRARIES variable will be empty and you'll end up linking to nothing.
|
||||
# example:
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||||
# find_package(SFML COMPONENTS graphics window system) # find the graphics, window and system modules
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#
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# You can enforce a specific version, either MAJOR.MINOR or only MAJOR.
|
||||
# If nothing is specified, the version won't be checked (i.e. any version will be accepted).
|
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# example:
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# find_package(SFML COMPONENTS ...) # no specific version required
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# find_package(SFML 2 COMPONENTS ...) # any 2.x version
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||||
# find_package(SFML 2.4 COMPONENTS ...) # version 2.4 or greater
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#
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||||
# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
|
||||
# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
|
||||
# Since you have to link yourself all the SFML dependencies when you link it statically, the following
|
||||
# additional variables are defined: SFML_XXX_DEPENDENCIES and SFML_DEPENDENCIES (see their detailed
|
||||
# description below).
|
||||
# In case of static linking, the SFML_STATIC macro will also be defined by this script.
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||||
# example:
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||||
# set(SFML_STATIC_LIBRARIES TRUE)
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||||
# find_package(SFML 2 COMPONENTS network system)
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||||
#
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||||
# On Mac OS X if SFML_STATIC_LIBRARIES is not set to TRUE then by default CMake will search for frameworks unless
|
||||
# CMAKE_FIND_FRAMEWORK is set to "NEVER" for example. Please refer to CMake documentation for more details.
|
||||
# Moreover, keep in mind that SFML frameworks are only available as release libraries unlike dylibs which
|
||||
# are available for both release and debug modes.
|
||||
#
|
||||
# If SFML is not installed in a standard path, you can use the SFML_ROOT CMake (or environment) variable
|
||||
# to tell CMake where SFML is.
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||||
#
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||||
# Output
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||||
# ------
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||||
#
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||||
# This script defines the following variables:
|
||||
# - For each specified module XXX (system, window, graphics, network, audio, main):
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||||
# - SFML_XXX_LIBRARY_DEBUG: the name of the debug library of the xxx module (set to SFML_XXX_LIBRARY_RELEASE is no debug version is found)
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||||
# - SFML_XXX_LIBRARY_RELEASE: the name of the release library of the xxx module (set to SFML_XXX_LIBRARY_DEBUG is no release version is found)
|
||||
# - SFML_XXX_LIBRARY: the name of the library to link to for the xxx module (includes both debug and optimized names if necessary)
|
||||
# - SFML_XXX_FOUND: true if either the debug or release library of the xxx module is found
|
||||
# - SFML_XXX_DEPENDENCIES: the list of libraries the module depends on, in case of static linking
|
||||
# - SFML_LIBRARIES: the list of all libraries corresponding to the required modules
|
||||
# - SFML_FOUND: true if all the required modules are found
|
||||
# - SFML_INCLUDE_DIR: the path where SFML headers are located (the directory containing the SFML/Config.hpp file)
|
||||
# - SFML_DEPENDENCIES: the list of libraries SFML depends on, in case of static linking
|
||||
#
|
||||
# example:
|
||||
# find_package(SFML 2 COMPONENTS system window graphics audio REQUIRED)
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||||
# include_directories(${SFML_INCLUDE_DIR})
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||||
# add_executable(myapp ...)
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||||
# target_link_libraries(myapp ${SFML_LIBRARIES})
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||||
|
||||
# define the SFML_STATIC macro if static build was chosen
|
||||
if(SFML_STATIC_LIBRARIES)
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||||
add_definitions(-DSFML_STATIC)
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||||
endif()
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||||
|
||||
# define the list of search paths for headers and libraries
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||||
set(FIND_SFML_PATHS
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||||
${SFML_ROOT}
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||||
$ENV{SFML_ROOT}
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||||
~/Library/Frameworks
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||||
/Library/Frameworks
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||||
/usr/local
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||||
/usr
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||||
/sw
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||||
/opt/local
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||||
/opt/csw
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||||
/opt)
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||||
|
||||
# find the SFML include directory
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||||
find_path(SFML_INCLUDE_DIR SFML/Config.hpp
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||||
PATH_SUFFIXES include
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||||
PATHS ${FIND_SFML_PATHS})
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||||
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||||
# check the version number
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||||
set(SFML_VERSION_OK TRUE)
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||||
if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR)
|
||||
# extract the major and minor version numbers from SFML/Config.hpp
|
||||
# we have to handle framework a little bit differently:
|
||||
if("${SFML_INCLUDE_DIR}" MATCHES "SFML.framework")
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||||
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/Headers/Config.hpp")
|
||||
else()
|
||||
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/SFML/Config.hpp")
|
||||
endif()
|
||||
FILE(READ "${SFML_CONFIG_HPP_INPUT}" SFML_CONFIG_HPP_CONTENTS)
|
||||
STRING(REGEX REPLACE ".*#define SFML_VERSION_MAJOR ([0-9]+).*" "\\1" SFML_VERSION_MAJOR "${SFML_CONFIG_HPP_CONTENTS}")
|
||||
STRING(REGEX REPLACE ".*#define SFML_VERSION_MINOR ([0-9]+).*" "\\1" SFML_VERSION_MINOR "${SFML_CONFIG_HPP_CONTENTS}")
|
||||
STRING(REGEX REPLACE ".*#define SFML_VERSION_PATCH ([0-9]+).*" "\\1" SFML_VERSION_PATCH "${SFML_CONFIG_HPP_CONTENTS}")
|
||||
if (NOT "${SFML_VERSION_PATCH}" MATCHES "^[0-9]+$")
|
||||
set(SFML_VERSION_PATCH 0)
|
||||
endif()
|
||||
math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10000 + ${SFML_FIND_VERSION_MINOR} * 100 + ${SFML_FIND_VERSION_PATCH}")
|
||||
|
||||
# if we could extract them, compare with the requested version number
|
||||
if (SFML_VERSION_MAJOR)
|
||||
# transform version numbers to an integer
|
||||
math(EXPR SFML_VERSION "${SFML_VERSION_MAJOR} * 10000 + ${SFML_VERSION_MINOR} * 100 + ${SFML_VERSION_PATCH}")
|
||||
|
||||
# compare them
|
||||
if(SFML_VERSION LESS SFML_REQUESTED_VERSION)
|
||||
set(SFML_VERSION_OK FALSE)
|
||||
endif()
|
||||
else()
|
||||
# SFML version is < 2.0
|
||||
if (SFML_REQUESTED_VERSION GREATER 10900)
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||||
set(SFML_VERSION_OK FALSE)
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||||
set(SFML_VERSION_MAJOR 1)
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||||
set(SFML_VERSION_MINOR x)
|
||||
set(SFML_VERSION_PATCH x)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# find the requested modules
|
||||
set(SFML_FOUND TRUE) # will be set to false if one of the required modules is not found
|
||||
foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
|
||||
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
|
||||
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
|
||||
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER})
|
||||
|
||||
# no suffix for sfml-main, it is always a static library
|
||||
if(FIND_SFML_COMPONENT_LOWER STREQUAL "main")
|
||||
# release library
|
||||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
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||||
NAMES ${FIND_SFML_COMPONENT_NAME}
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||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${FIND_SFML_PATHS})
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||||
|
||||
# debug library
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||||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
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||||
NAMES ${FIND_SFML_COMPONENT_NAME}-d
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||||
PATH_SUFFIXES lib64 lib
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||||
PATHS ${FIND_SFML_PATHS})
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||||
else()
|
||||
# static release library
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||||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE
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||||
NAMES ${FIND_SFML_COMPONENT_NAME}-s
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||||
PATH_SUFFIXES lib64 lib
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||||
PATHS ${FIND_SFML_PATHS})
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||||
|
||||
# static debug library
|
||||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG
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||||
NAMES ${FIND_SFML_COMPONENT_NAME}-s-d
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||||
PATH_SUFFIXES lib64 lib
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||||
PATHS ${FIND_SFML_PATHS})
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||||
|
||||
# dynamic release library
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||||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE
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||||
NAMES ${FIND_SFML_COMPONENT_NAME}
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||||
PATH_SUFFIXES lib64 lib
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||||
PATHS ${FIND_SFML_PATHS})
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||||
|
||||
# dynamic debug library
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||||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG
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NAMES ${FIND_SFML_COMPONENT_NAME}-d
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PATH_SUFFIXES lib64 lib
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||||
PATHS ${FIND_SFML_PATHS})
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||||
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||||
# choose the entries that fit the requested link type
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||||
if(SFML_STATIC_LIBRARIES)
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||||
if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE)
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||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE})
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||||
endif()
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||||
if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG)
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||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG})
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||||
endif()
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||||
else()
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||||
if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE)
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||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE})
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||||
endif()
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||||
if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG)
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||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG})
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||||
endif()
|
||||
endif()
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||||
endif()
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||||
|
||||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
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||||
# library found
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||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE)
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||||
|
||||
# if both are found, set SFML_XXX_LIBRARY to contain both
|
||||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
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||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}
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||||
optimized ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
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||||
endif()
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||||
|
||||
# if only one debug/release variant is found, set the other to be equal to the found one
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||||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
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||||
# debug and not release
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||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
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||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
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||||
endif()
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||||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
|
||||
# release and not debug
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||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
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||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
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||||
endif()
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||||
else()
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||||
# library not found
|
||||
set(SFML_FOUND FALSE)
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||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND FALSE)
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||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY "")
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||||
set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY")
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||||
endif()
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||||
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||||
# mark as advanced
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||||
MARK_AS_ADVANCED(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY
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SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
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SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
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SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE
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SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG
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||||
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE
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||||
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG)
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||||
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||||
# add to the global list of libraries
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||||
set(SFML_LIBRARIES ${SFML_LIBRARIES} "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}")
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||||
endforeach()
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||||
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||||
# in case of static linking, we must also define the list of all the dependencies of SFML libraries
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||||
if(SFML_STATIC_LIBRARIES)
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||||
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||||
# detect the OS
|
||||
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
||||
set(FIND_SFML_OS_WINDOWS 1)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
set(FIND_SFML_OS_LINUX 1)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
|
||||
set(FIND_SFML_OS_FREEBSD 1)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
set(FIND_SFML_OS_MACOSX 1)
|
||||
endif()
|
||||
|
||||
# start with an empty list
|
||||
set(SFML_DEPENDENCIES)
|
||||
set(FIND_SFML_DEPENDENCIES_NOTFOUND)
|
||||
|
||||
# macro that searches for a 3rd-party library
|
||||
macro(find_sfml_dependency output friendlyname)
|
||||
# No lookup in environment variables (PATH on Windows), as they may contain wrong library versions
|
||||
find_library(${output} NAMES ${ARGN} PATHS ${FIND_SFML_PATHS} PATH_SUFFIXES lib NO_SYSTEM_ENVIRONMENT_PATH)
|
||||
if(${${output}} STREQUAL "${output}-NOTFOUND")
|
||||
unset(output)
|
||||
set(FIND_SFML_DEPENDENCIES_NOTFOUND "${FIND_SFML_DEPENDENCIES_NOTFOUND} ${friendlyname}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# sfml-system
|
||||
list(FIND SFML_FIND_COMPONENTS "system" FIND_SFML_SYSTEM_COMPONENT)
|
||||
if(NOT ${FIND_SFML_SYSTEM_COMPONENT} EQUAL -1)
|
||||
|
||||
# update the list -- these are only system libraries, no need to find them
|
||||
if(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD OR FIND_SFML_OS_MACOSX)
|
||||
set(SFML_SYSTEM_DEPENDENCIES "pthread")
|
||||
endif()
|
||||
if(FIND_SFML_OS_LINUX)
|
||||
set(SFML_SYSTEM_DEPENDENCIES ${SFML_SYSTEM_DEPENDENCIES} "rt")
|
||||
endif()
|
||||
if(FIND_SFML_OS_WINDOWS)
|
||||
set(SFML_SYSTEM_DEPENDENCIES "winmm")
|
||||
endif()
|
||||
set(SFML_DEPENDENCIES ${SFML_SYSTEM_DEPENDENCIES} ${SFML_DEPENDENCIES})
|
||||
endif()
|
||||
|
||||
# sfml-network
|
||||
list(FIND SFML_FIND_COMPONENTS "network" FIND_SFML_NETWORK_COMPONENT)
|
||||
if(NOT ${FIND_SFML_NETWORK_COMPONENT} EQUAL -1)
|
||||
|
||||
# update the list -- these are only system libraries, no need to find them
|
||||
if(FIND_SFML_OS_WINDOWS)
|
||||
set(SFML_NETWORK_DEPENDENCIES "ws2_32")
|
||||
endif()
|
||||
set(SFML_DEPENDENCIES ${SFML_NETWORK_DEPENDENCIES} ${SFML_DEPENDENCIES})
|
||||
endif()
|
||||
|
||||
# sfml-window
|
||||
list(FIND SFML_FIND_COMPONENTS "window" FIND_SFML_WINDOW_COMPONENT)
|
||||
if(NOT ${FIND_SFML_WINDOW_COMPONENT} EQUAL -1)
|
||||
|
||||
# find libraries
|
||||
if(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD)
|
||||
find_sfml_dependency(X11_LIBRARY "X11" X11)
|
||||
find_sfml_dependency(LIBXCB_LIBRARIES "XCB" xcb libxcb)
|
||||
find_sfml_dependency(X11_XCB_LIBRARY "X11-xcb" X11-xcb libX11-xcb)
|
||||
find_sfml_dependency(XCB_RANDR_LIBRARY "xcb-randr" xcb-randr libxcb-randr)
|
||||
find_sfml_dependency(XCB_IMAGE_LIBRARY "xcb-image" xcb-image libxcb-image)
|
||||
endif()
|
||||
|
||||
if(FIND_SFML_OS_LINUX)
|
||||
find_sfml_dependency(UDEV_LIBRARIES "UDev" udev libudev)
|
||||
endif()
|
||||
|
||||
# update the list
|
||||
if(FIND_SFML_OS_WINDOWS)
|
||||
set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "opengl32" "winmm" "gdi32")
|
||||
elseif(FIND_SFML_OS_LINUX)
|
||||
set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "GL" ${X11_LIBRARY} ${LIBXCB_LIBRARIES} ${X11_XCB_LIBRARY} ${XCB_RANDR_LIBRARY} ${XCB_IMAGE_LIBRARY} ${UDEV_LIBRARIES})
|
||||
elseif(FIND_SFML_OS_FREEBSD)
|
||||
set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "GL" ${X11_LIBRARY} ${LIBXCB_LIBRARIES} ${X11_XCB_LIBRARY} ${XCB_RANDR_LIBRARY} ${XCB_IMAGE_LIBRARY} "usbhid")
|
||||
elseif(FIND_SFML_OS_MACOSX)
|
||||
set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "-framework OpenGL -framework Foundation -framework AppKit -framework IOKit -framework Carbon")
|
||||
endif()
|
||||
set(SFML_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} ${SFML_DEPENDENCIES})
|
||||
endif()
|
||||
|
||||
# sfml-graphics
|
||||
list(FIND SFML_FIND_COMPONENTS "graphics" FIND_SFML_GRAPHICS_COMPONENT)
|
||||
if(NOT ${FIND_SFML_GRAPHICS_COMPONENT} EQUAL -1)
|
||||
|
||||
# find libraries
|
||||
find_sfml_dependency(FREETYPE_LIBRARY "FreeType" freetype)
|
||||
find_sfml_dependency(JPEG_LIBRARY "libjpeg" jpeg)
|
||||
|
||||
# update the list
|
||||
set(SFML_GRAPHICS_DEPENDENCIES ${FREETYPE_LIBRARY} ${JPEG_LIBRARY})
|
||||
set(SFML_DEPENDENCIES ${SFML_GRAPHICS_DEPENDENCIES} ${SFML_DEPENDENCIES})
|
||||
endif()
|
||||
|
||||
# sfml-audio
|
||||
list(FIND SFML_FIND_COMPONENTS "audio" FIND_SFML_AUDIO_COMPONENT)
|
||||
if(NOT ${FIND_SFML_AUDIO_COMPONENT} EQUAL -1)
|
||||
|
||||
# find libraries
|
||||
find_sfml_dependency(OPENAL_LIBRARY "OpenAL" openal openal32)
|
||||
find_sfml_dependency(OGG_LIBRARY "Ogg" ogg)
|
||||
find_sfml_dependency(VORBIS_LIBRARY "Vorbis" vorbis)
|
||||
find_sfml_dependency(VORBISFILE_LIBRARY "VorbisFile" vorbisfile)
|
||||
find_sfml_dependency(VORBISENC_LIBRARY "VorbisEnc" vorbisenc)
|
||||
find_sfml_dependency(FLAC_LIBRARY "FLAC" FLAC)
|
||||
|
||||
# update the list
|
||||
set(SFML_AUDIO_DEPENDENCIES ${OPENAL_LIBRARY} ${FLAC_LIBRARY} ${VORBISENC_LIBRARY} ${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY} ${OGG_LIBRARY})
|
||||
set(SFML_DEPENDENCIES ${SFML_DEPENDENCIES} ${SFML_AUDIO_DEPENDENCIES})
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
# handle errors
|
||||
if(NOT SFML_VERSION_OK)
|
||||
# SFML version not ok
|
||||
set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR}.${SFML_VERSION_PATCH})")
|
||||
set(SFML_FOUND FALSE)
|
||||
elseif(SFML_STATIC_LIBRARIES AND FIND_SFML_DEPENDENCIES_NOTFOUND)
|
||||
set(FIND_SFML_ERROR "SFML found but some of its dependencies are missing (${FIND_SFML_DEPENDENCIES_NOTFOUND})")
|
||||
set(SFML_FOUND FALSE)
|
||||
elseif(NOT SFML_FOUND)
|
||||
# include directory or library not found
|
||||
set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})")
|
||||
endif()
|
||||
if (NOT SFML_FOUND)
|
||||
if(SFML_FIND_REQUIRED)
|
||||
# fatal error
|
||||
message(FATAL_ERROR ${FIND_SFML_ERROR})
|
||||
elseif(NOT SFML_FIND_QUIETLY)
|
||||
# error but continue
|
||||
message("${FIND_SFML_ERROR}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# handle success
|
||||
if(SFML_FOUND AND NOT SFML_FIND_QUIETLY)
|
||||
message(STATUS "Found SFML ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR}.${SFML_VERSION_PATCH} in ${SFML_INCLUDE_DIR}")
|
||||
endif()
|
||||
|
||||
# This script locates the SFML library
|
||||
# ------------------------------------
|
||||
#
|
||||
# Usage
|
||||
# -----
|
||||
#
|
||||
# When you try to locate the SFML libraries, you must specify which modules you want to use (system, window, graphics, network, audio, main).
