Added macOS compatability again

master
System Administrator 8 years ago
parent d2d759810f
commit f36b7ebb21

@ -23,9 +23,11 @@ message(STATUS "SFML found: ${SFML_FOUND}")
find_package( OpenCL REQUIRED )
message(STATUS "OpenCL found: ${OPENCL_FOUND}")
# Find GLEW
find_package(GLEW REQUIRED)
message(STATUS "GLEW found: ${GLEW_FOUND}")
if (WIN32)
# Find GLEW
find_package(GLEW REQUIRED)
message(STATUS "GLEW found: ${GLEW_FOUND}")
endif()
# Find Vulkan
#find_package(VULKAN REQUIRED)
@ -127,6 +129,7 @@ target_link_libraries (${PNAME} ${OpenCL_LIBRARY})
target_link_libraries (${PNAME} ${OPENGL_LIBRARIES})
target_link_libraries (${PNAME} ${GLEW_LIBRARIES})
#target_link_libraries (${PNAME} ${Vulkan_LIBRARIES})
#target_link_libraries(${PNAME} "/Users/cs445001_09/Desktop/voxel-raycaster/SFML/extlibs/freetype.framework/Versions/A/freetype")
if (NOT WIN32)
target_link_libraries (${PNAME} -lpthread)

@ -3,9 +3,15 @@
#include <util.hpp>
#include <cstring>
#ifdef defined _WIN32
#define GLEW_STATIC
#include <GL/glew.h>
#elif defined TARGET_OS_MAC
#include <OpenGL/gl.h>
#endif
class GL_Testing
{
public:

@ -22,8 +22,9 @@
#include <GL/GL.h>
#elif defined TARGET_OS_MAC
# include <OpenGL/OpenGL.h>
# include <OpenCL/opencl.h>
#include <OpenGL/OpenGL.h>
#include <OpenCL/opencl.h>
#include <OpenGL/gl.h>
#endif

@ -14,7 +14,13 @@ GL_Testing::GL_Testing() {
matrix = new GLfloat[16];
memcpy(matrix, tmp, sizeof(GLfloat) * 16);
GLint err = glewInit();
#ifdef linux
GLint err = glewInit();
#elif _WIN32
GLint err = glewInit();
#elif TARGET_OS_MAC
GLint err = 0;
#endif
if (err) {
std::cout << "error initializing glew" << std::endl;
@ -98,11 +104,26 @@ void GL_Testing::create_buffers() {
// Second Triangle
};
#ifdef linux
glGenVertexArrays(1, &VAO);
#elif defined _WIN32
glGenVertexArrays(1, &VAO);
#elif defined TARGET_OS_MAC
glGenVertexArraysAPPLE(1, &VAO);
#endif
glGenBuffers(1, &VBO);
glGenBuffers(1, &EBO);
// Bind the Vertex Array Object first, then bind and set vertex buffer(s) and attribute pointer(s).
#ifdef linux
glBindVertexArray(VAO);
#elif defined _WIN32
glBindVertexArray(VAO);
#elif defined TARGET_OS_MAC
glBindVertexArrayAPPLE(VAO);
#endif
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
@ -115,7 +136,13 @@ void GL_Testing::create_buffers() {
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
#ifdef linux
glbindvertexarray(0);
#elif defined _win32
glbindvertexarray(0);
#elif defined target_os_mac
glbindvertexarrayapple(0);
#endif
}
void GL_Testing::transform()
@ -146,9 +173,27 @@ void GL_Testing::rotate(double delta) {
void GL_Testing::draw() {
glUseProgram(shader_program);
#ifdef linux
glBindVertexArray(VAO);
#elif defined _WIN32
glBindVertexArray(VAO);
#elif defined TARGET_OS_MAC
glBindVertexArrayAPPLE(VAO);
#endif
//glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, 0);
glBindVertexArray(0);
#ifdef linux
glbindVertexArray(0);
#elif defined _win32
glbindVertexArray(0);
#elif defined target_os_mac
glbindVertexArrayAPPLE(0);
#endif
}
//

@ -74,7 +74,12 @@ int main() {
// Keep at this at the top of main. I think it has to do with it and
// sf::RenderWindow stepping on each others feet
#ifdef linux
glewInit();
#elif defined _WIN32
glewInit();
#elif defined TARGET_OS_MAC
#endif
// The socket listener for interacting with the TCP streaming android controller
NetworkInput ni;
@ -92,7 +97,7 @@ int main() {
_map.a.get_voxel(sf::Vector3i(5, 5, 0));
// =============================
return 0;
//return 0;
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "SFML");
window.setMouseCursorVisible(false);
@ -147,7 +152,7 @@ int main() {
// Load in the spritesheet texture
sf::Texture spritesheet;
spritesheet.loadFromFile("../assets/textures/minecraft_tiles.png");
spritesheet.getNativeHandle();
//spritesheet.getNativeHandle();
raycaster->create_texture_atlas(&spritesheet, sf::Vector2i(16, 16));

@ -99,7 +99,7 @@ void Hardware_Caster::validate()
void Hardware_Caster::create_texture_atlas(sf::Texture *t, sf::Vector2i tile_dim) {
create_image_buffer("texture_atlas", t->getSize().x * t->getSize().x * 4 * sizeof(float), t);
create_image_buffer("texture_atlas", t->getSize().y * t->getSize().x * 4 * sizeof(float), t);
// create_buffer observes arg 3's
@ -441,7 +441,9 @@ int Hardware_Caster::check_cl_khr_gl_sharing() {
char *ext_str = new char[ext_str_size];
clGetDeviceInfo(device_id, CL_DEVICE_EXTENSIONS, ext_str_size, ext_str, &ext_str_size);
if (std::string(ext_str).find("cl_khr_gl_sharing") == std::string::npos) {
std::cout << std::string(ext_str);
if (std::string(ext_str).find("cl_khr_gl_sharing") == std::string::npos &&
std::string(ext_str).find("cl_APPLE_gl_sharing") == std::string::npos) {
std::cout << "No support for the cl_khr_gl_sharing extension";
delete ext_str;
return RayCaster::SHARING_NOT_SUPPORTED;
@ -522,9 +524,11 @@ int Hardware_Caster::set_kernel_arg(
sizeof(cl_mem),
(void *)&buffer_map.at(buffer_name));
if (assert(error, "clSetKernelArg"))
if (assert(error, "clSetKernelArg")){
std::cout << buffer_name << std::endl;
std::cout << buffer_map.at(buffer_name) << std::endl;
return OPENCL_ERROR;
}
return 0;
}
@ -630,6 +634,8 @@ int Hardware_Caster::run_kernel(std::string kernel_name, const int work_size) {
cl_kernel kernel = kernel_map.at(kernel_name);
std::cout << std::endl << command_queue << std::endl;
error = clEnqueueAcquireGLObjects(getCommandQueue(), 1, &buffer_map.at("image"), 0, 0, 0);
if (assert(error, "clEnqueueAcquireGLObjects"))
return OPENCL_ERROR;

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