mitchellhansen
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fb6557fba2
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Cleaned up includes, fixed compiler warning
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7 years ago |
mitchellhansen
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bb8f87267b
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Fixed a segfault on shutdown
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7 years ago |
mitchellhansen
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c17d937ee5
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Fixed the most common crash on exit, still one more hiding and crashing in libc
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7 years ago |
mitchell hansen
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d6bdcbdeca
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Leaving it compiling at least, CL seems to have broken at some point on my thinkpad
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7 years ago |
mitchellhansen
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51be54c964
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partway through some documentation and bug fixing
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7 years ago |
mitchellhansen
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176d9f7a54
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And also made the camera react to gravity, not fall through the floor
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7 years ago |
mitchellhansen
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c698711fdf
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Finally converted the camera lens to a proper frustrum, no more fish eye
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7 years ago |
mitchellhansen
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cc0b078e17
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changed the paths in cmake, fixed two dumb sigabrts on termination
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7 years ago |
mitchellhansen
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2baabf5bc5
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Holy hell, finally got this working with an R9 390 + Ubuntu.
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7 years ago |
MitchellHansen
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40634837a9
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Porting over the traversal algo to do some in situ programming. Running into some pretty bad register pressure bottlenecks. Might pivot to thinking about the multistage kernel for a bit
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7 years ago |
MitchellHansen
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36bf5697fa
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Tweaking, fixed a very old off by one bug on voxel gen
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7 years ago |
MitchellHansen
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dcf355c636
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Small tweaks while debugging. Will get 1:1 traversal working 100% before tackling jump_power
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7 years ago |
MitchellHansen
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513a827645
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Worked out a bit more of the traversal. Up to the point of assessing the situation with intersection_t updating
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7 years ago |
MitchellHansen
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3f09515c0a
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Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal
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7 years ago |
MitchellHansen
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c35f867c76
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Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
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7 years ago |
MitchellHansen
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76189ef0b4
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Optimizing, fixing things in the kernel. More oct work
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7 years ago |
MitchellHansen
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8894d5e3a7
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Still plucking away at the octree traversal
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7 years ago |
MitchellHansen
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77e283a4ce
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256^3 rendering at 15FPS WITHOUT THE TRAVERSAL ALGORITHM! This thing's gonna FLY!
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7 years ago |
MitchellHansen
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b9c1bef7bc
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Fixed a small bug that was breaking the far ptr's
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7 years ago |
MitchellHansen
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2519532172
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committing in a broken state, we got problems with the far pointers. Acting as absolute when should be relative
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7 years ago |
MitchellHansen
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787e308bcb
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Removed the demo movement, added fog, correctly this time!
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7 years ago |
MitchellHansen
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f733ca4aec
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'Demo Mode' release
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7 years ago |
MitchellHansen
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c5c65474d6
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~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel
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7 years ago |
mitchellhansen
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58ef1da02a
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Did this work?
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7 years ago |
mitchellhansen
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2d2a854f0f
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This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now
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7 years ago |
MitchellHansen
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5fcf1c0e44
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working on the frame controller, this might get messy
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7 years ago |
MitchellHansen
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4d6cecc7e0
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Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size?
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7 years ago |
MitchellHansen
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a280005bd9
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It's the year 2017. Why the hell does VS not autosave?
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7 years ago |
MitchellHansen
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3ff6fb0b14
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Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
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7 years ago |
MitchellHansen
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ed250d1291
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Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
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7 years ago |
MitchellHansen
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305ef917e0
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Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
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7 years ago |
mitchell hansen
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7c86c60f9f
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Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
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7 years ago |
MitchellHansen
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ebce781eb3
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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7 years ago |
MitchellHansen
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ba11f9c081
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Wrapping up for today
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7 years ago |
MitchellHansen
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836af27a3e
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small tweaks to the kernel code
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7 years ago |
MitchellHansen
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abb9621080
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Added main.cpp header
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7 years ago |
MitchellHansen
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3f19c2e13d
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Cleaned up some stray GL shit
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7 years ago |
MitchellHansen
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7cc1b23799
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Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft
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7 years ago |
MitchellHansen
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8c193acd40
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quick save before the main.cpp refactor
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7 years ago |
MitchellHansen
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0b42481020
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More tweaking and refactoring
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7 years ago |
MitchellHansen
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e0cb26a9d1
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More error checking, probably way more than I would ever need but oh well, it looks cool
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7 years ago |
MitchellHansen
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86f1622090
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Some machinations on a config structure as well as a restructure on how
I do logging.
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7 years ago |
MitchellHansen
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9f764f4cbd
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Lots of little tweaks as I figure out the octree. Fixed bug regarding the selects in the kernel dictating material texturing
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7 years ago |
MitchellHansen
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4642ab8f0b
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Fiddling with the traversal algorithm and shoehorning in the DFS algo
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7 years ago |
MitchellHansen
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316293a110
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Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.
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7 years ago |
MitchellHansen
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1ed6a622bc
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That was a really dumb bug! Octree was being generated mirrored because I second guessed myself on a for loop
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8 years ago |
MitchellHansen
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7c076ca63c
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Whoops
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8 years ago |
MitchellHansen
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16e40f0c91
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refactored the raycaster outside of the folder
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8 years ago |
MitchellHansen
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5e9401cd27
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Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently
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8 years ago |
MitchellHansen
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04842dd597
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It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance
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8 years ago |