|
||||
# If none is given, the SFML_LIBRARIES variable will be empty and you'll end up linking to nothing.
|
||||
# example:
|
||||
# find_package(SFML COMPONENTS graphics window system) # find the graphics, window and system modules
|
||||
#
|
||||
# You can enforce a specific version, either MAJOR.MINOR or only MAJOR.
|
||||
# If nothing is specified, the version won't be checked (i.e. any version will be accepted).
|
||||
# example:
|
||||
# find_package(SFML COMPONENTS ...) # no specific version required
|
||||
# find_package(SFML 2 COMPONENTS ...) # any 2.x version
|
||||
# find_package(SFML 2.4 COMPONENTS ...) # version 2.4 or greater
|
||||
#
|
||||
# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
|
||||
# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
|
||||
# Since you have to link yourself all the SFML dependencies when you link it statically, the following
|
||||
# additional variables are defined: SFML_XXX_DEPENDENCIES and SFML_DEPENDENCIES (see their detailed
|
||||
# description below).
|
||||
# In case of static linking, the SFML_STATIC macro will also be defined by this script.
|
||||
# example:
|
||||
# set(SFML_STATIC_LIBRARIES TRUE)
|
||||
# find_package(SFML 2 COMPONENTS network system)
|
||||
#
|
||||
# On Mac OS X if SFML_STATIC_LIBRARIES is not set to TRUE then by default CMake will search for frameworks unless
|
||||
# CMAKE_FIND_FRAMEWORK is set to "NEVER" for example. Please refer to CMake documentation for more details.
|
||||
# Moreover, keep in mind that SFML frameworks are only available as release libraries unlike dylibs which
|
||||
# are available for both release and debug modes.
|
||||
#
|
||||
# If SFML is not installed in a standard path, you can use the SFML_ROOT CMake (or environment) variable
|
||||
# to tell CMake where SFML is.
|
||||
#
|
||||
# Output
|
||||
# ------
|
||||
#
|
||||
# This script defines the following variables:
|
||||
# - For each specified module XXX (system, window, graphics, network, audio, main):
|
||||
# - SFML_XXX_LIBRARY_DEBUG: the name of the debug library of the xxx module (set to SFML_XXX_LIBRARY_RELEASE is no debug version is found)
|
||||
# - SFML_XXX_LIBRARY_RELEASE: the name of the release library of the xxx module (set to SFML_XXX_LIBRARY_DEBUG is no release version is found)
|
||||
# - SFML_XXX_LIBRARY: the name of the library to link to for the xxx module (includes both debug and optimized names if necessary)
|
||||
# - SFML_XXX_FOUND: true if either the debug or release library of the xxx module is found
|
||||
# - SFML_XXX_DEPENDENCIES: the list of libraries the module depends on, in case of static linking
|
||||
# - SFML_LIBRARIES: the list of all libraries corresponding to the required modules
|
||||
# - SFML_FOUND: true if all the required modules are found
|
||||
# - SFML_INCLUDE_DIR: the path where SFML headers are located (the directory containing the SFML/Config.hpp file)
|
||||
# - SFML_DEPENDENCIES: the list of libraries SFML depends on, in case of static linking
|
||||
#
|
||||
# example:
|
||||
# find_package(SFML 2 COMPONENTS system window graphics audio REQUIRED)
|
||||
# include_directories(${SFML_INCLUDE_DIR})
|
||||
# add_executable(myapp ...)
|
||||
# target_link_libraries(myapp ${SFML_LIBRARIES})
|
||||
|
||||
# define the SFML_STATIC macro if static build was chosen
|
||||
if(SFML_STATIC_LIBRARIES)
|
||||
add_definitions(-DSFML_STATIC)
|
||||
endif()
|
||||
|
||||
# define the list of search paths for headers and libraries
|
||||
set(FIND_SFML_PATHS
|
||||
${SFML_ROOT}
|
||||
$ENV{SFML_ROOT}
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local
|
||||
/usr
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt)
|
||||
|
||||
# find the SFML include directory
|
||||
find_path(SFML_INCLUDE_DIR SFML/Config.hpp
|
||||
PATH_SUFFIXES include
|
||||
PATHS ${FIND_SFML_PATHS})
|
||||
|
||||
# check the version number
|
||||
set(SFML_VERSION_OK TRUE)
|
||||
if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR)
|
||||
# extract the major and minor version numbers from SFML/Config.hpp
|
||||
# we have to handle framework a little bit differently:
|
||||
if("${SFML_INCLUDE_DIR}" MATCHES "SFML.framework")
|
||||
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/Headers/Config.hpp")
|
||||
else()
|
||||
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/SFML/Config.hpp")
|
||||
endif()
|
||||
FILE(READ "${SFML_CONFIG_HPP_INPUT}" SFML_CONFIG_HPP_CONTENTS)
|
||||
STRING(REGEX REPLACE ".*#define SFML_VERSION_MAJOR ([0-9]+).*" "\\1" SFML_VERSION_MAJOR "${SFML_CONFIG_HPP_CONTENTS}")
|
||||
STRING(REGEX REPLACE ".*#define SFML_VERSION_MINOR ([0-9]+).*" "\\1" SFML_VERSION_MINOR "${SFML_CONFIG_HPP_CONTENTS}")
|
||||
STRING(REGEX REPLACE ".*#define SFML_VERSION_PATCH ([0-9]+).*" "\\1" SFML_VERSION_PATCH "${SFML_CONFIG_HPP_CONTENTS}")
|
||||
if (NOT "${SFML_VERSION_PATCH}" MATCHES "^[0-9]+$")
|
||||
set(SFML_VERSION_PATCH 0)
|
||||
endif()
|
||||
math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10000 + ${SFML_FIND_VERSION_MINOR} * 100 + ${SFML_FIND_VERSION_PATCH}")
|
||||
|
||||
# if we could extract them, compare with the requested version number
|
||||
if (SFML_VERSION_MAJOR)
|
||||
# transform version numbers to an integer
|
||||
math(EXPR SFML_VERSION "${SFML_VERSION_MAJOR} * 10000 + ${SFML_VERSION_MINOR} * 100 + ${SFML_VERSION_PATCH}")
|
||||
|
||||
# compare them
|
||||
if(SFML_VERSION LESS SFML_REQUESTED_VERSION)
|
||||
set(SFML_VERSION_OK FALSE)
|
||||
endif()
|
||||
else()
|
||||
# SFML version is < 2.0
|
||||
if (SFML_REQUESTED_VERSION GREATER 10900)
|
||||
set(SFML_VERSION_OK FALSE)
|
||||
set(SFML_VERSION_MAJOR 1)
|
||||
set(SFML_VERSION_MINOR x)
|
||||
set(SFML_VERSION_PATCH x)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# find the requested modules
|
||||
set(SFML_FOUND TRUE) # will be set to false if one of the required modules is not found
|
||||
foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
|
||||
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
|
||||
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
|
||||
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER})
|
||||
|
||||
# no suffix for sfml-main, it is always a static library
|
||||
if(FIND_SFML_COMPONENT_LOWER STREQUAL "main")
|
||||
# release library
|
||||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
|
||||
NAMES ${FIND_SFML_COMPONENT_NAME}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${FIND_SFML_PATHS})
|
||||
|
||||
# debug library
|
||||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
|
||||
NAMES ${FIND_SFML_COMPONENT_NAME}-d
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${FIND_SFML_PATHS})
|
||||
else()
|
||||
# static release library
|
||||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE
|
||||
NAMES ${FIND_SFML_COMPONENT_NAME}-s
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${FIND_SFML_PATHS})
|
||||
|
||||
# static debug library
|
||||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG
|
||||
NAMES ${FIND_SFML_COMPONENT_NAME}-s-d
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${FIND_SFML_PATHS})
|
||||
|
||||
# dynamic release library
|
||||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE
|
||||
NAMES ${FIND_SFML_COMPONENT_NAME}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${FIND_SFML_PATHS})
|
||||
|
||||
# dynamic debug library
|
||||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG
|
||||
NAMES ${FIND_SFML_COMPONENT_NAME}-d
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${FIND_SFML_PATHS})
|
||||
|
||||
# choose the entries that fit the requested link type
|
||||
if(SFML_STATIC_LIBRARIES)
|
||||
if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE)
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE})
|
||||
endif()
|
||||
if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG)
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG})
|
||||
endif()
|
||||
else()
|
||||
if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE)
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE})
|
||||
endif()
|
||||
if(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG)
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG})
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
|
||||
# library found
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE)
|
||||
|
||||
# if both are found, set SFML_XXX_LIBRARY to contain both
|
||||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}
|
||||
optimized ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
|
||||
endif()
|
||||
|
||||
# if only one debug/release variant is found, set the other to be equal to the found one
|
||||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
|
||||
# debug and not release
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
|
||||
endif()
|
||||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
|
||||
# release and not debug
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
|
||||
endif()
|
||||
else()
|
||||
# library not found
|
||||
set(SFML_FOUND FALSE)
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND FALSE)
|
||||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY "")
|
||||
set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY")
|
||||
endif()
|
||||
|
||||
# mark as advanced
|
||||
MARK_AS_ADVANCED(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY
|
||||
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
|
||||
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
|
||||
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_RELEASE
|
||||
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_STATIC_DEBUG
|
||||
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_RELEASE
|
||||
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DYNAMIC_DEBUG)
|
||||
|
||||
# add to the global list of libraries
|
||||
set(SFML_LIBRARIES ${SFML_LIBRARIES} "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}")
|
||||
endforeach()
|
||||
|
||||
# in case of static linking, we must also define the list of all the dependencies of SFML libraries
|
||||
if(SFML_STATIC_LIBRARIES)
|
||||
|
||||
# detect the OS
|
||||
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
||||
set(FIND_SFML_OS_WINDOWS 1)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
set(FIND_SFML_OS_LINUX 1)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
|
||||
set(FIND_SFML_OS_FREEBSD 1)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
set(FIND_SFML_OS_MACOSX 1)
|
||||
endif()
|
||||
|
||||
# start with an empty list
|
||||
set(SFML_DEPENDENCIES)
|
||||
set(FIND_SFML_DEPENDENCIES_NOTFOUND)
|
||||
|
||||
# macro that searches for a 3rd-party library
|
||||
macro(find_sfml_dependency output friendlyname)
|
||||
# No lookup in environment variables (PATH on Windows), as they may contain wrong library versions
|
||||
find_library(${output} NAMES ${ARGN} PATHS ${FIND_SFML_PATHS} PATH_SUFFIXES lib NO_SYSTEM_ENVIRONMENT_PATH)
|
||||
if(${${output}} STREQUAL "${output}-NOTFOUND")
|
||||
unset(output)
|
||||
set(FIND_SFML_DEPENDENCIES_NOTFOUND "${FIND_SFML_DEPENDENCIES_NOTFOUND} ${friendlyname}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# sfml-system
|
||||
list(FIND SFML_FIND_COMPONENTS "system" FIND_SFML_SYSTEM_COMPONENT)
|
||||
if(NOT ${FIND_SFML_SYSTEM_COMPONENT} EQUAL -1)
|
||||
|
||||
# update the list -- these are only system libraries, no need to find them
|
||||
if(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD OR FIND_SFML_OS_MACOSX)
|
||||
set(SFML_SYSTEM_DEPENDENCIES "pthread")
|
||||
endif()
|
||||
if(FIND_SFML_OS_LINUX)
|
||||
set(SFML_SYSTEM_DEPENDENCIES ${SFML_SYSTEM_DEPENDENCIES} "rt")
|
||||
endif()
|
||||
if(FIND_SFML_OS_WINDOWS)
|
||||
set(SFML_SYSTEM_DEPENDENCIES "winmm")
|
||||
endif()
|
||||
set(SFML_DEPENDENCIES ${SFML_SYSTEM_DEPENDENCIES} ${SFML_DEPENDENCIES})
|
||||
endif()
|
||||
|
||||
# sfml-network
|
||||
list(FIND SFML_FIND_COMPONENTS "network" FIND_SFML_NETWORK_COMPONENT)
|
||||
if(NOT ${FIND_SFML_NETWORK_COMPONENT} EQUAL -1)
|
||||
|
||||
# update the list -- these are only system libraries, no need to find them
|
||||
if(FIND_SFML_OS_WINDOWS)
|
||||
set(SFML_NETWORK_DEPENDENCIES "ws2_32")
|
||||
endif()
|
||||
set(SFML_DEPENDENCIES ${SFML_NETWORK_DEPENDENCIES} ${SFML_DEPENDENCIES})
|
||||
endif()
|
||||
|
||||
# sfml-window
|
||||
list(FIND SFML_FIND_COMPONENTS "window" FIND_SFML_WINDOW_COMPONENT)
|
||||
if(NOT ${FIND_SFML_WINDOW_COMPONENT} EQUAL -1)
|
||||
|
||||
# find libraries
|
||||
if(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD)
|
||||
find_sfml_dependency(X11_LIBRARY "X11" X11)
|
||||
find_sfml_dependency(LIBXCB_LIBRARIES "XCB" xcb libxcb)
|
||||
find_sfml_dependency(X11_XCB_LIBRARY "X11-xcb" X11-xcb libX11-xcb)
|
||||
find_sfml_dependency(XCB_RANDR_LIBRARY "xcb-randr" xcb-randr libxcb-randr)
|
||||
find_sfml_dependency(XCB_IMAGE_LIBRARY "xcb-image" xcb-image libxcb-image)
|
||||
endif()
|
||||
|
||||
if(FIND_SFML_OS_LINUX)
|
||||
find_sfml_dependency(UDEV_LIBRARIES "UDev" udev libudev)
|
||||
endif()
|
||||
|
||||
# update the list
|
||||
if(FIND_SFML_OS_WINDOWS)
|
||||
set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "opengl32" "winmm" "gdi32")
|
||||
elseif(FIND_SFML_OS_LINUX)
|
||||
set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "GL" ${X11_LIBRARY} ${LIBXCB_LIBRARIES} ${X11_XCB_LIBRARY} ${XCB_RANDR_LIBRARY} ${XCB_IMAGE_LIBRARY} ${UDEV_LIBRARIES})
|
||||
elseif(FIND_SFML_OS_FREEBSD)
|
||||
set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "GL" ${X11_LIBRARY} ${LIBXCB_LIBRARIES} ${X11_XCB_LIBRARY} ${XCB_RANDR_LIBRARY} ${XCB_IMAGE_LIBRARY} "usbhid")
|
||||
elseif(FIND_SFML_OS_MACOSX)
|
||||
set(SFML_WINDOW_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} "-framework OpenGL -framework Foundation -framework AppKit -framework IOKit -framework Carbon")
|
||||
endif()
|
||||
set(SFML_DEPENDENCIES ${SFML_WINDOW_DEPENDENCIES} ${SFML_DEPENDENCIES})
|
||||
endif()
|
||||
|
||||
# sfml-graphics
|
||||
list(FIND SFML_FIND_COMPONENTS "graphics" FIND_SFML_GRAPHICS_COMPONENT)
|
||||
if(NOT ${FIND_SFML_GRAPHICS_COMPONENT} EQUAL -1)
|
||||
|
||||
# find libraries
|
||||
find_sfml_dependency(FREETYPE_LIBRARY "FreeType" freetype)
|
||||
find_sfml_dependency(JPEG_LIBRARY "libjpeg" jpeg)
|
||||
|
||||
# update the list
|
||||
set(SFML_GRAPHICS_DEPENDENCIES ${FREETYPE_LIBRARY} ${JPEG_LIBRARY})
|
||||
set(SFML_DEPENDENCIES ${SFML_GRAPHICS_DEPENDENCIES} ${SFML_DEPENDENCIES})
|
||||
endif()
|
||||
|
||||
# sfml-audio
|
||||
list(FIND SFML_FIND_COMPONENTS "audio" FIND_SFML_AUDIO_COMPONENT)
|
||||
if(NOT ${FIND_SFML_AUDIO_COMPONENT} EQUAL -1)
|
||||
|
||||
# find libraries
|
||||
find_sfml_dependency(OPENAL_LIBRARY "OpenAL" openal openal32)
|
||||
find_sfml_dependency(OGG_LIBRARY "Ogg" ogg)
|
||||
find_sfml_dependency(VORBIS_LIBRARY "Vorbis" vorbis)
|
||||
find_sfml_dependency(VORBISFILE_LIBRARY "VorbisFile" vorbisfile)
|
||||
find_sfml_dependency(VORBISENC_LIBRARY "VorbisEnc" vorbisenc)
|
||||
find_sfml_dependency(FLAC_LIBRARY "FLAC" FLAC)
|
||||
|
||||
# update the list
|
||||
set(SFML_AUDIO_DEPENDENCIES ${OPENAL_LIBRARY} ${FLAC_LIBRARY} ${VORBISENC_LIBRARY} ${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY} ${OGG_LIBRARY})
|
||||
set(SFML_DEPENDENCIES ${SFML_DEPENDENCIES} ${SFML_AUDIO_DEPENDENCIES})
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
# handle errors
|
||||
if(NOT SFML_VERSION_OK)
|
||||
# SFML version not ok
|
||||
set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR}.${SFML_VERSION_PATCH})")
|
||||
set(SFML_FOUND FALSE)
|
||||
elseif(SFML_STATIC_LIBRARIES AND FIND_SFML_DEPENDENCIES_NOTFOUND)
|
||||
set(FIND_SFML_ERROR "SFML found but some of its dependencies are missing (${FIND_SFML_DEPENDENCIES_NOTFOUND})")
|
||||
set(SFML_FOUND FALSE)
|
||||
elseif(NOT SFML_FOUND)
|
||||
# include directory or library not found
|
||||
set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})")
|
||||
endif()
|
||||
if (NOT SFML_FOUND)
|
||||
if(SFML_FIND_REQUIRED)
|
||||
# fatal error
|
||||
message(FATAL_ERROR ${FIND_SFML_ERROR})
|
||||
elseif(NOT SFML_FIND_QUIETLY)
|
||||
# error but continue
|
||||
message("${FIND_SFML_ERROR}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# handle success
|
||||
if(SFML_FOUND AND NOT SFML_FIND_QUIETLY)
|
||||
message(STATUS "Found SFML ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR}.${SFML_VERSION_PATCH} in ${SFML_INCLUDE_DIR}")
