27 Commits (fb6557fba29d0c16f266d3f37c4669d06f72dda9)

Author SHA1 Message Date
mitchellhansen fb6557fba2 Cleaned up includes, fixed compiler warning
7 years ago
mitchellhansen c17d937ee5 Fixed the most common crash on exit, still one more hiding and crashing in libc
7 years ago
mitchell hansen d6bdcbdeca Leaving it compiling at least, CL seems to have broken at some point on my thinkpad
7 years ago
mitchellhansen 51be54c964 partway through some documentation and bug fixing
7 years ago
mitchellhansen c698711fdf Finally converted the camera lens to a proper frustrum, no more fish eye
7 years ago
mitchellhansen cc0b078e17 changed the paths in cmake, fixed two dumb sigabrts on termination
7 years ago
mitchellhansen 2baabf5bc5 Holy hell, finally got this working with an R9 390 + Ubuntu.
7 years ago
MitchellHansen 40634837a9 Porting over the traversal algo to do some in situ programming. Running into some pretty bad register pressure bottlenecks. Might pivot to thinking about the multistage kernel for a bit
7 years ago
MitchellHansen 36bf5697fa Tweaking, fixed a very old off by one bug on voxel gen
7 years ago
MitchellHansen dcf355c636 Small tweaks while debugging. Will get 1:1 traversal working 100% before tackling jump_power
7 years ago
MitchellHansen 3f09515c0a Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal
7 years ago
MitchellHansen c35f867c76 Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
7 years ago
MitchellHansen 77e283a4ce 256^3 rendering at 15FPS WITHOUT THE TRAVERSAL ALGORITHM! This thing's gonna FLY!
7 years ago
MitchellHansen 2519532172 committing in a broken state, we got problems with the far pointers. Acting as absolute when should be relative
7 years ago
MitchellHansen 787e308bcb Removed the demo movement, added fog, correctly this time!
7 years ago
MitchellHansen f733ca4aec 'Demo Mode' release
7 years ago
MitchellHansen c5c65474d6 ~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel
7 years ago
mitchellhansen 58ef1da02a Did this work?
7 years ago
MitchellHansen 4d6cecc7e0 Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size?
7 years ago
MitchellHansen 3ff6fb0b14 Adding a method of rendering GUI's that avoid the whole throwing raw
7 years ago
MitchellHansen ed250d1291 Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
7 years ago
MitchellHansen 305ef917e0 Thankfully it wasn't a problem with the data format, I was passing the
7 years ago
mitchell hansen 7c86c60f9f Added EGL linking and useage for the linux cl_khr_gl_sharing
7 years ago
MitchellHansen ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
7 years ago
MitchellHansen ba11f9c081 Wrapping up for today
7 years ago
MitchellHansen 7cc1b23799 Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft
7 years ago
MitchellHansen 8c193acd40 quick save before the main.cpp refactor
7 years ago