216 Commits (ed250d1291171cac9d379aacc8b7f1cfa8174166)
 

Author SHA1 Message Date
MitchellHansen 3deb3a2b08 alright, tried a different method of assigning voxel step directions and I
8 years ago
MitchellHansen f1c84c85b5 So it's rendering pretty much perfectly in the XYZ+ range but things break
8 years ago
MitchellHansen 0b8cd9a194 things are casting now and sfml is rendering the way I want it to.
8 years ago
MitchellHansen 1553b5da2c remove a cmake file, add gitignore for the cmake files
8 years ago
MitchellHansen 2b46bef923 Basic render loop is taking shape. Digging back into the
8 years ago
MitchellHansen 37ef472f61 More work done on the ray
8 years ago
MitchellHansen 4432c0338b added the map, switched branches
8 years ago
Mitchell Hansen 624d2771ac Don't know what is in this one
8 years ago
Mitchell 45343a2e97 Delete .DS_Store
8 years ago
Mitchell 371eb22cae Delete .DS_Store
8 years ago
Mitchell Hansen 797738206d Added a simple FPS counter and a place for assets
8 years ago
Mitchell Hansen f6574d8bdc Stole a .gitignore from SO
8 years ago
Mitchell Hansen 07885a2b86 Ported over the 'fix your timestep' game loop with the nifty C++11 chrono stuff
8 years ago
Mitchell 030dbc5997 Create README.md
8 years ago
Mitchell Hansen 921c5b3266 Added root question for CMake on windows
8 years ago
Mitchell Hansen 12a33740f9 init
8 years ago