|
||||
endif()
|
||||
|
||||
|
@ -1,138 +1,138 @@
|
||||
#pragma once
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <list>
|
||||
|
||||
class Curses {
|
||||
public:
|
||||
|
||||
struct Slot {
|
||||
Slot(wchar_t unicode_value_,
|
||||
sf::Color font_color_,
|
||||
sf::Color backfill_color_) :
|
||||
unicode_value(unicode_value_),
|
||||
font_color(font_color_),
|
||||
backfill_color(backfill_color_)
|
||||
{};
|
||||
|
||||
wchar_t unicode_value;
|
||||
sf::Color font_color;
|
||||
sf::Color backfill_color;
|
||||
};
|
||||
|
||||
struct Tile {
|
||||
public:
|
||||
Tile(sf::Vector2i position_) :
|
||||
blank_standby(L'\u0020', sf::Color::Transparent, sf::Color::Black),
|
||||
position(position_)
|
||||
{ };
|
||||
|
||||
private:
|
||||
Slot blank_standby;
|
||||
|
||||
int index = 0; // What index in the vector are we. Backbone for blinking and scrolling
|
||||
int ratio_counter = 0; // Secondary counter to hold index positions for (ratio) length of time
|
||||
int ratio_value = 0;
|
||||
|
||||
std::vector<Slot> slot_stack; // The icon that aligns with the index
|
||||
|
||||
sf::Vector2i position; // Position of the text, and backfill
|
||||
|
||||
public:
|
||||
void set_ratio(int ratio_) {
|
||||
ratio_value = ratio_;
|
||||
}
|
||||
|
||||
sf::Vector2i getPosition() const {
|
||||
return position;
|
||||
}
|
||||
|
||||
void push_back(Slot s) {
|
||||
slot_stack.push_back(s);
|
||||
}
|
||||
|
||||
void clear_and_set(Slot s) {
|
||||
slot_stack.clear();
|
||||
slot_stack.push_back(s);
|
||||
}
|
||||
|
||||
void clear() {
|
||||
slot_stack.clear();
|
||||
}
|
||||
|
||||
sf::Color current_font_color() {
|
||||
if (slot_stack.size() > 0)
|
||||
return slot_stack.at(index).font_color;
|
||||
else
|
||||
return blank_standby.font_color;
|
||||
}
|
||||
|
||||
sf::Color current_backfill_color() {
|
||||
if (slot_stack.size() > 0)
|
||||
return slot_stack.at(index).backfill_color;
|
||||
else
|
||||
return blank_standby.backfill_color;
|
||||
}
|
||||
|
||||
wchar_t current_unicode_value() {
|
||||
if (slot_stack.size() > 0)
|
||||
return slot_stack.at(index).unicode_value;
|
||||
else
|
||||
return blank_standby.unicode_value;
|
||||
}
|
||||
|
||||
void inc_index() {
|
||||
if (index >= slot_stack.size() - 1) {
|
||||
index = 0;
|
||||
}
|
||||
else if (ratio_counter == ratio_value) {
|
||||
ratio_counter = 0;
|
||||
index++;
|
||||
}
|
||||
else
|
||||
ratio_counter++;
|
||||
}
|
||||
};
|
||||
|
||||
Curses(sf::Vector2i tile_size_, sf::Vector2i grid_dimensions);
|
||||
~Curses();
|
||||
|
||||
|
||||
void Update(double delta_time_);
|
||||
void Render();
|
||||
|
||||
|
||||
void setTile(Tile tile_);
|
||||
void setTiles(std::vector<Tile> tiles_); // Can be seperate, non-adjacent tiles
|
||||
|
||||
void Clear();
|
||||
|
||||
Tile* getTile(sf::Vector2i position_);
|
||||
std::vector<Curses::Tile*> getTiles(sf::Vector2i start_, sf::Vector2i end_);
|
||||
|
||||
void ResizeTiles(sf::Vector2i size_);
|
||||
void ResizeTileGrid(sf::Vector2i grid_dimensions_);
|
||||
|
||||
void setBlink(int ratio_, sf::Vector2i position_);
|
||||
void setScroll(int ratio_, sf::Vector2i start_, sf::Vector2i end_);
|
||||
void setScroll(int ratio_, sf::Vector2i start_, std::list<Slot> tiles_);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
sf::Vector2i grid_dimensions;
|
||||
sf::Vector2i tile_pixel_dimensions;
|
||||
|
||||
sf::RenderWindow window;
|
||||
|
||||
std::vector<Tile> tiles;
|
||||
|
||||
sf::Font font;
|
||||
|
||||
int multi_to_linear(sf::Vector2i position_) const;
|
||||
sf::Vector2i linear_to_multi(int position_) const;
|
||||
|
||||
void set_tile_ratio(int ratio_, sf::Vector2i tile_position_);
|
||||
void append_slots(sf::Vector2i start_, std::list<Slot> values_);
|
||||
|
||||
};
|
||||
|
||||
#pragma once
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <list>
|
||||
|
||||
class Curses {
|
||||
public:
|
||||
|
||||
struct Slot {
|
||||
Slot(wchar_t unicode_value_,
|
||||
sf::Color font_color_,
|
||||
sf::Color backfill_color_) :
|
||||
unicode_value(unicode_value_),
|
||||
font_color(font_color_),
|
||||
backfill_color(backfill_color_)
|
||||
{};
|
||||
|
||||
wchar_t unicode_value;
|
||||
sf::Color font_color;
|
||||
sf::Color backfill_color;
|
||||
};
|
||||
|
||||
struct Tile {
|
||||
public:
|
||||
Tile(sf::Vector2i position_) :
|
||||
blank_standby(L'\u0020', sf::Color::Transparent, sf::Color::Black),
|
||||
position(position_)
|
||||
{ };
|
||||
|
||||
private:
|
||||
Slot blank_standby;
|
||||
|
||||
int index = 0; // What index in the vector are we. Backbone for blinking and scrolling
|
||||
int ratio_counter = 0; // Secondary counter to hold index positions for (ratio) length of time
|
||||
int ratio_value = 0;
|
||||
|
||||
std::vector<Slot> slot_stack; // The icon that aligns with the index
|
||||
|
||||
sf::Vector2i position; // Position of the text, and backfill
|
||||
|
||||
public:
|
||||
void set_ratio(int ratio_) {
|
||||
ratio_value = ratio_;
|
||||
}
|
||||
|
||||
sf::Vector2i getPosition() const {
|
||||
return position;
|
||||
}
|
||||
|
||||
void push_back(Slot s) {
|
||||
slot_stack.push_back(s);
|
||||
}
|
||||
|
||||
void clear_and_set(Slot s) {
|
||||
slot_stack.clear();
|
||||
slot_stack.push_back(s);
|
||||
}
|
||||
|
||||
void clear() {
|
||||
slot_stack.clear();
|
||||
}
|
||||
|
||||
sf::Color current_font_color() {
|
||||
if (slot_stack.size() > 0)
|
||||
return slot_stack.at(index).font_color;
|
||||
else
|
||||
return blank_standby.font_color;
|
||||
}
|
||||
|
||||
sf::Color current_backfill_color() {
|
||||
if (slot_stack.size() > 0)
|
||||
return slot_stack.at(index).backfill_color;
|
||||
else
|
||||
return blank_standby.backfill_color;
|
||||
}
|
||||
|
||||
wchar_t current_unicode_value() {
|
||||
if (slot_stack.size() > 0)
|
||||
return slot_stack.at(index).unicode_value;
|
||||
else
|
||||
return blank_standby.unicode_value;
|
||||
}
|
||||
|
||||
void inc_index() {
|
||||
if (index >= slot_stack.size() - 1) {
|
||||
index = 0;
|
||||
}
|
||||
else if (ratio_counter == ratio_value) {
|
||||
ratio_counter = 0;
|
||||
index++;
|
||||
}
|
||||
else
|
||||
ratio_counter++;
|
||||
}
|
||||
};
|
||||
|
||||
Curses(sf::Vector2i tile_size_, sf::Vector2i grid_dimensions);
|
||||
~Curses();
|
||||
|
||||
|
||||
void Update(double delta_time_);
|
||||
void Render();
|
||||
|
||||
|
||||
void setTile(Tile tile_);
|
||||
void setTiles(std::vector<Tile> tiles_); // Can be seperate, non-adjacent tiles
|
||||
|
||||
void Clear();
|
||||
|
||||
Tile* getTile(sf::Vector2i position_);
|
||||
std::vector<Curses::Tile*> getTiles(sf::Vector2i start_, sf::Vector2i end_);
|
||||
|
||||
void ResizeTiles(sf::Vector2i size_);
|
||||
void ResizeTileGrid(sf::Vector2i grid_dimensions_);
|
||||
|
||||
void setBlink(int ratio_, sf::Vector2i position_);
|
||||
void setScroll(int ratio_, sf::Vector2i start_, sf::Vector2i end_);
|
||||
void setScroll(int ratio_, sf::Vector2i start_, std::list<Slot> tiles_);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
sf::Vector2i grid_dimensions;
|
||||
sf::Vector2i tile_pixel_dimensions;
|
||||
|
||||
sf::RenderWindow window;
|
||||
|
||||
std::vector<Tile> tiles;
|
||||
|
||||
sf::Font font;
|
||||
|
||||
int multi_to_linear(sf::Vector2i position_) const;
|
||||
sf::Vector2i linear_to_multi(int position_) const;
|
||||
|
||||
void set_tile_ratio(int ratio_, sf::Vector2i tile_position_);
|
||||
void append_slots(sf::Vector2i start_, std::list<Slot> values_);
|
||||
|
||||
};
|
||||
|
||||
|
@ -1,46 +1,46 @@
|
||||
#pragma once
|
||||
#include <SFML/System/Vector3.hpp>
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
#include <SFML/Graphics/Color.hpp>
|
||||
#include <random>
|
||||
|
||||
class Map {
|
||||
public:
|
||||
Map(sf::Vector3i dim) {
|
||||
list = new char[dim.x * dim.y * dim.z];
|
||||
for (int i = 0; i < dim.x * dim.y * dim.x; i++) {
|
||||
list[i] = 0;
|
||||
}
|
||||
|
||||
for (int x = 0; x < dim.x; x++) {
|
||||
for (int y = 0; y < dim.y; y++) {
|
||||
for (int z = 0; z < dim.z; z++) {
|
||||
if (rand() % 100 < 1)
|
||||
list[x + dim.x * (y + dim.z * z)] = rand() % 6;
|
||||
else
|
||||
list[x + dim.x * (y + dim.z * z)] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dimensions = dim;
|
||||
global_light = sf::Vector3f(0.2, 0.4, 1);
|
||||
}
|
||||
|
||||
~Map() {
|
||||
}
|
||||
|
||||
sf::Vector3i getDimensions();
|
||||
char *list;
|
||||
sf::Vector3i dimensions;
|
||||
|
||||
void moveLight(sf::Vector2f in);
|
||||
sf::Vector3f global_light;
|
||||
|
||||
protected:
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
|
||||
#pragma once
|
||||
#include <SFML/System/Vector3.hpp>
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
#include <SFML/Graphics/Color.hpp>
|
||||
#include <random>
|
||||
|
||||
class Map {
|
||||
public:
|
||||
Map(sf::Vector3i dim) {
|
||||
list = new char[dim.x * dim.y * dim.z];
|
||||
for (int i = 0; i < dim.x * dim.y * dim.x; i++) {
|
||||
list[i] = 0;
|
||||
}
|
||||
|
||||
for (int x = 0; x < dim.x; x++) {
|
||||
for (int y = 0; y < dim.y; y++) {
|
||||
for (int z = 0; z < dim.z; z++) {
|
||||
if (rand() % 100 < 1)
|
||||
list[x + dim.x * (y + dim.z * z)] = rand() % 6;
|
||||
else
|
||||
list[x + dim.x * (y + dim.z * z)] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dimensions = dim;
|
||||
global_light = sf::Vector3f(0.2, 0.4, 1);
|
||||
}
|
||||
|
||||
~Map() {
|
||||
}
|
||||
|
||||
sf::Vector3i getDimensions();
|
||||
char *list;
|
||||
sf::Vector3i dimensions;
|
||||
|
||||
void moveLight(sf::Vector2f in);
|
||||
sf::Vector3f global_light;
|
||||
|
||||
protected:
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
@ -1,46 +1,46 @@
|
||||
#pragma once
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <iostream>
|
||||
#include "Map.h"
|
||||
|
||||
class Ray {
|
||||
|
||||
private:
|
||||
|
||||
// The Tail of the vector
|
||||
sf::Vector3<float> origin;
|
||||
|
||||
// Direction / Length of the vector
|
||||
sf::Vector3<float> direction;
|
||||
|
||||
// The incrementing points at which T intersects int(X, Y, Z) points
|
||||
sf::Vector3<float> intersection_t;
|
||||
|
||||
// The speed at which the ray climbs.
|
||||
// Take the slope of the line (1 / cartesian.x/y/z) = delta_t.x/y/z
|
||||
sf::Vector3<float> delta_t;
|
||||
|
||||
// The 3d voxel position the ray is currently at
|
||||
sf::Vector3<int> voxel;
|
||||
|
||||
// The 2d pixel coordinate
|
||||
sf::Vector2<int> pixel;
|
||||
|
||||
// Reference to the voxel map
|
||||
Map *map;
|
||||
|
||||
// The dimensions of the voxel map
|
||||
sf::Vector3<int> dimensions;
|
||||
|
||||
public:
|
||||
|
||||
Ray(
|
||||
Map *m,
|
||||
sf::Vector2<int> resolution,
|
||||
sf::Vector2<int> pixel,
|
||||
sf::Vector3<float> camera_position,
|
||||
sf::Vector3<float> ray_direction
|
||||
);
|
||||
|
||||
sf::Color Cast();
|
||||
};
|
||||
#pragma once
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <iostream>
|
||||
#include "Map.h"
|
||||
|
||||
class Ray {
|
||||
|
||||
private:
|
||||
|
||||
// The Tail of the vector
|
||||
sf::Vector3<float> origin;
|
||||
|
||||
// Direction / Length of the vector
|
||||
sf::Vector3<float> direction;
|
||||
|
||||
// The incrementing points at which T intersects int(X, Y, Z) points
|
||||
sf::Vector3<float> intersection_t;
|
||||
|
||||
// The speed at which the ray climbs.
|
||||
// Take the slope of the line (1 / cartesian.x/y/z) = delta_t.x/y/z
|
||||
sf::Vector3<float> delta_t;
|
||||
|
||||
// The 3d voxel position the ray is currently at
|
||||
sf::Vector3<int> voxel;
|
||||
|
||||
// The 2d pixel coordinate
|
||||
sf::Vector2<int> pixel;
|
||||
|
||||
// Reference to the voxel map
|
||||
Map *map;
|
||||
|
||||
// The dimensions of the voxel map
|
||||
sf::Vector3<int> dimensions;
|
||||
|
||||
public:
|
||||
|
||||
Ray(
|
||||
Map *m,
|
||||
sf::Vector2<int> resolution,
|
||||
sf::Vector2<int> pixel,
|
||||
sf::Vector3<float> camera_position,
|
||||
sf::Vector3<float> ray_direction
|
||||
);
|
||||
|
||||
sf::Color Cast();
|
||||
};
|
||||
|
@ -1,46 +1,46 @@
|
||||
#pragma once
|
||||
#include <SFML/System/Vector3.hpp>
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
#include <Map.h>
|
||||
|
||||
class RayCaster {
|
||||
public:
|
||||
RayCaster(Map *map,
|
||||
sf::Vector3<int> map_dimensions,
|
||||
sf::Vector2<int> viewport_resolution);
|
||||
~RayCaster();
|
||||
|
||||
void setFOV(float fov);
|
||||
void setResolution(sf::Vector2<int> resolution);
|
||||
|
||||
sf::Color* CastRays(sf::Vector3<float> camera_direction, sf::Vector3<float> camera_position);
|
||||
void moveCamera(sf::Vector2f v);
|
||||
private:
|
||||
|
||||
sf::Vector3<int> map_dimensions;
|
||||
Map *map;
|
||||
|
||||
// The XY resolution of the viewport
|
||||
sf::Vector2<int> resolution;
|
||||
|
||||
// The pixel array, maybe do RBGA? Are there even 4 byte data types?
|
||||
sf::Color *image;
|
||||
|
||||
// The direction of the camera in POLAR coordinates
|
||||
sf::Vector3<float> camera_direction;
|
||||
|
||||
|
||||
// Convert the polar coordinates to CARTESIAN
|
||||
sf::Vector3<float> camera_direction_cartesian;
|
||||
|
||||
// The world-space position of the camera
|
||||
sf::Vector3<float> camera_position;
|
||||
|
||||
// The distance in units the view plane is from the iris point
|
||||
int view_plane_distance = 200;
|
||||
|
||||
// Precalculated values for the view plane rays
|
||||
sf::Vector3f *view_plane_vectors;
|
||||
|
||||
};
|
||||
|
||||
#pragma once
|
||||
#include <SFML/System/Vector3.hpp>
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
#include <Map.h>
|
||||
|
||||
class RayCaster {
|
||||
public:
|
||||
RayCaster(Map *map,
|
||||
sf::Vector3<int> map_dimensions,
|
||||
sf::Vector2<int> viewport_resolution);
|
||||
~RayCaster();
|
||||
|
||||
void setFOV(float fov);
|
||||
void setResolution(sf::Vector2<int> resolution);
|
||||
|
||||
sf::Color* CastRays(sf::Vector3<float> camera_direction, sf::Vector3<float> camera_position);
|
||||
void moveCamera(sf::Vector2f v);
|
||||
private:
|
||||
|
||||
sf::Vector3<int> map_dimensions;
|
||||
Map *map;
|
||||
|
||||
// The XY resolution of the viewport
|
||||
sf::Vector2<int> resolution;
|
||||
|
||||
// The pixel array, maybe do RBGA? Are there even 4 byte data types?
|
||||
sf::Color *image;
|
||||
|
||||
// The direction of the camera in POLAR coordinates
|
||||
sf::Vector3<float> camera_direction;
|
||||
|
||||
|
||||
// Convert the polar coordinates to CARTESIAN
|
||||
sf::Vector3<float> camera_direction_cartesian;
|
||||
|
||||
// The world-space position of the camera
|
||||
sf::Vector3<float> camera_position;
|
||||
|
||||
// The distance in units the view plane is from the iris point
|
||||
int view_plane_distance = 200;
|
||||
|
||||
// Precalculated values for the view plane rays
|
||||
sf::Vector3f *view_plane_vectors;
|
||||
|
||||
};
|
||||
|
||||
|
@ -1,139 +1,139 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GAME_VECTOR3_H
|
||||
#define GAME_VECTOR3_H
|
||||
|
||||
template <typename T>
|
||||
class Vector3
|
||||
{
|
||||
public:
|
||||
|
||||
// Default constructor
|
||||
// Creates a Vector3(0, 0, 0).
|
||||
Vector3();
|
||||
|
||||
|
||||
// Construct the vector from its coordinates
|
||||
Vector3(T X, T Y, T Z);
|
||||
|
||||
|
||||
// Construct the vector from another type of vector
|
||||
// This constructor doesn't replace the copy constructor,
|
||||
// it's called only when U != T.
|
||||
// A call to this constructor will fail to compile if U
|
||||
// is not convertible to T.
|
||||
template <typename U>
|
||||
explicit Vector3(const Vector3<U>& vector);
|
||||
|
||||
// Member data
|
||||
T x;
|
||||
T y;
|
||||
T z;
|
||||
};
|
||||
|
||||
// Vector3
|
||||
// Overload of unary operator -
|
||||
// left Vector to negate
|
||||
// Memberwise opposite of the vector
|
||||
template <typename T>
|
||||
Vector3<T> operator -(const Vector3<T>& left);
|
||||
|
||||
// Overload of binary operator +=
|
||||
// This operator performs a memberwise addition of both vectors,
|
||||
// and assigns the result to left.
|
||||
// returns Reference to left
|
||||
template <typename T>
|
||||
Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right);
|
||||
|
||||
// Overload of binary operator -=
|
||||
// This operator performs a memberwise subtraction of both vectors,
|
||||
// and assigns the result to left.
