17 Commits (91e5d1bcd6fe65489be2d2261770a6c6eb2d4306)

Author SHA1 Message Date
mitchellhansen 24a97e47e1 hackily adding the event count to the graph
7 years ago
mitchellhansen 5a47d3bad4 Debugging of a mouse polling issue, refactored the graph thing and finished tweaking it, added a few profiles to the graph, so pretty
7 years ago
mitchellhansen da461a0ee4 Removed the rest of the compiler warnings
7 years ago
mitchellhansen fb6557fba2 Cleaned up includes, fixed compiler warning
7 years ago
mitchellhansen c17d937ee5 Fixed the most common crash on exit, still one more hiding and crashing in libc
7 years ago
mitchellhansen 51be54c964 partway through some documentation and bug fixing
7 years ago
mitchellhansen 58ef1da02a Did this work?
7 years ago
mitchellhansen 2d2a854f0f This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now
7 years ago
MitchellHansen 5fcf1c0e44 working on the frame controller, this might get messy
7 years ago
MitchellHansen 3ff6fb0b14 Adding a method of rendering GUI's that avoid the whole throwing raw
7 years ago
MitchellHansen 0b42481020 More tweaking and refactoring
7 years ago
MitchellHansen 334a375535 Commit might have been messed up
8 years ago
MitchellHansen a69f7258f4 Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down
8 years ago
MitchellHansen 10e3ba43fa Events are now passing correctly, small bug with held keys that needs fixing
8 years ago
MitchellHansen 0e1e9af37c More work on the event system, sf::Events are completely wrapped now.
8 years ago
MitchellHansen 2e0227419c Did a lot of boilerplate on the Event wrapper pt.2
8 years ago
MitchellHansen 3c91614f45 Working on a messaging system for sf events
8 years ago