21 Commits (ec630a454d7c157156411a1ae8fee79f4f180054)

Author SHA1 Message Date
mitchellhansen ec630a454d More bugfixing on the negative ray directions. Again having the forgetful while loop
7 years ago
mitchellhansen 91e5d1bcd6 Getting ever so closer to fully working oct rendering. Fixed a very very weird bug that caused either register corruption or messing with the program counter or whatever. Caused by the parent stack index not being populated for the root index. Weird
7 years ago
mitchellhansen c1e18ce17b Fixed small error in scale when doing the downward traversal step. For some reason OpenCL has decided to start completely skipping the downward traversal loop when the jump power is equal to 1/2 dimension. What the hell?
7 years ago
mitchellhansen 67ec7b7785 Traversal is finally able to render coherent images, lots of artifacting. Probably logic error with traversal as opposed to math error in intersection_t's
7 years ago
MitchellHansen 9ab0770bdb tweaking, fixed logic errors in the DFS vox function along with some traversal errors. Hunting down a driver crash that I somehow introduced
7 years ago
MitchellHansen 20f36d4eb1 lots of little tweaks, the cl is still completely broken, need to revert the oct position calc
7 years ago
mitchellhansen 24a97e47e1 hackily adding the event count to the graph
7 years ago
mitchellhansen 5a47d3bad4 Debugging of a mouse polling issue, refactored the graph thing and finished tweaking it, added a few profiles to the graph, so pretty
7 years ago
mitchellhansen da461a0ee4 Removed the rest of the compiler warnings
7 years ago
mitchellhansen c17d937ee5 Fixed the most common crash on exit, still one more hiding and crashing in libc
7 years ago
mitchellhansen 176d9f7a54 And also made the camera react to gravity, not fall through the floor
7 years ago
mitchellhansen c698711fdf Finally converted the camera lens to a proper frustrum, no more fish eye
7 years ago
mitchellhansen 2baabf5bc5 Holy hell, finally got this working with an R9 390 + Ubuntu.
7 years ago
MitchellHansen 36bf5697fa Tweaking, fixed a very old off by one bug on voxel gen
7 years ago
MitchellHansen c35f867c76 Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
7 years ago
MitchellHansen 787e308bcb Removed the demo movement, added fog, correctly this time!
7 years ago
mitchellhansen 58ef1da02a Did this work?
7 years ago
MitchellHansen 4d6cecc7e0 Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size?
7 years ago
MitchellHansen ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
7 years ago
MitchellHansen 7cc1b23799 Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft
7 years ago
MitchellHansen 8c193acd40 quick save before the main.cpp refactor
7 years ago