|
||||
// returns Reference to left
|
||||
template <typename T>
|
||||
Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right);
|
||||
|
||||
// Overload of binary operator +
|
||||
// returns Memberwise addition of both vectors
|
||||
template <typename T>
|
||||
Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right);
|
||||
// Overload of binary operator -
|
||||
// returns Memberwise subtraction of both vectors
|
||||
template <typename T>
|
||||
Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right);
|
||||
|
||||
// Overload of binary operator *
|
||||
// returns Memberwise multiplication by right
|
||||
template <typename T>
|
||||
Vector3<T> operator *(const Vector3<T>& left, T right);
|
||||
|
||||
// Overload of binary operator *
|
||||
// returns Memberwise multiplication by left
|
||||
template <typename T>
|
||||
Vector3<T> operator *(T left, const Vector3<T>& right);
|
||||
|
||||
// Overload of binary operator *=
|
||||
// This operator performs a memberwise multiplication by right,
|
||||
// and assigns the result to left.
|
||||
// returns Reference to left
|
||||
template <typename T>
|
||||
Vector3<T>& operator *=(Vector3<T>& left, T right);
|
||||
|
||||
// Overload of binary operator /
|
||||
// returns Memberwise division by right
|
||||
template <typename T>
|
||||
Vector3<T> operator /(const Vector3<T>& left, T right);
|
||||
|
||||
// Overload of binary operator /=
|
||||
// This operator performs a memberwise division by right,
|
||||
// and assigns the result to left.
|
||||
// returns Reference to left
|
||||
template <typename T>
|
||||
Vector3<T>& operator /=(Vector3<T>& left, T right);
|
||||
|
||||
// Overload of binary operator ==
|
||||
// This operator compares strict equality between two vectors.
|
||||
// returns True if left is equal to right
|
||||
template <typename T>
|
||||
bool operator ==(const Vector3<T>& left, const Vector3<T>& right);
|
||||
|
||||
// Overload of binary operator !=
|
||||
// This operator compares strict difference between two vectors.
|
||||
// returns True if left is not equal to right
|
||||
template <typename T>
|
||||
bool operator !=(const Vector3<T>& left, const Vector3<T>& right);
|
||||
|
||||
#include <SFML/System/Vector3.inl>
|
||||
|
||||
// Define the most common types
|
||||
typedef Vector3<int> Vector3i;
|
||||
typedef Vector3<float> Vector3f;
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GAME_VECTOR3_H
|
||||
#define GAME_VECTOR3_H
|
||||
|
||||
template <typename T>
|
||||
class Vector3
|
||||
{
|
||||
public:
|
||||
|
||||
// Default constructor
|
||||
// Creates a Vector3(0, 0, 0).
|
||||
Vector3();
|
||||
|
||||
|
||||
// Construct the vector from its coordinates
|
||||
Vector3(T X, T Y, T Z);
|
||||
|
||||
|
||||
// Construct the vector from another type of vector
|
||||
// This constructor doesn't replace the copy constructor,
|
||||
// it's called only when U != T.
|
||||
// A call to this constructor will fail to compile if U
|
||||
// is not convertible to T.
|
||||
template <typename U>
|
||||
explicit Vector3(const Vector3<U>& vector);
|
||||
|
||||
// Member data
|
||||
T x;
|
||||
T y;
|
||||
T z;
|
||||
};
|
||||
|
||||
// Vector3
|
||||
// Overload of unary operator -
|
||||
// left Vector to negate
|
||||
// Memberwise opposite of the vector
|
||||
template <typename T>
|
||||
Vector3<T> operator -(const Vector3<T>& left);
|
||||
|
||||
// Overload of binary operator +=
|
||||
// This operator performs a memberwise addition of both vectors,
|
||||
// and assigns the result to left.
|
||||
// returns Reference to left
|
||||
template <typename T>
|
||||
Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right);
|
||||
|
||||
// Overload of binary operator -=
|
||||
// This operator performs a memberwise subtraction of both vectors,
|
||||
// and assigns the result to left.
|
||||
// returns Reference to left
|
||||
template <typename T>
|
||||
Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right);
|
||||
|
||||
// Overload of binary operator +
|
||||
// returns Memberwise addition of both vectors
|
||||
template <typename T>
|
||||
Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right);
|
||||
// Overload of binary operator -
|
||||
// returns Memberwise subtraction of both vectors
|
||||
template <typename T>
|
||||
Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right);
|
||||
|
||||
// Overload of binary operator *
|
||||
// returns Memberwise multiplication by right
|
||||
template <typename T>
|
||||
Vector3<T> operator *(const Vector3<T>& left, T right);
|
||||
|
||||
// Overload of binary operator *
|
||||
// returns Memberwise multiplication by left
|
||||
template <typename T>
|
||||
Vector3<T> operator *(T left, const Vector3<T>& right);
|
||||
|
||||
// Overload of binary operator *=
|
||||
// This operator performs a memberwise multiplication by right,
|
||||
// and assigns the result to left.
|
||||
// returns Reference to left
|
||||
template <typename T>
|
||||
Vector3<T>& operator *=(Vector3<T>& left, T right);
|
||||
|
||||
// Overload of binary operator /
|
||||
// returns Memberwise division by right
|
||||
template <typename T>
|
||||
Vector3<T> operator /(const Vector3<T>& left, T right);
|
||||
|
||||
// Overload of binary operator /=
|
||||
// This operator performs a memberwise division by right,
|
||||
// and assigns the result to left.
|
||||
// returns Reference to left
|
||||
template <typename T>
|
||||
Vector3<T>& operator /=(Vector3<T>& left, T right);
|
||||
|
||||
// Overload of binary operator ==
|
||||
// This operator compares strict equality between two vectors.
|
||||
// returns True if left is equal to right
|
||||
template <typename T>
|
||||
bool operator ==(const Vector3<T>& left, const Vector3<T>& right);
|
||||
|
||||
// Overload of binary operator !=
|
||||
// This operator compares strict difference between two vectors.
|
||||
// returns True if left is not equal to right
|
||||
template <typename T>
|
||||
bool operator !=(const Vector3<T>& left, const Vector3<T>& right);
|
||||
|
||||
#include <SFML/System/Vector3.inl>
|
||||
|
||||
// Define the most common types
|
||||
typedef Vector3<int> Vector3i;
|
||||
typedef Vector3<float> Vector3f;
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,90 +1,90 @@
|
||||
#pragma once
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <iostream>
|
||||
#include <math.h>
|
||||
|
||||
const double PI = 3.141592653589793238463;
|
||||
const float PI_F = 3.14159265358979f;
|
||||
|
||||
struct fps_counter {
|
||||
public:
|
||||
fps_counter(){
|
||||
if(!f.loadFromFile("../assets/fonts/Arial.ttf")){
|
||||
std::cout << "couldn't find the fall back Arial font in ../assets/fonts/" << std::endl;
|
||||
} else {
|
||||
t.setFont(f);
|
||||
}
|
||||
}
|
||||
|
||||
void frame(double delta_time){
|
||||
frame_count++;
|
||||
fps_average += (delta_time - fps_average) / frame_count;
|
||||
}
|
||||
|
||||
void draw(sf::RenderWindow *r){
|
||||
t.setString(std::to_string(fps_average));
|
||||
r->draw(t);
|
||||
}
|
||||
|
||||
private:
|
||||
sf::Font f;
|
||||
sf::Text t;
|
||||
int frame_count = 0;
|
||||
double fps_average = 0;
|
||||
};
|
||||
|
||||
|
||||
inline sf::Vector3f SphereToCart(sf::Vector3f i) {
|
||||
|
||||
auto r = sf::Vector3f(
|
||||
(i.x * sin(i.z) * cos(i.y)),
|
||||
(i.x * sin(i.z) * sin(i.y)),
|
||||
(i.x * cos(i.z))
|
||||
);
|
||||
return r;
|
||||
};
|
||||
|
||||
|
||||
inline sf::Vector3f CartToSphere(sf::Vector3f in) {
|
||||
|
||||
auto r = sf::Vector3f(
|
||||
sqrt(in.x * in.x + in.y * in.y + in.z * in.z),
|
||||
atan(in.y / in.x),
|
||||
atan(sqrt(in.x * in.x + in.y * in.y) / in.z)
|
||||
);
|
||||
return r;
|
||||
};
|
||||
|
||||
|
||||
inline sf::Vector3f Normalize(sf::Vector3f in) {
|
||||
|
||||
float multiplier = sqrt(in.x * in.x + in.y * in.y + in.z * in.z);
|
||||
auto r = sf::Vector3f(
|
||||
in.x / multiplier,
|
||||
in.y / multiplier,
|
||||
in.z / multiplier
|
||||
);
|
||||
return r;
|
||||
|
||||
}
|
||||
|
||||
|
||||
inline float DotProduct(sf::Vector3f a, sf::Vector3f b){
|
||||
return a.x * b.x + a.y * b.y + a.z * b.z;
|
||||
}
|
||||
|
||||
inline float Magnitude(sf::Vector3f in){
|
||||
return sqrt(in.x * in.x + in.y * in.y + in.z * in.z);
|
||||
}
|
||||
|
||||
inline float AngleBetweenVectors(sf::Vector3f a, sf::Vector3f b){
|
||||
return acos(DotProduct(a, b) / (Magnitude(a) * Magnitude(b)));
|
||||
}
|
||||
|
||||
inline float DegreesToRadians(float in) {
|
||||
return in * PI / 180.0f;
|
||||
}
|
||||
|
||||
inline float RadiansToDegrees(float in) {
|
||||
return in * 180.0f / PI;
|
||||
#pragma once
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <iostream>
|
||||
#include <math.h>
|
||||
|
||||
const double PI = 3.141592653589793238463;
|
||||
const float PI_F = 3.14159265358979f;
|
||||
|
||||
struct fps_counter {
|
||||
public:
|
||||
fps_counter(){
|
||||
if(!f.loadFromFile("../assets/fonts/Arial.ttf")){
|
||||
std::cout << "couldn't find the fall back Arial font in ../assets/fonts/" << std::endl;
|
||||
} else {
|
||||
t.setFont(f);
|
||||
}
|
||||
}
|
||||
|
||||
void frame(double delta_time){
|
||||
frame_count++;
|
||||
fps_average += (delta_time - fps_average) / frame_count;
|
||||
}
|
||||
|
||||
void draw(sf::RenderWindow *r){
|
||||
t.setString(std::to_string(fps_average));
|
||||
r->draw(t);
|
||||
}
|
||||
|
||||
private:
|
||||
sf::Font f;
|
||||
sf::Text t;
|
||||
int frame_count = 0;
|
||||
double fps_average = 0;
|
||||
};
|
||||
|
||||
|
||||
inline sf::Vector3f SphereToCart(sf::Vector3f i) {
|
||||
|
||||
auto r = sf::Vector3f(
|
||||
(i.x * sin(i.z) * cos(i.y)),
|
||||
(i.x * sin(i.z) * sin(i.y)),
|
||||
(i.x * cos(i.z))
|
||||
);
|
||||
return r;
|
||||
};
|
||||
|
||||
|
||||
inline sf::Vector3f CartToSphere(sf::Vector3f in) {
|
||||
|
||||
auto r = sf::Vector3f(
|
||||
sqrt(in.x * in.x + in.y * in.y + in.z * in.z),
|
||||
atan(in.y / in.x),
|
||||
atan(sqrt(in.x * in.x + in.y * in.y) / in.z)
|
||||
);
|
||||
return r;
|
||||
};
|
||||
|
||||
|
||||
inline sf::Vector3f Normalize(sf::Vector3f in) {
|
||||
|
||||
float multiplier = sqrt(in.x * in.x + in.y * in.y + in.z * in.z);
|
||||
auto r = sf::Vector3f(
|
||||
in.x / multiplier,
|
||||
in.y / multiplier,
|
||||
in.z / multiplier
|
||||
);
|
||||
return r;
|
||||
|
||||
}
|
||||
|
||||
|
||||
inline float DotProduct(sf::Vector3f a, sf::Vector3f b){
|
||||
return a.x * b.x + a.y * b.y + a.z * b.z;
|
||||
}
|
||||
|
||||
inline float Magnitude(sf::Vector3f in){
|
||||
return sqrt(in.x * in.x + in.y * in.y + in.z * in.z);
|
||||
}
|
||||
|
||||
inline float AngleBetweenVectors(sf::Vector3f a, sf::Vector3f b){
|
||||
return acos(DotProduct(a, b) / (Magnitude(a) * Magnitude(b)));
|
||||
}
|
||||
|
||||
inline float DegreesToRadians(float in) {
|
||||
return in * PI / 180.0f;
|
||||
}
|
||||
|
||||
inline float RadiansToDegrees(float in) {
|
||||
return in * 180.0f / PI;
|
||||
}
|
@ -1,32 +1,32 @@
|
||||
__constant sampler_t sampler =
|
||||
CLK_NORMALIZED_COORDS_FALSE
|
||||
| CLK_ADDRESS_CLAMP_TO_EDGE
|
||||
| CLK_FILTER_NEAREST;
|
||||
|
||||
__constant int FILTER_SIZE = 10;
|
||||
|
||||
float FilterValue (__constant const float* filterWeights,
|
||||
const int x, const int y)
|
||||
{
|
||||
return filterWeights[(x+FILTER_SIZE) + (y+FILTER_SIZE)*(FILTER_SIZE*2 + 1)];
|
||||
}
|
||||
|
||||
__kernel void Filter (
|
||||
__read_only image2d_t input,
|
||||
__constant float* filterWeights,
|
||||
__write_only image2d_t output)
|
||||
{
|
||||
const int2 pos = {get_global_id(0), get_global_id(1)};
|
||||
|
||||
float4 sum = (float4)(0.0f);
|
||||
for(int y = -FILTER_SIZE; y <= FILTER_SIZE; y++) {
|
||||
for(int x = -FILTER_SIZE; x <= FILTER_SIZE; x++) {
|
||||
sum += FilterValue(filterWeights, x, y)
|
||||
* read_imagef(input, sampler, pos + (int2)(x,y));
|
||||
}
|
||||
}
|
||||
|
||||
write_imagef (output, (int2)(pos.x, pos.y), sum);
|
||||
}
|
||||
|
||||
|
||||
__constant sampler_t sampler =
|
||||
CLK_NORMALIZED_COORDS_FALSE
|
||||
| CLK_ADDRESS_CLAMP_TO_EDGE
|
||||
| CLK_FILTER_NEAREST;
|
||||
|
||||
__constant int FILTER_SIZE = 10;
|
||||
|
||||
float FilterValue (__constant const float* filterWeights,
|
||||
const int x, const int y)
|
||||
{
|
||||
return filterWeights[(x+FILTER_SIZE) + (y+FILTER_SIZE)*(FILTER_SIZE*2 + 1)];
|
||||
}
|
||||
|
||||
__kernel void Filter (
|
||||
__read_only image2d_t input,
|
||||
__constant float* filterWeights,
|
||||
__write_only image2d_t output)
|
||||
{
|
||||
const int2 pos = {get_global_id(0), get_global_id(1)};
|
||||
|
||||
float4 sum = (float4)(0.0f);
|
||||
for(int y = -FILTER_SIZE; y <= FILTER_SIZE; y++) {
|
||||
for(int x = -FILTER_SIZE; x <= FILTER_SIZE; x++) {
|
||||
sum += FilterValue(filterWeights, x, y)
|
||||
* read_imagef(input, sampler, pos + (int2)(x,y));
|
||||
}
|
||||
}
|
||||
|
||||
write_imagef (output, (int2)(pos.x, pos.y), sum);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,47 +1,47 @@
|
||||
CL_SUCCESS 0
|
||||
CL_DEVICE_NOT_FOUND -1
|
||||
CL_DEVICE_NOT_AVAILABLE -2
|
||||
CL_COMPILER_NOT_AVAILABLE -3
|
||||
CL_MEM_OBJECT_ALLOCATION_FAILURE -4
|
||||
CL_OUT_OF_RESOURCES -5
|
||||
CL_OUT_OF_HOST_MEMORY -6
|
||||
CL_PROFILING_INFO_NOT_AVAILABLE -7
|
||||
CL_MEM_COPY_OVERLAP -8
|
||||
CL_IMAGE_FORMAT_MISMATCH -9
|
||||
CL_IMAGE_FORMAT_NOT_SUPPORTED -10
|
||||
CL_BUILD_PROGRAM_FAILURE -11
|
||||
CL_MAP_FAILURE -12
|
||||
|
||||
CL_INVALID_VALUE -30
|
||||
CL_INVALID_DEVICE_TYPE -31
|
||||
CL_INVALID_PLATFORM -32
|
||||
CL_INVALID_DEVICE -33
|
||||
CL_INVALID_CONTEXT -34
|
||||
CL_INVALID_QUEUE_PROPERTIES -35
|
||||
CL_INVALID_COMMAND_QUEUE -36
|
||||
CL_INVALID_HOST_PTR -37
|
||||
CL_INVALID_MEM_OBJECT -38
|
||||
CL_INVALID_IMAGE_FORMAT_DESCRIPTOR -39
|
||||
CL_INVALID_IMAGE_SIZE -40
|
||||
CL_INVALID_SAMPLER -41
|
||||
CL_INVALID_BINARY -42
|
||||
CL_INVALID_BUILD_OPTIONS -43
|
||||
CL_INVALID_PROGRAM -44
|
||||
CL_INVALID_PROGRAM_EXECUTABLE -45
|
||||
CL_INVALID_KERNEL_NAME -46
|
||||
CL_INVALID_KERNEL_DEFINITION -47
|
||||
CL_INVALID_KERNEL -48
|
||||
CL_INVALID_ARG_INDEX -49
|
||||
CL_INVALID_ARG_VALUE -50
|
||||
CL_INVALID_ARG_SIZE -51
|
||||
CL_INVALID_KERNEL_ARGS -52
|
||||
CL_INVALID_WORK_DIMENSION -53
|
||||
CL_INVALID_WORK_GROUP_SIZE -54
|
||||
CL_INVALID_WORK_ITEM_SIZE -55
|
||||
CL_INVALID_GLOBAL_OFFSET -56
|
||||
CL_INVALID_EVENT_WAIT_LIST -57
|
||||
CL_INVALID_EVENT -58
|
||||
CL_INVALID_OPERATION -59
|
||||
CL_INVALID_GL_OBJECT -60
|
||||
CL_INVALID_BUFFER_SIZE -61
|
||||
CL_INVALID_MIP_LEVEL -62
|
||||
CL_SUCCESS 0
|
||||
CL_DEVICE_NOT_FOUND -1
|
||||
CL_DEVICE_NOT_AVAILABLE -2
|
||||
CL_COMPILER_NOT_AVAILABLE -3
|
||||
CL_MEM_OBJECT_ALLOCATION_FAILURE -4
|
||||
CL_OUT_OF_RESOURCES -5
|
||||
CL_OUT_OF_HOST_MEMORY -6
|
||||
CL_PROFILING_INFO_NOT_AVAILABLE -7
|
||||
CL_MEM_COPY_OVERLAP -8
|
||||
CL_IMAGE_FORMAT_MISMATCH -9
|
||||
CL_IMAGE_FORMAT_NOT_SUPPORTED -10
|
||||
CL_BUILD_PROGRAM_FAILURE -11
|
||||
CL_MAP_FAILURE -12
|
||||
|
||||
CL_INVALID_VALUE -30
|
||||
CL_INVALID_DEVICE_TYPE -31
|
||||
CL_INVALID_PLATFORM -32
|
||||
CL_INVALID_DEVICE -33
|
||||
CL_INVALID_CONTEXT -34
|
||||
CL_INVALID_QUEUE_PROPERTIES -35
|
||||
CL_INVALID_COMMAND_QUEUE -36
