mitchellhansen
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c698711fdf
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Finally converted the camera lens to a proper frustrum, no more fish eye
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7 years ago |
mitchellhansen
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cc0b078e17
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changed the paths in cmake, fixed two dumb sigabrts on termination
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7 years ago |
mitchellhansen
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2baabf5bc5
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Holy hell, finally got this working with an R9 390 + Ubuntu.
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7 years ago |
MitchellHansen
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36bf5697fa
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Tweaking, fixed a very old off by one bug on voxel gen
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7 years ago |
MitchellHansen
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3f09515c0a
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Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal
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7 years ago |
MitchellHansen
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c35f867c76
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Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
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7 years ago |
MitchellHansen
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77e283a4ce
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256^3 rendering at 15FPS WITHOUT THE TRAVERSAL ALGORITHM! This thing's gonna FLY!
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7 years ago |
MitchellHansen
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f733ca4aec
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'Demo Mode' release
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7 years ago |
MitchellHansen
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3ff6fb0b14
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Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
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7 years ago |
MitchellHansen
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305ef917e0
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Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
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7 years ago |
mitchell hansen
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7c86c60f9f
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Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
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7 years ago |
MitchellHansen
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ebce781eb3
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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7 years ago |
MitchellHansen
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8c193acd40
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quick save before the main.cpp refactor
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7 years ago |