165 Commits (305ef917e0631ccb42120e3e6d78f48615196e43)

Author SHA1 Message Date
mitchellhansen 2b7dceee1b Moved the view plane calc to the constructor, cleaned up old code. Added / removed relevant comments
8 years ago
mitchellhansen 1de9c6dd35 Ahh! It works!! The camera is great now, it yaws and pitches perfectly, just need to limit it to 180 -> -180 on the pitch. There is still a problem when viewing in the negative angles, and as you move the camera closer to 0 things get weird and distorted. But the transfer over to a spherical camera point and a cartesian view plane worked fantastically
8 years ago
mitchellhansen d609ed695a Going to need to get rid of the spherical camera
8 years ago
mitchellhansen c3be6e2240 Alright, that little change fixed some of the negative coord problems, still have some really weird warping though.
8 years ago
MitchellHansen 3deb3a2b08 alright, tried a different method of assigning voxel step directions and I
8 years ago
MitchellHansen f1c84c85b5 So it's rendering pretty much perfectly in the XYZ+ range but things break
8 years ago
MitchellHansen 0b8cd9a194 things are casting now and sfml is rendering the way I want it to.
8 years ago
MitchellHansen 2b46bef923 Basic render loop is taking shape. Digging back into the
8 years ago
MitchellHansen 37ef472f61 More work done on the ray
8 years ago
MitchellHansen 4432c0338b added the map, switched branches
8 years ago
Mitchell Hansen 624d2771ac Don't know what is in this one
8 years ago
Mitchell 371eb22cae Delete .DS_Store
8 years ago
Mitchell Hansen 797738206d Added a simple FPS counter and a place for assets
8 years ago
Mitchell Hansen 07885a2b86 Ported over the 'fix your timestep' game loop with the nifty C++11 chrono stuff
8 years ago
Mitchell Hansen 12a33740f9 init
8 years ago