|
||||
CL_INVALID_HOST_PTR -37
|
||||
CL_INVALID_MEM_OBJECT -38
|
||||
CL_INVALID_IMAGE_FORMAT_DESCRIPTOR -39
|
||||
CL_INVALID_IMAGE_SIZE -40
|
||||
CL_INVALID_SAMPLER -41
|
||||
CL_INVALID_BINARY -42
|
||||
CL_INVALID_BUILD_OPTIONS -43
|
||||
CL_INVALID_PROGRAM -44
|
||||
CL_INVALID_PROGRAM_EXECUTABLE -45
|
||||
CL_INVALID_KERNEL_NAME -46
|
||||
CL_INVALID_KERNEL_DEFINITION -47
|
||||
CL_INVALID_KERNEL -48
|
||||
CL_INVALID_ARG_INDEX -49
|
||||
CL_INVALID_ARG_VALUE -50
|
||||
CL_INVALID_ARG_SIZE -51
|
||||
CL_INVALID_KERNEL_ARGS -52
|
||||
CL_INVALID_WORK_DIMENSION -53
|
||||
CL_INVALID_WORK_GROUP_SIZE -54
|
||||
CL_INVALID_WORK_ITEM_SIZE -55
|
||||
CL_INVALID_GLOBAL_OFFSET -56
|
||||
CL_INVALID_EVENT_WAIT_LIST -57
|
||||
CL_INVALID_EVENT -58
|
||||
CL_INVALID_OPERATION -59
|
||||
CL_INVALID_GL_OBJECT -60
|
||||
CL_INVALID_BUFFER_SIZE -61
|
||||
CL_INVALID_MIP_LEVEL -62
|
||||
|
@ -1,187 +1,187 @@
|
||||
#pragma once
|
||||
#include "Curses.h"
|
||||
#include <iostream>
|
||||
#include <list>
|
||||
|
||||
Curses::Curses(sf::Vector2i tile_size_, sf::Vector2i grid_dimensions_) :
|
||||
window(sf::VideoMode(tile_size_.x * grid_dimensions_.x, tile_size_.y * grid_dimensions_.y), "SimpleFML Curses"),
|
||||
grid_dimensions(grid_dimensions_),
|
||||
tile_pixel_dimensions(tile_size_){
|
||||
|
||||
font.loadFromFile("unifont.ttf");
|
||||
|
||||
for (int y = 0; y < grid_dimensions_.y; y++) {
|
||||
for (int x = 0 ; x < grid_dimensions_.x; x++) {
|
||||
tiles.emplace_back(Tile(sf::Vector2i(x, y)));
|
||||
|
||||
// L'\u0020' = space char
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Set screen values to increasing unicode chars
|
||||
/*wchar_t char_ind = L'\u0041';
|
||||
for (int i = 0; i < tiles.size(); i++) {
|
||||
tiles.at(i).push_clear(char_ind++, sf::Color::White, sf::Color::Black);
|
||||
}*/
|
||||
}
|
||||
|
||||
Curses::~Curses() {
|
||||
}
|
||||
|
||||
void Curses::Update(double delta_time_) {
|
||||
|
||||
for (Tile &tile : tiles) {
|
||||
tile.inc_index();
|
||||
}
|
||||
|
||||
sf::Event event;
|
||||
while (window.pollEvent(event)) {
|
||||
if (event.type == sf::Event::Closed)
|
||||
window.close();
|
||||
}
|
||||
}
|
||||
|
||||
void Curses::Render() {
|
||||
window.clear();
|
||||
|
||||
sf::Texture font_texture = font.getTexture(tile_pixel_dimensions.x);
|
||||
|
||||
// Draw text and backfills
|
||||
sf::VertexArray backfill_v_arr(sf::Quads, grid_dimensions.x * grid_dimensions.y * 4);
|
||||
sf::VertexArray font_v_arr(sf::Quads, grid_dimensions.x * grid_dimensions.y * 4);
|
||||
|
||||
int tile_index = 0;
|
||||
|
||||
for (int i = 0; i < backfill_v_arr.getVertexCount(); i += 4) {
|
||||
|
||||
Tile* tile = &tiles.at(tile_index);
|
||||
sf::Glyph glyph = font.getGlyph(tile->current_unicode_value(), tile_pixel_dimensions.x, false);
|
||||
|
||||
// Backfill the tile with the specified backfill color
|
||||
backfill_v_arr[i + 0].position = sf::Vector2f(tile->getPosition().x * tile_pixel_dimensions.x, tile->getPosition().y * tile_pixel_dimensions.y);
|
||||
backfill_v_arr[i + 1].position = sf::Vector2f(tile->getPosition().x * tile_pixel_dimensions.x + tile_pixel_dimensions.x, tile->getPosition().y * tile_pixel_dimensions.y);
|
||||
backfill_v_arr[i + 2].position = sf::Vector2f(tile->getPosition().x * tile_pixel_dimensions.x + tile_pixel_dimensions.x, tile->getPosition().y * tile_pixel_dimensions.y + tile_pixel_dimensions.y);
|
||||
backfill_v_arr[i + 3].position = sf::Vector2f(tile->getPosition().x * tile_pixel_dimensions.x, tile->getPosition().y * tile_pixel_dimensions.y + tile_pixel_dimensions.y);
|
||||
|
||||
backfill_v_arr[i + 0].color = tile->current_backfill_color();
|
||||
backfill_v_arr[i + 1].color = tile->current_backfill_color();
|
||||
backfill_v_arr[i + 2].color = tile->current_backfill_color();
|
||||
backfill_v_arr[i + 3].color = tile->current_backfill_color();
|
||||
|
||||
// Draw the font with the correct size, texture location, window location, and color
|
||||
font_v_arr[i + 0].position = sf::Vector2f(tile->getPosition().x * tile_pixel_dimensions.x, tile->getPosition().y * tile_pixel_dimensions.y);
|
||||
font_v_arr[i + 1].position = sf::Vector2f(tile->getPosition().x * tile_pixel_dimensions.x + glyph.textureRect.width, tile->getPosition().y * tile_pixel_dimensions.y);
|
||||
font_v_arr[i + 2].position = sf::Vector2f(tile->getPosition().x * tile_pixel_dimensions.x + glyph.textureRect.width, tile->getPosition().y * tile_pixel_dimensions.y + glyph.textureRect.height);
|
||||
font_v_arr[i + 3].position = sf::Vector2f(tile->getPosition().x * tile_pixel_dimensions.x, tile->getPosition().y * tile_pixel_dimensions.y + glyph.textureRect.height);
|
||||
|
||||
// Make the letter appear in the center of the tile by applying an offset
|
||||
sf::Vector2f position_offset = sf::Vector2f(tile_pixel_dimensions.x / 4, tile_pixel_dimensions.y / 4);
|
||||
font_v_arr[i + 0].position += position_offset;
|
||||
font_v_arr[i + 1].position += position_offset;
|
||||
font_v_arr[i + 2].position += position_offset;
|
||||
font_v_arr[i + 3].position += position_offset;
|
||||
|
||||
font_v_arr[i + 0].texCoords = sf::Vector2f(glyph.textureRect.left, glyph.textureRect.top);
|
||||
font_v_arr[i + 1].texCoords = sf::Vector2f(glyph.textureRect.width + glyph.textureRect.left, glyph.textureRect.top);
|
||||
font_v_arr[i + 2].texCoords = sf::Vector2f(glyph.textureRect.width + glyph.textureRect.left, glyph.textureRect.top + glyph.textureRect.height);
|
||||
font_v_arr[i + 3].texCoords = sf::Vector2f(glyph.textureRect.left, glyph.textureRect.top + glyph.textureRect.height);
|
||||
|
||||
font_v_arr[i + 0].color = tile->current_font_color();
|
||||
font_v_arr[i + 1].color = tile->current_font_color();
|
||||
font_v_arr[i + 2].color = tile->current_font_color();
|
||||
font_v_arr[i + 3].color = tile->current_font_color();
|
||||
|
||||
tile_index++;
|
||||
}
|
||||
|
||||
window.draw(backfill_v_arr);
|
||||
window.draw(font_v_arr, &font_texture);
|
||||
|
||||
window.display();
|
||||
}
|
||||
|
||||
void Curses::setTile(Tile tile_) {
|
||||
tiles.at(multi_to_linear(tile_.getPosition())) = tile_;
|
||||
}
|
||||
|
||||
void Curses::setTiles(std::vector<Tile> tiles_) {
|
||||
for (Tile tile: tiles_) {
|
||||
tiles.at(multi_to_linear(tile.getPosition())) = tile;
|
||||
}
|
||||
}
|
||||
|
||||
void Curses::Clear() {
|
||||
for (Tile &tile : tiles) {
|
||||
tile.clear();
|
||||
}
|
||||
}
|
||||
|
||||
Curses::Tile* Curses::getTile(sf::Vector2i position_) {
|
||||
return &tiles.at(multi_to_linear(position_));
|
||||
}
|
||||
|
||||
std::vector<Curses::Tile*> Curses::getTiles(sf::Vector2i start_, sf::Vector2i end_) {
|
||||
std::vector<Curses::Tile*> ret;
|
||||
for (int i = multi_to_linear(start_); i < multi_to_linear(end_); i++) {
|
||||
ret.push_back(&tiles.at(i));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Curses::setScroll(int ratio_, sf::Vector2i start_, std::list<Slot> scroll_text_) {
|
||||
// Scrolling and it's scroll ratio is faux implemented by
|
||||
// essentially stacking values and repeating them to slow the scroll down
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < scroll_text_.size(); i++) {
|
||||
append_slots(start_, scroll_text_);
|
||||
scroll_text_.push_back(scroll_text_.front());
|
||||
scroll_text_.pop_front();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Curses::set_tile_ratio(int ratio_, sf::Vector2i tile_position_) {
|
||||
getTile(tile_position_)->set_ratio(ratio_);
|
||||
}
|
||||
|
||||
void Curses::append_slots(sf::Vector2i start_, std::list<Slot> values_)
|
||||
{
|
||||
std::vector<Tile*> tiles = getTiles(start_,
|
||||
sf::Vector2i((values_.size() + start_.x) % grid_dimensions.x,
|
||||
(values_.size() + start_.x) / grid_dimensions.x + start_.y));
|
||||
|
||||
if (tiles.size() != values_.size()) {
|
||||
std::cout << "Values did not match up to slots when appending\n";
|
||||
return;
|
||||
}
|
||||
|
||||
std::list<Slot>::iterator beg_slot_it = values_.begin();
|
||||
std::list<Slot>::iterator end_slot_it = values_.end();
|
||||
std::list<Slot>::iterator slot_it;
|
||||
|
||||
std::vector<Tile*>::iterator beg_tile_it = tiles.begin();
|
||||
std::vector<Tile*>::iterator end_tile_it = tiles.end();
|
||||
std::vector<Tile*>::iterator tile_it;
|
||||
|
||||
for (slot_it = beg_slot_it, tile_it = beg_tile_it;
|
||||
(slot_it != end_slot_it) && (tile_it != end_tile_it);
|
||||
++slot_it, ++tile_it) {
|
||||
|
||||
Tile* t = *tile_it;
|
||||
t->push_back(*slot_it);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
sf::Vector2i Curses::linear_to_multi(int position_) const {
|
||||
return sf::Vector2i(position_ % grid_dimensions.x, position_ / grid_dimensions.x);
|
||||
}
|
||||
int Curses::multi_to_linear(sf::Vector2i position_) const {
|
||||
return position_.y * grid_dimensions.x + position_.x;
|
||||
}
|
||||
#pragma once
|
||||
#include "Curses.h"
|
||||
#include <iostream>
|
||||
#include <list>
|
||||
|
||||
Curses::Curses(sf::Vector2i tile_size_, sf::Vector2i grid_dimensions_) :
|
||||
window(sf::VideoMode(tile_size_.x * grid_dimensions_.x, tile_size_.y * grid_dimensions_.y), "SimpleFML Curses"),
|
||||
grid_dimensions(grid_dimensions_),
|
||||
tile_pixel_dimensions(tile_size_){
|
||||
|
||||
font.loadFromFile("unifont.ttf");
|
||||
|
||||
for (int y = 0; y < grid_dimensions_.y; y++) {
|
||||
for (int x = 0 ; x < grid_dimensions_.x; x++) {
|
||||
tiles.emplace_back(Tile(sf::Vector2i(x, y)));
|
||||
|
||||
// L'\u0020' = space char
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Set screen values to increasing unicode chars
|
||||
/*wchar_t char_ind = L'\u0041';
|
||||
for (int i = 0; i < tiles.size(); i++) {
|
||||
tiles.at(i).push_clear(char_ind++, sf::Color::White, sf::Color::Black);
|
||||
}*/
|
||||
}
|
||||
|
||||
Curses::~Curses() {
|
||||
}
|
||||
|
||||
void Curses::Update(double delta_time_) {
|
||||
|
||||
for (Tile &tile : tiles) {
|
||||
tile.inc_index();
|
||||
}
|
||||
|
||||
sf::Event event;
|
||||
while (window.pollEvent(event)) {
|
||||
if (event.type == sf::Event::Closed)
|
||||
window.close();
|
||||
}
|
||||
}
|
||||
|
||||
void Curses::Render() {
|
||||
window.clear();
|
||||
|
||||
sf::Texture font_texture = font.getTexture(tile_pixel_dimensions.x);
|
||||
|
||||
// Draw text and backfills
|
||||
sf::VertexArray backfill_v_arr(sf::Quads, grid_dimensions.x * grid_dimensions.y * 4);
|
||||
sf::VertexArray font_v_arr(sf::Quads, grid_dimensions.x * grid_dimensions.y * 4);
|
||||
|
||||
int tile_index = 0;
|
||||
|
||||
for (int i = 0; i < backfill_v_arr.getVertexCount(); i += 4) {
|
||||
|
||||
Tile* tile = &tiles.at(tile_index);
|
||||
sf::Glyph glyph = font.getGlyph(tile->current_unicode_value(), tile_pixel_dimensions.x, false);
|
||||
|
||||
// Backfill the tile with the specified backfill color
|
||||
backfill_v_arr[i + 0].position = sf::Vector2f(tile->getPosition().x * tile_pixel_dimensions.x, tile->getPosition().y * tile_pixel_dimensions.y);
|
||||
backfill_v_arr[i + 1].position = sf::Vector2f(tile->getPosition().x * tile_pixel_dimensions.x + tile_pixel_dimensions.x, tile->getPosition().y * tile_pixel_dimensions.y);
|
||||
backfill_v_arr[i + 2].position = sf::Vector2f(tile->getPosition().x * tile_pixel_dimensions.x + tile_pixel_dimensions.x, tile->getPosition().y * tile_pixel_dimensions.y + tile_pixel_dimensions.y);
|
||||
backfill_v_arr[i + 3].position = sf::Vector2f(tile->getPosition().x * tile_pixel_dimensions.x, tile->getPosition().y * tile_pixel_dimensions.y + tile_pixel_dimensions.y);
|
||||
|
||||
backfill_v_arr[i + 0].color = tile->current_backfill_color();
|
||||
backfill_v_arr[i + 1].color = tile->current_backfill_color();
|
||||
backfill_v_arr[i + 2].color = tile->current_backfill_color();
|
||||
backfill_v_arr[i + 3].color = tile->current_backfill_color();
|
||||
|
||||
// Draw the font with the correct size, texture location, window location, and color
|
||||
font_v_arr[i + 0].position = sf::Vector2f(tile->getPosition().x * tile_pixel_dimensions.x, tile->getPosition().y * tile_pixel_dimensions.y);
|
||||
font_v_arr[i + 1].position = sf::Vector2f(tile->getPosition().x * tile_pixel_dimensions.x + glyph.textureRect.width, tile->getPosition().y * tile_pixel_dimensions.y);
|
||||
font_v_arr[i + 2].position = sf::Vector2f(tile->getPosition().x * tile_pixel_dimensions.x + glyph.textureRect.width, tile->getPosition().y * tile_pixel_dimensions.y + glyph.textureRect.height);
|
||||
font_v_arr[i + 3].position = sf::Vector2f(tile->getPosition().x * tile_pixel_dimensions.x, tile->getPosition().y * tile_pixel_dimensions.y + glyph.textureRect.height);
|
||||
|
||||
// Make the letter appear in the center of the tile by applying an offset
|
||||
sf::Vector2f position_offset = sf::Vector2f(tile_pixel_dimensions.x / 4, tile_pixel_dimensions.y / 4);
|
||||
font_v_arr[i + 0].position += position_offset;
|
||||
font_v_arr[i + 1].position += position_offset;
|
||||
font_v_arr[i + 2].position += position_offset;
|
||||
font_v_arr[i + 3].position += position_offset;
|
||||
|
||||
font_v_arr[i + 0].texCoords = sf::Vector2f(glyph.textureRect.left, glyph.textureRect.top);
|
||||
font_v_arr[i + 1].texCoords = sf::Vector2f(glyph.textureRect.width + glyph.textureRect.left, glyph.textureRect.top);
|
||||
font_v_arr[i + 2].texCoords = sf::Vector2f(glyph.textureRect.width + glyph.textureRect.left, glyph.textureRect.top + glyph.textureRect.height);
|
||||
font_v_arr[i + 3].texCoords = sf::Vector2f(glyph.textureRect.left, glyph.textureRect.top + glyph.textureRect.height);
|
||||
|
||||
font_v_arr[i + 0].color = tile->current_font_color();
|
||||
font_v_arr[i + 1].color = tile->current_font_color();
|
||||
font_v_arr[i + 2].color = tile->current_font_color();
|
||||
font_v_arr[i + 3].color = tile->current_font_color();
|
||||
|
||||
tile_index++;
|
||||
}
|
||||
|
||||
window.draw(backfill_v_arr);
|
||||
window.draw(font_v_arr, &font_texture);
|
||||
|
||||
window.display();
|
||||
}
|
||||
|
||||
void Curses::setTile(Tile tile_) {
|
||||
tiles.at(multi_to_linear(tile_.getPosition())) = tile_;
|
||||
}
|
||||
|
||||
void Curses::setTiles(std::vector<Tile> tiles_) {
|
||||
for (Tile tile: tiles_) {
|
||||
tiles.at(multi_to_linear(tile.getPosition())) = tile;
|
||||
}
|
||||
}
|
||||
|
||||
void Curses::Clear() {
|
||||
for (Tile &tile : tiles) {
|
||||
tile.clear();
|
||||
}
|
||||
}
|
||||
|
||||
Curses::Tile* Curses::getTile(sf::Vector2i position_) {
|
||||
return &tiles.at(multi_to_linear(position_));
|
||||
}
|
||||
|
||||
std::vector<Curses::Tile*> Curses::getTiles(sf::Vector2i start_, sf::Vector2i end_) {
|
||||
std::vector<Curses::Tile*> ret;
|
||||
for (int i = multi_to_linear(start_); i < multi_to_linear(end_); i++) {
|
||||
ret.push_back(&tiles.at(i));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Curses::setScroll(int ratio_, sf::Vector2i start_, std::list<Slot> scroll_text_) {
|
||||
// Scrolling and it's scroll ratio is faux implemented by
|
||||
// essentially stacking values and repeating them to slow the scroll down
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < scroll_text_.size(); i++) {
|
||||
append_slots(start_, scroll_text_);
|
||||
scroll_text_.push_back(scroll_text_.front());
