MitchellHansen
|
3deb3a2b08
|
alright, tried a different method of assigning voxel step directions and I
think it's working. The 3 negative walls are still very flat, and the
lower XYZ numbers still distort the viewport
|
8 years ago |
MitchellHansen
|
f1c84c85b5
|
So it's rendering pretty much perfectly in the XYZ+ range but things break
down when I start hitting negative values. I have a feeling this is going
to be a lot of trial and error. Oh well
|
8 years ago |
MitchellHansen
|
0b8cd9a194
|
things are casting now and sfml is rendering the way I want it to.
The voxel stepping is still all messed up, and it seems that there is
some data corruption on the map that I'll need to dig into
|
8 years ago |
MitchellHansen
|
2b46bef923
|
Basic render loop is taking shape. Digging back into the
raycasting will be slightly annoying
|
8 years ago |
MitchellHansen
|
4432c0338b
|
added the map, switched branches
|
8 years ago |