20 Commits (d1b9ecd3e5288b4a77b2aeb3c10aa3722ea47365)

Author SHA1 Message Date
MitchellHansen 50c6d68944 Switched Utils name back. Converted the current debug text over to ImGui.
8 years ago
MitchellHansen 15fb922c27 Had some include troubles, renamed util but need to rename it back to .hpp. Switched the fps counter to run with imgui
8 years ago
MitchellHansen 3571bdcd61 Fixed all the compiler warnings, fixed depreciated screenshot function
8 years ago
MitchellHansen 3c91614f45 Working on a messaging system for sf events
8 years ago
MitchellHansen 51a08fc0bb Various tweaks and modifications
8 years ago
MitchellHansen 561c07c602 Turned off experimental phong lighting in the kernel
8 years ago
mitchellhansen 9c99f9edd0 some tweaks, switching to windows for the weekend
8 years ago
MitchellHansen edd8075afb Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
8 years ago
MitchellHansen c5858bca3e implimented my curses doodad to show that 3d works in ascii too.
8 years ago
mitchellhansen c431d7452a Lighting, testing voxel generation
8 years ago
mitchellhansen 14987e3ba7 There we go! The raycaster now has a camera that renders without distortion and can be pitched, yawed, and moved on the XYZ axis. I'm not sure now if I want to: Add lighting, improve performance, or start working on porting it to OpenCL
8 years ago
mitchellhansen 2b7dceee1b Moved the view plane calc to the constructor, cleaned up old code. Added / removed relevant comments
8 years ago
mitchellhansen 1de9c6dd35 Ahh! It works!! The camera is great now, it yaws and pitches perfectly, just need to limit it to 180 -> -180 on the pitch. There is still a problem when viewing in the negative angles, and as you move the camera closer to 0 things get weird and distorted. But the transfer over to a spherical camera point and a cartesian view plane worked fantastically
8 years ago
mitchellhansen d609ed695a Going to need to get rid of the spherical camera
8 years ago
mitchellhansen c3be6e2240 Alright, that little change fixed some of the negative coord problems, still have some really weird warping though.
8 years ago
MitchellHansen 3deb3a2b08 alright, tried a different method of assigning voxel step directions and I
8 years ago
MitchellHansen f1c84c85b5 So it's rendering pretty much perfectly in the XYZ+ range but things break
8 years ago
MitchellHansen 0b8cd9a194 things are casting now and sfml is rendering the way I want it to.
8 years ago
MitchellHansen 4432c0338b added the map, switched branches
8 years ago
Mitchell Hansen 624d2771ac Don't know what is in this one
8 years ago