|
||||
scroll_text_.pop_front();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Curses::set_tile_ratio(int ratio_, sf::Vector2i tile_position_) {
|
||||
getTile(tile_position_)->set_ratio(ratio_);
|
||||
}
|
||||
|
||||
void Curses::append_slots(sf::Vector2i start_, std::list<Slot> values_)
|
||||
{
|
||||
std::vector<Tile*> tiles = getTiles(start_,
|
||||
sf::Vector2i((values_.size() + start_.x) % grid_dimensions.x,
|
||||
(values_.size() + start_.x) / grid_dimensions.x + start_.y));
|
||||
|
||||
if (tiles.size() != values_.size()) {
|
||||
std::cout << "Values did not match up to slots when appending\n";
|
||||
return;
|
||||
}
|
||||
|
||||
std::list<Slot>::iterator beg_slot_it = values_.begin();
|
||||
std::list<Slot>::iterator end_slot_it = values_.end();
|
||||
std::list<Slot>::iterator slot_it;
|
||||
|
||||
std::vector<Tile*>::iterator beg_tile_it = tiles.begin();
|
||||
std::vector<Tile*>::iterator end_tile_it = tiles.end();
|
||||
std::vector<Tile*>::iterator tile_it;
|
||||
|
||||
for (slot_it = beg_slot_it, tile_it = beg_tile_it;
|
||||
(slot_it != end_slot_it) && (tile_it != end_tile_it);
|
||||
++slot_it, ++tile_it) {
|
||||
|
||||
Tile* t = *tile_it;
|
||||
t->push_back(*slot_it);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
sf::Vector2i Curses::linear_to_multi(int position_) const {
|
||||
return sf::Vector2i(position_ % grid_dimensions.x, position_ / grid_dimensions.x);
|
||||
}
|
||||
int Curses::multi_to_linear(sf::Vector2i position_) const {
|
||||
return position_.y * grid_dimensions.x + position_.x;
|
||||
}
|
||||
|
@ -1,73 +1,73 @@
|
||||
#pragma once
|
||||
#include "Map.h"
|
||||
#include <iostream>
|
||||
#include <SFML/System/Vector3.hpp>
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
#include "util.hpp"
|
||||
|
||||
sf::Vector3i Map::getDimensions() {
|
||||
return dimensions;
|
||||
}
|
||||
|
||||
void Map::moveLight(sf::Vector2f in) {
|
||||
|
||||
sf::Vector3f light_spherical = CartToSphere(global_light);
|
||||
|
||||
light_spherical.y += in.y;
|
||||
light_spherical.x += in.x;
|
||||
|
||||
global_light = SphereToCart(light_spherical);
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
//void Map::GenerateFloor(){
|
||||
//}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
#include "Map.h"
|
||||
#include <iostream>
|
||||
#include <SFML/System/Vector3.hpp>
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
#include "util.hpp"
|
||||
|
||||
sf::Vector3i Map::getDimensions() {
|
||||
return dimensions;
|
||||
}
|
||||
|
||||
void Map::moveLight(sf::Vector2f in) {
|
||||
|
||||
sf::Vector3f light_spherical = CartToSphere(global_light);
|
||||
|
||||
light_spherical.y += in.y;
|
||||
light_spherical.x += in.x;
|
||||
|
||||
global_light = SphereToCart(light_spherical);
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
//void Map::GenerateFloor(){
|
||||
//}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,159 +1,159 @@
|
||||
#pragma once
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <iostream>
|
||||
#include "Map.h"
|
||||
#include <Ray.h>
|
||||
#include "util.hpp"
|
||||
|
||||
Ray::Ray(
|
||||
Map *map,
|
||||
sf::Vector2<int> resolution,
|
||||
sf::Vector2<int> pixel,
|
||||
sf::Vector3<float> camera_position,
|
||||
sf::Vector3<float> ray_direction) {
|
||||
|
||||
this->pixel = pixel;
|
||||
this->map = map;
|
||||
origin = camera_position;
|
||||
direction = ray_direction;
|
||||
dimensions = map->getDimensions();
|
||||
}
|
||||
|
||||
sf::Color Ray::Cast() {
|
||||
|
||||
// Setup the voxel step based on what direction the ray is pointing
|
||||
sf::Vector3<int> voxel_step(1, 1, 1);
|
||||
voxel_step.x *= (direction.x > 0) - (direction.x < 0);
|
||||
voxel_step.y *= (direction.y > 0) - (direction.y < 0);
|
||||
voxel_step.z *= (direction.z > 0) - (direction.z < 0);
|
||||
|
||||
// Setup the voxel coords from the camera origin
|
||||
voxel = sf::Vector3<int>(
|
||||
floorf(origin.x),
|
||||
floorf(origin.y),
|
||||
floorf(origin.z)
|
||||
);
|
||||
|
||||
// Delta T is the units a ray must travel along an axis in order to
|
||||
// traverse an integer split
|
||||
delta_t = sf::Vector3<float>(
|
||||
fabsf(1.0f / direction.x),
|
||||
fabsf(1.0f / direction.y),
|
||||
fabsf(1.0f / direction.z)
|
||||
);
|
||||
|
||||
// Intersection T is the collection of the next intersection points
|
||||
// for all 3 axis XYZ.
|
||||
intersection_t = sf::Vector3<float>(
|
||||
delta_t.x,
|
||||
delta_t.y,
|
||||
delta_t.z
|
||||
);
|
||||
|
||||
|
||||
int dist = 0;
|
||||
int face = -1;
|
||||
// X:0, Y:1, Z:2
|
||||
|
||||
// Andrew Woo's raycasting algo
|
||||
do {
|
||||
if ((intersection_t.x) < (intersection_t.y)) {
|
||||
if ((intersection_t.x) < (intersection_t.z)) {
|
||||
|
||||
face = 0;
|
||||
voxel.x += voxel_step.x;
|
||||
intersection_t.x = intersection_t.x + delta_t.x;
|
||||
} else {
|
||||
|
||||
face = 2;
|
||||
voxel.z += voxel_step.z;
|
||||
intersection_t.z = intersection_t.z + delta_t.z;
|
||||
}
|
||||
} else {
|
||||
if ((intersection_t.y) < (intersection_t.z)) {
|
||||
|
||||
face = 1;
|
||||
voxel.y += voxel_step.y;
|
||||
intersection_t.y = intersection_t.y + delta_t.y;
|
||||
} else {
|
||||
|
||||
face = 2;
|
||||
voxel.z += voxel_step.z;
|
||||
intersection_t.z = intersection_t.z + delta_t.z;
|
||||
}
|
||||
}
|
||||
|
||||
// If the ray went out of bounds
|
||||
if (voxel.z >= dimensions.z) {
|
||||
return sf::Color(172, 245, 251, 200);
|
||||
}
|
||||
if (voxel.x >= dimensions.x) {
|
||||
return sf::Color(172, 245, 251, 200);
|
||||
}
|
||||
if (voxel.y >= dimensions.x) {
|
||||
return sf::Color(172, 245, 251, 200);
|
||||
}
|
||||
|
||||
if (voxel.x < 0) {
|
||||
return sf::Color(172, 245, 251, 200);
|
||||
}
|
||||
if (voxel.y < 0) {
|
||||
return sf::Color(172, 245, 251, 200);
|
||||
}
|
||||
if (voxel.z < 0) {
|
||||
return sf::Color(172, 245, 251, 200);
|
||||
}
|
||||
|
||||
// If we hit a voxel
|
||||
int index = voxel.x + dimensions.x * (voxel.y + dimensions.z * voxel.z);
|
||||
int voxel_data = map->list[index];
|
||||
|
||||
float alpha = 0;
|
||||
if (face == 0) {
|
||||
|
||||
alpha = AngleBetweenVectors(sf::Vector3f(1, 0, 0), map->global_light);
|
||||
alpha = fmod(alpha, 0.785) * 2;
|
||||
|
||||
} else if (face == 1) {
|
||||
|
||||
alpha = AngleBetweenVectors(sf::Vector3f(0, 1, 0), map->global_light);
|
||||
alpha = fmod(alpha, 0.785) * 2;
|
||||
|
||||
} else if (face == 2){
|
||||
|
||||
//alpha = 1.57 / 2;
|
||||
alpha = AngleBetweenVectors(sf::Vector3f(0, 0, 1), map->global_light);
|
||||
alpha = fmod(alpha, 0.785) * 2;
|
||||
}
|
||||
|
||||
alpha *= 162;
|
||||
|
||||
switch (voxel_data) {
|
||||
case 1:
|
||||
// AngleBew0 - 1.57 * 162 = 0 - 255
|
||||
|
||||
return sf::Color(255, 0, 0, alpha);
|
||||
case 2:
|
||||
return sf::Color(255, 10, 0, alpha);
|
||||
case 3:
|
||||
return sf::Color(255, 0, 255, alpha);
|
||||
case 4:
|
||||
return sf::Color(80, 0, 150, alpha);
|
||||
case 5:
|
||||
return sf::Color(255, 120, 255, alpha);
|
||||
case 6:
|
||||
return sf::Color(150, 80, 220, alpha);
|
||||
}
|
||||
|
||||
dist++;
|
||||
|
||||
|
||||
} while (dist < 200);
|
||||
|
||||
// Ray timeout color
|
||||
return sf::Color::Cyan;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <iostream>
|
||||
#include "Map.h"
|
||||
#include <Ray.h>
|
||||
#include "util.hpp"
|
||||
|
||||
Ray::Ray(
|
||||
Map *map,
|
||||
sf::Vector2<int> resolution,
|
||||
sf::Vector2<int> pixel,
|
||||
sf::Vector3<float> camera_position,
|
||||
sf::Vector3<float> ray_direction) {
|
||||
|
||||
this->pixel = pixel;
|
||||
this->map = map;
|
||||
origin = camera_position;
|
||||
direction = ray_direction;
|
||||
dimensions = map->getDimensions();
|
||||
}
|
||||
|
||||
sf::Color Ray::Cast() {
|
||||
|
||||
// Setup the voxel step based on what direction the ray is pointing
|
||||
sf::Vector3<int> voxel_step(1, 1, 1);
|
||||
voxel_step.x *= (direction.x > 0) - (direction.x < 0);
|
||||
voxel_step.y *= (direction.y > 0) - (direction.y < 0);
|
||||
voxel_step.z *= (direction.z > 0) - (direction.z < 0);
|
||||
|
||||
// Setup the voxel coords from the camera origin
|
||||
voxel = sf::Vector3<int>(
|
||||
floorf(origin.x),
|
||||
floorf(origin.y),
|
||||
floorf(origin.z)
|
||||
);
|
||||
|
||||
// Delta T is the units a ray must travel along an axis in order to
|
||||
// traverse an integer split
|
||||
delta_t = sf::Vector3<float>(
|
||||
fabsf(1.0f / direction.x),
|
||||
fabsf(1.0f / direction.y),
|
||||
fabsf(1.0f / direction.z)
|
||||
);
|
||||
|
||||
// Intersection T is the collection of the next intersection points
|
||||
// for all 3 axis XYZ.
|
||||
intersection_t = sf::Vector3<float>(
|
||||
delta_t.x,
|
||||
delta_t.y,
|
||||
delta_t.z
|
||||
);
|
||||
|
||||
|
||||
int dist = 0;
|
||||
int face = -1;
|
||||
// X:0, Y:1, Z:2
|
||||
|
||||
// Andrew Woo's raycasting algo
|
||||
do {
|
||||
if ((intersection_t.x) < (intersection_t.y)) {
|
||||
if ((intersection_t.x) < (intersection_t.z)) {
|
||||
|
||||
face = 0;
|
||||
voxel.x += voxel_step.x;
|
||||
intersection_t.x = intersection_t.x + delta_t.x;
|
||||
} else {
|
||||
|
||||
face = 2;
|
||||
voxel.z += voxel_step.z;
|
||||
intersection_t.z = intersection_t.z + delta_t.z;
|
||||
}
|
||||
} else {
|
||||
if ((intersection_t.y) < (intersection_t.z)) {
|
||||
|
||||
face = 1;
|
||||
voxel.y += voxel_step.y;
|
||||
intersection_t.y = intersection_t.y + delta_t.y;
|
||||
} else {
|
||||
|
||||
face = 2;
|
||||
voxel.z += voxel_step.z;
|
||||
intersection_t.z = intersection_t.z + delta_t.z;
|
||||
}
|
||||
}
|
||||
|
||||
// If the ray went out of bounds
|
||||
if (voxel.z >= dimensions.z) {
|
||||
return sf::Color(172, 245, 251, 200);
|
||||
}
|
||||
if (voxel.x >= dimensions.x) {
|
||||
return sf::Color(172, 245, 251, 200);
|
||||
}
|
||||
if (voxel.y >= dimensions.x) {
|
||||
return sf::Color(172, 245, 251, 200);
|
||||
}
|
||||
|
||||
if (voxel.x < 0) {
|
||||
return sf::Color(172, 245, 251, 200);
|
||||
}
|
||||
if (voxel.y < 0) {
|
||||
return sf::Color(172, 245, 251, 200);
|
||||
}
|
||||
if (voxel.z < 0) {
|
||||
return sf::Color(172, 245, 251, 200);
|
||||
}
|
||||
|
||||
// If we hit a voxel
|
||||
int index = voxel.x + dimensions.x * (voxel.y + dimensions.z * voxel.z);
|
||||
int voxel_data = map->list[index];
|
||||
|
||||
float alpha = 0;
|
||||
if (face == 0) {
|
||||
|
||||
alpha = AngleBetweenVectors(sf::Vector3f(1, 0, 0), map->global_light);
|
||||
alpha = fmod(alpha, 0.785) * 2;
|
||||
|
||||
} else if (face == 1) {
|
||||
|
||||
alpha = AngleBetweenVectors(sf::Vector3f(0, 1, 0), map->global_light);
|
||||
alpha = fmod(alpha, 0.785) * 2;
|
||||
|
||||
} else if (face == 2){
|
||||
|
||||
//alpha = 1.57 / 2;
|
||||
alpha = AngleBetweenVectors(sf::Vector3f(0, 0, 1), map->global_light);
|
||||
alpha = fmod(alpha, 0.785) * 2;
|
||||
}
|
||||
|
||||
alpha *= 162;
|
||||
|
||||
switch (voxel_data) {
|
||||
case 1:
|
||||
// AngleBew0 - 1.57 * 162 = 0 - 255
|
||||
|
||||
return sf::Color(255, 0, 0, alpha);
|
||||
case 2:
|
||||
return sf::Color(255, 10, 0, alpha);
|
||||
case 3:
|
||||
return sf::Color(255, 0, 255, alpha);
|
||||
case 4:
|
||||
return sf::Color(80, 0, 150, alpha);
|
||||
case 5:
|
||||
return sf::Color(255, 120, 255, alpha);
|
||||
case 6:
|
||||
return sf::Color(150, 80, 220, alpha);
|
||||
}
|
||||
|
||||
dist++;
|
||||
|
||||
|
||||
} while (dist < 200);
|
||||
|
||||
// Ray timeout color
|
||||
return sf::Color::Cyan;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -1,110 +1,110 @@
|
||||
#include "RayCaster.h"
|
||||
#include <util.hpp>
|
||||
#include <Ray.h>
|
||||
|
||||
|
||||
RayCaster::RayCaster(
|
||||
Map *map,
|
||||
sf::Vector3<int> map_dimensions,
|
||||
sf::Vector2<int> viewport_resolution ) {
|
||||
|
||||
// Override values
|
||||
//this.map_dimensions = new Vector3<int> (50, 50, 50);
|
||||
//this.resolution = new Vector2<int> (200, 200);
|
||||
//this.camera_direction = new Vector3<float> (1f, 0f, .8f);
|
||||
//this.camera_position = new Vector3<float> (1, 10, 10);
|
||||
|
||||
this->map_dimensions = map_dimensions;
|
||||
this->map = map;
|
||||
|
||||
resolution = viewport_resolution;
|
||||
image = new sf::Color[resolution.x * resolution.y];
|
||||
|
||||
|
||||
// Calculate the view plane vectors
|
||||
// Because casting to individual pixels causes barrel distortion,
|
||||
// Get the radian increments
|
||||
// Set the camera origin
|
||||
// Rotate the ray by the specified pixel * increment
|
||||
|
||||
double y_increment_radians = DegreesToRadians(50.0 / resolution.y);
|
||||
double x_increment_radians = DegreesToRadians(80.0 / resolution.x);
|
||||
|
||||
view_plane_vectors = new sf::Vector3f[resolution.x * resolution.y];
|
||||
for (int y = -resolution.y / 2 ; y < resolution.y / 2; y++) {
|
||||
for (int x = -resolution.x / 2; x < resolution.x / 2; x++) {
|
||||
|
||||
// The base ray direction to slew from
|
||||
sf::Vector3f ray(1, 0, 0);
|
||||
|
||||
// Y axis, pitch
|
||||
ray = sf::Vector3f(
|
||||
ray.z * sin(y_increment_radians * y) + ray.x * cos(y_increment_radians * y),
|
||||
ray.y,
|
||||
ray.z * cos(y_increment_radians * y) - ray.x * sin(y_increment_radians * y)
|
||||
);
|
||||
|
||||
// Z axis, yaw
|
||||
ray = sf::Vector3f(
|
||||
ray.x * cos(x_increment_radians * x) - ray.y * sin(x_increment_radians * x),
|
||||
ray.x * sin(x_increment_radians * x) + ray.y * cos(x_increment_radians * x),
|
||||
ray.z
|
||||
);
|
||||
|
||||
int index = (x + resolution.x / 2) + resolution.x * (y + resolution.y / 2);
|
||||
view_plane_vectors[index] = Normalize(ray);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RayCaster::~RayCaster() {
|
||||
delete image;
|
||||
delete view_plane_vectors;
|
||||
}
|
||||
|
||||
sf::Color* RayCaster::CastRays(sf::Vector3<float> camera_direction, sf::Vector3<float> camera_position) {
|
||||
|
||||
// Setup the camera for this cast
|
||||
this->camera_direction = camera_direction;
|
||||
camera_direction_cartesian = Normalize(SphereToCart(camera_direction));
|
||||
this->camera_position = camera_position;
|
||||
|
||||
// Start the loop at the top left, scan right and work down
|
||||
for (int y = 0; y < resolution.y; y++) {
|
||||
for (int x = 0; x < resolution.x; x++) {
|
||||
|
||||
// Get the ray at the base direction
|
||||
sf::Vector3f ray = view_plane_vectors[x + resolution.x * y];
|
||||
|
||||
// Rotate it to the correct pitch and yaw
|
||||
|
||||
// Y axis, pitch
|
||||
ray = sf::Vector3f(
|
||||
ray.z * sin(camera_direction.y) + ray.x * cos(camera_direction.y),
|
||||
ray.y,
|
||||
ray.z * cos(camera_direction.y) - ray.x * sin(camera_direction.y)
|
||||
);
|
||||
|
||||
// Z axis, yaw
|
||||
ray = sf::Vector3f(
|
||||
ray.x * cos(camera_direction.z) - ray.y * sin(camera_direction.z),
|
||||
ray.x * sin(camera_direction.z) + ray.y * cos(camera_direction.z),
|
||||
ray.z
|
||||
);
|
||||
|
||||
|
||||
// Setup the ray
|
||||
Ray r(map, resolution, sf::Vector2i(x, y), camera_position, ray);
|
||||
|
||||
// Cast it and assign its return value
|
||||
image[x + resolution.x * y] = r.Cast();
|
||||
}
|
||||
}
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
void RayCaster::moveCamera(sf::Vector2f v) {
