16 Commits (d6bdcbdeca622bc1609e7c2b3df3e041876e8f1e)

Author SHA1 Message Date
mitchell hansen d6bdcbdeca Leaving it compiling at least, CL seems to have broken at some point on my thinkpad
7 years ago
mitchellhansen 51be54c964 partway through some documentation and bug fixing
7 years ago
mitchellhansen 176d9f7a54 And also made the camera react to gravity, not fall through the floor
7 years ago
mitchellhansen c698711fdf Finally converted the camera lens to a proper frustrum, no more fish eye
7 years ago
mitchellhansen cc0b078e17 changed the paths in cmake, fixed two dumb sigabrts on termination
7 years ago
mitchellhansen 2baabf5bc5 Holy hell, finally got this working with an R9 390 + Ubuntu.
7 years ago
MitchellHansen 36bf5697fa Tweaking, fixed a very old off by one bug on voxel gen
7 years ago
MitchellHansen 3f09515c0a Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal
7 years ago
MitchellHansen c35f867c76 Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
7 years ago
MitchellHansen 77e283a4ce 256^3 rendering at 15FPS WITHOUT THE TRAVERSAL ALGORITHM! This thing's gonna FLY!
7 years ago
MitchellHansen f733ca4aec 'Demo Mode' release
7 years ago
MitchellHansen 3ff6fb0b14 Adding a method of rendering GUI's that avoid the whole throwing raw
7 years ago
MitchellHansen 305ef917e0 Thankfully it wasn't a problem with the data format, I was passing the
7 years ago
mitchell hansen 7c86c60f9f Added EGL linking and useage for the linux cl_khr_gl_sharing
7 years ago
MitchellHansen ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
7 years ago
MitchellHansen 8c193acd40 quick save before the main.cpp refactor
7 years ago