mitchellhansen
|
bb8f87267b
|
Fixed a segfault on shutdown
|
7 years ago |
mitchellhansen
|
c17d937ee5
|
Fixed the most common crash on exit, still one more hiding and crashing in libc
|
7 years ago |
mitchell hansen
|
d6bdcbdeca
|
Leaving it compiling at least, CL seems to have broken at some point on my thinkpad
|
7 years ago |
mitchellhansen
|
51be54c964
|
partway through some documentation and bug fixing
|
7 years ago |
mitchellhansen
|
176d9f7a54
|
And also made the camera react to gravity, not fall through the floor
|
7 years ago |
mitchellhansen
|
c698711fdf
|
Finally converted the camera lens to a proper frustrum, no more fish eye
|
7 years ago |
mitchellhansen
|
cc0b078e17
|
changed the paths in cmake, fixed two dumb sigabrts on termination
|
7 years ago |
mitchellhansen
|
7bb1c5100f
|
update readme
|
7 years ago |
mitchellhansen
|
2baabf5bc5
|
Holy hell, finally got this working with an R9 390 + Ubuntu.
|
7 years ago |
Mitchell
|
d3a9c95ef7
|
Update README.md
|
7 years ago |
MitchellHansen
|
40634837a9
|
Porting over the traversal algo to do some in situ programming. Running into some pretty bad register pressure bottlenecks. Might pivot to thinking about the multistage kernel for a bit
|
7 years ago |
MitchellHansen
|
36bf5697fa
|
Tweaking, fixed a very old off by one bug on voxel gen
|
7 years ago |
MitchellHansen
|
dcf355c636
|
Small tweaks while debugging. Will get 1:1 traversal working 100% before tackling jump_power
|
7 years ago |
MitchellHansen
|
513a827645
|
Worked out a bit more of the traversal. Up to the point of assessing the situation with intersection_t updating
|
7 years ago |
MitchellHansen
|
3f09515c0a
|
Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal
|
7 years ago |
MitchellHansen
|
c35f867c76
|
Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
|
7 years ago |
MitchellHansen
|
242aaaa485
|
Tweaking the blinn-phong function
|
7 years ago |
MitchellHansen
|
76189ef0b4
|
Optimizing, fixing things in the kernel. More oct work
|
7 years ago |
MitchellHansen
|
8894d5e3a7
|
Still plucking away at the octree traversal
|
7 years ago |
Mitchell
|
618535fed7
|
Merge pull request #2 from MitchellHansen/octree-develop
Octree develop
|
7 years ago |
MitchellHansen
|
77e283a4ce
|
256^3 rendering at 15FPS WITHOUT THE TRAVERSAL ALGORITHM! This thing's gonna FLY!
|
7 years ago |
MitchellHansen
|
b9c1bef7bc
|
Fixed a small bug that was breaking the far ptr's
|
7 years ago |
MitchellHansen
|
2519532172
|
committing in a broken state, we got problems with the far pointers. Acting as absolute when should be relative
|
7 years ago |
MitchellHansen
|
787e308bcb
|
Removed the demo movement, added fog, correctly this time!
|
7 years ago |
MitchellHansen
|
f733ca4aec
|
'Demo Mode' release
|
7 years ago |
MitchellHansen
|
87b7f60fa0
|
found it, wasn't handling the intersection case
|
7 years ago |
MitchellHansen
|
ed99716565
|
More optimizing, removing some dumb casts. Some are needed though when they really shouldn't be? Also somehow broke shadowing in the last few commits and never noticed D=
|
7 years ago |
MitchellHansen
|
c5c65474d6
|
~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel
|
7 years ago |
mitchellhansen
|
58ef1da02a
|
Did this work?
|
7 years ago |
mitchellhansen
|
2d2a854f0f
|
This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now
|
7 years ago |
MitchellHansen
|
5fcf1c0e44
|
working on the frame controller, this might get messy
|
7 years ago |
MitchellHansen
|
4d6cecc7e0
|
Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size?
|
7 years ago |
MitchellHansen
|
a280005bd9
|
It's the year 2017. Why the hell does VS not autosave?
|
7 years ago |
MitchellHansen
|
3ff6fb0b14
|
Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
|
7 years ago |
MitchellHansen
|
a6e18bbb54
|
Generalized the way I'm handling reflections. Need to do some soul
searching on how I'm accumulating colors
|
7 years ago |
MitchellHansen
|
9ac52aef5e
|
Hah! Was able to get the ray redirection working, very large step in the way towards multi light, refraction, reflection, and indirect lightinggit status
|
7 years ago |
MitchellHansen
|
ed250d1291
|
Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
|
7 years ago |
MitchellHansen
|
305ef917e0
|
Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
|
7 years ago |
mitchell hansen
|
7c86c60f9f
|
Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
|
7 years ago |
MitchellHansen
|
ebce781eb3
|
Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
|
7 years ago |
MitchellHansen
|
ba11f9c081
|
Wrapping up for today
|
7 years ago |
MitchellHansen
|
836af27a3e
|
small tweaks to the kernel code
|
7 years ago |
MitchellHansen
|
abb9621080
|
Added main.cpp header
|
7 years ago |
MitchellHansen
|
3f19c2e13d
|
Cleaned up some stray GL shit
|
7 years ago |
MitchellHansen
|
7cc1b23799
|
Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft
|
7 years ago |
MitchellHansen
|
8c193acd40
|
quick save before the main.cpp refactor
|
7 years ago |
MitchellHansen
|
0b42481020
|
More tweaking and refactoring
|
7 years ago |
MitchellHansen
|
e0cb26a9d1
|
More error checking, probably way more than I would ever need but oh well, it looks cool
|
7 years ago |
MitchellHansen
|
86f1622090
|
Some machinations on a config structure as well as a restructure on how
I do logging.
|
7 years ago |
MitchellHansen
|
2f1adca75d
|
Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
|
7 years ago |