|
||||
camera_direction.y += v.x;
|
||||
camera_direction.z += v.y;
|
||||
}
|
||||
#include "RayCaster.h"
|
||||
#include <util.hpp>
|
||||
#include <Ray.h>
|
||||
|
||||
|
||||
RayCaster::RayCaster(
|
||||
Map *map,
|
||||
sf::Vector3<int> map_dimensions,
|
||||
sf::Vector2<int> viewport_resolution ) {
|
||||
|
||||
// Override values
|
||||
//this.map_dimensions = new Vector3<int> (50, 50, 50);
|
||||
//this.resolution = new Vector2<int> (200, 200);
|
||||
//this.camera_direction = new Vector3<float> (1f, 0f, .8f);
|
||||
//this.camera_position = new Vector3<float> (1, 10, 10);
|
||||
|
||||
this->map_dimensions = map_dimensions;
|
||||
this->map = map;
|
||||
|
||||
resolution = viewport_resolution;
|
||||
image = new sf::Color[resolution.x * resolution.y];
|
||||
|
||||
|
||||
// Calculate the view plane vectors
|
||||
// Because casting to individual pixels causes barrel distortion,
|
||||
// Get the radian increments
|
||||
// Set the camera origin
|
||||
// Rotate the ray by the specified pixel * increment
|
||||
|
||||
double y_increment_radians = DegreesToRadians(50.0 / resolution.y);
|
||||
double x_increment_radians = DegreesToRadians(80.0 / resolution.x);
|
||||
|
||||
view_plane_vectors = new sf::Vector3f[resolution.x * resolution.y];
|
||||
for (int y = -resolution.y / 2 ; y < resolution.y / 2; y++) {
|
||||
for (int x = -resolution.x / 2; x < resolution.x / 2; x++) {
|
||||
|
||||
// The base ray direction to slew from
|
||||
sf::Vector3f ray(1, 0, 0);
|
||||
|
||||
// Y axis, pitch
|
||||
ray = sf::Vector3f(
|
||||
ray.z * sin(y_increment_radians * y) + ray.x * cos(y_increment_radians * y),
|
||||
ray.y,
|
||||
ray.z * cos(y_increment_radians * y) - ray.x * sin(y_increment_radians * y)
|
||||
);
|
||||
|
||||
// Z axis, yaw
|
||||
ray = sf::Vector3f(
|
||||
ray.x * cos(x_increment_radians * x) - ray.y * sin(x_increment_radians * x),
|
||||
ray.x * sin(x_increment_radians * x) + ray.y * cos(x_increment_radians * x),
|
||||
ray.z
|
||||
);
|
||||
|
||||
int index = (x + resolution.x / 2) + resolution.x * (y + resolution.y / 2);
|
||||
view_plane_vectors[index] = Normalize(ray);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RayCaster::~RayCaster() {
|
||||
delete image;
|
||||
delete view_plane_vectors;
|
||||
}
|
||||
|
||||
sf::Color* RayCaster::CastRays(sf::Vector3<float> camera_direction, sf::Vector3<float> camera_position) {
|
||||
|
||||
// Setup the camera for this cast
|
||||
this->camera_direction = camera_direction;
|
||||
camera_direction_cartesian = Normalize(SphereToCart(camera_direction));
|
||||
this->camera_position = camera_position;
|
||||
|
||||
// Start the loop at the top left, scan right and work down
|
||||
for (int y = 0; y < resolution.y; y++) {
|
||||
for (int x = 0; x < resolution.x; x++) {
|
||||
|
||||
// Get the ray at the base direction
|
||||
sf::Vector3f ray = view_plane_vectors[x + resolution.x * y];
|
||||
|
||||
// Rotate it to the correct pitch and yaw
|
||||
|
||||
// Y axis, pitch
|
||||
ray = sf::Vector3f(
|
||||
ray.z * sin(camera_direction.y) + ray.x * cos(camera_direction.y),
|
||||
ray.y,
|
||||
ray.z * cos(camera_direction.y) - ray.x * sin(camera_direction.y)
|
||||
);
|
||||
|
||||
// Z axis, yaw
|
||||
ray = sf::Vector3f(
|
||||
ray.x * cos(camera_direction.z) - ray.y * sin(camera_direction.z),
|
||||
ray.x * sin(camera_direction.z) + ray.y * cos(camera_direction.z),
|
||||
ray.z
|
||||
);
|
||||
|
||||
|
||||
// Setup the ray
|
||||
Ray r(map, resolution, sf::Vector2i(x, y), camera_position, ray);
|
||||
|
||||
// Cast it and assign its return value
|
||||
image[x + resolution.x * y] = r.Cast();
|
||||
}
|
||||
}
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
void RayCaster::moveCamera(sf::Vector2f v) {
|
||||
camera_direction.y += v.x;
|
||||
camera_direction.z += v.y;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
//
|
||||
// Created by Mitchell Hansen on 8/7/16.
|
||||
//
|
||||
|
||||
#include "Vector3.h"
|
||||
//
|
||||
// Created by Mitchell Hansen on 8/7/16.
|
||||
//
|
||||
|
||||
#include "Vector3.h"
|
||||
|
@ -1,415 +1,464 @@
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <GL/glew.h>
|
||||
|
||||
#ifdef linux
|
||||
#include <CL/cl.h>
|
||||
#include <CL/opencl.h>
|
||||
|
||||
#elif defined _WIN32
|
||||
#include <CL/cl.h>
|
||||
#include <CL/opencl.h>
|
||||
#include <windows.h>
|
||||
|
||||
#elif defined TARGET_OS_MAC
|
||||
# include <OpenGL/OpenGL.h>
|
||||
# include <OpenCL/opencl.h>
|
||||
|
||||
#endif
|
||||
|
||||
#include "Map.h"
|
||||
#include "Curses.h"
|
||||
#include "util.hpp"
|
||||
#include "RayCaster.h"
|
||||
|
||||
|
||||
|
||||
const int WINDOW_X = 150;
|
||||
const int WINDOW_Y = 150;
|
||||
|
||||
std::string read_file(std::string file_name){
|
||||
std::ifstream input_file(file_name);
|
||||
|
||||
if (!input_file.is_open()){
|
||||
std::cout << file_name << " could not be opened" << std::endl;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::stringstream buf;
|
||||
buf << input_file.rdbuf();
|
||||
return buf.str();
|
||||
}
|
||||
|
||||
|
||||
int main(){
|
||||
char buffer[256];
|
||||
char *val = getcwd(buffer, sizeof(buffer));
|
||||
if (val) {
|
||||
std::cout << buffer << std::endl;
|
||||
}
|
||||
// ===================================================================== //
|
||||
// ==== Opencl setup
|
||||
|
||||
int error = 0;
|
||||
|
||||
// Get the number of platforms
|
||||
cl_uint platformIdCount = 0;
|
||||
clGetPlatformIDs(0, nullptr, &platformIdCount);
|
||||
|
||||
// Fetch the platforms
|
||||
std::vector<cl_platform_id> platformIds (platformIdCount);
|
||||
clGetPlatformIDs(platformIdCount, platformIds.data(), nullptr);
|
||||
|
||||
|
||||
// get the number of devices, fetch them, choose the first one
|
||||
cl_uint deviceIdCount = 0;
|
||||
std::vector<cl_device_id> deviceIds;
|
||||
// Try to get a GPU first
|
||||
error = clGetDeviceIDs (platformIds [0], CL_DEVICE_TYPE_GPU, 0, nullptr,
|
||||
&deviceIdCount);
|
||||
|
||||
if (deviceIdCount == 0) {
|
||||
std::cout << "couldn't aquire a GPU, falling back to CPU" << std::endl;
|
||||
error = clGetDeviceIDs(platformIds[0], CL_DEVICE_TYPE_CPU, 0, nullptr, &deviceIdCount);
|
||||
deviceIds.resize(deviceIdCount);
|
||||
error = clGetDeviceIDs(platformIds[0], CL_DEVICE_TYPE_CPU, deviceIdCount, deviceIds.data(), NULL);
|
||||
} else {
|
||||
std::cout << "aquired GPU cl target" << std::endl;
|
||||
deviceIds.resize(deviceIdCount);
|
||||
clGetDeviceIDs (platformIds[0], CL_DEVICE_TYPE_GPU, deviceIdCount, deviceIds.data (), nullptr);
|
||||
}
|
||||
|
||||
if (error != 0){
|
||||
std::cout << "Err: clGetDeviceIDs returned: " << error << std::endl;
|
||||
return error;
|
||||
}
|
||||
|
||||
// Hurray for standards!
|
||||
// Setup the context properties to grab the current GL context
|
||||
#ifdef linux
|
||||
cl_context_properties context_properties[] = {
|
||||
CL_GL_CONTEXT_KHR, (cl_context_properties) glXGetCurrentContext(),
|
||||
CL_GLX_DISPLAY_KHR, (cl_context_properties) glXGetCurrentDisplay(),
|
||||
CL_CONTEXT_PLATFORM, (cl_context_properties) platform,
|
||||
0
|
||||
};
|
||||
|
||||
#elif defined _WIN32
|
||||
cl_context_properties context_properties[] = {
|
||||
CL_GL_CONTEXT_KHR, (cl_context_properties) wglGetCurrentContext(),
|
||||
CL_WGL_HDC_KHR, (cl_context_properties) wglGetCurrentDC(),
|
||||
CL_CONTEXT_PLATFORM, (cl_context_properties) platform,
|
||||
0
|
||||
};
|
||||
|
||||
#elif defined TARGET_OS_MAC
|
||||
CGLContextObj glContext = CGLGetCurrentContext();
|
||||
CGLShareGroupObj shareGroup = CGLGetShareGroup(glContext);
|
||||
cl_context_properties context_properties[] = {
|
||||
CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
|
||||
(cl_context_properties)shareGroup,
|
||||
0
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
// Create our shared context
|
||||
auto context = clCreateContext(
|
||||
context_properties,
|
||||
deviceIdCount,
|
||||
deviceIds.data(),
|
||||
nullptr, nullptr,
|
||||
&error
|
||||
);
|
||||
|
||||
if (error != 0){
|
||||
std::cout << "Err: clCreateContext returned: " << error << std::endl;
|
||||
return error;
|
||||
}
|
||||
|
||||
// And the cl command queue
|
||||
auto commandQueue = clCreateCommandQueue(context, deviceIds[0], 0, &error);
|
||||
|
||||
if (error != 0){
|
||||
std::cout << "Err: clCreateCommandQueue returned: " << error << std::endl;
|
||||
return error;
|
||||
}
|
||||
|
||||
// At this point the shared GL/CL context is up and running
|
||||
// ====================================================================== //
|
||||
// ========== Kernel setup & compilation
|
||||
|
||||
// Load in the kernel, and c stringify it
|
||||
std::string kernel_source;
|
||||
kernel_source = read_file("../kernels/kernel.txt");
|
||||
const char* kernel_source_c_str = kernel_source.c_str();
|
||||
size_t kernel_source_size = strlen(kernel_source_c_str);
|
||||
|
||||
|
||||
// Load the source into CL's data structure
|
||||
cl_program kernel_program = clCreateProgramWithSource(
|
||||
context, 1,
|
||||
&kernel_source_c_str,
|
||||
&kernel_source_size, &error
|
||||
);
|
||||
|
||||
if (error != 0){
|
||||
std::cout << "Err: clCreateProgramWithSource returned: " << error << std::endl;
|
||||
return error;
|
||||
}
|
||||
|
||||
|
||||
// Try and build the program
|
||||
error = clBuildProgram(kernel_program, 1, &deviceIds[0], NULL, NULL, NULL);
|
||||
|
||||
// Check to see if it errored out
|
||||
if (error == CL_BUILD_PROGRAM_FAILURE){
|
||||
|
||||
// Get the size of the queued log
|
||||
size_t log_size;
|
||||
clGetProgramBuildInfo(kernel_program, deviceIds[0], CL_PROGRAM_BUILD_LOG, 0, NULL, &log_size);
|
||||
char *log = new char[log_size];
|
||||
|
||||
// Grab the log
|
||||
clGetProgramBuildInfo(kernel_program, deviceIds[0], CL_PROGRAM_BUILD_LOG, log_size, log, NULL);
|
||||
|
||||
|
||||
std::cout << "Err: clBuildProgram returned: " << error << std::endl;
|
||||
std::cout << log << std::endl;
|
||||
return error;
|
||||
}
|
||||
|
||||
// Done initializing the kernel
|
||||
cl_kernel finished_kernel = clCreateKernel(kernel_program, "kernel_name", &error);
|
||||
|
||||
if (error != 0){
|
||||
std::cout << "Err: clCreateKernel returned: " << error << std::endl;
|
||||
return error;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
float elap_time(){
|
||||
static std::chrono::time_point<std::chrono::system_clock> start;
|
||||
static bool started = false;
|
||||
|
||||
if (!started){
|
||||
start = std::chrono::system_clock::now();
|
||||
started = true;
|
||||
}
|
||||
|
||||
std::chrono::time_point<std::chrono::system_clock> now = std::chrono::system_clock::now();
|
||||
std::chrono::duration<double> elapsed_time = now - start;
|
||||
return elapsed_time.count();
|
||||
}
|
||||
|
||||
sf::Sprite window_sprite;
|
||||
sf::Texture window_texture;
|
||||
|
||||
// Y: -1.57 is straight up
|
||||
// Y: 1.57 is straight down
|
||||
|
||||
void test_ray_reflection(){
|
||||
|
||||
sf::Vector3f r(0.588, -0.78, -0.196);
|
||||
sf::Vector3f i(0, 0.928, 0.37);
|
||||
|
||||
// is this needed? free spin but bounded 0 < z < pi
|
||||
if (i.z > PI)
|
||||
i.z -= PI;
|
||||
else if (i.z < 0)
|
||||
i.z += PI;
|
||||
|
||||
std::cout << AngleBetweenVectors(r, i);
|
||||
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
int main0() {
|
||||
|
||||
// Initialize the render window
|
||||
Curses curse(sf::Vector2i(5, 5), sf::Vector2i(WINDOW_X, WINDOW_Y));
|
||||
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "SFML");
|
||||
|
||||
|
||||
|
||||
// The step size in milliseconds between calls to Update()
|
||||
// Lets set it to 16.6 milliseonds (60FPS)
|
||||
float step_size = 0.0166f;
|
||||
|
||||
// Timekeeping values for the loop
|
||||
double frame_time = 0.0,
|
||||
elapsed_time = 0.0,
|
||||
delta_time = 0.0,
|
||||
accumulator_time = 0.0,
|
||||
current_time = 0.0;
|
||||
|
||||
fps_counter fps;
|
||||
|
||||
// ============================= RAYCASTER SETUP ==================================
|
||||
|
||||
// Setup the sprite and texture
|
||||
window_texture.create(WINDOW_X, WINDOW_Y);
|
||||
window_sprite.setPosition(0, 0);
|
||||
|
||||
// State values
|
||||
sf::Vector3i map_dim(100, 100, 100);
|
||||
sf::Vector2i view_res(WINDOW_X, WINDOW_Y);
|
||||
sf::Vector3f cam_dir(1.0f, 0.0f, 1.57f);
|
||||
sf::Vector3f cam_pos(50, 50, 50);
|
||||
sf::Vector3f cam_vec(0, 0, 0);
|
||||
Map* map = new Map(map_dim);
|
||||
RayCaster ray_caster(map, map_dim, view_res);
|
||||
|
||||
|
||||
// ===============================================================================
|
||||
|
||||
// Mouse capture
|
||||
sf::Vector2i deltas;
|
||||
sf::Vector2i fixed(window.getSize());
|
||||
bool mouse_enabled = true;
|
||||
|
||||
while (window.isOpen()) {
|
||||
|
||||
// Poll for events from the user
|
||||
sf::Event event;
|
||||
while (window.pollEvent(event)) {
|
||||
|
||||
// If the user tries to exit the application via the GUI
|
||||
if (event.type == sf::Event::Closed)
|
||||
window.close();
|
||||
}
|
||||
|
||||
cam_vec.x = 0;
|
||||
cam_vec.y = 0;
|
||||
cam_vec.z = 0;
|
||||
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) {
|
||||
cam_vec.z = 1;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::E)) {
|
||||
cam_vec.z = -1;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
|
||||
cam_vec.y = 1;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
|
||||
cam_vec.y = -1;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
|
||||
cam_vec.x = 1;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
|
||||
cam_vec.x = -1;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) {
|
||||
cam_dir.z = -0.1f;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
|
||||
cam_vec.z = +0.1f;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) {
|
||||
cam_vec.y = +0.1f;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) {
|
||||
cam_vec.y = -0.1f;
|
||||
}
|
||||
|
||||
deltas = fixed - sf::Mouse::getPosition();
|
||||
if (deltas != sf::Vector2i(0, 0) && mouse_enabled == true) {
|
||||
|
||||
// Mouse movement
|
||||
sf::Mouse::setPosition(fixed);
|
||||
cam_dir.y -= deltas.y / 300.0f;
|
||||
cam_dir.z -= deltas.x / 300.0f;
|
||||
}
|
||||
|
||||
cam_pos.x += cam_vec.x / 1.0;
|
||||
cam_pos.y += cam_vec.y / 1.0;
|
||||
cam_pos.z += cam_vec.z / 1.0;
|
||||
|
||||
// if (cam_vec.x > 0.0f)
|
||||
// cam_vec.x -= 0.1;
|
||||
// else if (cam_vec.x < 0.0f)
|
||||
// cam_vec.x += 0.1;
|
||||
//
|
||||
// if (cam_vec.y > 0.0f)
|
||||
// cam_vec.y -= 0.1;
|
||||
// else if (cam_vec.y < 0.0f)
|
||||
// cam_vec.y += 0.1;
|
||||
//
|
||||
// if (cam_vec.z > 0.0f)
|
||||
// cam_vec.z -= 0.1;
|
||||
// else if (cam_vec.z < 0.0f)
|
||||
// cam_vec.z += 0.1;
|
||||
|
||||
std::cout << cam_vec.x << " : " << cam_vec.y << " : " << cam_vec.z << std::endl;
|
||||
|
||||
|
||||
// Time keeping
|
||||
elapsed_time = elap_time();
|
||||
delta_time = elapsed_time - current_time;
|
||||
current_time = elapsed_time;
|
||||
if (delta_time > 0.2f)
|
||||
delta_time = 0.2f;
|
||||
accumulator_time += delta_time;
|
||||
while ((accumulator_time - step_size) >= step_size) {
|
||||
accumulator_time -= step_size;
|
||||
|
||||
|
||||
// Update cycle
|
||||
curse.Update(delta_time);
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Fps cycle
|
||||
// map->moveLight(sf::Vector2f(0.3, 0));
|
||||
|
||||
window.clear(sf::Color::Black);
|
||||
|
||||
// Cast the rays and get the image
|
||||
sf::Color* pixel_colors = ray_caster.CastRays(cam_dir, cam_pos);
|
||||
|
||||
for (int i = 0; i < WINDOW_X * WINDOW_Y; i++) {
|
||||
|
||||
Curses::Tile t(sf::Vector2i(i % WINDOW_X, i / WINDOW_X));
|
||||
Curses::Slot s(L'\u0045', pixel_colors[i], sf::Color::Black);
|
||||
t.push_back(s);
|
||||
curse.setTile(t);
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Cast it to an array of Uint8's
|
||||
auto out = (sf::Uint8*)pixel_colors;
|
||||
|
||||
window_texture.update(out);
|
||||
window_sprite.setTexture(window_texture);
|
||||
window.draw(window_sprite);
|
||||
|
||||
|
||||
curse.Render();
|
||||
|
||||
// Give the frame counter the frame time and draw the average frame time
|
||||
fps.frame(delta_time);
|
||||
fps.draw(&window);
|
||||
|
||||
window.display();
|
||||
|
||||
|
||||
|
||||
}
|
||||
return 0;
|
||||
|
||||
}
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <GL/glew.h>
|
||||
|
||||
#ifdef linux
|
||||
#include <CL/cl.h>
|
||||
#include <CL/opencl.h>
|
||||
|
||||
#elif defined _WIN32
|
||||
#include <CL/cl_gl.h>
|
||||
#include <CL/cl.h>
|
||||
#include <CL/opencl.h>
|
||||
#include <windows.h>
|
||||
|
||||
#elif defined TARGET_OS_MAC
|
||||
# include <OpenGL/OpenGL.h>
|
||||
# include <OpenCL/opencl.h>
|
||||
|
||||
#endif
|
||||
#include "TestPlatform.cpp"
|
||||
#include "Map.h"
|
||||
#include "Curses.h"
|
||||
#include "util.hpp"
|
||||
#include "RayCaster.h"
|
||||
|
||||
|
||||
const int WINDOW_X = 150;
|
||||
const int WINDOW_Y = 150;
|
||||
|
||||
std::string read_file(std::string file_name){
|
||||
std::ifstream input_file(file_name);
|
||||
|
||||
if (!input_file.is_open()){
|
||||
std::cout << file_name << " could not be opened" << std::endl;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::stringstream buf;
|
||||
buf << input_file.rdbuf();
|
||||
return buf.str();
|
||||
}
|
||||
|
||||
|
||||
int main(){
|
||||
|
||||
int error = 0;
|
||||
|
||||
// ===================================================================== //
|
||||
// ==== Opencl setup
|
||||
|
||||
// Get the number of platforms
|
||||
cl_uint platform_count = 0;
|
||||
clGetPlatformIDs(0, nullptr, &platform_count);
|
||||
|
||||
// Fetch the platforms
|
||||
std::vector<cl_platform_id> platformIds(platform_count);
|
||||
clGetPlatformIDs(platform_count, platformIds.data(), nullptr);
|
||||
|
||||
|
||||
|
||||
// Print out this machines info
|
||||
|
||||
std::cout << "============ Hardware info =================" << std::endl;
|
||||
|
||||
for (unsigned int i = 0; i < platform_count; i++) {
|
||||
|
||||
std::cout << "--Platform: " << i << std::endl;
|
||||
|
||||
char platform[128];
|
||||
char version[128];
|
||||
|
||||
clGetPlatformInfo(platformIds[i], CL_PLATFORM_NAME, 128, platform, NULL);
|
||||
clGetPlatformInfo(platformIds[i], CL_PLATFORM_VERSION, 128, version, NULL);
|
||||
|
||||
std::cout << platform << "\n";
|
||||
std::cout << version << "\n\n";
|
||||
|
||||
// get the number of devices, fetch them, choose the first one
|
||||
cl_uint deviceIdCount = 0;
|
||||
error = clGetDeviceIDs(platformIds[i], CL_DEVICE_TYPE_ALL, 0, nullptr, &deviceIdCount);
|
||||
|
||||
std::vector<cl_device_id> deviceIds(deviceIdCount);
|
||||
|
||||
for (int q = 0; q < deviceIdCount; q++) {
|
||||
|
||||
std::cout << "++++Device " << q << std::endl;
|
||||
error = clGetDeviceIDs(platformIds[i], CL_DEVICE_TYPE_ALL, deviceIdCount, deviceIds.data(), NULL);
|
||||
|
||||
clGetDeviceInfo(deviceIds[q], CL_DEVICE_NAME, 128, platform, NULL);
|
||||
clGetDeviceInfo(deviceIds[q], CL_DEVICE_VERSION, 128, version, NULL);
|
||||
|
||||
std::cout << platform << "\n";
|
||||
std::cout << version << "\n\n";
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << "============================================" << std::endl;
|
||||
|
||||
cl_uint deviceIdCount = 0;
|
||||
std::vector<cl_device_id> deviceIds;
|
||||
|
||||
// Try to get a GPU first
|
||||
error = clGetDeviceIDs(platformIds[1], CL_DEVICE_TYPE_GPU, 0, nullptr,
|
||||
&deviceIdCount);
|
||||
|
||||
|
||||
if (deviceIdCount == 0) {
|
||||
std::cout << "couldn't acquire a GPU, falling back to CPU" << std::endl;
|
||||
error = clGetDeviceIDs(platformIds[1], CL_DEVICE_TYPE_CPU, 0, nullptr, &deviceIdCount);
|
||||
deviceIds.resize(deviceIdCount);
|
||||
error = clGetDeviceIDs(platformIds[1], CL_DEVICE_TYPE_CPU, deviceIdCount, deviceIds.data(), NULL);
|
||||
} else {
|
||||
std::cout << "acquired GPU cl target" << std::endl;
|
||||
deviceIds.resize(deviceIdCount);
|
||||
clGetDeviceIDs (platformIds[1], CL_DEVICE_TYPE_GPU, deviceIdCount, deviceIds.data (), nullptr);
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (error != 0){
|
||||
std::cout << "Err: clGetDeviceIDs returned: " << error << std::endl;
|
||||
return error;
|
||||
}
|
||||
|
||||
// Hurray for standards!
|
||||
// Setup the context properties to grab the current GL context
|
||||
#ifdef linux
|
||||
cl_context_properties context_properties[] = {
|
||||
CL_GL_CONTEXT_KHR, (cl_context_properties) glXGetCurrentContext(),
|
||||
CL_GLX_DISPLAY_KHR, (cl_context_properties) glXGetCurrentDisplay(),
|
||||
CL_CONTEXT_PLATFORM, (cl_context_properties) platform,
|
||||
0
|
||||
};
|
||||
|
||||
#elif defined _WIN32
|
||||
//cl_context_properties context_properties[] = {
|
||||
// CL_CONTEXT_PLATFORM, (cl_context_properties) platformIds[0],
|
||||
// CL_GL_CONTEXT_KHR, (cl_context_properties) wglGetCurrentContext(),
|
||||
// CL_WGL_HDC_KHR, (cl_context_properties) wglGetCurrentDC(),
|
||||
// 0
|
||||
//};
|
||||
HGLRC hGLRC = wglGetCurrentContext();
|
||||
HDC hDC = wglGetCurrentDC();
|
||||
cl_context_properties context_properties[] = { CL_CONTEXT_PLATFORM, (cl_context_properties)platformIds[1], CL_GL_CONTEXT_KHR, (cl_context_properties)hGLRC, CL_WGL_HDC_KHR, (cl_context_properties)hDC, 0 };
|
||||
|
||||
|
||||
#elif defined TARGET_OS_MAC
|
||||
CGLContextObj glContext = CGLGetCurrentContext();
|
||||
CGLShareGroupObj shareGroup = CGLGetShareGroup(glContext);
|
||||
cl_context_properties context_properties[] = {
|
||||
CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE,
|
||||
(cl_context_properties)shareGroup,
|
||||
0
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
// Create our shared context
|
||||
auto context = clCreateContext(
|
||||
context_properties,
|
||||
1,
|
||||
&deviceIds[0],
|
||||
nullptr, nullptr,
|
||||
&error
|
||||
);
|
||||
|
||||
|
||||
//cl_device_id devices[32];
|
||||
//size_t size;
|
||||
//clGetGLContextInfoKHR(context_properties, CL_DEVICES_FOR_GL_CONTEXT_KHR,
|
||||
// 32 * sizeof(cl_device_id), devices, &size);
|
||||
|
||||
if (error != 0){
|
||||
std::cout << "Err: clCreateContext returned: " << error << std::endl;
|
||||
return error;
|
||||
}
|
||||
|
||||
// And the cl command queue
|
||||
auto commandQueue = clCreateCommandQueue(context, deviceIds[0], 0, &error);
|
||||
|
||||
if (error != 0){
|
||||
std::cout << "Err: clCreateCommandQueue returned: " << error << std::endl;
|
||||
return error;
|
||||
}
|
||||
|
||||
// At this point the shared GL/CL context is up and running
|
||||
// ====================================================================== //
|
||||
// ========== Kernel setup & compilation
|
||||
|
||||
// Load in the kernel, and c stringify it
|
||||
std::string kernel_source;
|
||||
kernel_source = read_file("../kernels/kernel.txt");
|
||||
const char* kernel_source_c_str = kernel_source.c_str();
|
||||
size_t kernel_source_size = strlen(kernel_source_c_str);
|
||||
|
||||
|
||||
// Load the source into CL's data structure
|
||||
cl_program kernel_program = clCreateProgramWithSource(
|
||||
context, 1,
|
||||
&kernel_source_c_str,
|
||||
&kernel_source_size, &error
|
||||
);
|
||||
|
||||
if (error != 0){
|
||||
std::cout << "Err: clCreateProgramWithSource returned: " << error << std::endl;
|
||||
return error;
|
||||
}
|
||||
|
||||
|
||||
// Try and build the program
|
||||
error = clBuildProgram(kernel_program, 1, &deviceIds[0], NULL, NULL, NULL);
|
||||
|
||||
// Check to see if it errored out
|
||||
if (error == CL_BUILD_PROGRAM_FAILURE){
|
||||
|
||||
// Get the size of the queued log
|
||||
size_t log_size;
|
||||
clGetProgramBuildInfo(kernel_program, deviceIds[0], CL_PROGRAM_BUILD_LOG, 0, NULL, &log_size);
|
||||
char *log = new char[log_size];
|
||||
|
||||
// Grab the log
|
||||
clGetProgramBuildInfo(kernel_program, deviceIds[0], CL_PROGRAM_BUILD_LOG, log_size, log, NULL);
|
||||
|
||||
|
||||
std::cout << "Err: clBuildProgram returned: " << error << std::endl;
|
||||
std::cout << log << std::endl;
|
||||
return error;
|
||||
}
|
||||
|
||||
// Done initializing the kernel
|
||||
cl_kernel finished_kernel = clCreateKernel(kernel_program, "kernel_name", &error);
|
||||
|
||||
if (error != 0){
|
||||
std::cout << "Err: clCreateKernel returned: " << error << std::endl;
|
||||
return error;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
float elap_time(){
|
||||
static std::chrono::time_point<std::chrono::system_clock> start;
|
||||
static bool started = false;
|
||||
|
||||
if (!started){
|
||||
start = std::chrono::system_clock::now();
|
||||
started = true;
|
||||
}
|
||||
|
||||
std::chrono::time_point<std::chrono::system_clock> now = std::chrono::system_clock::now();
|
||||
std::chrono::duration<double> elapsed_time = now - start;
|
||||
return elapsed_time.count();
|
||||
}
|
||||
|
||||
sf::Sprite window_sprite;
|
||||
sf::Texture window_texture;
|
||||
|
||||
// Y: -1.57 is straight up
|
||||
// Y: 1.57 is straight down
|
||||
|
||||
void test_ray_reflection(){
|
||||
|
||||
sf::Vector3f r(0.588, -0.78, -0.196);
|
||||
sf::Vector3f i(0, 0.928, 0.37);
|
||||
|
||||
// is this needed? free spin but bounded 0 < z < pi
|
||||
if (i.z > PI)
|
||||
i.z -= PI;
|
||||
else if (i.z < 0)
|
||||
i.z += PI;
|
||||
|
||||
std::cout << AngleBetweenVectors(r, i);
|
||||
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
int main0() {
|
||||
|
||||
// Initialize the render window
|
||||
Curses curse(sf::Vector2i(5, 5), sf::Vector2i(WINDOW_X, WINDOW_Y));
|
||||
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "SFML");
|
||||
|
||||
|
||||
|
||||
// The step size in milliseconds between calls to Update()
|
||||
// Lets set it to 16.6 milliseonds (60FPS)
|
||||
float step_size = 0.0166f;
|
||||
|
||||
// Timekeeping values for the loop
|
||||
double frame_time = 0.0,
|
||||
elapsed_time = 0.0,
|
||||
delta_time = 0.0,
|
||||
accumulator_time = 0.0,
|
||||
current_time = 0.0;
|
||||
|
||||
fps_counter fps;
|
||||
|
||||
// ============================= RAYCASTER SETUP ==================================
|
||||
|
||||
// Setup the sprite and texture
|
||||
window_texture.create(WINDOW_X, WINDOW_Y);
|
||||
window_sprite.setPosition(0, 0);
|
||||
|
||||
// State values
|
||||
sf::Vector3i map_dim(100, 100, 100);
|
||||
sf::Vector2i view_res(WINDOW_X, WINDOW_Y);
|
||||
sf::Vector3f cam_dir(1.0f, 0.0f, 1.57f);
|
||||
sf::Vector3f cam_pos(50, 50, 50);
|
||||
sf::Vector3f cam_vec(0, 0, 0);
|
||||
Map* map = new Map(map_dim);
|
||||
RayCaster ray_caster(map, map_dim, view_res);
|
||||
|
||||
|
||||
// ===============================================================================
|
||||
|
||||
// Mouse capture
|
||||
sf::Vector2i deltas;
|
||||
sf::Vector2i fixed(window.getSize());
|
||||
bool mouse_enabled = true;
|
||||
|
||||
while (window.isOpen()) {
|
||||
|
||||
// Poll for events from the user
|
||||
sf::Event event;
|
||||
while (window.pollEvent(event)) {
|
||||
|
||||
// If the user tries to exit the application via the GUI
|
||||
if (event.type == sf::Event::Closed)
|
||||
window.close();
|
||||
}
|
||||
|
||||
cam_vec.x = 0;
|
||||
cam_vec.y = 0;
|
||||
cam_vec.z = 0;
|
||||
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) {
|
||||
cam_vec.z = 1;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::E)) {
|
||||
cam_vec.z = -1;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
|
||||
cam_vec.y = 1;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
|
||||
cam_vec.y = -1;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
|
||||
cam_vec.x = 1;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
|
||||
cam_vec.x = -1;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) {
|
||||
cam_dir.z = -0.1f;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
|
||||
cam_vec.z = +0.1f;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) {
|
||||
cam_vec.y = +0.1f;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) {
|
||||
cam_vec.y = -0.1f;
|
||||
}
|
||||
|
||||
deltas = fixed - sf::Mouse::getPosition();
|
||||
if (deltas != sf::Vector2i(0, 0) && mouse_enabled == true) {
|
||||
|
||||
// Mouse movement
|
||||
sf::Mouse::setPosition(fixed);
|
||||
cam_dir.y -= deltas.y / 300.0f;
|
||||
cam_dir.z -= deltas.x / 300.0f;
|
||||
}
|
||||
|
||||
cam_pos.x += cam_vec.x / 1.0;
|
||||
cam_pos.y += cam_vec.y / 1.0;
|
||||
cam_pos.z += cam_vec.z / 1.0;
|
||||
|
||||
// if (cam_vec.x > 0.0f)
|
||||
// cam_vec.x -= 0.1;
|
||||
// else if (cam_vec.x < 0.0f)
|
||||
// cam_vec.x += 0.1;
|
||||
//
|
||||
// if (cam_vec.y > 0.0f)
|
||||
// cam_vec.y -= 0.1;
|
||||
// else if (cam_vec.y < 0.0f)
|
||||
// cam_vec.y += 0.1;
|
||||
//
|
||||
// if (cam_vec.z > 0.0f)
|
||||
// cam_vec.z -= 0.1;
|
||||
// else if (cam_vec.z < 0.0f)
|
||||
// cam_vec.z += 0.1;
|
||||
|
||||
std::cout << cam_vec.x << " : " << cam_vec.y << " : " << cam_vec.z << std::endl;
|
||||
|
||||
|
||||
// Time keeping
|
||||
elapsed_time = elap_time();
|
||||
delta_time = elapsed_time - current_time;
|
||||
current_time = elapsed_time;
|
||||
if (delta_time > 0.2f)
|
||||
delta_time = 0.2f;
|
||||
accumulator_time += delta_time;
|
||||
while ((accumulator_time - step_size) >= step_size) {
|
||||
accumulator_time -= step_size;
|
||||
|
||||
|
||||
// Update cycle
|
||||
curse.Update(delta_time);
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Fps cycle
|
||||
// map->moveLight(sf::Vector2f(0.3, 0));
|
||||
|
||||
window.clear(sf::Color::Black);
|
||||
|
||||
// Cast the rays and get the image
|
||||
sf::Color* pixel_colors = ray_caster.CastRays(cam_dir, cam_pos);
|
||||
|
||||
for (int i = 0; i < WINDOW_X * WINDOW_Y; i++) {
|
||||
|
||||
Curses::Tile t(sf::Vector2i(i % WINDOW_X, i / WINDOW_X));
|
||||
Curses::Slot s(L'\u0045', pixel_colors[i], sf::Color::Black);
|
||||
t.push_back(s);
|
||||
curse.setTile(t);
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Cast it to an array of Uint8's
|
||||
auto out = (sf::Uint8*)pixel_colors;
|
||||
|
||||
window_texture.update(out);
|
||||
window_sprite.setTexture(window_texture);
|
||||
window.draw(window_sprite);
|
||||
|
||||
|
||||
curse.Render();
|
||||
|
||||
// Give the frame counter the frame time and draw the average frame time
|
||||
fps.frame(delta_time);
|
||||
fps.draw(&window);
|
||||
|
||||
window.display();
|
||||
|
||||
|
||||
|
||||
}
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
Loading…
Reference in new issue